4

« **on:** 02:40 PM - 10/22/21 »
It matters because of what I just stated. Think about it in a more extreme example. The analog only has a certain amount of stick tilts that it can be at (lets say its 100 stick tilts, 1 for every percentage. Like 1%, 2%, 3% etc).

Now lets say theres linear in the game, and exponential. On linear, the stick tilt % equals the same percent of turn speed (like at 10% stick tilt, you will be turning at 10% max speed), and on exponential, it slows the majority of the stick down to make micro aim easier on your thumb, so lets say the first 80 stick tilts take up 20% move speed.... well now, you only have 20 stick tilts to map to the other 80% turn speeds where as linear, you would have 80 stick tilts to map to the 80% turn speeds.

So, when u think about it like this, micro movements would be more accurate on exponential (20% / 80 = .0025 speed jumps from 1 stick tilt to the next), but on linear they would be worse (20% / 20 = .01 speed jumps from 1 stick tilt to the next).

BUT, now, instead of the first 20% movement speed, if we think about lets say 70% move speed, (like someone is close to us and moving in weird ways changing speed), now on linear, we can jump from 70%, to 71%, to 72% tracking perfectly because we match his speed perfectly. Now on exponential, the jumps at the end would have to be (80% / 20 = .04 stick tilt jump from one to another) we would only be able to track him at 70%, then have to jump to 74% which would make us go off target, and we would have to continuously try to jump between the 2 to keep our crosshair on target.

Even though the xim makes them both 1:1 on the mouse, the xim cant ADD any inputs to the controller, which means if theres only 100 stick tilt options it can only map 100 stick tilts to the ST. It cannot ever get rid of the exponential ramp jumps in speed, just like it cant ever get rid of the fast micro movements on linear.

(This is not exactly how it works, since exponential is a curve and the speed variation between the stick tilt percents would all equal 4, but the example is still the exact same, the speed jumps vary drastically between the 2 meaning expp is more accurate for long range and linear is more accurate for close range tracking)