Works Published in 2015

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Displaying works 21 - 40 of 41 in total

Sorted by most recent date added to the index first, which may not be the same as publication date order.

2015 journal article

Lost in Interpretation: Autonomy and What Patients Tell Versus What Is Inferred

The American Journal of Bioethics, 15(9), 28–30.

By: V. Dubljević*

MeSH headings : Ethics, Medical; Humans; Personal Autonomy
Sources: ORCID, Crossref, NC State University Libraries
Added: March 25, 2020

2015 journal article

Cognitive enhancement with methylphenidate and modafinil: conceptual advances and societal implications

Neuroscience and Neuroeconomics, 8, 25.

TL;DR: This paper analyzes methylphenidate and modafinil mechanism of action, the evidence for their efficacy in nonsleep deprived individuals, and their mechanism of action and evidence for their efficacy in nonsleep deprived individuals. (via Semantic Scholar)
Sources: ORCID, Crossref, NC State University Libraries
Added: March 25, 2020

2015 article

What is Cognitive Enhancement?

Cognitive Enhancement, pp. 1–9.

TL;DR: This chapter aims to clarify the concept underlying “cognitive enhancement” and to provide a brief overview of the current use of this term in the academic literature, distinguishing the strategies to enhance cognitive function under normal conditions and the therapeutic strategies aimed at overcoming cognitive impairment. (via Semantic Scholar)
Source: ORCID
Added: March 25, 2020

2015 article

Cognitive Enhancement

Cognitive Enhancement, pp. 343–365.

By: V. Dubljević*

TL;DR: This chapter provides a short overview of the positions adopted on a key normative issue; whether the use of cognitive enhancement is a form of cheating. (via Semantic Scholar)
Source: ORCID
Added: March 25, 2020

2015 chapter

The Mars and Venus Effect: The Influence of User Gender on the Effectiveness of Adaptive Task Support

In Lecture Notes in Computer Science (pp. 265–276).

author keywords: Gender effects; Adaptive support; Intelligent tutoring systems; Affect; Engagement; Frustration
TL;DR: The results suggest the presence of the Mars and Venus Effect, a systematic difference in how female and male users benefit from cognitive and affective adaptive support in intelligent tutoring systems. (via Semantic Scholar)
Source: Crossref
Added: February 24, 2020

2015 chapter

Diagrammatic Student Models: Modeling Student Drawing Performance with Deep Learning

In Lecture Notes in Computer Science (pp. 216–227).

author keywords: Student modeling; Intelligent tutoring systems; Deep learning
TL;DR: The diagrammatic student modeling framework utilizes deep learning, a family of machine learning methods based on a deep neural network architecture, to reason about sequences of student drawing actions encoded with temporal and topological features. (via Semantic Scholar)
Source: Crossref
Added: February 24, 2020

2015 chapter

Modeling Self-Efficacy Across Age Groups with Automatically Tracked Facial Expression

In Lecture Notes in Computer Science (pp. 582–585).

By: J. Grafsgaard n, S. Lee*, B. Mott n, K. Boyer n & J. Lester n

author keywords: Affect; Facial expression recognition; Nonverbal behavior; Self-efficacy; Game-based learning environments
TL;DR: Facial expressions of college and middle school students in the Crystal Island game-based learning environment were collected and models of self-efficacy for each age group highlighted differences in facial expressions. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Source: Crossref
Added: February 24, 2020

2015 chapter

Improving Student Problem Solving in Narrative-Centered Learning Environments: a Modular Reinforcement Learning Framework

In Lecture Notes in Computer Science (pp. 419–428).

author keywords: Narrative-centered learning environments; Tutorial planning; Modular reinforcement learning; Game-based learning
TL;DR: The study revealed that the induced planner improved students’ problem-solving processes—including hypothesis testing and information gathering behaviors—compared to a control condition, suggesting that modular reinforcement learning is an effective approach for tutorial planning in narrative-centered learning environments. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Source: Crossref
Added: February 24, 2020

2015 journal article

Liberals, radicals, and the original position

Original Position, 159–178.

By: T. Hinton n

Source: NC State University Libraries
Added: August 6, 2018

2015 journal article

Introduction: the original position and The Original Position - an overview

Original Position, 1-.

By: T. Hinton n

Source: NC State University Libraries
Added: August 6, 2018

2015 conference paper

Leveraging collaboration to improve gender equity in a game-based learning environment for middle school computer science

2015 Research in Equity and Sustained Participation in Engineering, Computing, and Technology (RESPECT).

By: P. Buffum n, M. Frankosky n, K. Boyer n, E. Wiebe n, B. Mott n & J. Lester n

TL;DR: Evidence is presented that a collaborative gameplay approach may, over time, compensate for gender differences in experience and lead to equitable learning experiences within game-based learning environments for computer science education. (via Semantic Scholar)
Source: NC State University Libraries
Added: August 6, 2018

2015 book

The adaptable Jesus of the fourth gospel: The pedagogy of the logos

Boston: Brill.

Source: NC State University Libraries
Added: August 6, 2018

2015 review

Judaism and Christianity in the patristic comments of Genesis

[Review of ]. Journal of Theological Studies, 66, 814–816.

Source: NC State University Libraries
Added: August 6, 2018

2015 article

Two Modes Are Better Than One: A Multimodal Assessment Framework Integrating Student Writing and Drawing

ARTIFICIAL INTELLIGENCE IN EDUCATION, AIED 2015, Vol. 9112, pp. 205–215.

By: S. Leeman-Munk n, A. Smith n, B. Mott n, E. Wiebe n & J. Lester n

author keywords: Formative assessment; Multimodal assessment; Student writing analysis; Student sketch analysis
TL;DR: This paper introduces a novel multimodal assessment framework that integrates two techniques for automatically analyzing student artifacts: a deep learning-based model for assessing student writing, and a topology-based models for assessingStudent drawing. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Source: Web Of Science
Added: August 6, 2018

2015 conference paper

The Mars and Venus effect: The influence of user gender on the effectiveness of adaptive task support

User modeling, adaptation and personalization, 9146, 265–276.

Source: NC State University Libraries
Added: August 6, 2018

2015 article

Mind the Gap: Improving Gender Equity in Game-Based Learning Environments with Learning Companions

ARTIFICIAL INTELLIGENCE IN EDUCATION, AIED 2015, Vol. 9112, pp. 64–73.

By: P. Buffum n, K. Boyer n, E. Wiebe n, B. Mott n & J. Lester n

author keywords: Learning companions; Game-based learning; Gender
TL;DR: A prototype learning companion designed specifically to reduce frustration through the telling of autobiographical stories is developed, suggesting that introducing learning companions can directly contribute to making the benefits of game-based learning equitable for all learners. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science)
Source: Web Of Science
Added: August 6, 2018

2015 article

DeepStealth: Leveraging Deep Learning Models for Stealth Assessment in Game-Based Learning Environments

ARTIFICIAL INTELLIGENCE IN EDUCATION, AIED 2015, Vol. 9112, pp. 277–286.

By: W. Min n, M. Frankosky n, B. Mott n, J. Rowe n, E. Wiebe n, K. Boyer n, J. Lester n

author keywords: Game-based learning environments; Stealth assessment; Deep learning; Computational thinking; Educational games
TL;DR: A framework for stealth assessment that leverages deep learning, a family of machine learning methods that utilize deep artificial neural networks, to infer student competencies in a game-based learning environment for middle grade computational thinking, Engage is presented. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Source: Web Of Science
Added: August 6, 2018

2015 journal article

A Path Through the Decades On the Philosophical Work of Nelly V. Motroshilova

RUSSIAN STUDIES IN PHILOSOPHY, 52(4), 9–16.

By: J. Sineokaya & M. Bykova*

Contributors: J. Sineokaya & M. Bykova*

Sources: Web Of Science, ORCID, NC State University Libraries
Added: August 6, 2018

2015 article

Beyond the Mushroom Cloud: Commemoration, Religion, and Responsibility after Hiroshima.

JOURNAL OF JAPANESE STUDIES, Vol. 41, pp. 153–158.

By: L. McLaughlin*

UN Sustainable Development Goal Categories
16. Peace, Justice and Strong Institutions (OpenAlex)
Sources: Web Of Science, NC State University Libraries
Added: August 6, 2018

2015 journal article

Neither Adaptive Thinking nor Reverse Engineering: methods in the evolutionary social sciences

BIOLOGY & PHILOSOPHY, 30(1), 59–75.

By: C. Driscoll n

author keywords: Evolutionary psychology; Human behavioral ecology; Adaptive Thinking; Reverse Engineering; Optimality models; Adaptationism
UN Sustainable Development Goal Categories
10. Reduced Inequalities (Web of Science)
Source: Web Of Science
Added: August 6, 2018

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