Artificial Intelligence, Computational Media, Games
2024 journal article
Student experiences with a molecular biotechnology course containing an interactive 3D immersive simulation and its impact on motivational beliefs
PLOS ONE, 19(7).
2023 journal article
Developing a Construction Domain-Specific Artificial Intelligence Language Model for NCDOT's CLEAR Program to Promote Organizational Innovation and Institutional Knowledge
JOURNAL OF COMPUTING IN CIVIL ENGINEERING, 37(3).
2022 journal article
A Digital Communication Twin for Addressing Misinformation: Vision, Challenges, Opportunities
IEEE Internet Computing, 26(2), 36–41.
2022 journal article
Characterizing the perception of urban spaces from visual analytics of street-level imagery
AI & SOCIETY, 38(4), 1361–1371.
2022 article
Computational Support for Trope Analysis of Textual Narratives
INTERACTIVE STORYTELLING, ICIDS 2022, Vol. 13762, pp. 529–540.
2022 journal article
Leveraging Multiple Representations of Topic Models for Knowledge Discovery
IEEE ACCESS, 10, 104696–104705.
2021 chapter
Narraport: Narrative-Based Interactions and Report Generation with Large Datasets
In Interactive Storytelling (pp. 118–127).
2021 journal article
REDEVELOPING A DIGITAL SEXUAL HEALTH INTERVENTION FOR ADOLESCENTS TO ALLOW FOR BROADER DISSEMINATION: IMPLICATIONS FOR HIV AND STD PREVENTION
AIDS EDUCATION AND PREVENTION, 33(2), 89–102.
2020 article
The Impact of Virtual Reality in the Social Presence of a Virtual Agent
PROCEEDINGS OF THE 20TH ACM INTERNATIONAL CONFERENCE ON INTELLIGENT VIRTUAL AGENTS (ACM IVA 2020).
2019 article
Efficient Choice Enumeration for Narrative World Design
PROCEEDINGS OF THE 14TH INTERNATIONAL CONFERENCE ON THE FOUNDATIONS OF DIGITAL GAMES (FDG'19).
2019 article
Operationalizing Conflict Strategies in a Board Game
PROCEEDINGS OF THE 14TH INTERNATIONAL CONFERENCE ON THE FOUNDATIONS OF DIGITAL GAMES (FDG'19).
2019 article
Stories of the Town: Balancing Character Autonomy and Coherent Narrative in Procedurally Generated Worlds
PROCEEDINGS OF THE 14TH INTERNATIONAL CONFERENCE ON THE FOUNDATIONS OF DIGITAL GAMES (FDG'19).
2018 conference paper
A joint attention model for automated editing
CEUR Workshop Proceedings, 2321. http://www.scopus.com/inward/record.url?eid=2-s2.0-85062242549&partnerID=MN8TOARS
2018 conference paper
Abstractions for narrative comprehension tasks
CEUR Workshop Proceedings, 2321. http://www.scopus.com/inward/record.url?eid=2-s2.0-85062232028&partnerID=MN8TOARS
2018 journal article
Choice Poetics by Example
ARTS, 7(3).
2018 conference paper
MIDB: A web-based film annotation tool
CEUR Workshop Proceedings, 2321. http://www.scopus.com/inward/record.url?eid=2-s2.0-85062220146&partnerID=MN8TOARS
2018 conference paper
Preface
CEUR Workshop Proceedings, 2321. http://www.scopus.com/inward/record.url?eid=2-s2.0-85062210194&partnerID=MN8TOARS
2017 conference paper
CiF-CK: An architecture for social NPCS in commercial games
2017 IEEE Conference on Computational Intelligence and Games, CIG 2017, 126–133.
Contributors: M. Guimaraes *, P. Santos * & n
2017 journal article
From Mechanics to Meaning
IEEE TRANSACTIONS ON GAMES, 11(1), 69–78.
2017 conference paper
Prom week meets Skyrim
Proceedings of the International Joint Conference on Autonomous Agents and Multiagent Systems, AAMAS, 3, 1790–1792. http://www.scopus.com/inward/record.url?eid=2-s2.0-85046476949&partnerID=MN8TOARS
2017 conference paper
Prom week meets skyrim: Developing a social agent architecture in a commercial game
Proceedings of the International Joint Conference on Autonomous Agents and Multiagent Systems, AAMAS, 3, 1562–1564. http://www.scopus.com/inward/record.url?eid=2-s2.0-85046418617&partnerID=MN8TOARS
2017 conference paper
What does that ?-Block do? Learning latent causal affordances from mario play traces
AAAI Workshop - Technical Report, WS-17-01 - WS-17-15, 991–998. http://www.scopus.com/inward/record.url?eid=2-s2.0-85031928570&partnerID=MN8TOARS
2016 conference paper
Adapting plans through communication with unknown teammates
Proceedings of the International Joint Conference on Autonomous Agents and Multiagent Systems, AAMAS, 1526–1527. http://www.scopus.com/inward/record.url?eid=2-s2.0-85014133684&partnerID=MN8TOARS
2016 conference paper
Communicating intentions for coordination with unknown teammates
Proceedings of the International Joint Conference on Autonomous Agents and Multiagent Systems, AAMAS, 1423–1424. http://www.scopus.com/inward/record.url?eid=2-s2.0-85014233006&partnerID=MN8TOARS
2016 conference paper
Modeling social interestingness in conversational stories
ACM International Conference Proceeding Series.
2016 conference paper
Policy communication for coordination with unknown teammates
AAAI Workshop - Technical Report, WS-16-01 - WS-16-15, 567–573. http://www.scopus.com/inward/record.url?eid=2-s2.0-85021898504&partnerID=MN8TOARS
2016 conference paper
Proceduralist readings, procedurally
AAAI Workshop - Technical Report, WS-16-21 - WS-16-23, 53–59. http://www.scopus.com/inward/record.url?eid=2-s2.0-85021886472&partnerID=MN8TOARS
2015 conference paper
RAPID: A belief convergence strategy for collaborating with inconsistent agents
AAAI Workshop - Technical Report, WS-15-11, 23–28. http://www.scopus.com/inward/record.url?eid=2-s2.0-84964587802&partnerID=MN8TOARS
2015 chapter
Remember That Time? Telling Interesting Stories from Past Interactions
In Interactive Storytelling (Vol. 9445, pp. 93–104).
2015 journal article
Reports of the AAAI 2014 conference workshops
AI Magazine, 36(1), 87–98. http://www.scopus.com/inward/record.url?eid=2-s2.0-84927159137&partnerID=MN8TOARS
Contributors: S. Albrecht, A. Barreto, D. Braziunas, D. Buckeridge, H. Cuayáhuitl, N. Dethlefs, M. Endres, A. Farahmand
2015 chapter
Revisiting Computational Models of Creative Storytelling Based on Imaginative Recall
In Interactive Storytelling (Vol. 9445, pp. 170–178).
Contributors: S. Harmon * & *
2015 conference paper
Tuning belief revision for coordination with inconsistent teammates
Proceedings of the 11th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2015, 2015-November, 177–183. http://www.scopus.com/inward/record.url?eid=2-s2.0-85014286034&partnerID=MN8TOARS
2014 conference paper
Automating camera control in games using gaze
AAAI Workshop - Technical Report, WS-14-06, 7–13. http://www.scopus.com/inward/record.url?eid=2-s2.0-84974817401&partnerID=MN8TOARS
2014 conference paper
Converging to a player model in Monte-Carlo Tree Search
IEEE Conference on Computatonal Intelligence and Games, CIG.
Contributors: T. Sarratt*, D. Pynadath * & *
2014 conference paper
Domain-specific sentiment classification for games-related tweets
AAAI Workshop - Technical Report, WS-14-17, 32–34. http://www.scopus.com/inward/record.url?eid=2-s2.0-84974816757&partnerID=MN8TOARS
2014 conference paper
EduCam: Cinematic vocabulary for educational videos
AAAI Workshop - Technical Report, WS-14-06, 57–60. http://www.scopus.com/inward/record.url?eid=2-s2.0-84974817717&partnerID=MN8TOARS
2014 conference paper
Gamification of private digital data archive management
ACM International Conference Proceeding Series, 33–37.
Contributors: C. Maltzahn *, * , M. Mateas * & J. Whitehead *
2014 conference paper
Leveraging communication for player modeling and cooperative play
AAAI Workshop - Technical Report, WS-14-19, 14–17. http://www.scopus.com/inward/record.url?eid=2-s2.0-84974830954&partnerID=MN8TOARS
2014 conference paper
Mid-scale shot classification for detecting narrative transitions in movie clips
AAAI Workshop - Technical Report, WS-14-06, 64–71. http://www.scopus.com/inward/record.url?eid=2-s2.0-84974777472&partnerID=MN8TOARS
2014 conference paper
Multi-modal analysis of movies for rhythm extraction
AAAI Workshop - Technical Report, WS-14-06, 14–17. http://www.scopus.com/inward/record.url?eid=2-s2.0-84974856015&partnerID=MN8TOARS
2014 conference paper
Opponent state modeling in RTS games with limited information using Markov random fields
IEEE Conference on Computatonal Intelligence and Games, CIG.
2014 conference paper
Preface
Proceedings of the 10th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2014, xiii-xiv. http://www.scopus.com/inward/record.url?eid=2-s2.0-84916910001&partnerID=MN8TOARS
2014 conference paper
Sequential Pattern mining in StarCraft:Brood War for short and long-term goals
AAAI Workshop - Technical Report, WS-14-15, 8–13. http://www.scopus.com/inward/record.url?eid=2-s2.0-84974846142&partnerID=MN8TOARS
2013 conference paper
AI authoring for virtual characters in conflict
Proceedings of the 9th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2013, 135–141. http://www.scopus.com/inward/record.url?eid=2-s2.0-84916941876&partnerID=MN8TOARS
2013 conference paper
Inferring performer skill from aesthetic quality features in a dance game gesture corpus
AAAI Workshop - Technical Report, WS-13-19, 17–24. http://www.scopus.com/inward/record.url?eid=2-s2.0-84898846949&partnerID=MN8TOARS
2013 chapter
Metrics for Character Believability in Interactive Narrative
In Interactive Storytelling: Vol. 8230 LNCS (pp. 223–228).
Contributors: P. Gomes *, A. Paiva *, C. Martinho * & *
2013 conference paper
Reinforcement learning for spatial reasoning in strategy games
Proceedings of the 9th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2013, 156–162. http://www.scopus.com/inward/record.url?eid=2-s2.0-84916931832&partnerID=MN8TOARS
2013 conference paper
Synthetic photographs for learning aesthetic preferences
AAAI Workshop - Technical Report, WS-13-17, 83–85. http://www.scopus.com/inward/record.url?eid=2-s2.0-84898902152&partnerID=MN8TOARS
2013 journal article
The eighth AAAI conference on artificial intelligence and interactive digital entertainment
AI Magazine, 34(1), 87–89. http://www.scopus.com/inward/record.url?eid=2-s2.0-84876194291&partnerID=MN8TOARS
2013 conference paper
User modelling and adaptive, natural interaction for conflict resolution
Proceedings - 2013 Humaine Association Conference on Affective Computing and Intelligent Interaction, ACII 2013, 719–721.
Contributors: K. Karpouzis *, G. Yannakakis *, A. Paiva *, J. Nielsen*, A. Vasalou * & *
2012 conference paper
Development of a research agenda to explore value-based software design
Annual International Conference of the American Society for Engineering Management 2012, ASEM 2012 - Agile Management: Embracing Change and Uncertainty in Engineering Management, 820–830. http://www.scopus.com/inward/record.url?eid=2-s2.0-84883343870&partnerID=MN8TOARS
2012 conference paper
Learning from demonstration for goal-driven autonomy
Proceedings of the National Conference on Artificial Intelligence, 2, 1176–1182. http://www.scopus.com/inward/record.url?eid=2-s2.0-84868271383&partnerID=MN8TOARS
2012 conference paper
Learning visual composition preferences from an annotated corpus generated through gameplay
2012 IEEE Conference on Computational Intelligence and Games, CIG 2012, 363–370.
2012 journal article
Recap of the seventh AAAI conference on artificial intelligence and interactive digital entertainment (AIIDE)
AI Magazine, 33(1), 51–54.
Contributors: V. Bulitko*, M. Riedl *, * , M. Buro * & N. Sturtevant *
2012 chapter
Rich Computational Model of Conflict for Virtual Characters
In Intelligent Virtual Agents (pp. 502–504).
2012 book
Rich computational model of conflict for virtual characters
In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (pp. 502–504).
2012 conference paper
RoleModelVis: A visualization of logical story models
Proceedings of the 8th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2012, 198–199. http://www.scopus.com/inward/record.url?eid=2-s2.0-84883084862&partnerID=MN8TOARS
2012 conference paper
User modelling and adaptive, natural interaction for conflict resolution
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, ICALT 2012, 692–693.
Contributors: K. Karpouzis *, G. Yannakakis *, A. Paiva *, J. Nielsen*, A. Vasalou * & *
2011 conference paper
A particle model for state estimation in real-time strategy games
Proceedings of the 7th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2011, 103–108. http://www.scopus.com/inward/record.url?eid=2-s2.0-84871961742&partnerID=MN8TOARS
2011 conference paper
Building human-level AI for real-time strategy games
AAAI Fall Symposium - Technical Report, FS-11-01, 329–336. http://www.scopus.com/inward/record.url?eid=2-s2.0-84856478459&partnerID=MN8TOARS
2011 chapter
Intelligent Machinima Generation for Visual Storytelling
In Artificial Intelligence for Computer Games (pp. 151–170).
2011 conference paper
Modeling player retention in Madden NFL 11
Proceedings of the National Conference on Artificial Intelligence, 2, 1701–1706. http://www.scopus.com/inward/record.url?eid=2-s2.0-80055032087&partnerID=MN8TOARS
2011 chapter
Performatology: A Procedural Acting Approach for Interactive Drama in Cinematic Games
In Interactive Storytelling: Vol. 7069 LNCS (pp. 322–325).
Contributors: C. Maraffi * & *
2010 conference paper
Applying goal-driven autonomy to starcraft
Proceedings of the 6th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2010, 101–106. http://www.scopus.com/inward/record.url?eid=2-s2.0-84867392807&partnerID=MN8TOARS
2010 journal article
Cinematic Visual Discourse: Representation, Generation, and Evaluation
IEEE Transactions on Computational Intelligence and AI in Games, 2(2), 69–81.
2010 conference paper
Preface
Proceedings of the 6th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2010. http://www.scopus.com/inward/record.url?eid=2-s2.0-84883114702&partnerID=MN8TOARS
2010 conference paper
Reactive planning idioms for multi-scale game AI
Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG2010, 115–122.
Contributors: B. Weber*, P. Mawhorter *, M. Mateas * & *
2010 conference paper
RoleModel: Towards a formal model of dramatic roles for story generation
Proceedings of the Intelligent Narrative Technologies III Workshop, INT3 '10.
Contributors: S. Chen *, A. Smith *, * , N. Wardrip-Fruin * & M. Mateas *
2010 conference paper
Siren: Towards adaptive serious games for teaching conflict resolution
4th European Conference on Games Based Learning 2010, ECGBL 2010, 412–417. http://www.scopus.com/inward/record.url?eid=2-s2.0-80053103561&partnerID=MN8TOARS
2010 journal article
Towards affective camera control in games
User Modeling and User-Adapted Interaction, 20(4), 313–340.
Contributors: G. Yannakakis *, H. Martínez * & *
2009 conference paper
Analyzing the impact of camera viewpoint on player psychophysiology
Proceedings - 2009 3rd International Conference on Affective Computing and Intelligent Interaction and Workshops, ACII 2009.
Contributors: H. Pérez Martínez, & G. Yannakakis * *
2009 conference paper
CamOn: A real-time autonomous camera control system
Proceedings of the 5th Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2009, 187–188. http://www.scopus.com/inward/record.url?eid=2-s2.0-84883057908&partnerID=MN8TOARS
2009 conference paper
Challenges in development and design of interactive narrative authoring systems, a panel
AAAI Spring Symposium - Technical Report, SS-09-06, 64–66. http://www.scopus.com/inward/record.url?eid=2-s2.0-70350545919&partnerID=MN8TOARS
2009 chapter
Comparing Effects of Different Cinematic Visualization Strategies on Viewer Comprehension
In Interactive Storytelling: Vol. 5915 LNCS (pp. 26–37).
2009 conference paper
Dynamic artificial potential fields for autonomous camera control
Proceedings of the 5th Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2009, 8–13. http://www.scopus.com/inward/record.url?eid=2-s2.0-84883057112&partnerID=MN8TOARS
2009 conference paper
Evaluation of intelligent camera control systems based on cognitive models of comprehension
FDG 2009 - 4th International Conference on the Foundations of Digital Games, Proceedings, 327–328.
2009 conference paper
Investigating the interplay between camera viewpoints, game information, and challenge
Proceedings of the 5th Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2009, 52–57. http://www.scopus.com/inward/record.url?eid=2-s2.0-84883119479&partnerID=MN8TOARS
2009 conference paper
Towards data-driven drama management: Issues in data collection and annotation
Breaking New Ground: Innovation in Games, Play, Practice and Theory - Proceedings of DiGRA 2009. http://www.scopus.com/inward/record.url?eid=2-s2.0-84873387529&partnerID=MN8TOARS
2008 conference paper
Automatically generating summary visualizations from game logs
Proceedings of the 4th Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2008, 167–172. http://www.scopus.com/inward/record.url?eid=2-s2.0-84858960339&partnerID=MN8TOARS
2008 conference paper
Longboard: A sketch based intelligent storyboarding tool for creating machinima
Proceedings of the 21th International Florida Artificial Intelligence Research Society Conference, FLAIRS-21, 386–391. http://www.scopus.com/inward/record.url?eid=2-s2.0-55849084267&partnerID=MN8TOARS
2006 conference paper
Darshak - An intelligent cinematic camera planning system
Proceedings of the National Conference on Artificial Intelligence, 2, 1918–1919. http://www.scopus.com/inward/record.url?eid=2-s2.0-33750703153&partnerID=MN8TOARS
2006 chapter
Exploiting Structure and Conventions of Movie Scripts for Information Retrieval and Text Mining
In Interactive Storytelling: Vol. 5334 LNCS (pp. 210–213).
2006 conference paper
Representational requirements for a plan based approach to automated camera control
Proceedings of the 2nd Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2006, 36–41. http://www.scopus.com/inward/record.url?eid=2-s2.0-77955679106&partnerID=MN8TOARS
2005 conference paper
A discourse planning approach to cinematic camera control for narratives in virtual environments
Proceedings of the National Conference on Artificial Intelligence, 1, 307–312. http://www.scopus.com/inward/record.url?eid=2-s2.0-29344452737&partnerID=MN8TOARS
2005 conference paper
Towards an intelligent storyboarding tool for 3D games
ACM International Conference Proceeding Series, 265, 367–368.
Contributors: , W. Bares * & R. Young n n
2004 conference paper
Branching storylines in virtual reality environments for leadership development
Proceedings of the National Conference on Artificial Intelligence, 844–851. http://www.scopus.com/inward/record.url?eid=2-s2.0-9444283150&partnerID=MN8TOARS
Updated: July 30th, 2019 08:34
2016 - present
2015 - 2016
2009 - 2015
2008 - 2009
2006 - 2006
2003 - 2003
2002 - 2002
2000 - 2001
Updated: July 30th, 2019 08:35
2004 - 2009
1997 - 2001
Funding history based on the linked ORCID record. Updated: October 11th, 2019 12:39
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