Works (4)

Updated: July 5th, 2023 15:43

2017 article

A Comparison of Virtual Reality-Based Psychomotor Task Training with Visual and Haptic Aiding

ADVANCES IN HUMAN FACTORS IN TRAINING, EDUCATION, AND LEARNING SCIENCES, AHFE 2017, Vol. 596, pp. 265–277.

By: W. Ma*, D. Kaber n, G. Gil n, M. Clamann*, W. Jeon n, B. Zhu n, N. Currie*

author keywords: Haptic simulation; Virtual reality; Neuropsychological tests; Motor skill training; Learning
TL;DR: The results of the experiment revealed that conditions providing haptic assistance (alone and in combination with visual aids) provided more cognitive skill training than the visual-only aiding condition and the visual condition resulted in better training of fine motor skill than the haptic condition. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Source: Web Of Science
Added: December 3, 2018

2014 journal article

Driver behavior in use of guide and logo signs under distraction and complex roadway conditions

APPLIED ERGONOMICS, 47, 99–106.

author keywords: Roadway logo signs; Driver performance; Driver distraction
MeSH headings : Adult; Attention; Automobile Driving / psychology; Comprehension; Eye Movement Measurements; Eye Movements; Female; Humans; Location Directories and Signs; Male; Middle Aged; Task Performance and Analysis; Time Factors
TL;DR: Results revealed glance durations and fixation frequencies to guide signs to be significantly lower than with six-panel and nine-panel logo signs, but no differences were found between six- panel andNine- panel logo signs. (via Semantic Scholar)
UN Sustainable Development Goal Categories
11. Sustainable Cities and Communities (Web of Science; OpenAlex)
Source: Web Of Science
Added: August 6, 2018

2013 article

Evaluation of a Virtual Reality and Haptic Simulation of a Block Design Test

2013 IEEE INTERNATIONAL CONFERENCE ON SYSTEMS, MAN, AND CYBERNETICS (SMC 2013), pp. 882–887.

By: M. Clamann n, W. Ma n & D. Kaber n

author keywords: haptic interfaces; virtual reality; psychomotor test
TL;DR: A prototype VR and haptic-based system was developed to replicate established testing protocols, facilitate automated test scoring, and produce quantitative test output and the VR-haptic simulation was found to represent a viable psychomotor test and training method. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science)
Source: Web Of Science
Added: August 6, 2018

2013 journal article

Evaluation of an Augmented Virtual Reality and Haptic Control Interface for Psychomotor Training

ASSISTIVE TECHNOLOGY, 26(1), 51–60.

By: D. Kaber n, L. Tupler*, M. Clamann n, G. Gil n, B. Zhu*, M. Swangnetr*, W. Jeon n, Y. Zhang* ...

author keywords: block design; haptic simulation; neuropsychological tests; Rey-Osterrieth complex figure; virtual reality
MeSH headings : Adolescent; Adult; Computer Simulation; Humans; Motor Skills / physiology; Teaching; Touch; User-Computer Interface; Young Adult
TL;DR: Findings support use of VR-based haptic simulations of standardized psychomotor tests for motor skill training, including visual and haptic enhancements for effective pattern recognition and discrete movement of objects. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Sources: Web Of Science, NC State University Libraries
Added: August 6, 2018

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