@article{allaire_mclaughlin_trujillo_whitlock_laporte_gandy_2013, title={Successful aging through digital games: Socioemotional differences between older adult gamers and Non-gamers}, volume={29}, ISSN={["1873-7692"]}, DOI={10.1016/j.chb.2013.01.014}, abstractNote={The purpose of this investigation was to examine differences in psychological functioning (e.g., well-being, affect, depression, and social functioning) between older adults who play digital games compared to those older adults that do not play digital games. Analysis was conducted on a sample of 140 independently living older adults with an average age of 77.47 years (SD = 7.31). Participants were divided into three groups (Regular, Occasional Gamers, and Non-gamers) – 60% of the sample was either a Regular or Occasional Gamer. Differences among the groups were found for well-being, negative affect, social functioning, and depression with Regular and Occasional Gamers performing better, on average, than Non-gaming older adults. Findings suggest that playing may serve as a positive activity associated with successful aging.}, number={4}, journal={COMPUTERS IN HUMAN BEHAVIOR}, author={Allaire, Jason C. and McLaughlin, Anne Collins and Trujillo, Amanda and Whitlock, Laura A. and LaPorte, Landon and Gandy, Maribeth}, year={2013}, month={Jul}, pages={1302–1306} }