Works (25)

Updated: July 5th, 2023 15:56

2019 journal article

Perceptual Experience Management

IEEE TRANSACTIONS ON GAMES, 11(1), 15–24.

By: J. Robertson n & R. Young*

author keywords: Experience management; interactive narrative (IN); narrative generation; procedural content generation
TL;DR: A new approach to mediate between player choice and authorial constraints is presented, called perceptual experience management, which mitigates drawbacks of both accommodation and intervention by incorporating a model of player knowledge into the strong story experience management process. (via Semantic Scholar)
Source: Web Of Science
Added: April 2, 2019

2016 journal article

Intentionality and conflict in the best laid plans interactive narrative virtual environment

IEEE Transactions on Computational Intelligence and AI in Games, 8(4), 402–411.

By: S. Ware & R. Young

Source: NC State University Libraries
Added: August 6, 2018

2015 journal article

Reports of the Workshops Held at the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE)

AI MAGAZINE, 36(1), 99–102.

By: T. Barnes n, O. Bown*, M. Buro*, M. Cook*, A. Eigenfeldt*, H. Munoz-Avila*, S. Ontanon*, P. Pasquier* ...

TL;DR: The AIIDE-14 Workshop program was held Friday and Saturday, October 3–4, 2014 at North Carolina State University in Raleigh, North Carolina and included five workshops covering a wide range of topics. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Source: Web Of Science
Added: August 6, 2018

2015 journal article

Suspenser: A story generation system for suspense

IEEE Transactions on Computational Intelligence and AI in Games, 7(1), 39–52.

By: Y. Cheong & R. Young

Source: NC State University Libraries
Added: August 6, 2018

2014 journal article

A Computational Model of Plan-Based Narrative Conflict at the Fabula Level

IEEE Transactions on Computational Intelligence and AI in Games, 6(3), 271–288.

By: S. Ware n, R. Young n, B. Harrison* & D. Roberts n

author keywords: Conflict; narrative; planning
TL;DR: This paper operationalize a narratological definition of conflict and extend established narrative planning techniques to incorporate this definition, and defines seven dimensions of conflict in terms of this algorithm's knowledge representation. (via Semantic Scholar)
Sources: Web Of Science, Crossref
Added: August 6, 2018

2014 journal article

A computational model of narrative generation for surprise arousal

IEEE Transactions on Computational Intelligence and AI in Games, 6(2), 131–143.

By: B. Bae & R. Young

Source: NC State University Libraries
Added: August 6, 2018

2014 journal article

Cognitive models of discourse comprehension for narrative generation

Literary and Linguistic Computing, 29(4), 561–582.

By: J. Niehaus & R. Young

Source: NC State University Libraries
Added: August 6, 2018

2014 journal article

Guest editorial: Computational narrative and games

IEEE Transactions on Computational Intelligence and AI in Games, 6(2), 93–96.

By: I. Horswill, N. Montfort & R. Young

Source: NC State University Libraries
Added: August 6, 2018

2010 journal article

Annie: Automated generation of adaptive learner guidance for fun serious games

IEEE Transactions on Learning Technologies, 3(4), 329–343.

By: J. Thomas & R. Young

Source: NC State University Libraries
Added: August 6, 2018

2010 journal article

Narrative planning: Balancing plot and character

Journal of Artificial Intelligence Research, 39, 217–268.

By: M. Riedl & R. Young

Source: NC State University Libraries
Added: August 6, 2018

2010 journal article

The play's the thing

IEEE Internet Computing, 14(1), 16–18.

By: R. Young

Source: NC State University Libraries
Added: August 6, 2018

2009 conference paper

Using task-based modeling to generate scaffolding in narrative-guided exploratory learning environments

Artificial intelligence in education - building learnning systems that care: from knowledge representation to affective modelling , 200, 107–114.

By: J. Thomas & R. Young

Source: NC State University Libraries
Added: August 6, 2018

2007 journal article

Story and discourse: A bipartite model of narrative generation in virtual worlds

Interaction Studies, 8(2), 177–208.

By: R. Young n

author keywords: interactive narrative; artificial intelligence; planning; cognitive models; suspense; discourse generation
TL;DR: This approach adopts a bipartite model taken from narrative theory, in which narrative is composed of story and discourse, which is defined in terms of plans that drive the dynamics of a virtual environment. (via Semantic Scholar)
Sources: Web Of Science, Crossref
Added: August 6, 2018

2006 journal article

From linear story generation to branching story graphs

IEEE Computer Graphics and Applications, 26(3), 23–31.

By: M. Riedl* & R. Young n

MeSH headings : Communication; Computer Graphics; Computer-Assisted Instruction / methods; Linear Models; Man-Machine Systems; Narration; Software; User-Computer Interface
TL;DR: A system that can generate stories can adapt narrative to the user's preferences and abilities, has expanded replay value, and can interact with users in ways that system designers didn't initially envision. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Sources: Web Of Science, Crossref
Added: August 6, 2018

2006 journal article

Story planning as exploratory creativity: Techniques for expanding the narrative search space

New Generation Computing, 24(3), 303–323.

By: M. Riedl* & R. Young n

author keywords: exploratory creativity; story generation; narrative intelligence
TL;DR: Two algorithms are presented that enable story planning systems such as Fabulist to break outside the bounds of the initial world model in order to search a larger space of narratives. (via Semantic Scholar)
UN Sustainable Development Goal Categories
11. Sustainable Cities and Communities (OpenAlex)
Sources: Web Of Science, Crossref
Added: August 6, 2018

2005 chapter

An objective character believability evaluation procedure for multi-agent story generation systems

In Intelligent Virtual Agents: 5th International Working Conference, IVA 2005, Kos, Greece, September 12-14, 2005: Proceedings (Vol. 3661, pp. 278–291). New York: Springer.

By: M. Riedl & R. Young

Source: NC State University Libraries
Added: August 6, 2018

2005 chapter

Proactive mediation in plan-based narrative environments

In Intelligent Virtual Agents: 5th International Working Conference, IVA 2005, Kos, Greece, September 12-14, 2005: Proceedings (Vol. 3661, pp. 292–304). New York: Springer.

By: J. Harris & R. Young

Source: NC State University Libraries
Added: August 6, 2018

2003 chapter

Character-focused narrative generation for execution in virtual worlds

In M. O. Riedl & R. M. Young (Eds.), Virtual storytelling: Using virtual reality techniques for storytelling: Second International Conference, ICVS 2003, Toulouse, France, November 20-21, 2003: proceedings (Vol. 2897, pp. 47–56). Berlin; New York: Springer.

By: M. Riedl & R. Young

Ed(s): . M. O. Riedl & R. Young

Source: NC State University Libraries
Added: August 6, 2018

2001 journal article

Interface agents in model world environments

AI Magazine, 22(4), 95–107.

By: R. Amant & R. Young

Source: NC State University Libraries
Added: August 6, 2018

2000 conference paper

Creating interactive narrative structures: The potential for AI approaches

The Working Notes of the AAAI Spring Symposium on Artificial Intelligence and Interactive Entertainment, Stanford, CA, March 2000, (2000 Mar.).

By: R. Young

Source: NC State University Libraries
Added: August 6, 2018

1999 conference paper

Cognitive and computational models of suspense: Towards the automatic creation of suspense in interactive narratives

Presentation at Interactive Frictions: The conference produced at the Pressure Point Between Theory and Practice: An International Conference on Interactive Narrative, (1999 June).

By: R. Young

Source: NC State University Libraries
Added: August 6, 2018

1999 conference paper

Cooperative plan identification: Constructing concise and effective plan descriptions

Proceedings: Sixteenth National Conference on Artificial Intelligence (AAAI-99): Eleventh Innovative Applications of Artificial Intelligence Conference (IAAI-99): [July 18-22, 1999, Orlando, Florida, 597–604. Menlo Park, Calif.: AAAI Press ; Cambridge, Mass.: Distributed by MIT Press.

By: R. Young

Source: NC State University Libraries
Added: August 6, 2018

1999 conference paper

Notes on the use of plan structures in the creation of interactive plot

By: R. Young

Source: NC State University Libraries
Added: August 6, 2018

1999 journal article

Using Grice's maxim of quantity to select the content of plan descriptions

Artificial Intelligence (New York, N.Y. : 1970), 115(2), 215–256.

By: R. Young

Source: NC State University Libraries
Added: August 6, 2018

1997 conference paper

Less is more: Using Grice's maxim of quantity to generate instructional text

1997 IEEE International Conference on Systems, Man, and Cybernetics: Hyatt Orlando, Orlando, Florida, USA, October 12-15, 1997: Computational cybernetics and simulation. New York, N.Y.; Piscataway, N.J.: IEEE.

By: R. Young

Source: NC State University Libraries
Added: August 6, 2018

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