@article{zhang_hutt_ocumpaugh_henderson_goslen_rowe_boyer_wiebe_mott_lester_2022, title={Investigating Student Interest and Engagement in Game-Based Learning Environments}, volume={13355}, ISBN={["978-3-031-11643-8"]}, ISSN={["1611-3349"]}, DOI={10.1007/978-3-031-11644-5_72}, journal={ARTIFICIAL INTELLIGENCE IN EDUCATION, PT I}, author={Zhang, Jiayi and Hutt, Stephen and Ocumpaugh, Jaclyn and Henderson, Nathan and Goslen, Alex and Rowe, Jonathan P. and Boyer, Kristy Elizabeth and Wiebe, Eric and Mott, Bradford and Lester, James}, year={2022}, pages={711–716} } @article{goslen_carpenter_rowe_henderson_azevedo_lester_2022, title={Leveraging Student Goal Setting for Real-Time Plan Recognition in Game-Based Learning}, volume={13355}, ISBN={["978-3-031-11643-8"]}, ISSN={["1611-3349"]}, DOI={10.1007/978-3-031-11644-5_7}, journal={ARTIFICIAL INTELLIGENCE IN EDUCATION, PT I}, author={Goslen, Alex and Carpenter, Dan and Rowe, Jonathan P. and Henderson, Nathan and Azevedo, Roger and Lester, James}, year={2022}, pages={78–89} } @article{henderson_min_rowe_lester_2021, title={Enhancing Multimodal Affect Recognition with Multi-Task Affective Dynamics Modeling}, ISSN={["2156-8103"]}, DOI={10.1109/ACII52823.2021.9597432}, journal={2021 9TH INTERNATIONAL CONFERENCE ON AFFECTIVE COMPUTING AND INTELLIGENT INTERACTION (ACII)}, author={Henderson, Nathan and Min, Wookhee and Rowe, Jonathan and Lester, James}, year={2021} } @article{emerson_henderson_min_rowe_minogue_lester_2021, title={Multimodal Trajectory Analysis of Visitor Engagement with Interactive Science Museum Exhibits}, volume={12749}, ISBN={["978-3-030-78269-6"]}, ISSN={["1611-3349"]}, DOI={10.1007/978-3-030-78270-2_27}, journal={ARTIFICIAL INTELLIGENCE IN EDUCATION (AIED 2021), PT II}, author={Emerson, Andrew and Henderson, Nathan and Min, Wookhee and Rowe, Jonathan and Minogue, James and Lester, James}, year={2021}, pages={151–155} } @article{henderson_rowe_mott_brawner_baker_lester_2019, series={Lecture Notes in Artificial Intelligence}, title={4D Affect Detection: Improving Frustration Detection in Game-Based Learning with Posture-Based Temporal Data Fusion}, volume={11625}, ISBN={1611-3349}, DOI={10.1007/978-3-030-23204-7_13}, journal={ARTIFICIAL INTELLIGENCE IN EDUCATION (AIED 2019), PT I}, author={Henderson, Nathan L. and Rowe, Jonathan P. and Mott, Bradford W. and Brawner, Keith and Baker, Ryan and Lester, James C.}, year={2019}, pages={144–156}, collection={Lecture Notes in Artificial Intelligence} }