Adriana Araujo de Souza e Silva

mobilities, location-based games, Global South, urban spaces, networks

Works (102)

Updated: April 4th, 2024 02:16

2023 journal article

COVID-19 now and then: Reflections on mobile communication and the pandemic

Mobile Media & Communication, 11(2), 140–155.

author keywords: COVID-19; mobile communication; pandemic; contact tracing; Global South
Sources: Web Of Science, NC State University Libraries, NC State University Libraries
Added: April 24, 2023

2023 report

Exploring the Vast Social & Creative Agencies of Marginalized Communities in the Digital Age

Exploring the Vast Social & Creative Agencies of Marginalized Communities in the Digital Age. In JCMC: The Discussion Section Podcast [Podcast].

By: S. Campbell, A. de Souza e Silva & W. Marler

Source: NC State University Libraries
Added: March 31, 2023

2023 article

Futures in mobile communication research: Introduction to the special issue

Campbell, S. W., Silva, A. de S. e, Fortunati, L., & Goggin, G. (2023, April 17). NEW MEDIA & SOCIETY, Vol. 4.

author keywords: Mobile communication; mobile communication research; mobile communication studies; mobile media; mobile phone; smartphone; special issue
UN Sustainable Development Goal Categories
Sources: Web Of Science, NC State University Libraries
Added: May 9, 2023

2023 journal article

Software presentation: The retro mobile gaming database

Mobile Media & Communication, 2, 205015792311555.

By: A. de Souza e Silva n & R. Glover-Rijkse*

Sources: Crossref, NC State University Libraries, Web Of Science
Added: March 22, 2023

2023 book

The Future of Mobile Communication Research, A Tribute to Rich Ling

In New Media & Society (Vol. 24). European Communication Research and Education Association.

Adriana de Souza e Silva

Ed(s): S. Campbell, A. de Souza e Silva, L. Fortunati & G. Goggin

Source: NC State University Libraries
Added: March 31, 2023

2022 weblog post

Creativity as Survival: Crowdsourcing unexpected ways we use technology

de Souza e Silva, A. (2022, June 7). https://news.ncsu.edu/2022/06/creativity-as-survival/

By: A. de Souza e Silva

Source: NC State University Libraries
Added: March 31, 2023

2022 journal article

Hybrid spaces 2.0: Connecting networked urbanism, uneven mobilities, and creativity, in a (post) pandemic world

MOBILE MEDIA & COMMUNICATION, 11(1), 59–65.

By: A. de Souza e Silva n

author keywords: Hybrid spaces; networked mobilities; creativity; uneven mobilities; urban spaces
UN Sustainable Development Goal Categories
1. No Poverty (Web of Science)
11. Sustainable Cities and Communities (OpenAlex)
Sources: Web Of Science, Crossref, NC State University Libraries
Added: October 31, 2022

2022 journal article

Making the COVID-19 Pandemic Visible: The power of grassroots mapping initiatives

International Journal of Communication, 16, 3988–4007.

By: A. de Souza e Silva

Source: NC State University Libraries
Added: March 31, 2023

2022 journal article

Playing with place: Location-based mobile games in post-pandemic public spaces

MOBILE MEDIA & COMMUNICATION, 11(1), 52–58.

By: L. Hjorth* & A. de Souza e Silva n

author keywords: Location-based mobile games; mobile games; public space; creative practice; play; placemaking
TL;DR: This short provocation piece explores how location-based mobile games can play a powerful role in how the authors reimagine, activate, and reinhabit urban spaces and placemaking as they move out of the pandemic. (via Semantic Scholar)
Sources: Web Of Science, NC State University Libraries, Crossref
Added: October 24, 2022

2022 chapter book

Rethinking micromobility as mobilities justice

By: A. de Souza e Silva* & R. Glover-Rijkse

UN Sustainable Development Goal Categories
11. Sustainable Cities and Communities (OpenAlex)
Sources: Crossref, NC State University Libraries
Added: March 26, 2023

2022 journal article

What the US Can Learn from Brazil’s Successful COVID Vaccination Campaign

Scientific American. https://www.scientificamerican.com/article/what-the-us-can-learn-from-brazils-successful-covid-vaccination-campaign/

By: A. de Souza e Silva & C. Araujo

Source: NC State University Libraries
Added: March 31, 2023

2021 report

Digital Mapping and the Pandemic: Interview with Tracey Peake

In NC State News Podcast [Podcast].

By: A. de Souza e Silva

Source: NC State University Libraries
Added: March 31, 2023

2021 chapter book

Evolving geographies of mobile communication

By: R. Glover-Rijkse & A. de Souza e Silva*

Sources: Crossref, NC State University Libraries
Added: March 26, 2023

2021 journal article

Exploring the material conditions of Pokemon Go play in Rio de Janeiro and Nairobi

INFORMATION COMMUNICATION & SOCIETY, 24(6), 813–829.

By: A. de Souza e Silva n, R. Glover-Rijkse n, A. Njathi n & D. Cunto Bueno*

author keywords: Mobile technology; location-based games; Global South; materiality; urban mobility
TL;DR: It was found that players often contend with urban challenges by adopting a number of practices, unique to their local context, to successfully play the game, including collaborating and caring for others during and outside gameplay and adjusting their mobilities to preserve networked connections. (via Semantic Scholar)
UN Sustainable Development Goal Categories
11. Sustainable Cities and Communities (OpenAlex)
Sources: Web Of Science, ORCID, NC State University Libraries, Crossref
Added: May 3, 2021

2021 journal article

Mobile Networked Creativity: Developing a Theoretical Framework for Understanding Creativity as Survival

COMMUNICATION THEORY, 31(4), 821–840.

By: A. de Souza e Silva n & M. Xiong-Gum*

author keywords: Creativity; Mobile Technologies; Locative Media; Appropriation; Disenfranchised Communities; Technological Transformations
TL;DR: The concept of creativity is proposed as a constant process of becoming, a “recursive organization” that can be seen in groups such as migrants, or people living in disenfranchised communities that survive in make-shift locations such refugee camps or slums. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science)
10. Reduced Inequalities (OpenAlex)
Sources: Web Of Science, NC State University Libraries, Crossref
Added: December 20, 2021

2021 journal article

Playful mobilities in the Global South: A study of Pokemon Go play in Rio de Janeiro and Nairobi

NEW MEDIA & SOCIETY, 5, 146144482110164.

By: A. de Souza e Silva*, R. Glover-Rijkse*, A. Njathi n & D. Cunto Bueno*

Contributors: A. Silva, R. Glover-Rijkse*, A. Njathi n & D. Cunto Bueno*

author keywords: Global South; location-based games; mobile technologies; Pokemon Go; urban mobility
TL;DR: Interviewing Pokémon Go players in two Global South cities reveals that players negotiate their urban mobilities based on perceptions of risk and safety, choosing how to move around and avoiding areas known for violence and theft. (via Semantic Scholar)
UN Sustainable Development Goal Categories
Sources: Web Of Science, ORCID, NC State University Libraries, Crossref
Added: June 14, 2021

2021 weblog post

Tracing the History of Mobile Games

de Souza e Silva, A., & Glover-Rijkse, R. (2021, January). https://news.ncsu.edu/2021/01/tracing-the-history-of-mobile-games/

By: A. de Souza e Silva & R. Glover-Rijkse

Source: NC State University Libraries
Added: March 31, 2023

2020 chapter

Historicizing hybrid spaces in mobile media art

In The Routledge Companion to Mobile Media Art (pp. 117–127). http://www.scopus.com/inward/record.url?eid=2-s2.0-85106658110&partnerID=MN8TOARS

By: A. Silva & R. Glover-Rijkse

Contributors: A. Silva & R. Glover-Rijkse

Source: ORCID
Added: March 20, 2023

2020 report

How Online Gaming creates Real-Life Love: Interview with Anita Rao

In NPR State of Things [Radio program].

By: A. de Souza e Silva

Source: NC State University Libraries
Added: March 31, 2023

2020 journal article

Hybrid Play

Adriana de Souza e Silva

Ed(s): A. de Souza e Silva* & R. Glover-Rijkse

Sources: Crossref, NC State University Libraries
Added: October 29, 2021

2020 chapter

Sounding place

In The Routledge Companion to Mobile Media Art (pp. 109–116). http://www.scopus.com/inward/record.url?eid=2-s2.0-85106570921&partnerID=MN8TOARS

By: T. Rueb & A. Silva

Contributors: T. Rueb & A. Silva

Source: ORCID
Added: March 20, 2023

2020 book

The Routledge Companion to Mobile Media Art

Adriana de Souza e Silva

Ed(s): L. Hjorth, A. de Souza e Silva & K. Lanson

Sources: Crossref, NC State University Libraries
Added: March 26, 2023

2020 entry reference

Urban Mobility in Context

(R. Ling, L. Fortunati, G. Goggin, S. S. Lim, & Y. Li, Eds.).

By: A. de Souza e Silva n, C. Damasceno*, D. de Cunto Bueno* & J. Grandinetti n

Ed(s): R. Ling, L. Fortunati, G. Goggin, S. Lim & Y. Li

TL;DR: While taxi-hailing apps were overwhelmingly perceived by the participants as adding convenience to their daily lives, they are still embedded into a politics of mobility, invisibility, surveillance, data collection, and control that is often invisible to passengers and drivers alike. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Sources: Crossref, NC State University Libraries
Added: March 21, 2023

2019 journal article

Book review: Adriana de Souza e Silva (Ed.), Dialogues on mobile communication

Mobile Media & Communication, 7(2), 289–290.

Source: ORCID
Added: March 20, 2023

2019 chapter

Generic phones in context: The circulation and social practices of mobile devices in rio de janeiro

In Location Technologies in International Context (pp. 158–172).

By: A. Silva, C. Damasceno & D. Bueno

Contributors: A. Silva, C. Damasceno & D. Bueno

Source: ORCID
Added: March 20, 2023

2017 journal article

Creative appropriations in hybrid spaces: Mobile interfaces in art and games in Brazil

International Journal of Communication, 11, 1705–1728. http://www.scopus.com/inward/record.url?eid=2-s2.0-85047995284&partnerID=MN8TOARS

By: A. De Souza E Silva, F. Duarte & C. Damasceno

Contributors: A. Souza E Silva, F. Duarte & C. Damasceno

Source: ORCID
Added: March 20, 2023

2017 chapter

Location-based services in Brazil: Reframing privacy, mobility, and location

In Place, Space, and Mediated Communication: Exploring Context Collapse (pp. 29–44).

By: A. Silva, M. De Matos-Silva & A. Nicolaci-da-Costa

Contributors: A. Silva, M. De Matos-Silva & A. Nicolaci-da-Costa

Source: ORCID
Added: March 20, 2023

2016 book

Dialogues on Mobile Communication

(pp. 1–14).

By: G. Goggin & F. Duarte

Contributors: A. Silva

UN Sustainable Development Goal Categories
Sources: ORCID, Crossref, NC State University Libraries
Added: March 20, 2023

2016 chapter

Locational privacy

[Reprint]. In J. Farman (Ed.), Foundations of Mobile Media Studies: Essential texts on the formation of a field (pp. 171–193). New York: Routledge.

By: A. de Souza e Silva & J. Frith

Ed(s): J. Farman

Source: NC State University Libraries
Added: April 7, 2023

2016 chapter

Location‐Based Communication

In K. B. Jensen & R. T. Craig (Eds.), The International Encyclopedia of Communication Theory and Philosophy (pp. 1–11).

By: A. de Souza e Silva n, R. Ling* & L. Humphreys*

Ed(s): K. Jensen & R. Craig

Sources: Crossref, NC State University Libraries
Added: March 26, 2023

2016 journal article

Pokémon Go</i> as an HRG: Mobility, sociability, and surveillance in hybrid spaces

Mobile Media & Communication, 5(1), 20–23.

By: A. de Souza e Silva n

Contributors: A. Silva n

TL;DR: This paper uses Pokémon Go as an example of a hybrid/augmented reality game to explore the main social and spatial issues that arise when these games become mainstream, including mobility, sociability, spatiality, and surveillance. (via Semantic Scholar)
UN Sustainable Development Goal Categories
Sources: ORCID, Crossref, NC State University Libraries
Added: March 20, 2023

2015 chapter

Arte.Mov, Mobilefest, And The Emergence of A Mobile Culture In Brazil

In G. Goggin & L. Hjorth (Eds.), The Routledge Companion to Mobile Media.

By: F. Duarte & A. de Souza e Silva*

Ed(s): G. Goggin & L. Hjorth

Sources: Crossref, NC State University Libraries
Added: March 26, 2023

2015 journal article

Location-based mobile games: Interfaces to urban spaces

Playful Identities: the Ludification of Digital Media Cultures, 169–180.

By: A. de Souza e Silva & J. Frith

Source: NC State University Libraries
Added: August 6, 2018

2015 book

Mobility and locative media: Mobile communication in hybrid spaces (1st ed.)

Adriana de Souza e Silva

Ed(s): A. de Souza e Silva & M. Sheller

UN Sustainable Development Goal Categories
11. Sustainable Cities and Communities (OpenAlex)
Sources: NC State University Libraries, NC State University Libraries
Added: August 6, 2018

2015 chapter

Playful Urban Spaces: A historical approach to mobile games

[Reprint]. In G. Goggin, R. Ling, & L. Hjorth (Eds.), Mobile Technologies (Vol. 3, pp. 81–105). New York: Routledge.

By: A. de Souza e Silva & L. Hjorth

Ed(s): G. Goggin, R. Ling & L. Hjorth

Source: NC State University Libraries
Added: April 7, 2023

2013 journal article

AN URBAN ENCOUNTER: Realizing online connectedness through local urban play

INFORMATION COMMUNICATION & SOCIETY, 16(3), 340–361.

By: I. Shklovski* & A. de Souza e Silva n

author keywords: urban games; location-awareness; mobility; play; social relationships; community
TL;DR: A study of an urban night-game called Encounter widely played in the Former Soviet Union and the Russian-speaking Diaspora is presented, illustrating the ways in which IT enables a complex interaction between the local experience of play in the urban environment and the geographically distributed nature of the player community. (via Semantic Scholar)
UN Sustainable Development Goal Categories
11. Sustainable Cities and Communities (OpenAlex)
Sources: Web Of Science, ORCID, Crossref, NC State University Libraries
Added: August 6, 2018

2013 journal article

Book Review: Eric Gordon and Adriana de Souza e Silva, Net Locality: Why Location Matters in a Networked World

Media, Culture & Society, 35(3), 404–406.

By: D. Ozkul

Source: ORCID
Added: March 20, 2023

2013 journal article

Location-aware mobile technologies: Historical, social and spatial approaches

Mobile Media & Communication, 1(1), 116–121.

By: A. de Souza e Silva n

Contributors: A. Silva n

TL;DR: Two main topics that future mobile communication research that focuses on location-awareness should take into consideration are a shift in the meaning of location, and the adoption and appropriation of location-aware technologies in the global south. (via Semantic Scholar)
Sources: ORCID, Crossref, NC State University Libraries
Added: March 20, 2023

2013 chapter

Location-aware technologies: Control and privacy in hybrid spaces

In Communication Matters: Materialist Approaches to Media, Mobility, and Networks (pp. 265–275).

By: A. De Souza E Silva & J. Frith

Contributors: A. Souza E Silva & J. Frith

UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Source: ORCID
Added: March 20, 2023

2013 chapter

Mobile narratives: Reading and writing urban space with location-based technologies

In Comparative Textual Media: Transforming the Humanities in the Postprint Era (pp. 33–52). http://www.scopus.com/inward/record.url?eid=2-s2.0-84943188531&partnerID=MN8TOARS

By: A. De Souza E Silva

Contributors: A. Souza E Silva

Source: ORCID
Added: March 20, 2023

2013 chapter

Net Locality

In P. Adey, D. Bissell, K. Hannam, P. Merriman, & M. Sheller (Eds.), The Routledge Handbook of Mobilities.

By: A. de Souza e Silva* & E. Gordon

Ed(s): P. Adey, D. Bissell, K. Hannam, P. Merriman & M. Sheller

Source: Crossref
Added: March 31, 2023

2013 chapter

Re-Narrating the city through the presentation of location

In The Mobile Story: Narrative Practices with Locative Technologies (pp. 34–49).

By: A. Silva & J. Frith

Contributors: A. Silva & J. Frith

TL;DR: This book offers dynamic insights about the new nature of narrative in the age of mobile media, studying digital stories that are site-specific, context-aware, and involve the reader in fascinating ways. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Source: ORCID
Added: March 20, 2023

2013 journal article

Tecnologias móveis de posicionamento: abordagens históricas, sociais e espaciais

Verso e Reverso, 27(64), 19–23.

By: A. de Souza e Silva n

TL;DR: Two main topics that future mobile communication research that focus on location-awareness should take into consideration are a shift in the meaning of location, and the adoption and appropriation of location-aware technologies in the global south. (via Semantic Scholar)
Sources: Crossref, NC State University Libraries
Added: March 22, 2023

2013 chapter

The urban dynamics of net localities: How mobile and location-aware technologies are transforming places

In Mobile Technology and Place (pp. 89–103).

By: E. Gordon & A. Silva

Contributors: E. Gordon & A. Silva

TL;DR: Theorising Place & Mobiles is a posthumous publication based on a manuscript originally written by Chris Brennan-Horley in 2013 and then edited by Edward S. Casey in 2016. (via Semantic Scholar)
UN Sustainable Development Goal Categories
11. Sustainable Cities and Communities (OpenAlex)
Source: ORCID
Added: March 20, 2023

2012 book

Mobile interfaces in public spaces: locational privacy, control, and urban sociability

In Mobile Interfaces in Public Spaces: Locational Privacy, Control, and Urban Sociability (pp. 1–209).

By: A. de Souza e Silva* & J. Frith*

Contributors: A. Silva & J. Frith*

Sources: NC State University Libraries, ORCID, NC State University Libraries
Added: August 6, 2018

2012 entry reference

The Waning Distinction Between Private And Public

By: A. de Souza e Silva* & E. Gordon

TL;DR: In this chapter, Adriana de Souza e Silva and Eric Gordon name the context of located information production and retrieval “net locality” and describe how net locality is transforming user experiences of the web and physical spaces by altering the logic with which data are organized and distributed. (via Semantic Scholar)
Sources: Crossref, NC State University Libraries
Added: March 31, 2023

2011 chapter

Art by Telephone: From Static to Mobile Interfaces

In M. Rieser (Ed.), The Mobile Audience: Media Art and Mobile Technologies (pp. 67–79).

By: A. de Souza e Silva*

Ed(s): M. Rieser

Source: Crossref
Added: March 31, 2023

2011 chapter

Location-Aware Technologies: Control and privacy in hybrid spaces

In J. Packer & S. Wiley (Eds.), Communication Matters: Materialist approaches to media, networks, and mobilities (pp. 265–275). New York: Routledge.

By: A. de Souza e Silva & J. Frith

Ed(s): J. Packer & S. Wiley

Source: NC State University Libraries
Added: April 7, 2023

2011 journal article

Location-aware mobile media and urban sociability

NEW MEDIA & SOCIETY, 13(5), 807–823.

By: D. Sutko n & A. de Souza e Silva n

Contributors: D. Sutko n & A. Silva n

author keywords: cell phones; communication; coordination; interfaces; location-aware media; locative media; mobile technologies; sociability; social networks; urban spaces
TL;DR: It is argued that common assumptions made about location-aware mobile media, namely their ability to increase one’s spatial awareness and to encourage one to meet more people in public spaces, might be fallacious due to pre-existing practices of sociability in the city. (via Semantic Scholar)
UN Sustainable Development Goal Categories
11. Sustainable Cities and Communities (OpenAlex)
Sources: Web Of Science, ORCID, Crossref, NC State University Libraries
Added: August 6, 2018

2011 journal article

Mobile phone appropriation in the favelas of Rio de Janeiro, Brazil

NEW MEDIA & SOCIETY, 13(3), 411–426.

By: A. de Souza e Silva*, D. Sutko n, F. Salis* & C. Silva*

Contributors: A. Silva*, D. Sutko n, F. Salis* & C. Silva*

author keywords: access to technology; appropriation; digital divide; globalization; infrastructure; low-income communities; mobile phones; sharing; slums; theft
TL;DR: This qualitative case study describes the social appropriation of mobile phones among low-income communities in Rio de Janeiro (Brazil) by asking how favela (slum) residents appropriate cell phones. (via Semantic Scholar)
UN Sustainable Development Goal Categories
1. No Poverty (OpenAlex)
Sources: Web Of Science, ORCID, NC State University Libraries, Crossref
Added: August 6, 2018

2011 book

Net Locality

Contributors: E. Gordon & A. Silva

Source: ORCID
Added: March 20, 2023

2011 book

Net Locality

Contributors: E. Gordon & A. Silva

Source: ORCID
Added: March 20, 2023

2011 book

Net Locality

Contributors: E. Gordon & A. Silva

Source: ORCID
Added: March 20, 2023

2011 book

Net Locality

Contributors: E. Gordon & A. Silva

Source: ORCID
Added: March 20, 2023

2011 book

Net Locality: Why Location Matters in a Networked World

In Molecular Ecology Notes.

By: E. Gordon & A. de Souza e Silva*

Contributors: E. Gordon & A. Silva

Sources: NC State University Libraries, ORCID, NC State University Libraries
Added: August 6, 2018

2011 chapter

Placing Location-Aware Media in a History of the Virtual

In D. W. Park, S. Jones, & N. W. Jankowski (Eds.), The Long History of New Media: Technology, historiography, and newness in context (pp. 299–316). New York: Peter Lang Publishers.

By: A. de Souza e Silva & D. Sutko

Ed(s): D. Park, S. Jones & N. Jankowski

Source: NC State University Libraries
Added: April 7, 2023

2011 journal article

Theorizing Locative Technologies Through Philosophies of the Virtual

COMMUNICATION THEORY, 21(1), 23–42.

By: A. de Souza e Silva* & D. Sutko n

Contributors: A. Silva* & D. Sutko n

TL;DR: It is argued that philosophies of the virtual that dichotomize reality/representation, although perhaps sufficient for analyzing human–computer interfaces through the 21st century, are inadequate for developing theoretical approaches to understanding location-based technologies. (via Semantic Scholar)
UN Sustainable Development Goal Categories
Sources: Web Of Science, ORCID, NC State University Libraries, Crossref
Added: August 6, 2018

2010 journal article

Locational privacy in public spaces: Media discourses on location-aware mobile technologies

Communication, Culture & Critique, 3(4), 503–525.

By: A. de Souza e Silva n & J. Frith n

UN Sustainable Development Goal Categories
16. Peace, Justice and Strong Institutions (OpenAlex)
Sources: NC State University Libraries, NC State University Libraries, Crossref
Added: August 6, 2018

2010 journal article

Locative Mobile Social Networks: Mapping Communication and Location in Urban Spaces

MOBILITIES, 5(4), 485–505.

By: A. de Souza e Silva n & J. Frith n

Contributors: A. Silva n & J. Frith n

author keywords: Location-aware interfaces; mobile technologies; networks; space; urban spaces; Internet; cell phones; location; location-based services; Loopt
TL;DR: This study conceptualizes the new spatial logic created by the social use of location aware mobile technologies, analyzing how mobile communities are formed by the mapping of social networks in urban spaces, and discusses potential social implications of LMSNs, such as privacy, surveillance, and social exclusion. (via Semantic Scholar)
UN Sustainable Development Goal Categories
10. Reduced Inequalities (OpenAlex)
Sources: Web Of Science, ORCID, Crossref, NC State University Libraries
Added: August 6, 2018

2009 book

Digital cityscapes

Contributors: A. Silva

Source: ORCID
Added: March 20, 2023

2009 book

Digital cityscapes: Merging digital and urban playspaces

New York: P. Lang.

Adriana de Souza e Silva

Ed(s): A. de Souza e Silva & D. Sutko

Source: NC State University Libraries
Added: August 6, 2018

2009 journal article

Hybrid Reality and Location-Based Gaming: Redefining Mobility and Game Spaces in Urban Environments

SIMULATION & GAMING, 40(3), 404–424.

By: A. de Souza e Silva n

Contributors: A. Silva n

author keywords: hybrid reality games; location awareness; location-based mobile games; mobile technologies; mobility; urban spaces
TL;DR: This article conceptualizes hybrid reality and location-based mobile games within the area of game studies via their three main characteristics: mobility, sociability, and spatiality and proposes a theoretical framework for studying these games focusing on the possible implications of transforming urban spaces in playful environments. (via Semantic Scholar)
UN Sustainable Development Goal Categories
11. Sustainable Cities and Communities (OpenAlex)
Sources: Web Of Science, ORCID, Crossref, NC State University Libraries
Added: August 6, 2018

2009 chapter

Merging Digital and Urban Playspaces: An introduction to the field

In A. de Souza e Silva & D. M. Sutko (Eds.), Digital Cityscapes: Merging digital and urban playspaces (pp. 1–20). New York: Peter Lang Publishers.

By: A. de Souza e Silva & D. Sutko

Ed(s): A. de Souza e Silva & D. Sutko

Source: NC State University Libraries
Added: April 7, 2023

2009 chapter

OnSite and Engaged: Hybrid reality games in communication across the curriculum

In A. de Souza e Silva & D. M. Sutko (Eds.), Digital Cityscapes: Merging digital and urban playspaces (pp. 321–338). New York: Peter Lang Publishers.

By: D. Dannels & A. de Souza e Silva

Ed(s): A. de Souza e Silva & D. Sutko

Source: NC State University Libraries
Added: April 7, 2023

2009 journal article

Playful Urban Spaces

Simulation & Gaming, 40(5), 602–625.

By: A. de Souza e Silva n & L. Hjorth*

TL;DR: The authors present a classification of the major types of mobile games to date and address two weaknesses in the current scholarship by differentiating among a range of types of games mediated by mobile technologies and assessing the important effects of playful activities. (via Semantic Scholar)
UN Sustainable Development Goal Categories
11. Sustainable Cities and Communities (OpenAlex)
Sources: ORCID, Crossref, NC State University Libraries
Added: March 20, 2023

2009 journal article

Playful urban spaces: A historical approach to mobile games

Simulation & Gaming, 40(5), 602–625.

By: A. de Souza e Silva

Source: NC State University Libraries
Added: August 6, 2018

2008 journal article

Alien Revolt (2005-2007): A case study of the first location-based mobile game in Brazil

IEEE TECHNOLOGY AND SOCIETY MAGAZINE, 27(1), 18–28.

By: A. de Souza e Silva n

Contributors: A. Souzae Silva n

TL;DR: A case study of Alien Revolt (2005-2007), the first Brazilian LBMG, released in 2005 by the company Mind Corporation and the operator Oi in Rio de Janeiro, which uses Java-enabled cell phones equipped with location awareness to transform the city into a battlefield. (via Semantic Scholar)
UN Sustainable Development Goal Categories
11. Sustainable Cities and Communities (OpenAlex)
Sources: Web Of Science, ORCID, NC State University Libraries, Crossref
Added: August 6, 2018

2008 chapter

Mobile technologies as interfaces of hybrid spaces

In D. Bell & B. Kennedy (Eds.), The Cybercultures reader. (2nd ed.) (pp. 757–772). London; New York: Routledge.

By: A. de Souza e Silva

Ed(s): D. Bell & B. Kennedy

Source: NC State University Libraries
Added: August 6, 2018

2008 journal article

Playing Life and Living Play: How Hybrid Reality Games Reframe Space, Play, and the Ordinary

CRITICAL STUDIES IN MEDIA COMMUNICATION, 25(5), 447–465.

By: A. de Souza e Silva* & D. Sutko

Contributors: A. Souza E Silva & D. Sutko

author keywords: Game Studies; Play; Urban Space; Hybrid Space; Hybrid Reality Games; Mobile Media; Mobile Games; Mobile Technologies; Sociability; Critical Analysis; Surveillance
TL;DR: This essay analyzes and compares two HRGs: I Like Frank and Day of the Figurines, and considers the intertwined and complex consequences of HRGs and other locative media, illustrating how such media can both normalize and provide modes of resistance to certain power relationships. (via Semantic Scholar)
UN Sustainable Development Goal Categories
11. Sustainable Cities and Communities (OpenAlex)
Sources: Web Of Science, ORCID, Crossref, NC State University Libraries
Added: August 6, 2018

2008 journal article

Technology appropriation and social change: A study of the use of cell phones among low-income communities in Rio de Janeiro

Vodafone Receiver, 20.

By: A. de Souza e Silva

Source: NC State University Libraries
Added: August 6, 2018

2008 magazine article

Using cities as game boards

Communication Currents, 3(5).

By: A. de Souza e Silva & D. Sutko

Source: NC State University Libraries
Added: April 7, 2023

2007 chapter

Cell phones and places: The use of mobile technologies in Brazil

In The GeoJournal Library: Vol. 88. Societies and Cities in the Age of Instant Access (Vol. 88, pp. 295–301).

By: A. de Souza e Silva n

Contributors: A. Silva n

Sources: NC State University Libraries, ORCID, NC State University Libraries, Crossref
Added: August 6, 2018

2007 chapter

From Cyber to Hybrid: Mobile technologies as interfaces of hybrid spaces

[Reprint]. In D. Bell & B. Kennedy (Eds.), The Cybercultures Reader 2.0 (pp. 757–772). London, New York: Routledge.

By: A. de Souza e Silva

Ed(s): D. Bell & B. Kennedy

Source: NC State University Libraries
Added: April 7, 2023

2007 chapter

eXistenZ: From fiction to reality

In S. W. F. Borries & M. Bottger (Eds.), Space Time Play: Computer games, architecture and urbanism: The next level (pp. 316–317). Basel; Boston: Birkhauser.

By: A. de Souza e Silva

Ed(s): S. F. Borries & M. Bottger

Source: NC State University Libraries
Added: August 6, 2018

2006 chapter

Do ciber ao hibrido: Tecnologias móveis como interfaces de espaços hibridos

In Imagem (IR) Realidade (pp. 21–51). Porto Alegre: Editora Sulina.

By: A. de Souza e Silva

Source: NC State University Libraries
Added: August 6, 2018

2006 journal article

From cyber to hybrid: Mobile technologies as interfaces of hybrid spaces

Space and Culture, 9(3), 261–278.

By: A. de Souza e Silva n

Contributors: A. Souza E Silva n

TL;DR: This article investigates how the use of mobile technologies as connection interfaces blurs the traditional borders between physical and digital spaces and argues that the shift from static to mobile interfaces brings social networks into physical spaces. (via Semantic Scholar)
UN Sustainable Development Goal Categories
11. Sustainable Cities and Communities (OpenAlex)
Sources: NC State University Libraries, ORCID, Crossref, NC State University Libraries
Added: August 6, 2018

2006 chapter

From multiuser environments as space to space as a multiuser environment: Cell phones in art and public spaces

In Engineering Nature: Art and Consciousness in the Post-Biological Era (pp. 171–176). http://www.scopus.com/inward/record.url?eid=2-s2.0-84947718450&partnerID=MN8TOARS

By: A. De Souza E Silva

Contributors: A. Souza E Silva

Source: ORCID
Added: March 20, 2023

2006 journal article

Hybrid reality games reframed: Potential uses in educational contexts

Games and Culture, 1(3), 231–251.

By: A. Silva n & G. Delacruz*

Contributors: A. Souza E Silva n & G. Delacruz*

TL;DR: The authors analyze design elements of existing HRGs, such as mobility and location awareness, collaboration/sociability, and the configuration of the game space, with the aim of reframing these games into an educational context to foresee how future games might contribute to discovery and learning. (via Semantic Scholar)
Sources: NC State University Libraries, ORCID, NC State University Libraries
Added: August 6, 2018

2006 chapter

Interfaces of hybrid spaces

In The cell phone Reader: Essays in social transformation (pp. 19–44). New York, NY: Peter Lang.

By: A. de Souza e Silva

Source: NC State University Libraries
Added: August 6, 2018

2006 journal article

Re-conceptualizing the mobile phone - From telephone to collective interfaces

Australian Journal of Emerging Technologies and Society, 4(2), 108–127. http://www.scopus.com/inward/record.url?eid=2-s2.0-33749158250&partnerID=MN8TOARS

By: A. Silva

Contributors: A. Silva

Source: ORCID
Added: March 20, 2023

2006 journal article

Re-conceptualizing the mobile phone: From Telephone to collective interfaces

Australian Journal of Emerging Technologies and Society, 4(2), 108–127.

By: A. de Souza e Silva

Source: NC State University Libraries
Added: August 6, 2018

2005 magazine article

Entre o real e o virtual [In between the real and the virtual]

Mobilidade Brasil Newsletter, 3(23).

By: A. de Souza e Silva

Source: NC State University Libraries
Added: April 21, 2023

2005 magazine article

Posicionamento: criando novos significados para a tecnologia celular [Location-awareness: creating new meanings for cellular technology]

Meio&Mensagem (Mídia&Mercado), XXVII(1176), 13.

By: A. de Souza e Silva

Source: NC State University Libraries
Added: April 21, 2023

2004 report

Are cell phones new media? Hybrid communities and collective authorship

In trAce Online Writing Centre. Nottingham: The Nottingham Trent University.

By: A. de Souza e Silva

Source: NC State University Libraries
Added: April 7, 2023

2004 journal article

Art by telephone: From static to mobile interfaces

Leonardo Electronic Almanac, 12(10).

By: A. de Souza e Silva

Source: NC State University Libraries
Added: August 6, 2018

2004 chapter

Arte e Tecnologias Móveis: Hibridizando espaços públicos [Art and mobile technologies: The hybridization of public spaces

In A. Parente (Ed.), Tramas da Rede: Novas dimensões filosóficas, estéticas e políticas da comunicação [Network trams: New phylosophical, aesthetical, and political dimensions of communication (pp. 282–297). Porto Alegre: Editora Sulinas.

By: A. de Souza e Silva

Ed(s): A. Parente

Source: NC State University Libraries
Added: April 7, 2023

2004 chapter

Arte e tecnologias Móveis: Hibridizando espaços públicos

In Tramas da Rede. Novas dimensões filosóficas, estéticas e politicas da comunicação (pp. 282–297). Porto Alegre: Editora Sulina.

By: A. de Souza e Silva

Source: NC State University Libraries
Added: August 6, 2018

2004 journal article

Arte, interfaces gráficas e espaços virtuais

Ars, 2(4), 78–97.

By: A. de Souza e Silva

Source: NC State University Libraries
Added: August 6, 2018

2004 journal article

From multiuser environments as (virtual) spaces to (hybrid) spaces as multiuser environments: Nomadic technology devices and hybrid communication places

Leonardo Electronic Almanac, 12(5).

By: A. de Souza e Silva

Source: NC State University Libraries
Added: August 6, 2018

2004 journal article

From simulations to hybrid space: How nomadic technologies change the real

Technoetic Arts, 1(3), 209–221.

By: A. de Souza e Silva*

TL;DR: It is stated that the concept of real is modified by the emergence of nomadic technology devices, which are responsible for creating a hybrid reality that merges physical and digital spaces. (via Semantic Scholar)
Sources: NC State University Libraries, NC State University Libraries
Added: August 6, 2018

2004 journal article

Mobile Networks and Public Spaces: Bringing Multiuser Environments into the Physical Space

Convergence: The International Journal of Research into New Media Technologies, 10(2), 15–25.

By: A. de Souza e Silva*

Contributors: A. Souza E Silva

Sources: ORCID, Crossref, NC State University Libraries, NC State University Libraries
Added: August 6, 2018

2004 chapter

The invisible imaginary: Museum spaces, hybrid reality and nanotechnology

In NanoCulture: Implications of the new technoscience (pp. 27–46). http://www.scopus.com/inward/record.url?eid=2-s2.0-84890715636&partnerID=MN8TOARS

By: A. de Souza e Silva

Contributors: A. Souza E Silva

Sources: NC State University Libraries, ORCID
Added: August 6, 2018

2003 journal article

Design, interface of contemporary

Leonardo Electronic Almanac, 11(8).

By: A. de Souza e Silva

Source: NC State University Libraries
Added: August 6, 2018

2003 conference paper

From MUDs as Space to Space as a MUD: Cell phones in art and public spaces

Consciousness Reframed 5: Art and consciousness in the post-biological era. Presented at the Consciousness Reframed 5: Art and consciousness in the post-biological era, Caerleon, Wales.

By: A. de Souza e Silva

Event: Consciousness Reframed 5: Art and consciousness in the post-biological era at Caerleon, Wales on May 26, 2003

Source: NC State University Libraries
Added: April 7, 2023

2003 conference paper

From MUDs as space to space as a MUDs: A study about cell phones

In U. Christensen, J. Cahill, T. Crockett, H. Cooley, N. Phillips, & D. Hodapp (Eds.), Life by design: Everyday digital culture. Irvine, CA.

By: A. de Souza e Silva

Ed(s): U. Christensen, J. Cahill, T. Crockett, H. Cooley, N. Phillips & D. Hodapp

Source: NC State University Libraries
Added: August 6, 2018

2003 journal article

Hybrid spaces in art and science fiction: From cyberspace to mobile interfaces

Contemporanea (Bahia, Brasil), 1(1), 223–247.

By: A. de Souza e Silva

Source: NC State University Libraries
Added: August 6, 2018

2002 conference paper

DATABASE

SIGraDi: VI Ibero-American Congress of Digital Graphics, 6, 204–207.

By: A. de Souza e Silva & F. Winkler

Event: VI Ibero-American Congress of Digital Graphics at Caracas, Venezuela

Source: NC State University Libraries
Added: April 7, 2023

2001 journal article

De redes sociais na Internet para redes móveis no espaco hibrido: Um estudo sobre telefones celulares

Serie Documenta, 8(12-13), 111–130.

By: A. de Souza e Silva

Source: NC State University Libraries
Added: August 6, 2018

2001 journal article

Zou como estar imerso no espaço digital

404nOtfound, 1(6).

By: A. de Souza e Silva

Source: NC State University Libraries
Added: August 6, 2018

2000 conference paper

Habitar o digital [Inhabiting the digital]

SIGraDi: IV Ibero-American Congress of Digital Graphics, 4, 307–309. Rio de Janeiro, Brazil.

By: A. de Souza e Silva

Source: NC State University Libraries
Added: August 6, 2018

chapter

Arte.mov, Mobilefest e o surgimento de uma cultura da mobilidade no Brasil

Duarte, F., & de Souza e Silva, A. In F. Santos & R. Câmara (Eds.), Urbanidade / Mediações (pp. 119–139). Brasília: Estereográfica Editorial.

By: F. Duarte & A. de Souza e Silva

Ed(s): F. Santos & R. Câmara

Source: NC State University Libraries
Added: April 7, 2023

chapter

From Cyber to Hybrid: Mobile technologies as interfaces of hybrid spaces

de Souza e Silva, A. [Reprint]. In G. Goggin, R. Ling, & L. Hjorth (Eds.), Mobile Technologies (Vol. 3, pp. 18–39). New York: Routledge.

By: A. de Souza e Silva

Ed(s): G. Goggin, R. Ling & L. Hjorth

Source: NC State University Libraries
Added: April 7, 2023

Employment

Updated: August 15th, 2019 14:32

2005 - present

NC State University Raleigh, NC, US
Professor Communication

Education

Updated: October 26th, 2021 20:57

2000 - 2004

Universidade Federal do Rio de Janeiro Rio de Janeiro, RJ, BR
Communication and Culture Communication

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