Digital Transformation of Education

Works Published in 2010

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Displaying all 16 works

Sorted by most recent date added to the index first, which may not be the same as publication date order.

2010 journal article

Automatic hint generation for logic proof tutoring using historical data

Journal of Educational Technology & Society, 13(1), 3–12.

By: T. Barnes & J. Stamper

Source: NC State University Libraries
Added: December 25, 2021

2010 conference paper

BeadLoom Game: using game elements to increase motivation and learning

Proceedings of the Fifth International Conference on the Foundations of Digital Games (FDG '10), 25–31.

By: A. Boyce* & T. Barnes*

Event: the Fifth International Conference

TL;DR: The BeadLoom Game is created by adding game elements to the VBL to motivate students, exposes them to more complex computing-related math concepts, and increases the chance that students will continue using the tool beyond assigned class time. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Source: Crossref
Added: January 21, 2021

2010 conference paper

SNAG: social networking games to facilitate interaction

Extended abstracts on Human factors in computing systems - (CHI EA '10), 4249–4254.

By: E. Powell*, S. Finkelstein*, A. Hicks*, T. Phifer*, S. Charugulla*, C. Thornton*, T. Barnes*, T. Dahlberg*

Event: the 28th of the international conference extended abstracts

TL;DR: SNAG, (Social Networking and Games), a suite of mobile and Internet games to facilitate social networking within a professional community and Snag'em, a game that helps conference attendees build meet one another and track their new contacts. (via Semantic Scholar)
Source: Crossref
Added: January 21, 2021

2010 conference paper

SNAG: using social networking games to increase student retention in computer science

Proceedings of the fifteenth annual conference on Innovation and technology in computer science education - ITiCSE '10, 142–146.

By: S. Finkelstein*, E. Powell*, A. Hicks*, K. Doran*, S. Charugulla* & T. Barnes*

Event: the fifteenth annual conference

TL;DR: SNAG is a suite of mobile and Internet games which aim to facilitate social networking between members of a group, and can be used in either a conference setting or within a university. (via Semantic Scholar)
Source: Crossref
Added: January 21, 2021

2010 chapter

Inducing Effective Pedagogical Strategies Using Learning Context Features

In User Modeling, Adaptation, and Personalization (pp. 147–158).

By: M. Chi*, K. VanLehn*, D. Litman* & P. Jordan*

TL;DR: The results show that RL is a feasible approach to induce effective, adaptive pedagogical strategies by using a relatively small training corpus and believe that this approach can be used to develop other adaptive and personalized learning environments. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Source: Crossref
Added: August 28, 2020

2010 chapter

Do Micro-Level Tutorial Decisions Matter: Applying Reinforcement Learning to Induce Pedagogical Tutorial Tactics

In Intelligent Tutoring Systems (pp. 224–234).

TL;DR: Reinforcement Learning was applied to induce two sets of tutorial tactics from pre-existing human interaction data and showed that when the contents were controlled so as to be the same, different pedagogical tutorial tactics would make a difference in learning and more specifically, the NormGain students outperformed their peers. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Source: Crossref
Added: August 28, 2020

2010 chapter

Enhancing the Automatic Generation of Hints with Expert Seeding

In Intelligent Tutoring Systems (pp. 31–40).

By: J. Stamper*, T. Barnes* & M. Croy*

Source: Crossref
Added: February 24, 2020

2010 chapter

Towards the Creation of a Data-Driven Programming Tutor

In Intelligent Tutoring Systems (pp. 239–241).

By: B. Mostafavi & T. Barnes*

TL;DR: This work will write a program to construct state graphs for each student's performance, eventually resulting in a Markov decision process that represents different approaches to writing the target program, and providing feedback to students. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Source: Crossref
Added: February 24, 2020

2010 chapter

Visualizing Educational Data from Logic Tutors

In Intelligent Tutoring Systems (pp. 233–235).

TL;DR: A data visualization tool that offers insights into the way students solve procedural domain problems is proposed and two methods of evaluation are suggested for ensuring the tool is effective at aiding educators to better understand student learning. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Source: Crossref
Added: February 24, 2020

2010 chapter

Intelligent Tutoring Systems, Educational Data Mining, and the Design and Evaluation of Video Games

In Intelligent Tutoring Systems (pp. 215–217).

By: M. Eagle* & T. Barnes*

TL;DR: This work explores the use of intelligent feedback in games as well as the potential pitfalls; it concludes with a proposed study designed to explore the differences between intelligent tutoring systems and educational video games. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Source: Crossref
Added: February 24, 2020

2010 conference paper

Astrojumper: motivating children with autism to exercise using a VR game

Proceedings of the 28th of the international conference extended abstracts on Human factors in computing systems - CHI EA '10. Presented at the the 28th of the international conference extended abstracts.

By: S. Finkelstein*, A. Nickel*, T. Barnes* & E. Suma*

Event: the 28th of the international conference extended abstracts

TL;DR: Astrojumper, a stereoscopic virtual reality exergame which was designed to fit the needs of children with autism, is developed, which uses electromagnetic trackers and a 3-sided CAVE to present virtual space-themed stimuli to the user, who must use physical movements to avoid collisions and gain points. (via Semantic Scholar)
Source: Crossref
Added: January 19, 2020

2010 conference paper

Lessons from a course on serious games research and prototyping

Proceedings of the Fifth International Conference on the Foundations of Digital Games - FDG '10. Presented at the the Fifth International Conference.

By: A. Chaffin* & T. Barnes*

Event: the Fifth International Conference

TL;DR: The structure, format, and outcomes from an experimental course in serious games research and prototyping conducted at the University of North Carolina at Charlotte are presented. (via Semantic Scholar)
Source: Crossref
Added: January 19, 2020

2010 journal article

Applying service learning to computer science: attracting and engaging under-represented students

Computer Science Education, 20(3), 169–180.

By: T. Dahlberg*, T. Barnes*, K. Buch* & K. Bean*

author keywords: broadening participation; diversity; computing efficacy; computing identity
TL;DR: A computer science course that uses service learning as a vehicle to accomplish a range of pedagogical and BPC goals: to attract a diverse group of students and engage them in outreach to younger students to help build a diverse computer science pipeline. (via Semantic Scholar)
Source: Crossref
Added: January 19, 2020

2010 chapter

Novel Derivation and Application of Skill Matrices

In Handbook of Educational Data Mining (pp. 159–172).

By: T. Barnes

Source: Crossref
Added: January 19, 2020

2010 chapter

Using Markov Decision Processes for Automatic Hint

In Handbook of Educational Data Mining (pp. 467–480).

By: T. Barnes, J. Stamper & M. Croy

UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Source: Crossref
Added: January 19, 2020

2010 conference paper

Promoting learning in complex systems: Effect of question prompts versus system dynamics model progressions as a cognitive-regulation scaffold in a simulation-based inquiry-learning environment

Learning in the Disciplines: ICLS 2010 Conference Proceedings - 9th International Conference of the Learning Sciences, 1, 1119–1126. http://www.scopus.com/inward/record.url?eid=2-s2.0-84880560594&partnerID=MN8TOARS

By: D. Eseryel & V. Law

Contributors: D. Eseryel & V. Law

Source: ORCID
Added: November 21, 2019

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