2017 article

A Comparison of Virtual Reality-Based Psychomotor Task Training with Visual and Haptic Aiding

ADVANCES IN HUMAN FACTORS IN TRAINING, EDUCATION, AND LEARNING SCIENCES, AHFE 2017, Vol. 596, pp. 265–277.

By: W. Ma*, D. Kaber n, G. Gil n, M. Clamann*, W. Jeon n, B. Zhu n, N. Currie*

author keywords: Haptic simulation; Virtual reality; Neuropsychological tests; Motor skill training; Learning
TL;DR: The results of the experiment revealed that conditions providing haptic assistance (alone and in combination with visual aids) provided more cognitive skill training than the visual-only aiding condition and the visual condition resulted in better training of fine motor skill than the haptic condition. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Source: Web Of Science
Added: December 3, 2018

The objective of this research was to compare learning effects of motor and cognitive skill training with three types of virtual reality (VR) simulation. The VR simulations included haptic (guidance forces), visual (attentional cues) and a combination of haptic and visual assistance designed to accelerate training. The results of the experiment revealed that conditions providing haptic assistance (alone and in combination with visual aids) provided more cognitive skill training than the visual-only aiding condition. Similarly, the visual condition resulted in better training of fine motor skill than the haptic condition. The combination condition led to some of the smallest training effects. The present investigation incorporating healthy participants was designed as part of an ongoing research effort to provide insight for the design of VR simulations to support rehabilitation of motor skills among disabled populations or training of new skills for occupational tasks.