Nick Taylor Elam, J., & Taylor, N. (2020). Above the Action: The Cultural Politics of Watching Dota 2. COMMUNICATION CULTURE & CRITIQUE, 13(4), 501–518. https://doi.org/10.1093/ccc/tcz033 Taylor, N., & Stout, B. (2020). Gender and the two-tiered system of collegiate esports. CRITICAL STUDIES IN MEDIA COMMUNICATION, 37(5), 451–465. https://doi.org/10.1080/15295036.2020.1813901 Taylor, N., & Ingraham, C. (2020). LEGOfied. https://doi.org/10.5040/9781501354076 Taylor, N., & Elam, J. (2018). 'People are robots, too': Expert gaming as autoplay. JOURNAL OF GAMING AND VIRTUAL WORLDS, 10(3), 243–260. https://doi.org/10.1386/jgvw.10.3.243_1 Schneier, J., & Taylor, N. (2018). Handcrafted gameworlds: Space-time biases in mobile Minecraft play. NEW MEDIA & SOCIETY, 20(9), 3420–3436. https://doi.org/10.1177/1461444817749517 Taylor, N., & Voorhees, G. (Eds.). (2018). Masculinities in Play. https://doi.org/10.1007/978-3-319-90581-5 Taylor, N. (2016). [Review of Coin-operated Americans: Rebooting boyhood at the video game arcade]. Men and Masculinities, 19(5), 567–569. Taylor, N. T. (2016). Now you're playing with audience power: the work of watching games. CRITICAL STUDIES IN MEDIA COMMUNICATION, 33(4), 293–307. https://doi.org/10.1080/15295036.2016.1215481 Taylor, N. (2016). Play to the camera: Video ethnography, spectatorship, and e-sports. CONVERGENCE-THE INTERNATIONAL JOURNAL OF RESEARCH INTO NEW MEDIA TECHNOLOGIES, 22(2), 115–130. https://doi.org/10.1177/1354856515580282 Taylor, N., Bergstrom, K., Jenson, J., & Castell, S. (2015). Alienated Playbour: Relations of Production in EVE Online. GAMES AND CULTURE, 10(4), 365–388. https://doi.org/10.1177/1555412014565507 Jenson, J., Taylor, N., de Castell, S., & Dilouya, B. (2015). Playing With Our Selves. Feminist Media Studies, 15(5), 860–879. https://doi.org/10.1080/14680777.2015.1006652 Ratan, R. A., Taylor, N., Hogan, J., Kennedy, T., & Williams, D. (2015). Stand by Your Man: An Examination of Gender Disparity in League of Legends. GAMES AND CULTURE, 10(5), 438–462. https://doi.org/10.1177/1555412014567228 Taylor, N., Jenson, J., Castell, S., & Dilouya, B. (2014). Public Displays of Play: Studying Online Games in Physical Settings. JOURNAL OF COMPUTER-MEDIATED COMMUNICATION, 19(4), 763–779. https://doi.org/10.1111/jcc4.12054 Taylor, N., Jenson, J., & de Castell, S. (2009). Cheerleaders/booth babes/Halohoes: pro-gaming, gender and jobs for the boys. Digital Creativity, 20(4), 239–252. https://doi.org/10.1080/14626260903290323