2008 journal article

Bridging Realty to Virtual Reality: Investigating gender effect and student engagement on learning through video game play in an elementary school classroom

INTERNATIONAL JOURNAL OF SCIENCE EDUCATION, 31(8), 1091–1113.

By: L. Annetta n, J. Mangrum n, S. Holmes n, K. Collazo & M. Cheng n

TL;DR: Observations and qualitative focus groups suggested high student engagement and how video game technology can scaffold learning of simple machines. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science)
Sources: Web Of Science, NC State University Libraries
Added: August 6, 2018

Citation Index includes data from a number of different sources. If you have questions about the sources of data in the Citation Index or need a set of data which is free to re-distribute, please contact us.

Certain data included herein are derived from the Web of Science© and InCites© (2024) of Clarivate Analytics. All rights reserved. You may not copy or re-distribute this material in whole or in part without the prior written consent of Clarivate Analytics.