2023 article

Shrink or grow the kids? Scale cognition in an immersive virtual environment for K-12 summer camp

2023 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS, VRW, pp. 721–722.

By: L. Wu n, K. Chen n, B. Sekelsky n, M. Peterson n, T. Harper-Gampp n & C. Delgado n

author keywords: virtual reality; scale cognition; education application
TL;DR: Scale Worlds (SW), an immersive virtual environment to allow users to shrink or grow by powers of ten (10X) and experience entities from molecular to astronomical levels, and students' impressions and outcomes from experiencing SW in a CAVE during experiential summer outreach sessions are described. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Source: Web Of Science
Added: July 3, 2023

Virtual reality (VR) has been widely used for education and affords embodied learning experiences. Here we describe: Scale Worlds (SW), an immersive virtual environment to allow users to shrink or grow by powers of ten (10X) and experience entities from molecular to astronomical levels; and students' impressions and outcomes from experiencing SW in a CAVE (Figure 1) during experiential summer outreach sessions. Data collected from post-visit surveys of 69 students, and field observations, revealed that VR technologies: enabled interactive learning experiences; encouraged active engagement and discussions among participating students; enhanced the understanding of size and scale; and increased interest in STEM careers.