2019 journal article

Using Variable Priority Training to Examine Video Game-Related Gains in Cognition

JOURNAL OF COGNITIVE ENHANCEMENT, 4(3), 274–284.

By: S. Zhang n, W. Grenhart*, J. Sprufera n, A. McLaughlin n & J. Allaire n

author keywords: Cognitive control; Intervention; Everyday cognition
TL;DR: Results suggest that VPT may not be the underlying mechanism responsible for video-game-related gains in cognition and cast doubts on whether playing video games could lead to cognitive enhancements in older adults. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Sources: Web Of Science, NC State University Libraries
Added: July 12, 2021

2016 journal article

Predicting computer proficiency in older adults

Computers in Human Behavior, 67, 106–112.

By: S. Zhang n, W. Grenhart n, A. McLaughlin n & J. Allaire n

author keywords: Computer proficiency; Aging; Cognition; Sense of control; Positive affect
TL;DR: Age, education, affect, sense of control, inductive reasoning, perceptual speed, and psychomotor speed were associated with at least one domain of computer proficiency, and positive affect uniquely predicted Communication and Calendaring. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Sources: Web Of Science, NC State University Libraries, Crossref
Added: August 6, 2018

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