Bridging Realty to Virtual Reality: Investigating gender effect and student engagement on learning through video game play in an elementary school classroom
Annetta, L., Mangrum, J., Holmes, S., Collazo, K., & Cheng, M. T. (2008, May 12). International Journal of Science Education, Vol. 31, pp. 1091–1113.
topics (OpenAlex): Educational Games and Gamification; Child Development and Digital Technology; Gender and Technology in Education
TL;DR:
Observations and qualitative focus groups suggested high student engagement and how video game technology can scaffold learning of simple machines.
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Semantic Scholar)
UN Sustainable Development Goal Categories
Sources: Web Of Science, NC State University Libraries