2020 journal article

Using Variable Priority Training to Examine Video Game-Related Gains in Cognition

JOURNAL OF COGNITIVE ENHANCEMENT, 4(3), 274–284.

By: S. Zhang n, W. Grenhart*, J. Sprufera n, A. McLaughlin n & J. Allaire n

author keywords: Cognitive control; Intervention; Everyday cognition
TL;DR: Results suggest that VPT may not be the underlying mechanism responsible for video-game-related gains in cognition and cast doubts on whether playing video games could lead to cognitive enhancements in older adults. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Source: Web Of Science
Added: July 12, 2021

2017 journal article

Predicting computer proficiency in older adults

COMPUTERS IN HUMAN BEHAVIOR, 67, 106–112.

By: S. Zhang n, W. Grenhart n, A. McLaughlin n & J. Allaire n

author keywords: Computer proficiency; Aging; Cognition; Sense of control; Positive affect
TL;DR: Age, education, affect, sense of control, inductive reasoning, perceptual speed, and psychomotor speed were associated with at least one domain of computer proficiency, and positive affect uniquely predicted Communication and Calendaring. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Source: Web Of Science
Added: August 6, 2018

Citation Index includes data from a number of different sources. If you have questions about the sources of data in the Citation Index or need a set of data which is free to re-distribute, please contact us.

Certain data included herein are derived from the Web of Science© and InCites© (2024) of Clarivate Analytics. All rights reserved. You may not copy or re-distribute this material in whole or in part without the prior written consent of Clarivate Analytics.