Works (21)

Updated: June 12th, 2024 05:01

2024 journal article

Is Less More? Rendering for Esports

IEEE COMPUTER GRAPHICS AND APPLICATIONS, 44(2), 110–116.

By: B. Watson n, J. Spjut*, J. Kim*, B. Lee*, M. Yoo*, P. Shirley, R. Raymond*, M. Potel

Source: Web Of Science
Added: April 15, 2024

2024 journal article

Light Field Display Point Rendering

PROCEEDINGS OF THE ACM ON COMPUTER GRAPHICS AND INTERACTIVE TECHNIQUES, 7(1).

By: A. Gavane n & B. Watson n

author keywords: Point Rendering; Multiview Rendering; Light Field Rendering; Light Field Display; Multiview Mipmapping
UN Sustainable Development Goal Categories
Source: Web Of Science
Added: June 11, 2024

2023 journal article

Eye-Based Point Rendering for Dynamic Multiview Effects

PROCEEDINGS OF THE ACM ON COMPUTER GRAPHICS AND INTERACTIVE TECHNIQUES, 6(1).

By: A. Gavane n & B. Watson n

author keywords: Point rendering; Multiview rendering; Environment mapping; Shadow mapping; Recursive reflections; Deferred shading
TL;DR: Eye-based point rendering is demonstrated very successfully by applying EPR to dynamic cube-mapped reflections, sometimes achieving nearly 7× speedups over iVIR and traditional multiview rendering (MVR), with nearly equivalent quality. (via Semantic Scholar)
Source: Web Of Science
Added: June 12, 2023

2022 article

Display Size and Targeting Performance: Small Hurts, Large May Help

PROCEEDINGS SIGGRAPH ASIA 2022.

By: J. Kim, A. Madhusudan*, B. Watson*, B. Boudaoud*, R. Tarrazo & J. Spjut*

author keywords: display size; first person targeting; first person games
TL;DR: It is found that as display size grows, targeting performance improves, and likely explanations for the effects of display size are examined. (via Semantic Scholar)
Source: Web Of Science
Added: October 30, 2023

2021 article

Am I Playing Better Now? The Effects of G-SYNC in 60Hz Gameplay

Riahi, M., & Watson, B. A. (2021, May). PROCEEDINGS OF THE ACM ON COMPUTER GRAPHICS AND INTERACTIVE TECHNIQUES, Vol. 4.

By: M. Riahi n & B. Watson n

author keywords: refresh rate; frame rate; latency; computer games; user experience
TL;DR: Though G-SYNC's effects are less at 60Hz than they were at 30Hz, G- SYNC can still improve the performance of veteran players, particularly when games are challenging. (via Semantic Scholar)
Source: Web Of Science
Added: September 7, 2021

2021 article

Esports and High Performance HCI

EXTENDED ABSTRACTS OF THE 2021 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (CHI'21).

author keywords: esports; expert users; expert interaction techniques
TL;DR: This workshop will gather experts in engineering, human factors, psychology, design and the social and health sciences to discuss this deeply multidisciplinary enterprise. (via Semantic Scholar)
Source: Web Of Science
Added: March 28, 2022

2021 article

Multiscale Sensor Fusion for Display-Centered Head Tracking

2021 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS (VRW 2021), pp. 522–523.

By: T. Wu n & B. Watson n

author keywords: Computing methodologies; Computer graphics; Graphics systems and interfaces; Virtual reality; Computing methodologies; Artificial intelligence; Computer vision problems; Tracking
TL;DR: This paper built a combination of two widely available and low-cost trackers, a Tobii Eye Tracker and a Kinect, which is more effective than Kinect at short range, and than the Tobii at a more distant range. (via Semantic Scholar)
UN Sustainable Development Goal Categories
Source: Web Of Science
Added: August 23, 2021

2019 article

UIBK: User Interactions for Building Knowledge

PROCEEDINGS OF THE 24TH INTERNATIONAL CONFERENCE ON INTELLIGENT USER INTERFACES: COMPANION (IUI 2019), pp. 131–132.

By: J. Christensen n, J. Bae*, B. Watson n, K. Talamadupula, J. Spjut & S. Joines*

author keywords: User Interfaces; Model building; User Experience
TL;DR: The goal of this workshop is to discuss methods and new paradigms for productively interacting with users while collecting knowledge. (via Semantic Scholar)
Source: Web Of Science
Added: July 20, 2020

2014 journal article

Reinforcing Visual Grouping Cues to Communicate Complex Informational Structure

IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 20(12), 1973–1982.

By: J. Bae n & B. Watson n

author keywords: Visual grouping; visual hierarchy; gestalt principles; perception; visual communication
MeSH headings : Adolescent; Adult; Communication; Computer Graphics; Female; Humans; Informatics / methods; Male; Middle Aged; Task Performance and Analysis; Visual Perception; Young Adult
TL;DR: The most significant findings are: 1) with careful design, complex structure can be communicated clearly; 2) communicating complex structure is best done with multiple reinforcing grouping cues; 3) common region is particularly effective at communicating structure; and 4) alignment is a weak structural communicator. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Source: Web Of Science
Added: August 6, 2018

2014 chapter

Understanding Which Graph Depictions Are Best for Viewers

In Smart Graphics (pp. 174–177).

By: J. Christensen n, J. Bae n, B. Watson n & M. Rappa n

TL;DR: This work uses data from a study of three different graph depictions: node-link, centered matrix, and quilts to explore how pathfinding time is influenced by the graph structure, measured by the number of nodes, links, skips and layers. (via Semantic Scholar)
Source: Crossref
Added: February 24, 2020

2013 chapter

VIA - Visualizing Individual Actions to Develop a Sustainable Community Culture through Cycling

In Distributed, Ambient, and Pervasive Interactions (pp. 316–325).

By: B. Watson n, D. Berube n, N. Hristov*, C. Strohecker*, S. Betz*, L. Allen*, M. Burczyk*, A. Howard* ...

TL;DR: Network members will use new technologies to engage the community about its use of transportation--especially biking--and study how that communication affects sustainability awareness and behavior. (via Semantic Scholar)
Source: Crossref
Added: June 6, 2020

2013 conference paper

VIA - visualizing individual actions to develop a sustainable community culture through cycling

Lecture Notes in Computer Science. Lecture Notes in Artificial Intelligence, 8028, 316–325.

By: B. Watson, D. Berube, N. Hristov, C. Strohecker, S. Betz, L. Allen, M. Burczyk, A. Howard ...

Source: NC State University Libraries
Added: August 6, 2018

2010 article

GeneaQuilts: A System for Exploring Large Genealogies

IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, Vol. 16, pp. 1073–1081.

author keywords: Genealogy visualization; interaction
TL;DR: An interactive genealogy exploration system based on GeneaQuilts, which includes an overview, a timeline, search and filtering components, and a new interaction technique called Bring & Slide that allows fluid navigation in very large genealogies. (via Semantic Scholar)
Source: Web Of Science
Added: August 6, 2018

2010 journal article

Modelling the Appearance and Behaviour of Urban Spaces

COMPUTER GRAPHICS FORUM, 29(1), 25–42.

By: C. Vanegas*, D. Aliaga*, P. Wonka*, P. Mueller, P. Waddell* & B. Watson n

author keywords: urban modelling; procedural modelling; visualization; computer graphics
TL;DR: The most prominent methods in urban modelling and rendering, urban visualization and urban simulation models are reported, so that a reader will be well versed in the key problems and current solution methods. (via Semantic Scholar)
UN Sustainable Development Goal Categories
11. Sustainable Cities and Communities (OpenAlex)
Source: Web Of Science
Added: August 6, 2018

2008 journal article

A tangible user interface for assessing cognitive mapping ability

INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES, 67(3), 269–278.

By: E. Sharlin*, B. Watson n, S. Sutphen*, L. Liu*, R. Lederer* & J. Frazer*

author keywords: Cognitive maps; Wayfinding; Cognitive assessment; Neuropsychological assessment; Tangible user interfaces; Constructional ability; Spatial ability
TL;DR: The Cognitive Map Probe (CMP) is presented, a new computerized tool for assessment of cognitive mapping ability that increases consistency and promises improvements in flexibility, accessibility, sensitivity and control. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Source: Web Of Science
Added: August 6, 2018

2008 article

Procedural methods for urban modeling

IEEE COMPUTER GRAPHICS AND APPLICATIONS, Vol. 28, pp. 16–17.

By: B. Watson n & P. Wonka*

TL;DR: This special issue captures a good snapshot of work in this emerging area of simulation of the man-made environment, especially cities, which is becoming an increasingly important research problem in computer graphics. (via Semantic Scholar)
UN Sustainable Development Goal Categories
11. Sustainable Cities and Communities (OpenAlex)
Source: Web Of Science
Added: August 6, 2018

2008 journal article

Procedural urban modeling in practice

IEEE COMPUTER GRAPHICS AND APPLICATIONS, 28(3), 18–26.

By: B. Watson n, P. Mueller, P. Wonka*, C. Sexton*, O. Veryovka* & A. Fuller*

TL;DR: The authors review procedural modeling, examine the CityEngine tool, and study the use of procedural urban modeling in Electronic Arts' Need for Speed games. (via Semantic Scholar)
UN Sustainable Development Goal Categories
11. Sustainable Cities and Communities (OpenAlex)
Source: Web Of Science
Added: August 6, 2018

2006 article

Broadening our collaboration with design

IEEE COMPUTER GRAPHICS AND APPLICATIONS, Vol. 26, pp. 18–21.

By: B. Watson*

MeSH headings : Computer Graphics; Computer Simulation; Computer-Aided Design; Cooperative Behavior; Equipment Design / methods; Imaging, Three-Dimensional / methods; Models, Theoretical; Software; User-Computer Interface
TL;DR: The next generation of tools must automate modeling of the most common and complex elements of digital content: manmade artifacts such as cities, buildings, vehicles, and furniture, which require a new and close collaboration with architects as well as urban and industrial designers. (via Semantic Scholar)
UN Sustainable Development Goal Categories
11. Sustainable Cities and Communities (OpenAlex)
Source: Web Of Science
Added: August 6, 2018

2006 journal article

IDGraphs: Intrusion detection and analysis using stream compositing

IEEE COMPUTER GRAPHICS AND APPLICATIONS, 26(2), 28–39.

By: P. Ren*, Y. Gao*, Z. Li*, Y. Chen* & B. Watson n

MeSH headings : Computer Communication Networks; Computer Graphics; Information Storage and Retrieval / methods; Signal Processing, Computer-Assisted; Software; User-Computer Interface
TL;DR: The IDGraphs intrusion detection system detects and analyzes a variety of attacks and anomalies, including port scanning, worm outbreaks, stealthy TCP SYN flooding, and some distributed attacks. (via Semantic Scholar)
Source: Web Of Science
Added: August 6, 2018

2004 journal article

On tangible user interfaces, humans and spatiality

Personal and Ubiquitous Computing, 8(5).

By: E. Sharlin*, B. Watson*, Y. Kitamura*, F. Kishino* & Y. Itoh*

author keywords: Tangible user interfaces; Design heuristics; Spatial mappings; Affordances
TL;DR: This paper carefully examines the relationship between humans and physical objects, and related previous research, and distill a set of observations into heuristics for incorporation of spatiality into TUI application design, a cornerstone for their success. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Source: Crossref
Added: August 28, 2020

2004 chapter

Spatial Tangible User Interfaces for Cognitive Assessment and Training

In Biologically Inspired Approaches to Advanced Information Technology (pp. 137–152).

By: E. Sharlin*, Y. Itoh*, B. Watson*, Y. Kitamura*, S. Sutphen*, L. Liu*, F. Kishino*

TL;DR: Cognitive Cubes is used as an applied test bed for beliefs, presenting promising experimental results for cognitive assessment of spatial ability, and possibly for training purposes, and as proof-of-concept the implementations of spatial TUIs are examined. (via Semantic Scholar)
Source: Crossref
Added: August 28, 2020

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