Works Published in 2017

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Displaying works 161 - 180 of 258 in total

Sorted by most recent date added to the index first, which may not be the same as publication date order.

2017 article

ScalaIOExtrap: Elastic I/O Tracing and Extrapolation

2017 31ST IEEE INTERNATIONAL PARALLEL AND DISTRIBUTED PROCESSING SYMPOSIUM (IPDPS), pp. 585–594.

TL;DR: An I/O tracing framework with a mathematical model to analyze trace data and extrapolate it to larger number of nodes, a replay engine for the extrapolated trace file to verify its accuracy and a combination of synthetic benchmarks on all platforms is contributed. (via Semantic Scholar)
Source: Web Of Science
Added: August 6, 2018

2017 conference paper

Predicting future states in dota 2 using value-split models of time series attribute data

Proceedings of the 12th International Conference on the Foundations of Digital Games (FDG'17).

Source: NC State University Libraries
Added: August 6, 2018

2017 conference paper

Position paper: Block-based programming should offer intelligent support for learners

2017 IEEE Blocks and Beyond Workshop (B&B), 65–68.

By: T. Price n & T. Barnes n

TL;DR: It is argued that block-based programming environments should also include intelligent, adaptive support for students, similar to human tutoring, which has been shown to improve performance and learning outcomes. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Sources: NC State University Libraries, NC State University Libraries
Added: August 6, 2018

2017 conference paper

Let's work together: Improving block-based environments by supporting synchronous collaboration

2017 IEEE Blocks and Beyond Workshop (B&B), 53–56.

By: J. Tsan n, F. Rodriguez*, K. Boyer* & C. Lynch n

TL;DR: It is argued that features to support collaboration could significantly enhance existing and new block-based programming environments, and design ideas for supporting synchronous collaboration are suggested. (via Semantic Scholar)
Source: NC State University Libraries
Added: August 6, 2018

2017 article

LCD: A Fast Contrastive Divergence Based Algorithm for Restricted Boltzmann Machine

2017 17TH IEEE INTERNATIONAL CONFERENCE ON DATA MINING (ICDM), pp. 1015–1020.

By: L. Ning n, R. Pittman n & X. Shen n

TL;DR: Lean Contrastive Divergence (LCD) is proposed, a modified contrastive divergence learning algorithm, to accelerate RBM learning and prediction without changing the results. (via Semantic Scholar)
UN Sustainable Development Goal Categories
Sources: Web Of Science, NC State University Libraries
Added: August 6, 2018

2017 journal article

Gender differences and bias in open source: pull request acceptance of women versus men

PeerJ Computer Science.

By: J. Terrell, A. Kofink, J. Middleton, C. Rainear, E. Murphy-Hill, C. Parnin, J. Stallings

Source: NC State University Libraries
Added: August 6, 2018

2017 conference paper

Extensions and improvements of jump-stay rendezvous algorithms for cognitive radios

International conference on selected topics in mobile and wireless, 77–84.

By: Z. Li n & D. Thuente n

TL;DR: This work provides extensions of EJS and REJS and provides guidelines when they should be used and shows the jump-stay extensions are better than EJS with significant decreases in the average TTR. (via Semantic Scholar)
Source: NC State University Libraries
Added: August 6, 2018

2017 article

Evaluation of a Template-based Puzzle Generator for an Educational Programming Game

PROCEEDINGS OF THE 12TH INTERNATIONAL CONFERENCE ON THE FOUNDATIONS OF DIGITAL GAMES (FDG'17).

By: Y. Dong n & T. Barnes n

author keywords: Educational games; puzzle generation; template-based; procedural content generation
TL;DR: It is shown that the template-based, automatic puzzle generator can generate puzzles with expert-designed educational goals while saving experts more than 80% of creation time, and these puzzles exhibit structural and visual novelty compared to expert-created puzzles. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Source: Web Of Science
Added: August 6, 2018

2017 conference paper

Efficient attack plan recognition using automated planning

2017 ieee symposium on computers and communications (iscc), 1001–1006.

By: A. Amos-Binks n, J. Clark n, K. Weston n, M. Winters n & K. Harfoush n

TL;DR: This paper uses automated planning to capture new properties of attack graphs and use it for plan recognition, and experimental results demonstrate the efficacy of this approach. (via Semantic Scholar)
UN Sustainable Development Goal Categories
11. Sustainable Cities and Communities (OpenAlex)
Source: NC State University Libraries
Added: August 6, 2018

2017 conference paper

Detection of abandoned objects using robust subspace recovery with intrinsic video alignment

2017 ieee international symposium on circuits and systems (iscas), 599–602.

TL;DR: Results indicate that the proposed video-processing scheme can lead to 95% complexity reduction while maintaining excellent detection capability of foreground objects. (via Semantic Scholar)
Source: NC State University Libraries
Added: August 6, 2018

2017 conference paper

Deriving quests from open world mechanics

Proceedings of the 12th International Conference on the Foundations of Digital Games (FDG'17).

By: R. Alexander n & C. Martens n

TL;DR: The goal of the project was to develop a model of the mechanics in Minecraft that could be used to determine the ideal placement of objectives in an open world setting. (via Semantic Scholar)
Source: NC State University Libraries
Added: August 6, 2018

2017 article

Deriving Quests from Open World Mechanics

PROCEEDINGS OF THE 12TH INTERNATIONAL CONFERENCE ON THE FOUNDATIONS OF DIGITAL GAMES (FDG'17).

By: R. Alexander & C. Martens n

author keywords: procedural content generation; quests; Minecraft; game modeling
TL;DR: An analytical and computational toolbox based on programming language theory is described to examine the phenomenon sitting between control schemes and game rules, which is identified as a distinct player intent language for each game. (via Semantic Scholar)
Source: Web Of Science
Added: August 6, 2018

2017 article

Co-Run Scheduling with Power Cap on Integrated CPU-GPU Systems

2017 31ST IEEE INTERNATIONAL PARALLEL AND DISTRIBUTED PROCESSING SYMPOSIUM (IPDPS), pp. 967–977.

TL;DR: This paper presents the first systematic study on co-scheduling independent jobs on integrated CPU-GPU systems with power caps considered and offers several algorithms and a lightweight co-run performance and power predictive model for computing the performance bounds of the optimal co- schedules and finding appropriate schedules. (via Semantic Scholar)
Sources: Web Of Science, NC State University Libraries
Added: August 6, 2018

2017 article

Cheetah: Just-in-Time Taint Analysis for Android Apps

PROCEEDINGS OF THE 2017 IEEE/ACM 39TH INTERNATIONAL CONFERENCE ON SOFTWARE ENGINEERING COMPANION (ICSE-C 2017), pp. 39–42.

TL;DR: Cheetah is a static taint analysis tool for Android apps that interleaves bug fixing and code development in the Eclipse integrated development environment that discovers and reports the most relevant results to the developer fast, and computes the more complex results incrementally later. (via Semantic Scholar)
Source: Web Of Science
Added: August 6, 2018

2017 conference paper

Authenticall: Efficient identity and content authentication for phone calls

Proceedings of the 26th Usenix Security Symposium (USENIX Security '17), 575–592.

By: B. Reaves, L. Blue, H. Abdullah, L. Vargas, P. Traynor & T. Shrimpton

Source: NC State University Libraries
Added: August 6, 2018

2017 article

A Generative Model of Group Conversation

PROCEEDINGS OF THE 12TH INTERNATIONAL CONFERENCE ON THE FOUNDATIONS OF DIGITAL GAMES (FDG'17).

author keywords: conversation modeling
TL;DR: A generative computational model of group conversation between agents, an abstract simulation of discussion in a small group setting, which confirms, for example, that character personalities will predict how often they speak, and that heterogeneous groups of characters will generate more belief change. (via Semantic Scholar)
Source: Web Of Science
Added: August 6, 2018

2017 journal article

Wildlife species preferences differ among children in continental and island locations

ENVIRONMENTAL CONSERVATION, 44(4), 389–396.

author keywords: wildlife preferences; cross-cultural; human dimensions; children; environmental education; conservation
UN Sustainable Development Goal Categories
13. Climate Action (Web of Science)
15. Life on Land (Web of Science; OpenAlex)
Source: Web Of Science
Added: August 6, 2018

2017 journal article

Using multi-channel data with multi-level modeling to assess in-game performance during gameplay with CRYSTAL ISLAND

COMPUTERS IN HUMAN BEHAVIOR, 76, 641–655.

author keywords: Cognitive strategies; Metacognitive monitoring; Game-based learning environments; Eye tracking; Log files; Self-regulated learning
TL;DR: This study uses multi-level modeling with data from eye movements and log files to examine the cognitive and metacognitive self-regulatory processes used by 50 college students as they read books and completed the associated in-game assessments (concept matrices) while playing the Crystal Island game-based learning environment. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Source: Web Of Science
Added: August 6, 2018

2017 journal article

More visual mind wandering occurrence during visual task performance: Modality of the concurrent task affects how the mind wanders

PLOS ONE, 12(12).

MeSH headings : Adult; Attention; Female; Humans; Male; Task Performance and Analysis; Thinking; Vision, Ocular; Young Adult
TL;DR: It is found that mind wandering was more likely in the same form as the task, highlighting the importance to consider the unique interplay between the internal and external mental processes and to measure mind wandering as a multifaceted rather than a unitary construct. (via Semantic Scholar)
UN Sustainable Development Goal Categories
10. Reduced Inequalities (OpenAlex)
Source: Web Of Science
Added: August 6, 2018

2017 journal article

High performance GPU computing based approaches for oil spill detection from multi-temporal remote sensing data

REMOTE SENSING OF ENVIRONMENT, 202, 28–44.

By: U. Bhangale*, S. Durbha*, R. King*, N. Younan* & R. Vatsavai n

author keywords: High performance computing (HPC); Graphics processing unit (GPU); Oil spill; Morphological attribute profiles
TL;DR: This work is oil spill detection from voluminous multi-temporal LANDSAT-7 imagery using high performance computing technologies such as graphics processing units (GPUs) and Message Passing Interface (MPI) to speed up the detection process and provide rapid response. (via Semantic Scholar)
Sources: Web Of Science, ORCID
Added: August 6, 2018

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