Works Published in 2011

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Displaying works 81 - 100 of 194 in total

Sorted by most recent date added to the index first, which may not be the same as publication date order.

2011 book

Learning by teaching simstudent - Interactive event

In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (p. 623).

By: N. Matsuda*, V. Keiser*, R. Raizada*, G. Stylianides*, W. Cohen* & K. Koedinger*

Contributors: N. Matsuda*, V. Keiser*, R. Raizada*, G. Stylianides*, W. Cohen* & K. Koedinger*

TL;DR: SimStudent is an educational software infrastructure which is designed to leverage the tutor effect in an on-line learning environment to allow students to learn by teaching a computer agent instead of their peers. (via Semantic Scholar)
Source: ORCID
Added: February 11, 2020

2011 book

Learning by teaching simstudent - An initial classroom baseline study comparing with cognitive tutor

In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (pp. 213–221).

By: N. Matsuda*, E. Yarzebinski*, V. Keiser*, R. Raizada*, G. Stylianides, W. Cohen*, K. Koedinger*

Contributors: N. Matsuda*, E. Yarzebinski*, V. Keiser*, R. Raizada*, G. Stylianides, W. Cohen*, K. Koedinger*

TL;DR: It was found that students often use inappropriate problems to tutor SimStudent that did not effectively facilitate the tutor learning, and for students with insufficient training on the target problems, learning by teaching may have limited benefits compared to learning by tutored problem solving. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Source: ORCID
Added: February 11, 2020

2011 conference paper

A machine learning approach for automatic student model discovery

EDM 2011 - Proceedings of the 4th International Conference on Educational Data Mining, 31–40. http://www.scopus.com/inward/record.url?eid=2-s2.0-84863408562&partnerID=MN8TOARS

By: N. Li, N. Matsuda, W. Cohen & K. Koedinger

Contributors: N. Li, N. Matsuda, W. Cohen & K. Koedinger

Source: ORCID
Added: February 11, 2020

2011 journal article

A mathematical analysis of the R-MAT random graph generator

Networks, 58(3), 159–170.

By: C. Groër*, B. Sullivan* & S. Poole*

Contributors: C. Groër*, B. Sullivan* & S. Poole*

author keywords: random graph; scale-free graph; R-MAT generator; occupancy problem
TL;DR: This article analyzes the graphs generated by R‐MAT and model the generator in terms of occupancy problems to prove results about the degree distributions of these graphs, and proves that the limiting degree distributions can be expressed as a mixture of normal distributions with means and variances. (via Semantic Scholar)
Sources: Crossref, ORCID
Added: February 5, 2020

2011 chapter

Leveraging Card-Based Collaborative Activities as Culturally Situated Design Tools

In Communications in Computer and Information Science (pp. 232–236).

By: D. McCrickard*, D. Townsend*, W. Winchester* & T. Barnes*

TL;DR: This paper describes two examples of virtual card games serving as Culturally Situated Design Tools (CSDTs) for young people, which have promise in helping people to learn by connecting principles from computing with aspects of their heritage or gender. (via Semantic Scholar)
Source: Crossref
Added: January 20, 2020

2011 chapter

Experimental Evaluation of Automatic Hint Generation for a Logic Tutor

In Lecture Notes in Computer Science (pp. 345–352).

By: J. Stamper*, M. Eagle*, T. Barnes* & M. Croy*

UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Source: Crossref
Added: January 20, 2020

2011 conference paper

GameChanger

Proceeding of the 1st international workshop on Games and software engineering - GAS '11. Presented at the Proceeding of the 1st international workshop.

By: J. Payton*, E. Powell*, A. Nickel*, K. Doran* & T. Barnes*

Event: Proceeding of the 1st international workshop

TL;DR: The GameChanger middleware provides programming abstractions that are specific to social exergame mechanics, elevating their description so that even non-expert programmers can create interesting social exergames that utilize mobile phones and sensing technology to integrate physical activity into gameplay. (via Semantic Scholar)
Source: Crossref
Added: January 19, 2020

2011 conference paper

Experimental evaluation of BeadLoom game

Proceedings of the 16th annual joint conference on Innovation and technology in computer science education - ITiCSE '11. Presented at the the 16th annual joint conference.

By: A. Boyce*, A. Campbell*, S. Pickford*, D. Culler* & T. Barnes*

Event: the 16th annual joint conference

TL;DR: The results from two summer camps show that through the addition of game based objectives, BeadLoom Game teaches Cartesian coordinates as well as the VBL but also teaches the computational thinking practices of iteration and layering. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Source: Crossref
Added: January 19, 2020

2011 conference paper

BeadLoom Game

Proceedings of the 6th International Conference on Foundations of Digital Games - FDG '11. Presented at the the 6th International Conference.

By: A. Boyce*, K. Doran*, A. Campbell*, S. Pickford*, D. Culler* & T. Barnes*

Event: the 6th International Conference

TL;DR: This work augmented the BeadLoom Game with a competitive high score table, a creative custom puzzle mode, and a social network framework to show that through a combination of creative and competitive game modes the authors are able to have the highest motivation for the largest number of different players. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Source: Crossref
Added: January 19, 2020

2011 conference paper

Snag'em: Creating Community Connections through Games

2011 IEEE Third Int'l Conference on Privacy, Security, Risk and Trust and 2011 IEEE Third Int'l Conference on Social Computing. Presented at the 2011 IEEE Third Int'l Conference on Privacy, Security, Risk and Trust (PASSAT) / 2011 IEEE Third Int'l Conference on Social Computing (SocialCom).

By: E. Powell*, F. Stukes*, T. Barnes* & H. Lipford*

Event: 2011 IEEE Third Int'l Conference on Privacy, Security, Risk and Trust (PASSAT) / 2011 IEEE Third Int'l Conference on Social Computing (SocialCom)

TL;DR: The design of Snag'em is discussed, the use of game mechanics to engage academic community members in social interaction, and the results of two preliminary studies along with the design implications of each are discussed. (via Semantic Scholar)
Source: Crossref
Added: January 19, 2020

2011 conference paper

Social user generated content's effect on creativity in educational games

Proceedings of the 8th ACM conference on Creativity and cognition - C&C '11. Presented at the the 8th ACM conference.

By: A. Boyce*, K. Doran*, A. Campbell*, S. Pickford*, D. Culler* & T. Barnes*

Event: the 8th ACM conference

TL;DR: Custom Puzzle mode to BLG was added so players can create, share, and rate user-generated puzzles, and it is shown that this mode increases the creativity and complexity of student work. (via Semantic Scholar)
Source: Crossref
Added: January 19, 2020

2011 journal article

The STARS Alliance

ACM Transactions on Computing Education, 11(3), 1–25.

By: T. Dahlberg*, T. Barnes*, K. Buch* & A. Rorrer*

TL;DR: A positive effect of participation in the STARS Leadership Corps (SLC) is found on important student success variables, including self-efficacy, perceived social relevance of computing, grade point average, and commitment to remain in computing. (via Semantic Scholar)
Source: Crossref
Added: January 19, 2020

2011 journal article

Learning Cultural Conversational Protocols with Immersive Interactive Virtual Humans

International Journal of Virtual Reality, 10(4), 25–35.

By: S. Babu*, E. Suma*, L. Hodges* & T. Barnes*

TL;DR: The results of the subjective evaluation suggest that participants who trained with the virtual humans performed significantly better than the participants who studied from literature, and there were no significant differences in positive or negative affect between conditions. (via Semantic Scholar)
Source: Crossref
Added: January 19, 2020

2011 conference paper

Beating the spread

Proceedings of the 27th annual ACM symposium on Computational geometry - SoCG '11. Presented at the the 27th annual ACM symposium.

Event: the 27th annual ACM symposium

TL;DR: NetMesh is a new algorithm that produces a conforming Delaunay mesh for point sets in any fixed dimension with guaranteed optimal mesh size and quality with constants depending only on the dimension and the desired element quality. (via Semantic Scholar)
Sources: Crossref, ORCID
Added: January 14, 2020

2011 conference paper

Trust as Dependence: A Logical Approach

AAMAS '11: Proceedings of the 10th International Conference on Autonomous Agents and Multiagent Systems, 2, 863–870. http://www.scopus.com/inward/record.url?eid=2-s2.0-84899408581&partnerID=MN8TOARS

By: M. Singh

Contributors: M. Singh

Event: International Conference on Autonomous Agents and Multiagent Systems at Taipei, Taiwan on May 2-6, 2011

Sources: ORCID, NC State University Libraries
Added: December 10, 2019

2011 conference paper

Specifying and Applying Commitment-Based Business Patterns

AAMAS '11: Proceedings of the 10th International Conference on Autonomous Agents and Multiagent Systems, 1, 475–482. http://www.scopus.com/inward/record.url?eid=2-s2.0-84899421820&partnerID=MN8TOARS

By: A. Chopra & M. Singh

Contributors: A. Chopra & M. Singh

Event: International Conference on Autonomous Agents and Multiagent Systems at Taipei, Taiwan on May 2-6, 2011

Sources: ORCID, NC State University Libraries
Added: December 10, 2019

2011 conference paper

Information-driven interaction-oriented programming: BSPL, the blindingly simple protocol language

10th International Conference on Autonomous Agents and Multiagent Systems 2011, AAMAS 2011, 1, 457–464. http://www.scopus.com/inward/record.url?eid=2-s2.0-84899440400&partnerID=MN8TOARS

By: M. Singh

Contributors: M. Singh

Source: ORCID
Added: December 10, 2019

2011 conference paper

Kokomo: An empirically evaluated methodology for affective applications

Proceedings of the 10th International Conference on Autonomous Agents and MultiAgent Systems (AAMAS), 1, 293–300. http://www.scopus.com/inward/record.url?eid=2-s2.0-84899438815&partnerID=MN8TOARS

By: D. Sollenberger & M. Singh

Contributors: D. Sollenberger & M. Singh

Event: International Conference on Autonomous Agents and MultiAgent Systems at Taipei, Taiwan

Sources: ORCID, NC State University Libraries
Added: December 10, 2019

2011 book

Formal methods in agent-oriented software engineering

In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (pp. 213–228).

By: A. El Fallah-Seghrouchni*, J. Gomez-Sanz* & M. Singh n

Contributors: A. El Fallah-Seghrouchni*, J. Gomez-Sanz* & M. Singh n

TL;DR: This paper seeks to introduce engineers to the possibilities of applying formal methods for multiagent systems by discussing selected formal methods approaches for multi agent systems for which there is tool support. (via Semantic Scholar)
Source: ORCID
Added: December 10, 2019

2011 conference paper

Commitments with regulations: Reasoning about safety and control in REGULA

10th International Conference on Autonomous Agents and Multiagent Systems 2011, AAMAS 2011, 1, 433–440. http://www.scopus.com/inward/record.url?eid=2-s2.0-84899444781&partnerID=MN8TOARS

By: E. Marengo, M. Baldoni, C. Baroglio, A. Chopra, V. Patti & M. Singh

Contributors: E. Marengo, M. Baldoni, C. Baroglio, A. Chopra, V. Patti & M. Singh

Source: ORCID
Added: December 10, 2019

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