Works (25)

Updated: July 5th, 2023 15:56

2019 journal article

Perceptual Experience Management

IEEE TRANSACTIONS ON GAMES, 11(1), 15–24.

By: J. Robertson n & R. Young*

author keywords: Experience management; interactive narrative (IN); narrative generation; procedural content generation
Source: Web Of Science
Added: April 2, 2019

2016 journal article

Intentionality and conflict in the best laid plans interactive narrative virtual environment

IEEE Transactions on Computational Intelligence and AI in Games, 8(4), 402–411.

By: S. Ware & R. Young

Source: NC State University Libraries
Added: August 6, 2018

2015 journal article

Reports of the Workshops Held at the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE)

AI MAGAZINE, 36(1), 99–102.

By: T. Barnes n, O. Bown*, M. Buro*, M. Cook*, A. Eigenfeldt*, H. Munoz-Avila*, S. Ontanon*, P. Pasquier* ...

Source: Web Of Science
Added: August 6, 2018

2015 journal article

Suspenser: A story generation system for suspense

IEEE Transactions on Computational Intelligence and AI in Games, 7(1), 39–52.

By: Y. Cheong & R. Young

Source: NC State University Libraries
Added: August 6, 2018

2014 journal article

A Computational Model of Plan-Based Narrative Conflict at the Fabula Level

IEEE Transactions on Computational Intelligence and AI in Games, 6(3), 271–288.

By: S. Ware n, R. Young n, B. Harrison* & D. Roberts n

author keywords: Conflict; narrative; planning
Sources: Web Of Science, Crossref
Added: August 6, 2018

2014 journal article

A computational model of narrative generation for surprise arousal

IEEE Transactions on Computational Intelligence and AI in Games, 6(2), 131–143.

By: B. Bae & R. Young

Source: NC State University Libraries
Added: August 6, 2018

2014 journal article

Cognitive models of discourse comprehension for narrative generation

Literary and Linguistic Computing, 29(4), 561–582.

By: J. Niehaus & R. Young

Source: NC State University Libraries
Added: August 6, 2018

2014 journal article

Guest editorial: Computational narrative and games

IEEE Transactions on Computational Intelligence and AI in Games, 6(2), 93–96.

By: I. Horswill, N. Montfort & R. Young

Source: NC State University Libraries
Added: August 6, 2018

2010 journal article

Annie: Automated generation of adaptive learner guidance for fun serious games

IEEE Transactions on Learning Technologies, 3(4), 329–343.

By: J. Thomas & R. Young

Source: NC State University Libraries
Added: August 6, 2018

2010 journal article

Narrative planning: Balancing plot and character

Journal of Artificial Intelligence Research, 39, 217–268.

By: M. Riedl & R. Young

Source: NC State University Libraries
Added: August 6, 2018

2010 journal article

The play's the thing

IEEE Internet Computing, 14(1), 16–18.

By: R. Young

Source: NC State University Libraries
Added: August 6, 2018

2009 conference paper

Using task-based modeling to generate scaffolding in narrative-guided exploratory learning environments

Artificial intelligence in education - building learnning systems that care: from knowledge representation to affective modelling , 200, 107–114.

By: J. Thomas & R. Young

Source: NC State University Libraries
Added: August 6, 2018

2007 journal article

Story and discourse: A bipartite model of narrative generation in virtual worlds

Interaction Studies, 8(2), 177–208.

By: R. Young n

author keywords: interactive narrative; artificial intelligence; planning; cognitive models; suspense; discourse generation
Sources: Web Of Science, Crossref
Added: August 6, 2018

2006 journal article

From linear story generation to branching story graphs

IEEE Computer Graphics and Applications, 26(3), 23–31.

By: M. Riedl* & R. Young n

MeSH headings : Communication; Computer Graphics; Computer-Assisted Instruction / methods; Linear Models; Man-Machine Systems; Narration; Software; User-Computer Interface
Sources: Web Of Science, Crossref
Added: August 6, 2018

2006 journal article

Story planning as exploratory creativity: Techniques for expanding the narrative search space

New Generation Computing, 24(3), 303–323.

By: M. Riedl* & R. Young n

author keywords: exploratory creativity; story generation; narrative intelligence
Sources: Web Of Science, Crossref
Added: August 6, 2018

2005 chapter

An objective character believability evaluation procedure for multi-agent story generation systems

In Intelligent Virtual Agents: 5th International Working Conference, IVA 2005, Kos, Greece, September 12-14, 2005: Proceedings (Vol. 3661, pp. 278–291). New York: Springer.

By: M. Riedl & R. Young

Source: NC State University Libraries
Added: August 6, 2018

2005 chapter

Proactive mediation in plan-based narrative environments

In Intelligent Virtual Agents: 5th International Working Conference, IVA 2005, Kos, Greece, September 12-14, 2005: Proceedings (Vol. 3661, pp. 292–304). New York: Springer.

By: J. Harris & R. Young

Source: NC State University Libraries
Added: August 6, 2018

2003 chapter

Character-focused narrative generation for execution in virtual worlds

In M. O. Riedl & R. M. Young (Eds.), Virtual storytelling: Using virtual reality techniques for storytelling: Second International Conference, ICVS 2003, Toulouse, France, November 20-21, 2003: proceedings (Vol. 2897, pp. 47–56). Berlin; New York: Springer.

By: M. Riedl & R. Young

Ed(s): . M. O. Riedl & R. Young

Source: NC State University Libraries
Added: August 6, 2018

2001 journal article

Interface agents in model world environments

AI Magazine, 22(4), 95–107.

By: R. Amant & R. Young

Source: NC State University Libraries
Added: August 6, 2018

2000 conference paper

Creating interactive narrative structures: The potential for AI approaches

The Working Notes of the AAAI Spring Symposium on Artificial Intelligence and Interactive Entertainment, Stanford, CA, March 2000, (2000 Mar.).

By: R. Young

Source: NC State University Libraries
Added: August 6, 2018

1999 conference paper

Cognitive and computational models of suspense: Towards the automatic creation of suspense in interactive narratives

Presentation at Interactive Frictions: The conference produced at the Pressure Point Between Theory and Practice: An International Conference on Interactive Narrative, (1999 June).

By: R. Young

Source: NC State University Libraries
Added: August 6, 2018

1999 conference paper

Cooperative plan identification: Constructing concise and effective plan descriptions

Proceedings: Sixteenth National Conference on Artificial Intelligence (AAAI-99): Eleventh Innovative Applications of Artificial Intelligence Conference (IAAI-99): [July 18-22, 1999, Orlando, Florida, 597–604. Menlo Park, Calif.: AAAI Press ; Cambridge, Mass.: Distributed by MIT Press.

By: R. Young

Source: NC State University Libraries
Added: August 6, 2018

1999 conference paper

Notes on the use of plan structures in the creation of interactive plot

By: R. Young

Source: NC State University Libraries
Added: August 6, 2018

1999 journal article

Using Grice's maxim of quantity to select the content of plan descriptions

Artificial Intelligence (New York, N.Y. : 1970), 115(2), 215–256.

By: R. Young

Source: NC State University Libraries
Added: August 6, 2018

1997 conference paper

Less is more: Using Grice's maxim of quantity to generate instructional text

1997 IEEE International Conference on Systems, Man, and Cybernetics: Hyatt Orlando, Orlando, Florida, USA, October 12-15, 1997: Computational cybernetics and simulation. New York, N.Y.; Piscataway, N.J.: IEEE.

By: R. Young

Source: NC State University Libraries
Added: August 6, 2018