Digital Transformation of Education - 2013 Finkelstein, S., Barnes, T., Wartell, Z., & Suma, E. (2013). Evaluation of the Exertion and Motivation Factors of a Virtual Reality Exercise Game for Children with Autism. 2013 1st Workshop on Virtual and Augmented Assistive Technology (VAAT). Presented at the 2013 1st Workshop on Virtual and Augmented Assistive Technology (VAAT), Lake Buena Vista, Florida, USA. https://doi.org/10.1109/VAAT.2013.6786186 Eagle, M., Johnson, M., Barnes, T., & Boyce, A. (2013). Exploring Player Behavior with Visual Analytics. 8th ACM Foundations of Digital Games, 380–383. Shannon, A., Boyce, A., Gadwal, C., & Barnes, T. (2013). Effective Practices in Game Tutorial Systems. 8th ACM Foundations of Digital Games, 338–345. Eugene, W., Daily, S., Burns, R., & Barnes, T. (2013). Building Technology Fluency: Fostering Agents of Change. Presented at the 120th ASEE Conference (ASEE 2013), Atlanta, GA. https://doi.org/10.18260/1-2--19275 Mostafavi, B., & Barnes, T. (2013). Determining problem selection for a logic proof tutor. Educational Data Mining, 387–389. Eagle, M., & Barnes, T. (2013). Evaluation of automatically generated hint feedback. Educational Data Mining, 372–374. Johnson, M., Eagle, M., Barnes, T., & Stamper, J. (2013). An Algorithm for Reducing the Complexity of Interaction Networks. Educational Data Mining, 248–251. Johnson, M., Eagle, M., & Barnes, T. (2013). InVis: An Interactive Visualization Tool for Exploring Interaction Networks Educational Data Mining. Proceedings of the 6th International Conference on Educational Data Mining (EDM 2013), 82–89. Stamper, J., Eagle, M., Barnes, T., & Croy, M. (2013). Experimental Evaluation of Automatic Hint Generation for a Logic Tutor. International Journal of Artificial Intelligence in Education (IJAIED), 22(1-2), 3–17. Eugene, W., Barnes, T., & Wilson, J. (2013). Math Fluency through Game Design. In Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience (pp. 189–198). https://doi.org/10.1007/978-3-642-39241-2_22 Goldin, I. M., Martin, T., Baker, R., Aleven, V., & Barnes, T. (2013). Formative Feedback in Interactive Learning Environments. In Lecture Notes in Computer Science (pp. 946–946). https://doi.org/10.1007/978-3-642-39112-5_158 Eseryel, D., Ifenthaler, D., & Ge, X. (2013). Towards innovation in complex problem solving research: An introduction to the special issue. Educational Technology Research and Development, 61(3), 359–363. https://doi.org/10.1007/s11423-013-9299-0 Ifenthaler, D., & Eseryel, D. (2013). Facilitating complex learning by mobile augmented reality learning environments. . In R. Huang, J. M. Spector, & K. (Eds.), Reshaping learning: The frontiers of learning technologies in a global context (pp. 415–438). New York: Springer. Eseryel, D., Ifenthaler, D., & Ge, X. (2013). Validation study of a method for assessing complex ill-structured problem solving by using causal representations. Educational Technology Research and Development, 61(3), 443–463. https://doi.org/10.1007/s11423-013-9297-2 Eseryel, D., Law, V., Ifenthaler, D., Ge, X., & Miller, R. (2013). An investigation of the interrelationships between motivation, engagement, and complex problem solving in game-based learning. Educational Technology and Society, 17(1), 42–53. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84878111924&partnerID=MN8TOARS Eseryel, U. Y., & Eseryel, D. (2013). Action-embedded transformational leadership in self-managing global information systems development teams. Journal of Strategic Information Systems, 22(2), 103–120. https://doi.org/10.1016/j.jsis.2013.02.001