Digital Transformation of Education - 2012 Nickel, A., Kinsey, H., Barnes, T., & Wartell, Z. (2012). Supporting an Interval Training Program with the Astrojumper Video Game. Electronic Proceedings of Meaningful Play 2012. Presented at the Meaningful Play 2012, East Lansing, MI, USA. Retrieved from https://meaningfulplay.msu.edu/proceedings2012/mp2012_submission_118.pdf Eagle, M., Johnson, M., & Barnes, T. (2012). Interaction networks: generating high level hints based on network community clusterings. Proceedings of the 5th International Conference on Educational Data Mining (EDM 2012), 164–167. Chania, Greece. Boyce, A., Campbell, A., Pickford, S., Culler, D., & Barnes, T. (2012). Maximizing learning and guiding behavior in free play user generated content environments. Proceedings of the 17th ACM annual conference on Innovation and technology in computer science education - ITiCSE '12. Presented at the the 17th ACM annual conference. https://doi.org/10.1145/2325296.2325303 Nickel, A., Kinsey, H., Haack, H., Pendergrass, M., & Barnes, T. (2012). Interval training with Astrojumper. 2012 IEEE Virtual Reality (VR). Presented at the 2012 IEEE Virtual Reality (VR). https://doi.org/10.1109/vr.2012.6180931 Doran, K., Boyce, A., Hicks, A., Payton, J., & Barnes, T. (2012). Creation of a game-based digital layer for increased museum engagement among digital natives. 2012 Second International Workshop on Games and Software Engineering: Realizing User Engagement with Game Engineering Techniques (GAS). Presented at the 2012 2nd International Workshop on Games and Software Engineering (GAS). https://doi.org/10.1109/gas.2012.6225924 Eagle, M. J., & Barnes, T. (2012). A learning objective focused methodology for the design and evaluation of game-based tutors. Proceedings of the 43rd ACM technical symposium on Computer Science Education - SIGCSE '12. Presented at the the 43rd ACM technical symposium. https://doi.org/10.1145/2157136.2157170 Powell, E., Brinkman, R., Barnes, T., & Catete, V. (2012). Table tilt. Proceedings of the International Conference on the Foundations of Digital Games - FDG '12. Presented at the the International Conference. https://doi.org/10.1145/2282338.2282386 Jin, W., Barnes, T., Stamper, J., Eagle, M. J., Johnson, M. W., & Lehmann, L. (2012). Program Representation for Automatic Hint Generation for a Data-Driven Novice Programming Tutor. In Intelligent Tutoring Systems (pp. 304–309). https://doi.org/10.1007/978-3-642-30950-2_40 Johnson, M. W., Okimoto, T., & Barnes, T. (2012). Leveraging Game Design to Promote Effective User Behavior of Intelligent Tutoring Systems. In Intelligent Tutoring Systems (pp. 597–599). https://doi.org/10.1007/978-3-642-30950-2_82 Lehmann, L., Wilson, D.-M., & Barnes, T. (2012). Using Individualized Feedback and Guided Instruction via a Virtual Human Agent in an Introductory Computer Programming Course. In Intelligent Tutoring Systems (pp. 612–614). https://doi.org/10.1007/978-3-642-30950-2_87 Eagle, M. J., & Barnes, T. (2012). Data-Driven Method for Assessing Skill-Opportunity Recognition in Open Procedural Problem Solving Environments. In Intelligent Tutoring Systems (pp. 615–617). https://doi.org/10.1007/978-3-642-30950-2_88 Doran, K., Boyce, A., Finkelstein, S., & Barnes, T. (2012). Outreach for improved student performance. Proceedings of the 17th ACM annual conference on Innovation and technology in computer science education - ITiCSE '12. Presented at the the 17th ACM annual conference. https://doi.org/10.1145/2325296.2325348 Bradshaw, A., Ge, X., & Eseryel, D. (2012). Supporting students’ philosophical development as a necessity in instructional design and technology. . Panel session organized as part of the Professors of Instructional Design and Technology (PIDT) meeting at the Annual Meeting of the Association for Educational Communications and Technology. Eseryel, D., & Law, V. (2012). Effect of cognitive regulation in understanding complex science systems during simulation-based inquiry learning. . Technology, Instruction, Cognition, & Learning, 9(1-2), 111–132. Ifenthaler, D., Eseryel, D., & Ge, X. (2012). Preface. In Assessment in Game-Based Learning: Foundations, Innovations, and Perspectives (pp. v-viii). https://doi.org/10.1007/978-1-4614-3546-4 Eseryel, D., Guo, Y., & Law, V. (2012). Interactivity3 design and assessment framework for educational games to promote motivation and complex problem-solving skills. In Assessment in Game-Based Learning: Foundations, Innovations, and Perspectives (pp. 257–285). https://doi.org/10.1007/978-1-4614-3546-4_14 Ifenthaler, D., Eseryel, D., & Ge, X. (2012). Assessment for game-based learning. In Assessment in Game-Based Learning: Foundations, Innovations, and Perspectives (pp. 1–8). https://doi.org/10.1007/978-1-4614-3546-4_1