2013 article

Assessing Goal-Directed Three-Dimensional Movements in a Virtual Reality Block Design Task

2013 IEEE INTERNATIONAL CONFERENCE ON SYSTEMS, MAN, AND CYBERNETICS (SMC 2013), pp. 3739–3744.

By: W. Jeon n, M. Clamann n, D. Kaber n & N. Currie n

author keywords: Virtual reality; submovement structure; cursor trajectory; block design task; motor learning
TL;DR: Findings indicate a greater degree of fine motor skill was required for performance of the psychomotor control task, and supports the use of high resolution kinematic measures as reliable predictors ofPsychomotor task performance. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Source: Web Of Science
Added: August 6, 2018

This study investigated three-dimensional (3D) goal-directed movements in a virtual reality (VR) simulation of a standardized psychomotor control task. Movement trajectories were collected from 22 subjects and parsed based on an existing two-phase model of motor control including ballistic and correction phases. Kinematic measures were also acquired to provide further insight into motor skill learning. Results revealed kinematic measures of total numbers of sub movements and numbers of sub movements in the correction phase to be significantly correlated with psychomotor task scores. A predictive model applied to the 3D movements revealed the correction phase movements to be more predictive of psychomotor performance than the ballistic phase. Findings indicate a greater degree of fine motor skill was required for performance of the psychomotor control task. This research supports the use of high resolution kinematic measures as reliable predictors of psychomotor task performance.