Andrew Emerson

College of Engineering

2021 article

Modeling Frustration Trajectories and Problem-Solving Behaviors in Adaptive Learning Environments for Introductory Computer Science

ARTIFICIAL INTELLIGENCE IN EDUCATION (AIED 2021), PT II, Vol. 12749, pp. 355–360.

author keywords: Frustration trajectory; Adaptive learning environments; Problem-solving behavior; Computer science education; Block-based programming
UN Sustainable Development Goals Color Wheel
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science)
Sources: Web Of Science, NC State University Libraries
Added: November 28, 2022

2021 article

Multimodal Trajectory Analysis of Visitor Engagement with Interactive Science Museum Exhibits

ARTIFICIAL INTELLIGENCE IN EDUCATION (AIED 2021), PT II, Vol. 12749, pp. 151–155.

By: A. Emerson n, N. Henderson n, W. Min n, J. Rowe n, J. Minogue n & J. Lester n

author keywords: Museum learning; Visitor engagement; Multimodal trajectory; analytics
UN Sustainable Development Goals Color Wheel
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science)
Sources: Web Of Science, NC State University Libraries
Added: November 28, 2022

2020 journal article

Multimodal learning analytics for game-based learning

BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY, 51(5), 1505–1526.

By: A. Emerson*, E. Cloude*, R. Azevedo* & J. Lester*

TL;DR: The findings suggest that multimodal learning analytics can accurately predict students? (via Semantic Scholar)
UN Sustainable Development Goals Color Wheel
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Source: Web Of Science
Added: July 20, 2020

2020 journal article

Predictive Student Modeling in Game-Based Learning Environments with Word Embedding Representations of Reflection

INTERNATIONAL JOURNAL OF ARTIFICIAL INTELLIGENCE IN EDUCATION, 31(1), 1–23.

By: M. Geden n, A. Emerson n, D. Carpenter n, J. Rowe n, R. Azevedo* & J. Lester n

author keywords: Student modeling; Early prediction; Game-based learning environments; Self-regulated learning; Reflection
TL;DR: A predictive student modeling framework that leverages natural language responses to in-game reflection prompts to predict student learning outcomes in a game-based learning environment for middle school microbiology, CRYSTAL ISLAND is presented. (via Semantic Scholar)
UN Sustainable Development Goals Color Wheel
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Source: Web Of Science
Added: November 9, 2020

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