Adriana de Souza e Silva Silva, A., & Xiong-Gum, M. N. (2023). COVID-19 now and then: Reflections on mobile communication and the pandemic. Mobile Media & Communication, 11(2), 140–155. https://doi.org/10.1177/20501579231163858 Campbell, S. W., de Souza e Silva, A., & Marler, W. (2023). Exploring the Vast Social & Creative Agencies of Marginalized Communities in the Digital Age. In JCMC: The Discussion Section Podcast [Podcast]. Campbell, S. W., Silva, A. de S. e, Fortunati, L., & Goggin, G. (2023, April 17). Futures in mobile communication research: Introduction to the special issue. NEW MEDIA & SOCIETY, Vol. 4. https://doi.org/10.1177/14614448231158645 de Souza e Silva, A., & Glover-Rijkse, R. (2023). Software presentation: The retro mobile gaming database. Mobile Media & Communication, 2, 205015792311555. https://doi.org/10.1177/20501579231155534 Campbell, S., de Souza e Silva, A., Fortunati, L., & Goggin, G. (Eds.). (2023). The Future of Mobile Communication Research, A Tribute to Rich Ling. In New Media & Society (Vol. 24). European Communication Research and Education Association. de Souza e Silva, A. (2022, June 7). Creativity as Survival: Crowdsourcing unexpected ways we use technology. Retrieved from NCSU News Blog website: https://news.ncsu.edu/2022/06/creativity-as-survival/ de Souza e Silva, A. (2022). Hybrid spaces 2.0: Connecting networked urbanism, uneven mobilities, and creativity, in a (post) pandemic world. MOBILE MEDIA & COMMUNICATION, 11(1), 59–65. https://doi.org/10.1177/20501579221132118 de Souza e Silva, A. (2022). Making the COVID-19 Pandemic Visible: The power of grassroots mapping initiatives. International Journal of Communication, 16, 3988–4007. Hjorth, L., & de Souza e Silva, A. (2022). Playing with place: Location-based mobile games in post-pandemic public spaces. MOBILE MEDIA & COMMUNICATION, 11(1), 52–58. https://doi.org/10.1177/20501579221126959 de Souza e Silva, A., & Glover-Rijkse, R. (2022). Rethinking micromobility as mobilities justice. https://doi.org/10.4324/9781003007678-36 de Souza e Silva, A., & Araujo, C. (2022). What the US Can Learn from Brazil’s Successful COVID Vaccination Campaign. Scientific American. Retrieved from https://www.scientificamerican.com/article/what-the-us-can-learn-from-brazils-successful-covid-vaccination-campaign/ de Souza e Silva, A. (2021). Digital Mapping and the Pandemic: Interview with Tracey Peake. In NC State News Podcast [Podcast]. Glover-Rijkse, R., & de Souza e Silva, A. (2021). Evolving geographies of mobile communication. https://doi.org/10.4324/9781003039068-12 de Souza e Silva, A., Glover-Rijkse, R., Njathi, A., & Cunto Bueno, D. (2021). Exploring the material conditions of Pokemon Go play in Rio de Janeiro and Nairobi. INFORMATION COMMUNICATION & SOCIETY, 24(6), 813–829. https://doi.org/10.1080/1369118X.2021.1909098 de Souza e Silva, A., & Xiong-Gum, M. N. (2021). Mobile Networked Creativity: Developing a Theoretical Framework for Understanding Creativity as Survival. COMMUNICATION THEORY, 31(4), 821–840. https://doi.org/10.1093/ct/qtaa006 de Souza e Silva, A., Glover-Rijkse, R., Njathi, A., & Cunto Bueno, D. (2021). Playful mobilities in the Global South: A study of Pokemon Go play in Rio de Janeiro and Nairobi. NEW MEDIA & SOCIETY, 5, 146144482110164. https://doi.org/10.1177/14614448211016400 de Souza e Silva, A., & Glover-Rijkse, R. (2021, January). Tracing the History of Mobile Games. Retrieved from NCSU News Blog website: https://news.ncsu.edu/2021/01/tracing-the-history-of-mobile-games/ Silva, A., & Glover-Rijkse, R. (2020). Historicizing hybrid spaces in mobile media art. In The Routledge Companion to Mobile Media Art (pp. 117–127). Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-85106658110&partnerID=MN8TOARS de Souza e Silva, A. (2020). How Online Gaming creates Real-Life Love: Interview with Anita Rao. In NPR State of Things [Radio program]. de Souza e Silva, A., & Glover-Rijkse, R. (Eds.). (2020). Hybrid Play. https://doi.org/10.4324/9780367855055 Rueb, T., & Silva, A. (2020). Sounding place. In The Routledge Companion to Mobile Media Art (pp. 109–116). Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-85106570921&partnerID=MN8TOARS Hjorth, L., de Souza e Silva, A., & Lanson, K. (Eds.). (2020). The Routledge Companion to Mobile Media Art. https://doi.org/10.4324/9780429242816 de Souza e Silva, A., Damasceno, C. S., de Cunto Bueno, D., & Grandinetti, J. (2020). Urban Mobility in Context (R. Ling, L. Fortunati, G. Goggin, S. S. Lim, & Y. Li, Eds.). https://doi.org/10.1093/oxfordhb/9780190864385.013.32 Wang, R. (2019). Book review: Adriana de Souza e Silva (Ed.), Dialogues on mobile communication. Mobile Media & Communication, 7(2), 289–290. https://doi.org/10.1177/2050157919827105b Silva, A., Damasceno, C. S., & Bueno, D. (2019). Generic phones in context: The circulation and social practices of mobile devices in rio de janeiro. In Location Technologies in International Context (pp. 158–172). https://doi.org/10.4324/9781315544823-13 De Souza E Silva, A., Duarte, F., & Damasceno, C. S. (2017). Creative appropriations in hybrid spaces: Mobile interfaces in art and games in Brazil. International Journal of Communication, 11, 1705–1728. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-85047995284&partnerID=MN8TOARS Silva, A., De Matos-Silva, M. S., & Nicolaci-da-Costa, A. M. (2017). Location-based services in Brazil: Reframing privacy, mobility, and location. In Place, Space, and Mediated Communication: Exploring Context Collapse (pp. 29–44). https://doi.org/10.4324/9781315394183 Goggin, G., & Duarte, F. (2016). Dialogues on Mobile Communication (pp. 1–14). https://doi.org/10.4324/9781315534619 de Souza e Silva, A., & Frith, J. (2016). Locational privacy [Reprint]. In J. Farman (Ed.), Foundations of Mobile Media Studies: Essential texts on the formation of a field (pp. 171–193). New York: Routledge. de Souza e Silva, A., Ling, R., & Humphreys, L. (2016). Location‐Based Communication. In K. B. Jensen & R. T. Craig (Eds.), The International Encyclopedia of Communication Theory and Philosophy (pp. 1–11). https://doi.org/10.1002/9781118766804.wbiect073 de Souza e Silva, A. (2016). Pokémon Go as an HRG: Mobility, sociability, and surveillance in hybrid spaces. Mobile Media & Communication, 5(1), 20–23. https://doi.org/10.1177/2050157916676232 Duarte, F., & de Souza e Silva, A. (2015). Arte.Mov, Mobilefest, And The Emergence of A Mobile Culture In Brazil. In G. Goggin & L. Hjorth (Eds.), The Routledge Companion to Mobile Media. https://doi.org/10.4324/9780203434833.ch18 de Souza e Silva, A., & Frith, J. (2015). Location-based mobile games: Interfaces to urban spaces. Playful Identities: the Ludification of Digital Media Cultures, 169–180. de Souza e Silva, A., & Sheller, M. (Eds.). (2015). Mobility and locative media: Mobile communication in hybrid spaces (1st ed.). https://doi.org/10.4324/9781315772226 de Souza e Silva, A., & Hjorth, L. (2015). Playful Urban Spaces: A historical approach to mobile games [Reprint]. In G. Goggin, R. Ling, & L. Hjorth (Eds.), Mobile Technologies (Vol. 3, pp. 81–105). New York: Routledge. Shklovski, I., & de Souza e Silva, A. (2013). AN URBAN ENCOUNTER: Realizing online connectedness through local urban play. INFORMATION COMMUNICATION & SOCIETY, 16(3), 340–361. https://doi.org/10.1080/1369118x.2012.756049 Ozkul, D. (2013). Book Review: Eric Gordon and Adriana de Souza e Silva, Net Locality: Why Location Matters in a Networked World. Media, Culture & Society, 35(3), 404–406. https://doi.org/10.1177/0163443712473416 de Souza e Silva, A. (2013). Location-aware mobile technologies: Historical, social and spatial approaches. Mobile Media & Communication, 1(1), 116–121. https://doi.org/10.1177/2050157912459492 De Souza E Silva, A., & Frith, J. (2013). Location-aware technologies: Control and privacy in hybrid spaces. In Communication Matters: Materialist Approaches to Media, Mobility, and Networks (pp. 265–275). https://doi.org/10.4324/9780203181096 De Souza E Silva, A. (2013). Mobile narratives: Reading and writing urban space with location-based technologies. In Comparative Textual Media: Transforming the Humanities in the Postprint Era (pp. 33–52). Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84943188531&partnerID=MN8TOARS de Souza e Silva, A., & Gordon, E. (2013). Net Locality. In P. Adey, D. Bissell, K. Hannam, P. Merriman, & M. Sheller (Eds.), The Routledge Handbook of Mobilities. https://doi.org/10.4324/9781315857572.ch12 Silva, A., & Frith, J. (2013). Re-Narrating the city through the presentation of location. In The Mobile Story: Narrative Practices with Locative Technologies (pp. 34–49). https://doi.org/10.4324/9780203080788 de Souza e Silva, A. (2013). Tecnologias móveis de posicionamento: abordagens históricas, sociais e espaciais. Verso e Reverso, 27(64), 19–23. https://doi.org/10.4013/ver.2013.27.64.03 Gordon, E., & Silva, A. (2013). The urban dynamics of net localities: How mobile and location-aware technologies are transforming places. In Mobile Technology and Place (pp. 89–103). https://doi.org/10.4324/9780203127551 de Souza e Silva, A., & Frith, J. (2012). Mobile interfaces in public spaces: locational privacy, control, and urban sociability. In Mobile Interfaces in Public Spaces: Locational Privacy, Control, and Urban Sociability (pp. 1–209). https://doi.org/10.4324/9780203123966 de Souza e Silva, A., & Gordon, E. (2012). The Waning Distinction Between Private And Public. https://doi.org/10.1002/9781444361506.wbiems147 de Souza e Silva, A. (2011). Art by Telephone: From Static to Mobile Interfaces. In M. Rieser (Ed.), The Mobile Audience: Media Art and Mobile Technologies (pp. 67–79). https://doi.org/10.1163/9789042031289_007 de Souza e Silva, A., & Frith, J. (2011). Location-Aware Technologies: Control and privacy in hybrid spaces. In J. Packer & S. Wiley (Eds.), Communication Matters: Materialist approaches to media, networks, and mobilities (pp. 265–275). New York: Routledge. Sutko, D. M., & de Souza e Silva, A. (2011). Location-aware mobile media and urban sociability. NEW MEDIA & SOCIETY, 13(5), 807–823. https://doi.org/10.1177/1461444810385202 de Souza e Silva, A., Sutko, D. M., Salis, F. A., & Silva, C. (2011). Mobile phone appropriation in the favelas of Rio de Janeiro, Brazil. NEW MEDIA & SOCIETY, 13(3), 411–426. https://doi.org/10.1177/1461444810393901 Net Locality. (2011). Net Locality. (2011). Net Locality. (2011). Net Locality. (2011). Gordon, E., & de Souza e Silva, A. (2011). Net Locality: Why Location Matters in a Networked World. In Molecular Ecology Notes. https://doi.org/10.1002/9781444340679 de Souza e Silva, A., & Sutko, D. M. (2011). Placing Location-Aware Media in a History of the Virtual. In D. W. Park, S. Jones, & N. W. Jankowski (Eds.), The Long History of New Media: Technology, historiography, and newness in context (pp. 299–316). New York: Peter Lang Publishers. de Souza e Silva, A., & Sutko, D. M. (2011). Theorizing Locative Technologies Through Philosophies of the Virtual. COMMUNICATION THEORY, 21(1), 23–42. https://doi.org/10.1111/j.1468-2885.2010.01374.x de Souza e Silva, A., & Frith, J. (2010). Locational privacy in public spaces: Media discourses on location-aware mobile technologies. Communication, Culture & Critique, 3(4), 503–525. https://doi.org/10.1111/j.1753-9137.2010.01083.x de Souza e Silva, A., & Frith, J. (2010). Locative Mobile Social Networks: Mapping Communication and Location in Urban Spaces. MOBILITIES, 5(4), 485–505. https://doi.org/10.1080/17450101.2010.510332 Digital cityscapes. (2009). de Souza e Silva, A., & Sutko, D. M. (Eds.). (2009). Digital cityscapes: Merging digital and urban playspaces. New York: P. Lang. de Souza e Silva, A. (2009). Hybrid Reality and Location-Based Gaming: Redefining Mobility and Game Spaces in Urban Environments. SIMULATION & GAMING, 40(3), 404–424. https://doi.org/10.1177/1046878108314643 de Souza e Silva, A., & Sutko, D. M. (2009). Merging Digital and Urban Playspaces: An introduction to the field. In A. de Souza e Silva & D. M. Sutko (Eds.), Digital Cityscapes: Merging digital and urban playspaces (pp. 1–20). New York: Peter Lang Publishers. Dannels, D. P., & de Souza e Silva, A. (2009). OnSite and Engaged: Hybrid reality games in communication across the curriculum. In A. de Souza e Silva & D. M. Sutko (Eds.), Digital Cityscapes: Merging digital and urban playspaces (pp. 321–338). New York: Peter Lang Publishers. de Souza e Silva, A., & Hjorth, L. (2009). Playful Urban Spaces. Simulation & Gaming, 40(5), 602–625. https://doi.org/10.1177/1046878109333723 de Souza e Silva, A. (2009). Playful urban spaces: A historical approach to mobile games. Simulation & Gaming, 40(5), 602–625. de Souza e Silva, A. (2008). Alien Revolt (2005-2007): A case study of the first location-based mobile game in Brazil. IEEE TECHNOLOGY AND SOCIETY MAGAZINE, 27(1), 18–28. https://doi.org/10.1109/mts.2008.918036 de Souza e Silva, A. (2008). Mobile technologies as interfaces of hybrid spaces. In D. Bell & B. Kennedy (Eds.), The Cybercultures reader. (2nd ed.) (pp. 757–772). London; New York: Routledge. de Souza e Silva, A., & Sutko, D. M. (2008). Playing Life and Living Play: How Hybrid Reality Games Reframe Space, Play, and the Ordinary. CRITICAL STUDIES IN MEDIA COMMUNICATION, 25(5), 447–465. https://doi.org/10.1080/15295030802468081 de Souza e Silva, A. (2008). Technology appropriation and social change: A study of the use of cell phones among low-income communities in Rio de Janeiro. Vodafone Receiver, 20. de Souza e Silva, A., & Sutko, D. M. (2008). Using cities as game boards. Communication Currents, 3(5). de Souza e Silva, A. (2007). Cell phones and places: The use of mobile technologies in Brazil. In The GeoJournal Library: Vol. 88. Societies and Cities in the Age of Instant Access (Vol. 88, pp. 295–301). https://doi.org/10.1007/1-4020-5427-0_19 de Souza e Silva, A. (2007). From Cyber to Hybrid: Mobile technologies as interfaces of hybrid spaces [Reprint]. In D. Bell & B. Kennedy (Eds.), The Cybercultures Reader 2.0 (pp. 757–772). London, New York: Routledge. de Souza e Silva, A. (2007). eXistenZ: From fiction to reality. In S. W. F. Borries & M. Bottger (Eds.), Space Time Play: Computer games, architecture and urbanism: The next level (pp. 316–317). Basel; Boston: Birkhauser. de Souza e Silva, A. (2006). Do ciber ao hibrido: Tecnologias móveis como interfaces de espaços hibridos. In Imagem (IR) Realidade (pp. 21–51). Porto Alegre: Editora Sulina. de Souza e Silva, A. (2006). From cyber to hybrid: Mobile technologies as interfaces of hybrid spaces. Space and Culture, 9(3), 261–278. https://doi.org/10.1177/1206331206289022 De Souza E Silva, A. (2006). From multiuser environments as space to space as a multiuser environment: Cell phones in art and public spaces. In Engineering Nature: Art and Consciousness in the Post-Biological Era (pp. 171–176). Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84947718450&partnerID=MN8TOARS Silva, A., & Delacruz, G. C. (2006). Hybrid reality games reframed: Potential uses in educational contexts. Games and Culture, 1(3), 231–251. https://doi.org/10.1177/1555412006290443 de Souza e Silva, A. (2006). Interfaces of hybrid spaces. In The cell phone Reader: Essays in social transformation (pp. 19–44). New York, NY: Peter Lang. Silva, A. (2006). Re-conceptualizing the mobile phone - From telephone to collective interfaces. Australian Journal of Emerging Technologies and Society, 4(2), 108–127. Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-33749158250&partnerID=MN8TOARS de Souza e Silva, A. (2006). Re-conceptualizing the mobile phone: From Telephone to collective interfaces. Australian Journal of Emerging Technologies and Society, 4(2), 108–127. de Souza e Silva, A. (2005). Entre o real e o virtual [In between the real and the virtual]. Mobilidade Brasil Newsletter, 3(23). de Souza e Silva, A. (2005). Posicionamento: criando novos significados para a tecnologia celular [Location-awareness: creating new meanings for cellular technology]. Meio&Mensagem (Mídia&Mercado), XXVII(1176), 13. de Souza e Silva, A. (2004). Are cell phones new media? Hybrid communities and collective authorship. In trAce Online Writing Centre. Nottingham: The Nottingham Trent University. de Souza e Silva, A. (2004). Art by telephone: From static to mobile interfaces. Leonardo Electronic Almanac, 12(10). de Souza e Silva, A. (2004). Arte e Tecnologias Móveis: Hibridizando espaços públicos [Art and mobile technologies: The hybridization of public spaces. In A. Parente (Ed.), Tramas da Rede: Novas dimensões filosóficas, estéticas e políticas da comunicação [Network trams: New phylosophical, aesthetical, and political dimensions of communication (pp. 282–297). Porto Alegre: Editora Sulinas. de Souza e Silva, A. (2004). Arte e tecnologias Móveis: Hibridizando espaços públicos. In Tramas da Rede. Novas dimensões filosóficas, estéticas e politicas da comunicação (pp. 282–297). Porto Alegre: Editora Sulina. de Souza e Silva, A. (2004). Arte, interfaces gráficas e espaços virtuais. Ars, 2(4), 78–97. de Souza e Silva, A. (2004). From multiuser environments as (virtual) spaces to (hybrid) spaces as multiuser environments: Nomadic technology devices and hybrid communication places. Leonardo Electronic Almanac, 12(5). de Souza e Silva, A. (2004). From simulations to hybrid space: How nomadic technologies change the real. Technoetic Arts, 1(3), 209–221. https://doi.org/10.1386/tear.1.3.209/1 de Souza e Silva, A. (2004). Mobile Networks and Public Spaces: Bringing Multiuser Environments into the Physical Space. Convergence: The International Journal of Research into New Media Technologies, 10(2), 15–25. https://doi.org/10.1177/135485650401000203 de Souza e Silva, A. (2004). The invisible imaginary: Museum spaces, hybrid reality and nanotechnology. In NanoCulture: Implications of the new technoscience (pp. 27–46). Retrieved from http://www.scopus.com/inward/record.url?eid=2-s2.0-84890715636&partnerID=MN8TOARS de Souza e Silva, A. (2003). Design, interface of contemporary. Leonardo Electronic Almanac, 11(8). de Souza e Silva, A. (2003). From MUDs as Space to Space as a MUD: Cell phones in art and public spaces. Consciousness Reframed 5: Art and consciousness in the post-biological era. Presented at the Consciousness Reframed 5: Art and consciousness in the post-biological era, Caerleon, Wales. de Souza e Silva, A. (2003). From MUDs as space to space as a MUDs: A study about cell phones. In U. Christensen, J. Cahill, T. Crockett, H. Cooley, N. Phillips, & D. Hodapp (Eds.), Life by design: Everyday digital culture. Irvine, CA. de Souza e Silva, A. (2003). Hybrid spaces in art and science fiction: From cyberspace to mobile interfaces. Contemporanea (Bahia, Brasil), 1(1), 223–247. de Souza e Silva, A., & Winkler, F. (2002). DATABASE. SIGraDi: VI Ibero-American Congress of Digital Graphics, 6, 204–207. de Souza e Silva, A. (2001). De redes sociais na Internet para redes móveis no espaco hibrido: Um estudo sobre telefones celulares. Serie Documenta, 8(12-13), 111–130. de Souza e Silva, A. (2001). Zou como estar imerso no espaço digital. 404nOtfound, 1(6). de Souza e Silva, A. (2000). Habitar o digital [Inhabiting the digital]. SIGraDi: IV Ibero-American Congress of Digital Graphics, 4, 307–309. Rio de Janeiro, Brazil. Duarte, F., & de Souza e Silva, A. Arte.mov, Mobilefest e o surgimento de uma cultura da mobilidade no Brasil. In F. Santos & R. Câmara (Eds.), Urbanidade / Mediações (pp. 119–139). Brasília: Estereográfica Editorial. de Souza e Silva, A. From Cyber to Hybrid: Mobile technologies as interfaces of hybrid spaces [Reprint]. In G. Goggin, R. Ling, & L. Hjorth (Eds.), Mobile Technologies (Vol. 3, pp. 18–39). New York: Routledge.