2018 journal article
Perceptual Experience Management
IEEE TRANSACTIONS ON GAMES, 11(1), 15–24.
2016 journal article
Intentionality and conflict in the best laid plans interactive narrative virtual environment
IEEE Transactions on Computational Intelligence and AI in Games, 8(4), 402–411.
2015 journal article
Reports of the Workshops Held at the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE)
AI MAGAZINE, 36(1), 99–102.
2015 journal article
Suspenser: A story generation system for suspense
IEEE Transactions on Computational Intelligence and AI in Games, 7(1), 39–52.
2014 journal article
A computational model of narrative generation for surprise arousal
IEEE Transactions on Computational Intelligence and AI in Games, 6(2), 131–143.
2014 journal article
Cognitive models of discourse comprehension for narrative generation
Literary and Linguistic Computing, 29(4), 561–582.
2014 journal article
Guest editorial: Computational narrative and games
IEEE Transactions on Computational Intelligence and AI in Games, 6(2), 93–96.
2013 journal article
A Computational Model of Plan-Based Narrative Conflict at the Fabula Level
IEEE Transactions on Computational Intelligence and AI in Games, 6(3), 271–288.
2010 journal article
Annie: Automated generation of adaptive learner guidance for fun serious games
IEEE Transactions on Learning Technologies, 3(4), 329–343.
2010 journal article
Narrative planning: Balancing plot and character
Journal of Artificial Intelligence Research, 39, 217–268.
2010 journal article
The play's the thing
IEEE Internet Computing, 14(1), 16–18.
2009 conference paper
Using task-based modeling to generate scaffolding in narrative-guided exploratory learning environments
Artificial intelligence in education - building learnning systems that care: from knowledge representation to affective modelling , 200, 107–114.
2007 journal article
Story and discourse: A bipartite model of narrative generation in virtual worlds
Interaction Studies, 8(2), 177–208.
2006 journal article
From linear story generation to branching story graphs
IEEE Computer Graphics and Applications, 26(3), 23–31.
2006 journal article
Story planning as exploratory creativity: Techniques for expanding the narrative search space
New Generation Computing, 24(3), 303–323.
2005 chapter
An objective character believability evaluation procedure for multi-agent story generation systems
In Intelligent Virtual Agents: 5th International Working Conference, IVA 2005, Kos, Greece, September 12-14, 2005: Proceedings (Vol. 3661, pp. 278–291). New York: Springer.
2005 chapter
Proactive mediation in plan-based narrative environments
In Intelligent Virtual Agents: 5th International Working Conference, IVA 2005, Kos, Greece, September 12-14, 2005: Proceedings (Vol. 3661, pp. 292–304). New York: Springer.
2003 chapter
Character-focused narrative generation for execution in virtual worlds
In M. O. Riedl & R. M. Young (Eds.), Virtual storytelling: Using virtual reality techniques for storytelling: Second International Conference, ICVS 2003, Toulouse, France, November 20-21, 2003: proceedings (Vol. 2897, pp. 47–56). Berlin; New York: Springer.
Ed(s): . M. O. Riedl &
2001 journal article
Interface agents in model world environments
AI Magazine, 22(4), 95–107.
2000 conference paper
Creating interactive narrative structures: The potential for AI approaches
The Working Notes of the AAAI Spring Symposium on Artificial Intelligence and Interactive Entertainment, Stanford, CA, March 2000, (2000 Mar.).
1999 conference paper
Cognitive and computational models of suspense: Towards the automatic creation of suspense in interactive narratives
Presentation at Interactive Frictions: The conference produced at the Pressure Point Between Theory and Practice: An International Conference on Interactive Narrative, (1999 June).
1999 conference paper
Cooperative plan identification: Constructing concise and effective plan descriptions
Proceedings: Sixteenth National Conference on Artificial Intelligence (AAAI-99): Eleventh Innovative Applications of Artificial Intelligence Conference (IAAI-99): [July 18-22, 1999, Orlando, Florida, 597–604. Menlo Park, Calif.: AAAI Press ; Cambridge, Mass.: Distributed by MIT Press.
1999 conference paper
Notes on the use of plan structures in the creation of interactive plot
1999 journal article
Using Grice's maxim of quantity to select the content of plan descriptions
Artificial Intelligence (New York, N.Y. : 1970), 115(2), 215–256.
1997 conference paper
Less is more: Using Grice's maxim of quantity to generate instructional text
1997 IEEE International Conference on Systems, Man, and Cybernetics: Hyatt Orlando, Orlando, Florida, USA, October 12-15, 1997: Computational cybernetics and simulation. New York, N.Y.; Piscataway, N.J.: IEEE.
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