@article{matalenas_mclaughlin_2024, title={Training flexible spatial-cognitive estimation strategies using augmented reality}, ISSN={["1366-5847"]}, DOI={10.1080/00140139.2024.2332768}, abstractNote={We investigated the potential for augmented reality (AR) as a training aid for spatial estimation skills. Though there are many tools to support spatial judgments, from measuring cups to rulers, not much is known about training spatial skills for retention and transfer. Display of AR was manipulated to train the spatial skill of portion estimation. In Experiment 1, an AR-aided strategy of creating smaller portions out of a larger example amount was compared to a no-AR control condition. This manipulation was based on previous non-AR experiments where amorphous foods were better estimated when divided into smaller portions. There was a significant benefit of estimating using a solid AR shape. In Experiment 2, cognitive anchoring was manipulated. Using meaningful AR anchors resulted in the best performance and most learning. We conclude that spatial estimation skills can be combined with mental strategies and trained via AR.}, journal={ERGONOMICS}, author={Matalenas, Laura Ann and Mclaughlin, Anne Collins}, year={2024}, month={Mar} } @article{pak_mclaughlin_engle_2023, title={The Relevance of Attention Control, Not Working Memory, in Human Factors}, ISSN={["1547-8181"]}, DOI={10.1177/00187208231159727}, abstractNote={Objective Discuss the human factors relevance of attention control (AC), a domain-general ability to regulate information processing functions in the service of goal-directed behavior. }, journal={HUMAN FACTORS}, author={Pak, Richard and McLaughlin, Anne Collins and Engle, Randall}, year={2023}, month={Feb} } @article{casimir_pavone_faircloth_khan_khawaja_grace_fransen_mclaughlin_2021, title={A Human Factors Evaluation of a Screening System for Diabetic Retinopathy Centered in Psychological Theory}, ISSN={["2169-5083"]}, DOI={10.1177/10648046211039911}, abstractNote={ People with diabetes are at risk for diabetic retinopathy (DR), a leading cause of blindness. Early treatment can preserve sight; however, screening rates are low. We utilized psychological theories of motivation in tandem with human factors tools such as heuristic evaluation and task analysis to develop interventions to improve screening rates at a single clinic. Interventions addressed the system of screening, from the patients and their choices to clinic workers, device usability, and the clinic environment. Findings showed potential solutions to the screening issue situated within the theory of planned behavior. Future steps are to refine interventions and measure effectiveness. }, journal={ERGONOMICS IN DESIGN}, author={Casimir, Alexander T. and Pavone, Adrian M. and Faircloth, Abby and Khan, Amina and Khawaja, Ommar and Grace, Landon and Fransen, Stephen and McLaughlin, Anne Collins}, year={2021}, month={Aug} } @article{proctor_mclaughlin_szalma_blickensderfer_vu_2021, title={Division 21 Has Been Devoted to Human-Centered Design Since the 1950s: Comment on Lyon, Brewer, and Arean (2020)}, volume={76}, ISSN={["1935-990X"]}, DOI={10.1037/amp0000834}, abstractNote={In the article, "Leveraging Human-Centered Design to Implement Modern Psychological Science," Lyon et al. (2020) presented a case for human-centered design without noting that this has been the focus of Division 21, Applied Experimental and Engineering Psychology, since its founding in 1957. Once acquainted with the work and expertise of Division 21 members, APA members will find the division is devoted to applications of psychological science in all areas of human-centered design and, with its collaborative and interdisciplinary focus, a force to reduce siloing in psychology. (PsycInfo Database Record (c) 2022 APA, all rights reserved).}, number={7}, journal={AMERICAN PSYCHOLOGIST}, author={Proctor, Robert W. and McLaughlin, Anne C. and Szalma, James L. and Blickensderfer, Elizbeth L. and Vu, Kim-Phuong L.}, year={2021}, month={Oct}, pages={1186–1188} } @article{mclaughlin_byrne_2020, title={A Fundamental Cognitive Taxonomy for Cognition Aids}, volume={62}, ISSN={["1547-8181"]}, DOI={10.1177/0018720820920099}, abstractNote={ObjectiveThis study aimed to organize the literature on cognitive aids to allow comparison of findings across studies and link the applied work of aid development to psychological constructs and theories of cognition.}, number={6}, journal={HUMAN FACTORS}, author={McLaughlin, Anne Collins and Byrne, Vicky E.}, year={2020}, month={Sep}, pages={865–873} } @article{mclaughlin_delucia_drews_vaughn-cooke_kumar_nesbitt_cluff_2020, title={Evaluating Medical Devices Remotely: Current Methods and Potential Innovations}, volume={62}, ISSN={["1547-8181"]}, DOI={10.1177/0018720820953644}, abstractNote={Objective We present examples of laboratory and remote studies, with a focus on studies appropriate for medical device design and evaluation. From this review and description of extant options for remote testing, we provide methods and tools to achieve research goals remotely. }, number={7}, journal={HUMAN FACTORS}, author={McLaughlin, Anne Collins and DeLucia, Patricia R. and Drews, Frank A. and Vaughn-Cooke, Monifa and Kumar, Anil and Nesbitt, Robert R. and Cluff, Kevin}, year={2020}, month={Nov}, pages={1041–1060} } @article{zhang_grenhart_sprufera_mclaughlin_allaire_2020, title={Using Variable Priority Training to Examine Video Game-Related Gains in Cognition}, volume={4}, ISSN={["2509-3304"]}, DOI={10.1007/s41465-019-00148-1}, abstractNote={Identify mechanisms associated with video-game-related gains in cognitive functioning.Seventy-nine older adults (Mean age = 72.72, SD = 7.16) participated in a pretest-posttest intervention study. A video game that required four cognitive abilities was developed. The game had two modes: (1) variable priority training (VPT) and (2) single priority training (SPT). After a pretest session, participants completed a battery of cognitive tasks and 'were randomly assigned to either the VPT (n = 42) or the SPT mode (n = 37) for an average of 15.94 (SD = 2.15) one-hour game play sessions. Post-testing was administrated within one week after completion of training.Time (pretest/posttest) by game mode (VPT/SPT) interactions were examined using Multivariate Repeated Measure ANOVAs. No significant multivariate training effects were observed.Results suggest that VPT may not be the underlying mechanism responsible for video-game-related gains in cognition. Our results also cast doubts on whether playing video games could lead to cognitive enhancements in older adults.}, number={3}, journal={JOURNAL OF COGNITIVE ENHANCEMENT}, author={Zhang, Shenghao and Grenhart, William C. M. and Sprufera, John F. and McLaughlin, Anne Collins and Allaire, Jason C.}, year={2020}, month={Sep}, pages={274–284} } @article{shawn green_bavelier_kramer_vinogradov_ansorge_ball_bingel_chein_colzato_edwards_et al._2019, title={Improving Methodological Standards in Behavioral Interventions for Cognitive Enhancement}, volume={3}, ISSN={2509-3290 2509-3304}, url={http://dx.doi.org/10.1007/S41465-018-0115-Y}, DOI={10.1007/S41465-018-0115-Y}, abstractNote={There is substantial interest in the possibility that cognitive skills can be improved by dedicated behavioral training. Yet despite the large amount of work being conducted in this domain, there is not an explicit and widely agreed upon consensus around the best methodological practices. This document seeks to fill this gap. We start from the perspective that there are many types of studies that are important in this domain—e.g., feasibility, mechanistic, efficacy, and effectiveness. These studies have fundamentally different goals, and, as such, the best-practice methods to meet those goals will also differ. We thus make suggestions in topics ranging from the design and implementation of control groups, to reporting of results, to dissemination and communication, taking the perspective that the best practices are not necessarily uniform across all study types. We also explicitly recognize and discuss the fact that there are methodological issues around which we currently lack the theoretical and/or empirical foundation to determine best practices (e.g., as pertains to assessing participant expectations). For these, we suggest important routes forward, including greater interdisciplinary collaboration with individuals from domains that face related concerns. Our hope is that these recommendations will greatly increase the rate at which science in this domain advances.}, number={1}, journal={Journal of Cognitive Enhancement}, publisher={Springer Science and Business Media LLC}, author={Shawn Green, C. and Bavelier, Daphne and Kramer, Arthur F. and Vinogradov, Sophia and Ansorge, Ulrich and Ball, Karlene K. and Bingel, Ulrike and Chein, Jason M. and Colzato, Lorenza S. and Edwards, Jerri D. and et al.}, year={2019}, month={Jan}, pages={2–29} } @article{rovira_mclaughlin_pak_high_2019, title={Looking for Age Differences in Self-Driving Vehicles: Examining the Effects of Automation Reliability, Driving Risk, and Physical Impairment on Trust}, volume={10}, ISSN={["1664-1078"]}, DOI={10.3389/fpsyg.2019.00800}, abstractNote={Purpose Self-driving cars are an extremely high level of autonomous technology and represent a promising technology that may help older adults safely maintain independence. However, human behavior with automation is complex and not straightforward (Parasuraman and Riley, 1997; Parasuraman, 2000; Rovira et al., 2007; Parasuraman and Wickens, 2008; Parasuraman and Manzey, 2010; Parasuraman et al., 2012). In addition, because no fully self-driving vehicles are yet available to the public, most research has been limited to subjective survey-based assessments that depend on the respondents’ limited knowledge based on second-hand reports and do not reflect the complex situational and dispositional factors known to affect trust and technology adoption. Methods To address these issues, the current study examined the specific factors that affect younger and older adults’ trust in self-driving vehicles. Results The results showed that trust in self-driving vehicles depended on multiple interacting variables, such as the age of the respondent, risk during travel, impairment level of the hypothesized driver, and whether the self-driving car was reliable. Conclusion The primary contribution of this work is that, contrary to existing opinion surveys which suggest broad distrust in self-driving cars, the ratings of trust in self-driving cars varied with situational characteristics (reliability, driver impairment, risk level). Specifically, individuals reported less trust in the self-driving car when there was a failure with the car technology; and more trust in the technology in a low risk driving situation with an unimpaired driver when the automation was unreliable.}, journal={FRONTIERS IN PSYCHOLOGY}, author={Rovira, Ericka and McLaughlin, Anne Collins and Pak, Richard and High, Luke}, year={2019}, month={Apr} } @article{ward_mclaughlin_burzette_keene_2019, title={The effect of a surgical safety checklist on complication rates associated with permanent transvenous pacemaker implantation in dogs}, volume={22}, ISSN={["1875-0834"]}, DOI={10.1016/j.jvc.2018.11.001}, abstractNote={To determine whether use of a surgical safety checklist (SSC) would reduce the rate of major complications after permanent transvenous pacemaker implantation in dogs.The study included one hundred ninety-nine dogs undergoing pacemaker implantation for bradyarrhythmias at an academic teaching hospital.A service-specific SSC was developed and implemented for cardiac catheterization procedures in 2015. Medical records were reviewed to extract relevant clinical and procedural data for cases with (SSC [+]) and without (SSC [-]) a checklist. Owners or referring veterinarians were contacted for outcome and survival data.Major complications occurred in 25/199 (12.6%) dogs. Incidence of major complications was significantly lower in SSC [+] dogs compared with SSC [-] dogs (1/45 procedures vs 24/144 procedures; p = 0.019). Dogs with SSCs were more likely to receive antibiotics within 5 min of the first incision (p = 0.0082) and to receive antibiotics every 90 min throughout the procedure as prescribed (p = 0.001) compared with dogs without SSCs. Incidence of cardiac death was lower in SSC [+] dogs compared with SSC [-] dogs (p = 0.0012), but checklist use was not associated with increased survival time (all-cause or cardiac). On average, 91% of checklist components were completed for each SSC; minor changes in record-keeping protocols could increase compliance.Use of an SSC was associated with a decrease in the major complication rate and an increase in compliance with antibiotic protocols during pacemaker implantation. Results of this study support the use of an SSC in veterinary cardiology procedures.}, journal={JOURNAL OF VETERINARY CARDIOLOGY}, author={Ward, J. and McLaughlin, A. and Burzette, R. and Keene, B.}, year={2019}, month={Apr}, pages={72–83} } @book{pak_mclaughlin_2018, place={London}, title={Aging, Technology and Health}, ISBN={978-0-12-811272-4}, DOI={10.1016/C2015-0-06164-0}, publisher={Academic Press}, year={2018} } @article{pak_rovira_mclaughlin_baldwin_2017, title={Does the domain of technology impact user trust? Investigating trust in automation across different consumer-oriented domains in young adults, military, and older adults}, volume={18}, ISSN={["1464-536X"]}, DOI={10.1080/1463922x.2016.1175523}, abstractNote={ABSTRACT Trust has been shown to be a determinant of automation usage and reliance. Thus, understanding the factors that affect trust in automation has been a focus of much research. Despite the increased appearance of automation in consumer-oriented domains, the majority of research examining human-automation trust has occurred in highly specialised domains (e.g. flight management, military) and with specific user groups. We investigated trust in technology across three different groups (young adults, military, and older adults), four domains (consumer electronics, banking, transportation, and health), two stages of automation (information and decision automation), and two levels of automation reliability (low and high). Our findings suggest that trust varies on an interaction of domain of technology, reliability, stage, and user group.}, number={3}, journal={THEORETICAL ISSUES IN ERGONOMICS SCIENCE}, author={Pak, Richard and Rovira, Ericka and McLaughlin, Anne Collins and Baldwin, Natalee}, year={2017}, pages={199–220} } @article{rovira_pak_mclaughlin_2017, title={Effects of individual differences in working memory on performance and trust with various degrees of automation}, volume={18}, ISSN={["1464-536X"]}, DOI={10.1080/1463922x.2016.1252806}, abstractNote={ABSTRACT Previous studies showed performance benefits with correct automation, but performance costs when the automation was incorrect (i.e. provided an incorrect course of action), particularly as degrees of automation increased. Automation researchers have examined individual differences, but have not investigated the relationship between working memory and performance with various degrees of automation that is both correct and incorrect. In the current study, working memory ability interacted with automation reliability and degree of automation. Higher degrees of correct automation helped performance while higher degrees of incorrect automation worsened performance, especially for those with lower working memory. Lower working memory was also associated with more trust in automation. Results illustrate the interaction between degree of automation and individual differences in working memory on performance with automation that is correct and automation that fails.}, number={6}, journal={THEORETICAL ISSUES IN ERGONOMICS SCIENCE}, author={Rovira, Ericka and Pak, Richard and McLaughlin, Anne}, year={2017}, pages={573–591} } @article{pak_rovira_mclaughlin_leidheiser_2017, title={Evaluating Attitudes and Experience With Emerging Technology in Cadets and Civilian Undergraduates}, volume={29}, ISSN={["1532-7876"]}, DOI={10.1037/mil0000175}, abstractNote={Existing research on the characteristics of digital natives, traditionally defined as those born after 1980, has shown subtle differences in how they approach technology compared with other cohorts. However, much of the existing research has focused on a limited set of conventional technologies, mostly related to learning. In addition, prior research has shown differences within this cohort in how they respond to autonomous technology (e.g., trust, reliance; Pak, Rovira, McLaughlin, & Baldwin, 2016). The purpose of this short report, representing the first wave of data collection in a larger study examining technology experience and attitude change, is to directly address 2 shortcomings in the literature on digital natives which tends to emphasize: (a) civilian students; and (b) conventional, often learning technologies. We addressed these 2 issues by recruiting 2 subgroups of digital natives (students and military cadets) and assessing attitudes and experience with a wide range of technology spanning from conventional (e.g., mobile) to emerging (e.g., robotics). The results showed that that both groups were surprisingly unfamiliar with emerging consumer technologies. Additionally, contrary to expectations, cadets were significantly, albeit only slightly, less experienced with mobile technologies, VR/augmented reality, social media, and entertainment technology as compared to civilian undergraduates.}, number={5}, journal={MILITARY PSYCHOLOGY}, author={Pak, Richard and Rovira, Ericka and McLaughlin, Anne Collins and Leidheiser, William}, year={2017}, month={Sep}, pages={448–455} } @article{mclaughlin_mcgill_2017, title={Explicitly Teaching Critical Thinking Skills in a History Course}, volume={26}, ISSN={["1573-1901"]}, DOI={10.1007/s11191-017-9878-2}, number={1-2}, journal={SCIENCE & EDUCATION}, author={McLaughlin, Anne Collins and McGill, Alicia Ebbitt}, year={2017}, month={Mar}, pages={93–105} } @article{zhang_grenhart_mclaughlin_allaire_2017, title={Predicting computer proficiency in older adults}, volume={67}, ISSN={["1873-7692"]}, DOI={10.1016/j.chb.2016.11.006}, abstractNote={Continued growth in older adults' computer and internet use has led to the need to better assess their competencies and skills. The aim of the current study was to expand on this literature by examining sources of individual differences in older adults' computer and internet proficiency. Ninety-seven adults ranging in age from 60 to 95 completed the Computer Proficiency Questionnaire (CPQ) along with a battery that measured demographic information, socio-emotional variables such as sense of control and affect, and cognitive abilities such as reasoning and speed of processing. Hierarchical regression analyses examined the predictors of CPQ Total score as well as the three CPQ subscales (e.g., Internet and Email Use, Communication and Calendaring, and Computer Basic). Age, education, affect, sense of control, inductive reasoning, perceptual speed, and psychomotor speed were associated with at least one domain of computer proficiency. Positive affect uniquely predicted Communication and Calendaring. While sense of control, inductive reasoning, and psychomotor speed uniquely predicted Computer Basic. Discussion focuses on implications for CPQ use and computer proficiency training in older adults.}, journal={COMPUTERS IN HUMAN BEHAVIOR}, author={Zhang, Shenghao and Grenhart, William C. M. and McLaughlin, Anne Collins and Allaire, Jason C.}, year={2017}, month={Feb}, pages={106–112} } @article{chen_leo_matalenas_mclaughlin_petruzzella_jones_daughters_2017, title={Smartphone enhanced behavioral activation treatment for substance use and depression}, volume={171}, ISSN={0376-8716}, url={http://dx.doi.org/10.1016/J.DRUGALCDEP.2016.08.123}, DOI={10.1016/J.DRUGALCDEP.2016.08.123}, abstractNote={R**esults from animal gambling models have highlighted the importance of dopaminergic neurotransmission in modulating decision making when large sucrose rewards are combined with uncertainty. The majority of these models use food restriction as a tool to motivate animals to accomplish operant behavioral tasks, in which sucrose is used as a reward. As enhanced motivation to obtain sucrose due to hunger may impact its reward-seeking effect, we wanted to examine the decision-making behavior of rats in a situation where rats were fed ad libitum. For this purpose, we chose alcohol-preferring AA (alko alcohol) rats, as these rats have been shown to have high preference for sweet agents. In the present study, AA rats were trained to self-administer sucrose pellet rewards in a two-lever choice task (one pellet vs. three pellets). Once rational choice behavior had been established, the probability of gaining three pellets was decreased over time (50%, 33%, 25% then 20%). The effect of d-amphetamine on decision making was studied at every probability level, as well as the effect of the dopamine D1 receptor agonist SKF-81297 and D2 agonist quinpirole at probability levels of 100% and 25%. d-Amphetamine increased unprofitable choices in a dose-dependent manner at the two lowest probability levels. Quinpirole increased the frequency of unprofitable decisions at the 25% probability level, and SKF-82197 did not affect choice behavior. These results mirror the findings of probabilistic discounting studies using food-restricted rats. Based on this, the use of AA rats provides a new approach for studies on reward-guided decision making.}, journal={Drug and Alcohol Dependence}, publisher={Elsevier BV}, author={Chen, Yun and Leo, Joseph Anthony De and Matalenas, Laura and McLaughlin, Anne Collins and Petruzzella, Antonio and Jones, Elizabeth and Daughters, Stacey B.}, year={2017}, month={Feb}, pages={e40} } @article{pak_mclaughlin_leidheiser_rovira_2017, title={The effect of individual differences in working memory in older adults on performance with different degrees of automated technology}, volume={60}, ISSN={["1366-5847"]}, DOI={10.1080/00140139.2016.1189599}, abstractNote={Abstract A leading hypothesis to explain older adults’ overdependence on automation is age-related declines in working memory. However, it has not been empirically examined. The purpose of the current experiment was to examine how working memory affected performance with different degrees of automation in older adults. In contrast to the well-supported idea that higher degrees of automation, when the automation is correct, benefits performance but higher degrees of automation, when the automation fails, increasingly harms performance, older adults benefited from higher degrees of automation when the automation was correct but were not differentially harmed by automation failures. Surprisingly, working memory did not interact with degree of automation but did interact with automation correctness or failure. When automation was correct, older adults with higher working memory ability had better performance than those with lower abilities. But when automation was incorrect, all older adults, regardless of working memory ability, performed poorly. Practitioner Summary: The design of automation intended for older adults should focus on ways of making the correctness of the automation apparent to the older user and suggest ways of helping them recover when it is malfunctioning.}, number={4}, journal={ERGONOMICS}, author={Pak, Richard and McLaughlin, Anne Collins and Leidheiser, William and Rovira, Ericka}, year={2017}, pages={518–532} } @article{thomas_binder_mclaughlin_jaykus_hanson_powell_chapman_2016, title={Assessment of Risk Communication about Undercooked Hamburgers by Restaurant Servers}, volume={79}, ISSN={["1944-9097"]}, url={https://publons.com/publon/21063768/}, DOI={10.4315/0362-028x.jfp-16-065}, abstractNote={According to the U.S. Food and Drug Administration 2013 Model Food Code, it is the duty of a food establishment to disclose and remind consumers of risk when ordering undercooked food such as ground beef. The purpose of this study was to explore actual risk communication behaviors of food establishment servers. Secret shoppers visited 265 restaurants in seven geographic locations across the United States, ordered medium rare burgers, and collected and coded risk information from chain and independent restaurant menus and from server responses. The majority of servers reported an unreliable method of doneness (77%) or other incorrect information (66%) related to burger doneness and safety. These results indicate major gaps in server knowledge and risk communication, and the current risk communication language in the Model Food Code does not sufficiently fill these gaps. The question is "should servers even be acting as risk communicators?" There are numerous challenges associated with this practice, including high turnover rates, limited education, and the high stress environment based on pleasing a customer. If servers are designated as risk communicators, food establishment staff should be adequately trained and provided with consumer advisory messages that are accurate, audience appropriate, and delivered in a professional manner so that customers can make informed food safety decisions.}, number={12}, journal={JOURNAL OF FOOD PROTECTION}, author={Thomas, Ellen M. and Binder, Andrew R. and Mclaughlin, Anne and Jaykus, Lee-Ann and Hanson, Dana and Powell, Douglas and Chapman, Benjamin}, year={2016}, month={Dec}, pages={2113–2118} } @article{mclaughlin_ward_keene_2016, title={Development of a Veterinary Surgical Checklist}, volume={24}, ISSN={["2169-5083"]}, DOI={10.1177/1064804615621411}, abstractNote={ We describe a new surgical checklist for veterinary cardiologists based on the literature and the application of human factors design. The checklist was developed and iterated with subject-matter experts and was implemented for 4 months, during which use of the checklist was monitored, feedback was gathered, and a final survey was distributed to assess subjective experiences. Although developed for the cardiology team, the checklist also affected the anesthesia team by requiring information and responses to be transmitted across teams. Interviews, subjective reports, and observations pointed to the fact that the checklist engendered communication, particularly by requiring the thoughts and expectations of team members to be stated explicitly. }, number={4}, journal={ERGONOMICS IN DESIGN}, author={McLaughlin, Anne Collins and Ward, Jessica and Keene, Bruce W.}, year={2016}, month={Oct}, pages={27–34} } @inproceedings{morrison_pandita_murphy-hill_mclaughlin_2016, title={Veteran developers' contributions and motivations: an open source perspective}, DOI={10.1109/vlhcc.2016.7739681}, abstractNote={Decades of psychology and sociology research demonstrate that humans change cognitively and socially as they age, so it stands to reason that software developers likewise undergo changes that may affect their work. In this paper, we investigate age-related differences in software developers through the lens of open source software, which is built in communities that tend not to include older software developers. We report on the results of a qualitative panel discussion, then quantitatively analyze such veteran developers' activities on StackOverflow, to understand why few veteran software developers' participate in open source, and how their contributions to software development differ from their younger peers. Our results suggest that veterans' are less motivated by social interactions than their younger peers. Our results also suggest that veterans could contribute a broader knowledge of software development than their younger peers, as well as knowledge of old technologies that can be applied to newer technologies.}, booktitle={2016 ieee symposium on visual languages and human-centric computing (vl/hcc)}, author={Morrison, P. and Pandita, R. and Murphy-Hill, E. and McLaughlin, A.}, year={2016}, pages={171–179} } @inbook{gomez-gurley_mclaughlin_coleman_allaire_2015, title={Accessibility in Serious Games for Adults Aging with Disability}, ISBN={9783319209128 9783319209135}, ISSN={0302-9743 1611-3349}, url={http://dx.doi.org/10.1007/978-3-319-20913-5_6}, DOI={10.1007/978-3-319-20913-5_6}, abstractNote={As serious games rise in number and popularity, particularly for therapeutic purposes, so rises the importance of making these games accessible to those with disabilities. We discuss the state of accessibility for commercial and research-based serious games, common age-related considerations for accessible designs, and recommendations for usability testing protocols. We close with a case study of a visual accessibility investigation of a research-based cognitive training game, Food for Thought.}, booktitle={Lecture Notes in Computer Science}, publisher={Springer International Publishing}, author={Gomez-Gurley, Keiko and McLaughlin, Anne Collins and Coleman, Maribeth Gandy and Allaire, Jason C.}, year={2015}, pages={61–71} } @inbook{whitlock_mclaughlin_harris_bradshaw_2015, title={The Design of Mobile Technology to Support Diabetes Self-Management in Older Adults}, ISBN={9783319209128 9783319209135}, ISSN={0302-9743 1611-3349}, url={http://dx.doi.org/10.1007/978-3-319-20913-5_20}, DOI={10.1007/978-3-319-20913-5_20}, abstractNote={Type 2 diabetes is a concern for older adults and an increasing concern for society as the percentage of older persons rises across the globe. Though potentially deadly, it is a disease that responds well to self-management through behavior: adherence to dietary guidelines, medication regimens, and exercise. However, older persons with type 2 diabetes tend to self-manage poorly, despite educational initiatives. Based on a review of the challenges faced by persons with type 2 diabetes and the state of existing highly rated diabetes self-management applications, we propose a list of design practices and core features most needed in mobile technologies designed to support the self-management of diabetes in older adults.}, booktitle={Lecture Notes in Computer Science}, publisher={Springer International Publishing}, author={Whitlock, Laura A. and McLaughlin, Anne Collins and Harris, Maurita and Bradshaw, Jessica}, year={2015}, pages={211–221} } @article{pak_mclaughlin_bass_2014, title={A multi-level analysis of the effects of age and gender stereotypes on trust in anthropomorphic technology by younger and older adults}, volume={57}, ISSN={["1366-5847"]}, DOI={10.1080/00140139.2014.928750}, abstractNote={Previous research has shown that gender stereotypes, elicited by the appearance of the anthropomorphic technology, can alter perceptions of system reliability. The current study examined whether stereotypes about the perceived age and gender of anthropomorphic technology interacted with reliability to affect trust in such technology. Participants included a cross-section of younger and older adults. Through a factorial survey, participants responded to health-related vignettes containing anthropomorphic technology with a specific age, gender, and level of past reliability by rating their trust in the system. Trust in the technology was affected by the age and gender of the user as well as its appearance and reliability. Perceptions of anthropomorphic technology can be affected by pre-existing stereotypes about the capability of a specific age or gender. Practitioner Summary: The perceived age and gender of automation can alter perceptions of the anthropomorphic technology such as trust. Thus, designers of automation should design anthropomorphic interfaces with an awareness that the perceived age and gender will interact with the user's age and gender.}, number={9}, journal={ERGONOMICS}, author={Pak, Richard and McLaughlin, Anne Collins and Bass, Brock}, year={2014}, month={Sep}, pages={1277–1289} } @article{mclaughlin_mayhorn_2014, title={Designing effective risk communications for older adults}, volume={61}, ISSN={["1879-1042"]}, DOI={10.1016/j.ssci.2012.05.002}, abstractNote={Older adults make daily decisions concerning risk communications about product use, activities, or emergency situations. Appropriate compliance with warnings and notifications depends on comprehension of the hazard. Unfortunately, risk communications are often designed without considering the physical and cognitive changes that can accompany aging. This article details age-related changes and their relation to risk communication and includes examples and recommendations for design. It is proposed that designers consider these age-related changes within the larger system of the risk environment and risk communication demands. Iterative design is stressed.}, journal={SAFETY SCIENCE}, publisher={Elsevier BV}, author={McLaughlin, Anne Collins and Mayhorn, Christopher B.}, year={2014}, month={Jan}, pages={59–65} } @article{mayhorn_mclaughlin_2014, title={Warning the world of extreme events: A global perspective on risk communication for natural and technological disaster}, volume={61}, ISSN={["1879-1042"]}, DOI={10.1016/j.ssci.2012.04.014}, abstractNote={Due to a variety of factors such as population growth, globalization, and environmental change, mankind is increasingly susceptible to both natural and technological disasters. To prevent the unnecessary loss of life, human suffering, and property loss, nations around the world now recognize that warning systems are an integral part of risk communication. The current work reviews a number of theoretical frameworks that describe how the public responds to warnings. It seeks to identify the components of effective warnings and evaluative techniques that can be used to judge successful implementation of warning systems. Our goal is to describe the variables that influence disaster warnings in general before discussing terrorism as a case study in disaster warning. Lastly, implications for future research in the area of international disaster warnings are discussed.}, journal={SAFETY SCIENCE}, publisher={Elsevier BV}, author={Mayhorn, Christopher B. and McLaughlin, Anne Collins}, year={2014}, month={Jan}, pages={43–50} } @article{macgregor_baba_oliva_mclaughlin_scacchi_scassellati_rubin_mason_spohrer_2013, title={Convergence platforms: Human-scale convergence and the quality of life}, journal={Convergence of knowledge, technology and society: beyond convergence of nano-bio-info-cognitive technologies}, author={MacGregor, D. and Baba, M. and Oliva, A. and McLaughlin, A. C. and Scacchi, W. and Scassellati, B. and Rubin, P. and Mason, R. M. and Spohrer, J. R.}, year={2013}, pages={53–93} } @article{mclaughlin_walsh_bryant_2013, title={Effects of Knowledge and Internal Locus of Control in Groups of Health Care Workers Judging Likelihood of Pathogen Transfer}, volume={55}, ISSN={["1547-8181"]}, DOI={10.1177/0018720813476546}, abstractNote={Objective: A study was conducted to measure the effects of attitudes and beliefs on the risk judgments of health care workers. }, number={4}, journal={HUMAN FACTORS}, author={McLaughlin, Anne Collins and Walsh, Fran and Bryant, Michelle}, year={2013}, month={Aug}, pages={803–814} } @article{olds_rubin_macgregor_madou_mclaughlin_oliva_scassellati_wong_2013, title={Implications: Human cognition and communication and the emergence of the cognitive society}, journal={Convergence of knowledge, technology and society: beyond convergence of nano-bio-info-cognitive technologies}, author={Olds, J. L. and Rubin, P. and MacGregor, D. and Madou, M. and McLaughlin, A. and Oliva, A. and Scassellati, B. and Wong, H. S. P.}, year={2013}, pages={223–253} } @article{allaire_mclaughlin_trujillo_whitlock_laporte_gandy_2013, title={Successful aging through digital games: Socioemotional differences between older adult gamers and Non-gamers}, volume={29}, ISSN={["1873-7692"]}, DOI={10.1016/j.chb.2013.01.014}, abstractNote={The purpose of this investigation was to examine differences in psychological functioning (e.g., well-being, affect, depression, and social functioning) between older adults who play digital games compared to those older adults that do not play digital games. Analysis was conducted on a sample of 140 independently living older adults with an average age of 77.47 years (SD = 7.31). Participants were divided into three groups (Regular, Occasional Gamers, and Non-gamers) – 60% of the sample was either a Regular or Occasional Gamer. Differences among the groups were found for well-being, negative affect, social functioning, and depression with Regular and Occasional Gamers performing better, on average, than Non-gaming older adults. Findings suggest that playing may serve as a positive activity associated with successful aging.}, number={4}, journal={COMPUTERS IN HUMAN BEHAVIOR}, author={Allaire, Jason C. and McLaughlin, Anne Collins and Trujillo, Amanda and Whitlock, Laura A. and LaPorte, Landon and Gandy, Maribeth}, year={2013}, month={Jul}, pages={1302–1306} } @inbook{mclaughlin_bryant_sprufera_allaire_gandy_2013, title={Usability an Important Goal for the Design of Therapeutic Games for Older Adults}, ISBN={9783642393532 9783642393549}, ISSN={0302-9743 1611-3349}, url={http://dx.doi.org/10.1007/978-3-642-39354-9_39}, DOI={10.1007/978-3-642-39354-9_39}, abstractNote={The importance of usability for older adults in therapeutic games has not been well explored. Aspects of game-related usability that go beyond typical considerations are a need for challenge, complexity, adoption by novices, motivation for extensive use, and enjoyment. Benefits to considering usability as it pertains to this special population may have long-term benefits for personal independence, maintenance of skills, and rehabilitation from injury. We outline areas we deem critical as a first step to utilizing what we know of older adult use of games for training purposes to facilitate a conversation between designers and researchers for creating and improving games for older players.}, booktitle={Lecture Notes in Computer Science}, publisher={Springer Berlin Heidelberg}, author={McLaughlin, Anne Collins and Bryant, Michelle R. and Sprufera, John F. and Allaire, Jason C. and Gandy, Maribeth}, year={2013}, pages={358–364} } @article{kelley_mclaughlin_2012, title={Individual Differences in the Benefits of Feedback for Learning}, volume={54}, ISSN={["0018-7208"]}, DOI={10.1177/0018720811423919}, abstractNote={Objective: Research on learning from feedback has produced ambiguous guidelines for feedback design—some have advocated minimal feedback, whereas others have recommended more extensive feedback that highly supported performance. The objective of the current study was to investigate how individual differences in cognitive resources may predict feedback requirements and resolve previous conflicted findings.}, number={1}, journal={HUMAN FACTORS}, author={Kelley, Christopher M. and McLaughlin, Anne Collins}, year={2012}, month={Feb}, pages={26–35} } @article{whitlock_mclaughlin_allaire_2012, title={Individual differences in response to cognitive training: Using a multi-modal, attentionally demanding game-based intervention for older adults}, volume={28}, ISSN={["1873-7692"]}, DOI={10.1016/j.chb.2012.01.012}, abstractNote={The effectiveness of a game-based cognitive training intervention on multiple abilities was assessed in a sample of 39 older adults aged 60–77. The intervention task was chosen based on a cognitive task analysis designed to determine the attentional and multi-modal demands of the game. Improvements on a measure of attention were found for the intervention group compared to controls. Furthermore, for the intervention group only, initial ability scores predicted improvements on both tests of attention and spatial orientation. These results suggest cognitive training may be more effective for those initially lower in ability.}, number={4}, journal={COMPUTERS IN HUMAN BEHAVIOR}, author={Whitlock, Laura A. and McLaughlin, Anne Collins and Allaire, Jason C.}, year={2012}, month={Jul}, pages={1091–1096} } @article{mclaughlin_walsh_2012, title={Self-reported reasons for hand hygiene in 3 groups of health care workers}, volume={40}, ISSN={["1527-3296"]}, DOI={10.1016/j.ajic.2011.08.014}, abstractNote={The hands of health care workers continue to be the main vector for nosocomial infection in hospitals. The purpose of the current research was to capture the health beliefs and self-reported behaviors of US health care workers to better understand why workers avoid hand hygiene and what prompts them to wash.An online survey of health care workers assessed their reasons for washing their hands, reasons for not washing, and what cues prompted the decision to wash or not wash in a variety of locations.The findings were that hand hygiene could be cued by an external situation but tended to be motivated internally. Hand hygiene was avoided because of situational barriers.The reasons for performing hand hygiene can be situated in the internally motivated Theory of Planned Behavior; however, the reasons for not performing hand hygiene tend to be situational and affected by the environment. The results may be used to design programs, products, and systems that promote appropriate hand hygiene practices. Principles for design of these programs and products are provided.}, number={7}, journal={AMERICAN JOURNAL OF INFECTION CONTROL}, author={McLaughlin, Anne Collins and Walsh, Fran}, year={2012}, month={Sep}, pages={653–658} } @book{richard pak_2011, title={Designing displays for older adults}, publisher={Boca Raton, FL: CRC Press}, author={Richard Pak, Anne McLaughlin}, year={2011} } @article{mclaughlin_walsh_2011, title={Individual differences in judgments of hand hygiene risk by health care workers}, volume={39}, ISSN={["0196-6553"]}, DOI={10.1016/j.ajic.2010.08.016}, abstractNote={The hand hygiene practices of health care workers (HCWs) have long been the main vector for nosocomial infection in hospitals. The purpose of this study was to examine influences on risk judgment from the individual differences in knowledge levels and health beliefs among US HCWs.Knowledge levels were assessed by questions taken from published questionnaires. The health locus of control scale was used to characterize internal health beliefs. HCWs assessed the risks of pathogen transfer in situations that varied according to the surface touched and the person doing the touching.HCWs reported lower risk assessments for touching surfaces compared with touching skin. Risk assessment was influenced by individual differences, including in knowledge level and internal health locus of control.Our data describe the individual differences of HCWs related to hand hygiene in ways that can be used to create targeted interventions and products to improve hand hygiene.}, number={6}, journal={AMERICAN JOURNAL OF INFECTION CONTROL}, author={McLaughlin, Anne Collins and Walsh, Fran}, year={2011}, month={Aug}, pages={456–463} } @article{mclaughlin_rogers_fisk_2009, title={Using Direct and Indirect Input Devices: Attention Demands and Age-Related Differences}, volume={16}, ISSN={["1557-7325"]}, DOI={10.1145/1502800.1502802}, abstractNote={ Researchers have suggested that attention is a key moderating variable predicting performance with an input device [Greenstein and Arnaut 1988], although the attention demands of devices have not been directly investigated. We hypothesized that the attentional demands of input devices are intricately linked to whether the device matches the input requirements of the on-screen task. Further, matching task and device should be more important for attentionally reduced groups, such as older adults. Younger and older adults used either a direct (touch screen) or indirect (rotary encoder) input device to perform matched or mismatched input tasks under a spectrum of attention allocation conditions. Input devices required attention—more so for older adults, especially in a mismatch situation. In addition, task performance was influenced by the match between task demands and input device characteristics. Though both groups benefited from a match between input device and task input requirements, older adults benefited more, and this benefit increased as less attention was available. We offer an a priori method to choose an input device for a task by considering the overlap between device attributes and input requirements. This data should affect design decisions concerning input device selection across age groups and task contexts. }, number={1}, journal={ACM TRANSACTIONS ON COMPUTER-HUMAN INTERACTION}, author={McLaughlin, Anne Collins and Rogers, Wendy A. and Fisk, Arthur D.}, year={2009} } @article{mclaughlin_rogers_sierra_fisk_2007, title={The effects of instructional media: identifying the task demand/media match}, volume={32}, ISSN={1743-9884 1743-9892}, url={http://dx.doi.org/10.1080/17439880701690083}, DOI={10.1080/17439880701690083}, abstractNote={Task instruction may be presented in many forms. However, training system designers are often forced to depend on intuition when choosing a presentation medium. Though past research has investigated the effectiveness of instructional media types, results have been mixed with no clear recommendations of which medium to use for instruction. An organizational framework for matching the appropriate medium or media to a learning situation is necessary for progress to occur in this research area. Through three experiments, we investigated the attributes of audio and video as instructional media, identified tasks for which we might predict the most beneficial instructional media, and tested our proposed organizational framework by manipulating the difficulty of the task and the complexity of the instructions. Older and younger adults participated in the experiments to help us understand differences in training needs for varying cognitive and perceptual abilities. We provide the basis for a taxonomy of instructional media and task demands, to be added through further research. † The views expressed in this paper are those of the author and do not necessarily reflect the views of the Air Traffic Organization, Federal Aviation Administration, or the Department of Transportation.}, number={4}, journal={Learning, Media and Technology}, publisher={Informa UK Limited}, author={McLaughlin, Anne Collins and Rogers, Wendy A. and Sierra, Edmundo A., Jr and Fisk, Arthur D.}, year={2007}, month={Nov}, pages={381–405} } @article{mayhorn_stronge_mclaughlin_rogers_2004, title={OLDER ADULTS, COMPUTER TRAINING, AND THE SYSTEMS APPROACH: A FORMULA FOR SUCCESS}, volume={30}, ISSN={0360-1277 1521-0472}, url={http://dx.doi.org/10.1080/03601270490272124}, DOI={10.1080/03601270490272124}, abstractNote={Adults over the age of 65 are the fastest growing segment of computer users. Due to this increased demand, effective training programs are essential. Although previous research findings illustrate the importance of older adults’ goals, abilities, and experience levels in learning to use computers, these factors are often neglected in the development of computer training courses. We apply a systems approach to help bridge this gap between research and practice to address the disparity between what older adults would like to learn and the content of computer training courses. We review the literature on training older adults to use computers and report data from a set of structured interviews to illustrate the criticality of each step in the systems approach. Lastly, we provide the means to evaluate existing computer training programs and suggest modifications for improvement. Our purpose is not to evaluate specific programs, but to educate developers about an approach that has proven successful. Specifically, we provide suggestions for effective computer training for older adults.}, number={3}, journal={Educational Gerontology}, publisher={Informa UK Limited}, author={Mayhorn, Christopher B. and Stronge, Aideen J. and McLaughlin, Anne Collins and Rogers, Wendy A.}, year={2004}, month={Mar}, pages={185–203} }