Successful aging through digital games: Socioemotional differences between older adult gamers and Non-gamers
Allaire, J. C., McLaughlin, A. C., Trujillo, A., Whitlock, L. A., LaPorte, L., & Gandy, M. (2013, March 1). Computers in Human Behavior, Vol. 29, pp. 1302–1306.
author keywords: Aging; Digital games; Well-being; Depression
topics (OpenAlex): Technology Use by Older Adults; Aging and Gerontology Research; Impact of Technology on Adolescents
TL;DR:
Differences among the groups were found for well-being, negative affect, social functioning, and depression with Regular and Occasional Gamers performing better, on average, than Non-gaming older adults.
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Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education
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Sources: Web Of Science, NC State University Libraries, ORCID