Digital Transformation of Education - 2010 Barnes, T., & Stamper, J. (2010). Automatic hint generation for logic proof tutoring using historical data. Journal of Educational Technology & Society, 13(1), 3–12. Boyce, A., & Barnes, T. (2010). BeadLoom Game: using game elements to increase motivation and learning. Proceedings of the Fifth International Conference on the Foundations of Digital Games (FDG '10), 25–31. https://doi.org/10.1145/1822348.1822352 Powell, E. M., Finkelstein, S., Hicks, A., Phifer, T., Charugulla, S., Thornton, C., … Dahlberg, T. (2010). SNAG: social networking games to facilitate interaction. Extended abstracts on Human factors in computing systems - (CHI EA '10), 4249–4254. https://doi.org/10.1145/1753846.1754134 Finkelstein, S. L., Powell, E., Hicks, A., Doran, K., Charugulla, S. R., & Barnes, T. (2010). SNAG: using social networking games to increase student retention in computer science. Proceedings of the fifteenth annual conference on Innovation and technology in computer science education - ITiCSE '10, 142–146. https://doi.org/10.1145/1822090.1822131 Chi, M., VanLehn, K., Litman, D., & Jordan, P. (2010). Inducing Effective Pedagogical Strategies Using Learning Context Features. In User Modeling, Adaptation, and Personalization (pp. 147–158). https://doi.org/10.1007/978-3-642-13470-8_15 Chi, M., VanLehn, K., & Litman, D. (2010). Do Micro-Level Tutorial Decisions Matter: Applying Reinforcement Learning to Induce Pedagogical Tutorial Tactics. In Intelligent Tutoring Systems (pp. 224–234). https://doi.org/10.1007/978-3-642-13388-6_27 Stamper, J., Barnes, T., & Croy, M. (2010). Enhancing the Automatic Generation of Hints with Expert Seeding. In Intelligent Tutoring Systems (pp. 31–40). https://doi.org/10.1007/978-3-642-13437-1_4 Mostafavi, B., & Barnes, T. (2010). Towards the Creation of a Data-Driven Programming Tutor. In Intelligent Tutoring Systems (pp. 239–241). https://doi.org/10.1007/978-3-642-13437-1_31 Johnson, M., & Barnes, T. (2010). Visualizing Educational Data from Logic Tutors. In Intelligent Tutoring Systems (pp. 233–235). https://doi.org/10.1007/978-3-642-13437-1_29 Eagle, M., & Barnes, T. (2010). Intelligent Tutoring Systems, Educational Data Mining, and the Design and Evaluation of Video Games. In Intelligent Tutoring Systems (pp. 215–217). https://doi.org/10.1007/978-3-642-13437-1_23 Finkelstein, S., Nickel, A., Barnes, T., & Suma, E. A. (2010). Astrojumper: motivating children with autism to exercise using a VR game. Proceedings of the 28th of the international conference extended abstracts on Human factors in computing systems - CHI EA '10. Presented at the the 28th of the international conference extended abstracts. https://doi.org/10.1145/1753846.1754124 Chaffin, A., & Barnes, T. (2010). Lessons from a course on serious games research and prototyping. Proceedings of the Fifth International Conference on the Foundations of Digital Games - FDG '10. Presented at the the Fifth International Conference. https://doi.org/10.1145/1822348.1822353 Dahlberg, T., Barnes, T., Buch, K., & Bean, K. (2010). Applying service learning to computer science: attracting and engaging under-represented students. Computer Science Education, 20(3), 169–180. https://doi.org/10.1080/08993408.2010.492164 Barnes, T. (2010). Novel Derivation and Application of Skill Matrices. In Handbook of Educational Data Mining (pp. 159–172). https://doi.org/10.1201/b10274-14 Barnes, T., Stamper, J., & Croy, M. (2010). Using Markov Decision Processes for Automatic Hint. In Handbook of Educational Data Mining (pp. 467–480). https://doi.org/10.1201/b10274-36 Eseryel, D., & Law, V. (2010). Promoting learning in complex systems: Effect of question prompts versus system dynamics model progressions as a cognitive-regulation scaffold in a simulation-based inquiry-learning environment. Learning in the Disciplines: ICLS 2010 Conference Proceedings - 9th International Conference of the Learning Sciences, 1, 1119–1126. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84880560594&partnerID=MN8TOARS