2018 journal article

Using sequence mining to reveal the efficiency in scientific reasoning during STEM learning with a game-based learning environment

LEARNING AND INSTRUCTION, 54, 93–103.

By: M. Taub n, R. Azevedo n, A. Bradbury n, G. Millar n & J. Lester n

author keywords: Metacognition; Self-regulated learning; Scientific reasoning; Game-based learning; Sequence mining; Process data; Log files
TL;DR: Results revealed that participants who were more efficient at solving the mystery tested significantly fewer partially-relevant and irrelevant items than less efficient participants and have implications for designing adaptive GBLEs that scaffold participants based on in-game behaviors. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science)
Source: Web Of Science
Added: August 6, 2018

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