NC State
Displaying all 17 works
Sorted by most recent date added to the index first, which may not be the same as publication date order.
2012 conference paper
Supporting an Interval Training Program with the Astrojumper Video Game
Electronic Proceedings of Meaningful Play 2012. Presented at the Meaningful Play 2012, East Lansing, MI, USA. https://meaningfulplay.msu.edu/proceedings2012/mp2012_submission_118.pdf
Event: Meaningful Play 2012 at East Lansing, MI, USA on October 18-20, 2012
2012 conference paper
Interaction networks: generating high level hints based on network community clusterings
Proceedings of the 5th International Conference on Educational Data Mining (EDM 2012), 164–167. Chania, Greece.
Event: 5th International Conference on Educational Data Mining (EDM 2012) at Chania, Greece on June 19-21, 2012
2012 conference paper
Maximizing learning and guiding behavior in free play user generated content environments
Proceedings of the 17th ACM annual conference on Innovation and technology in computer science education - ITiCSE '12. Presented at the the 17th ACM annual conference.
Event: the 17th ACM annual conference
2012 conference paper
Interval training with Astrojumper
2012 IEEE Virtual Reality (VR). Presented at the 2012 IEEE Virtual Reality (VR).
Event: 2012 IEEE Virtual Reality (VR)
2012 conference paper
Creation of a game-based digital layer for increased museum engagement among digital natives
2012 Second International Workshop on Games and Software Engineering: Realizing User Engagement with Game Engineering Techniques (GAS). Presented at the 2012 2nd International Workshop on Games and Software Engineering (GAS).
Event: 2012 2nd International Workshop on Games and Software Engineering (GAS)
2012 conference paper
A learning objective focused methodology for the design and evaluation of game-based tutors
Proceedings of the 43rd ACM technical symposium on Computer Science Education - SIGCSE '12. Presented at the the 43rd ACM technical symposium.
Event: the 43rd ACM technical symposium
2012 conference paper
Table tilt
Proceedings of the International Conference on the Foundations of Digital Games - FDG '12. Presented at the the International Conference.
Event: the International Conference
2012 chapter
Program Representation for Automatic Hint Generation for a Data-Driven Novice Programming Tutor
In Intelligent Tutoring Systems (pp. 304–309).
2012 chapter
Leveraging Game Design to Promote Effective User Behavior of Intelligent Tutoring Systems
In Intelligent Tutoring Systems (pp. 597–599).
2012 chapter
Using Individualized Feedback and Guided Instruction via a Virtual Human Agent in an Introductory Computer Programming Course
In Intelligent Tutoring Systems (pp. 612–614).
2012 chapter
Data-Driven Method for Assessing Skill-Opportunity Recognition in Open Procedural Problem Solving Environments
In Intelligent Tutoring Systems (pp. 615–617).
2012 conference paper
Outreach for improved student performance
Proceedings of the 17th ACM annual conference on Innovation and technology in computer science education - ITiCSE '12. Presented at the the 17th ACM annual conference.
Event: the 17th ACM annual conference
2012 conference paper
Supporting students’ philosophical development as a necessity in instructional design and technology.
Panel session organized as part of the Professors of Instructional Design and Technology (PIDT) meeting at the Annual Meeting of the Association for Educational Communications and Technology.
2012 journal article
Effect of cognitive regulation in understanding complex science systems during simulation-based inquiry learning.
Technology, Instruction, Cognition, & Learning, 9(1-2), 111–132.
2012 book
Preface
In Assessment in Game-Based Learning: Foundations, Innovations, and Perspectives (pp. v-viii).
2012 book
Interactivity3 design and assessment framework for educational games to promote motivation and complex problem-solving skills
In Assessment in Game-Based Learning: Foundations, Innovations, and Perspectives (pp. 257–285).
2012 book
Assessment for game-based learning
In Assessment in Game-Based Learning: Foundations, Innovations, and Perspectives (pp. 1–8).