Digital Transformation of Education - 2011 Mostafavi, B., Barnes, T., & Croy, M. (2011). Automatic Generation of Proof Problems in Deductive Logic. Proceedings of the 4th International Conference on Educational Data Mining (EDM 2011), 289–294. Eindhoven, Netherlands. Johnson, M., Eagle, M., Joseph, L., & Barnes, T. (2011). The EDM Vis Tool. Electronic Data Mining, 349–350. Stamper, J., Barnes, T., & Croy, M. (2011). Enhancing the Automatic Generation of Hints with Expert Seeding. International Journal of Artificial Intelligence in Education, 21(1-2), 153–167. Finkelstein, S. L., Nickel, A., Lipps, Z., Barnes, T., Wartell, Z., & Suma, E. A. (2011). Astrojumper: Motivating Exercise with an Immersive Virtual Reality Exergame. Presence: Teleoperators and Virtual Environments, 20(1), 78–92. https://doi.org/10.1162/pres_a_00036 Chi, M., VanLehn, K., Litman, D., & Jordan, P. (2011). Empirically evaluating the application of reinforcement learning to the induction of effective and adaptive pedagogical strategies. User Modeling and User-Adapted Interaction, 21(1-2), 137–180. https://doi.org/10.1007/S11257-010-9093-1 McCrickard, D. S., Townsend, D. M., Winchester, W. W., & Barnes, T. (2011). Leveraging Card-Based Collaborative Activities as Culturally Situated Design Tools. In Communications in Computer and Information Science (pp. 232–236). https://doi.org/10.1007/978-3-642-22098-2_47 Stamper, J. C., Eagle, M., Barnes, T., & Croy, M. (2011). Experimental Evaluation of Automatic Hint Generation for a Logic Tutor. In Lecture Notes in Computer Science (pp. 345–352). https://doi.org/10.1007/978-3-642-21869-9_45 Payton, J., Powell, E., Nickel, A., Doran, K., & Barnes, T. (2011). GameChanger. Proceeding of the 1st international workshop on Games and software engineering - GAS '11. Presented at the Proceeding of the 1st international workshop. https://doi.org/10.1145/1984674.1984688 Boyce, A. K., Campbell, A., Pickford, S., Culler, D., & Barnes, T. (2011). Experimental evaluation of BeadLoom game. Proceedings of the 16th annual joint conference on Innovation and technology in computer science education - ITiCSE '11. Presented at the the 16th annual joint conference. https://doi.org/10.1145/1999747.1999816 Boyce, A., Doran, K., Campbell, A., Pickford, S., Culler, D., & Barnes, T. (2011). BeadLoom Game. Proceedings of the 6th International Conference on Foundations of Digital Games - FDG '11. Presented at the the 6th International Conference. https://doi.org/10.1145/2159365.2159384 Powell, E., Stukes, F., Barnes, T., & Lipford, H. R. (2011). Snag'em: Creating Community Connections through Games. 2011 IEEE Third Int'l Conference on Privacy, Security, Risk and Trust and 2011 IEEE Third Int'l Conference on Social Computing. Presented at the 2011 IEEE Third Int'l Conference on Privacy, Security, Risk and Trust (PASSAT) / 2011 IEEE Third Int'l Conference on Social Computing (SocialCom). https://doi.org/10.1109/passat/socialcom.2011.229 Boyce, A., Doran, K., Campbell, A., Pickford, S., Culler, D., & Barnes, T. (2011). Social user generated content's effect on creativity in educational games. Proceedings of the 8th ACM conference on Creativity and cognition - C&C '11. Presented at the the 8th ACM conference. https://doi.org/10.1145/2069618.2069675 Dahlberg, T., Barnes, T., Buch, K., & Rorrer, A. (2011). The STARS Alliance. ACM Transactions on Computing Education, 11(3), 1–25. https://doi.org/10.1145/2037276.2037282 Babu, S. V., Suma, E., Hodges, L. F., & Barnes, T. (2011). Learning Cultural Conversational Protocols with Immersive Interactive Virtual Humans. International Journal of Virtual Reality, 10(4), 25–35. https://doi.org/10.20870/ijvr.2011.10.4.2826 Eseryel, D., Ge, X., Ifenthaler, D., & Law, V. (2011). Dynamic modeling as a cognitive regulation scaffold for developing complex problem-solving skills in an educational massively multiplayer online game environment. Journal of Educational Computing Research, 45(3), 265–286. https://doi.org/10.2190/EC.45.3.a Law, V., Ge, X., & Eseryel, D. (2011). Dimensions of social interactions contributing to knowledge construction and building in an online learning community. Connecting Computer-Supported Collaborative Learning to Policy and Practice: CSCL 2011 Conf. Proc. - Short Papers and Posters, 9th International Computer-Supported Collaborative Learning Conf., 2, 586–590. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84858375791&partnerID=MN8TOARS Law, V., Ge, X., & Eseryel, D. (2011). An investigation of the development of a reflective virtual learning community in an Ill-structured domain of instructional design. Knowledge Management and E-Learning, 3(4), 513–533. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84866257400&partnerID=MN8TOARS Ge, X., & Eseryel, D. (2011). Scaffolding Complex problem solving: Current state and future directions. . Panel session presented at the 2011 Annual Convention of Association for Educational Communications and Technology. Jacksonville, FL. Eseryel, D. (2011). Complex problem solving research: Current state and future directions. Panel session presented at the Annual Convention of Association for Educational Communications and Technology. Jacksonville, FL. Ge, X., Ifenthaler, D., & Eseryel, D. (2011). Assessing complex problem solving – Theories, Methods, and Tools. . Panel presented at the Annual Meeting of the American Educational Research Association. New Orleans, LO. Eseryel, D. (2011). Current and future trends in the field of instructional design and technology. . Panel session organized for the Annual Convention of Association for Educational Communications and Technology. Jacksonville, FL. Eseryel, D., Ifenthaler, D., & Ge, X. (2011). Alternative assessment strategies for game-based learning environments. . In D. Ifenthaler, P. I. Kinshuk, D. G. Sampson, & J. M. Spector (Eds.), Multiple perspectives on problem solving and learning in the digital age (pp. 159–178). NY: Springer.