Works (87)

Updated: December 4th, 2024 05:02

2024 article

Development and Evaluation of an Immersive and Interactive Virtual Cell Culture Training for Accessible Biotechnology

Srougi, M., Spencer, D., Cartwright, E., McKeown, C., Potts, C., & Jhala, A. (2024, March). JOURNAL OF BIOLOGICAL CHEMISTRY, Vol. 300, pp. S79–S79.

By: M. Srougi n, D. Spencer*, E. Cartwright*, C. McKeown*, C. Potts* & A. Jhala*

Sources: Web Of Science, NC State University Libraries
Added: December 2, 2024

2024 journal article

Student experiences with a molecular biotechnology course containing an interactive 3D immersive simulation and its impact on motivational beliefs

PLOS ONE, 19(7).

By: D. Spencer n, C. Mckeown n, D. Tredwell n, B. Huckaby n, A. Wiedner n, J. Dums n, E. Cartwright n, C. Potts n ...

UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Sources: Web Of Science, NC State University Libraries
Added: August 14, 2024

2023 journal article

Developing a Construction Domain-Specific Artificial Intelligence Language Model for NCDOT's CLEAR Program to Promote Organizational Innovation and Institutional Knowledge

JOURNAL OF COMPUTING IN CIVIL ENGINEERING, 37(3).

By: S. Banerjee*, C. Potts n, A. Jhala n & E. Jaselskis n

author keywords: Natural language processing; Knowledge management; Lessons learned; Neural language model; Construction industry
UN Sustainable Development Goal Categories
Sources: Web Of Science, NC State University Libraries
Added: April 11, 2023

2022 journal article

A Digital Communication Twin for Addressing Misinformation: Vision, Challenges, Opportunities

IEEE Internet Computing, 26(2), 36–41.

By: A. Jhala n, Y. Cheng n, J. Goodwin n, M. Singh n, M. Anwar*, L. Davis*, S. Jiang*, A. Lee* ...

author keywords: Analytical models; Adaptation models; Social networking (online); Pandemics; Computational modeling; Atmospheric modeling; Medical services
TL;DR: The envisioned solution is sociotechnical in that it relies upon people to push back against the ravages of misinformation but incorporates novel computational support for doing so and envision a digital communication twin platform for misinformation flow in social networks. (via Semantic Scholar)
Sources: Web Of Science, ORCID, NC State University Libraries, Crossref
Added: May 17, 2022

2022 journal article

Characterizing the perception of urban spaces from visual analytics of street-level imagery

AI & SOCIETY, 38(4), 1361–1371.

By: F. Freitas n, T. Berreth*, Y. Chen n & A. Jhala n

author keywords: Urban studies; Interactive analytics; Feature mapping; Machine learning; Computer vision; Streetscape photography; Geographic information systems
TL;DR: This paper describes the process of incorporating subjective visual ratings across two datasets of temporally separated street-view images, an algorithm, and a visualization tool, and describes the results of training algorithms that utilized image features with crowdsourced human perception ratings. (via Semantic Scholar)
Sources: Web Of Science, NC State University Libraries, ORCID
Added: December 24, 2022

2022 article

Computational Support for Trope Analysis of Textual Narratives

INTERACTIVE STORYTELLING, ICIDS 2022, Vol. 13762, pp. 529–540.

By: M. Chaudhary* & A. Jhala n

author keywords: Trope analysis; Distant reading; Text processing
Sources: ORCID, Web Of Science, NC State University Libraries
Added: December 2, 2022

2022 journal article

Leveraging Multiple Representations of Topic Models for Knowledge Discovery

IEEE ACCESS, 10, 104696–104705.

By: C. Potts n, A. Savaliya* & A. Jhala n

author keywords: Artificial intelligence; Data analysis; Analytical models; Knowledge discovery; Computational modeling; Clustering algorithms; Semantics; Natural language processing; Artificial intelligence; big data applications; data analysis; data visualization; knowledge discovery; natural language processing
TL;DR: A novel perspective on topic analysis is presented by presenting a process for combining output from multiple models with different theoretical underpinnings, which results in the ability to tackle novel tasks such as semantic characterization of content that cannot be carried out by using single models. (via Semantic Scholar)
Sources: ORCID, Web Of Science, NC State University Libraries
Added: September 29, 2022

2021 chapter

Narraport: Narrative-Based Interactions and Report Generation with Large Datasets

In Interactive Storytelling (pp. 118–127).

By: C. Potts n & A. Jhala n

Source: ORCID
Added: July 14, 2022

2021 journal article

REDEVELOPING A DIGITAL SEXUAL HEALTH INTERVENTION FOR ADOLESCENTS TO ALLOW FOR BROADER DISSEMINATION: IMPLICATIONS FOR HIV AND STD PREVENTION

AIDS EDUCATION AND PREVENTION, 33(2), 89–102.

By: H. Javidi n, L. Widman n, N. Lipsey n, J. Brasileiro n, F. Javidi n & A. Jhala n

author keywords: adolescent sexual health; digital health intervention; development; program adaptation; implementation science; evaluation
MeSH headings : Adolescent; Female; HIV Infections / prevention & control; Health Education / methods; Health Knowledge, Attitudes, Practice; Health Promotion / methods; Humans; Implementation Science; Male; Pregnancy; Pregnancy in Adolescence / prevention & control; Program Development; Program Evaluation; Safe Sex; Self Efficacy; Sexual Behavior; Sexual Health; Sexually Transmitted Diseases / prevention & control
TL;DR: The process of adapting, reprogramming, and evaluating the new program, which may serve as a guide for investigators seeking to adapt behavioral interventions onto digital platforms, is described, which is an open-source intervention that can be easily adapted for new populations. (via Semantic Scholar)
UN Sustainable Development Goal Categories
Sources: Web Of Science, NC State University Libraries
Added: May 10, 2021

2020 article

The Impact of Virtual Reality in the Social Presence of a Virtual Agent

PROCEEDINGS OF THE 20TH ACM INTERNATIONAL CONFERENCE ON INTELLIGENT VIRTUAL AGENTS (ACM IVA 2020).

author keywords: intelligent virtual agents; virtual reality; social presence; social skills training
TL;DR: Results indicate that participant perception of social presence of virtual characters is higher in VR, a stronger impact compared to the same interaction in a traditional non-immersive platform, both in terms of presence and believability. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science)
Sources: Web Of Science, NC State University Libraries
Added: January 3, 2022

2019 article

Efficient Choice Enumeration for Narrative World Design

PROCEEDINGS OF THE 14TH INTERNATIONAL CONFERENCE ON THE FOUNDATIONS OF DIGITAL GAMES (FDG'19).

By: J. Robertson n, A. Jhala n & R. Young*

author keywords: Interactive Narrative; Experience Management; Drama Management; Intelligent Tutoring Systems
TL;DR: This paper presents a method for generating all unique, accessible choice combinations for a story world as a first step towards experience-driven interactive narrative world design. (via Semantic Scholar)
UN Sustainable Development Goal Categories
Sources: Web Of Science, NC State University Libraries
Added: August 24, 2020

2019 article

Operationalizing Conflict Strategies in a Board Game

PROCEEDINGS OF THE 14TH INTERNATIONAL CONFERENCE ON THE FOUNDATIONS OF DIGITAL GAMES (FDG'19).

By: S. Harmon*, R. Maxwell* & A. Jhala n

author keywords: conflict modeling; education; social skill learning
TL;DR: This work describes the process of designing an educational board game that fosters discussions about conflict management via operationalization of conflict strategies drawn from an instrument founded in social psychology theory, and presents examples from initial playtesting sessions to consider the expressive range of conflict scenarios generated by playing the game. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science)
Sources: Web Of Science, NC State University Libraries
Added: August 24, 2020

2019 article

Stories of the Town: Balancing Character Autonomy and Coherent Narrative in Procedurally Generated Worlds

PROCEEDINGS OF THE 14TH INTERNATIONAL CONFERENCE ON THE FOUNDATIONS OF DIGITAL GAMES (FDG'19).

By: C. Miller n, M. Dighe n, C. Martens n & A. Jhala n

TL;DR: This system generates narratives via probabilistic context-free grammars applied to state-space planning problem solutions from planning problem formulations of simulated character models and shows that this system has strong potential in automatically generating varied, complex, consistent, and goal-oriented narratives. (via Semantic Scholar)
UN Sustainable Development Goal Categories
11. Sustainable Cities and Communities (OpenAlex)
Sources: Web Of Science, NC State University Libraries
Added: August 24, 2020

2018 conference paper

A joint attention model for automated editing

CEUR Workshop Proceedings, 2321. http://www.scopus.com/inward/record.url?eid=2-s2.0-85062242549&partnerID=MN8TOARS

By: H. Wu & A. Jhala

Contributors: H. Wu & A. Jhala

Source: ORCID
Added: July 14, 2022

2018 conference paper

Abstractions for narrative comprehension tasks

CEUR Workshop Proceedings, 2321. http://www.scopus.com/inward/record.url?eid=2-s2.0-85062232028&partnerID=MN8TOARS

By: Y. Chen, J. Robertson & A. Jhala

Contributors: Y. Chen, J. Robertson & A. Jhala

Source: ORCID
Added: July 14, 2022

2018 journal article

Choice Poetics by Example

ARTS, 7(3).

By: P. Mawhorter*, C. Zegura*, A. Gray n, A. Jhala n, M. Mateas* & N. Wardrip-Fruin*

author keywords: choice poetics; poetics; narrative games; choices; player goals; roleplay; complicity
TL;DR: This work illustrates the non-computational application of choice poetics to the analysis of two different games to further develop the theory and make it more accessible to others. (via Semantic Scholar)
Sources: Web Of Science, NC State University Libraries, ORCID
Added: November 19, 2018

2018 conference paper

MIDB: A web-based film annotation tool

CEUR Workshop Proceedings, 2321. http://www.scopus.com/inward/record.url?eid=2-s2.0-85062220146&partnerID=MN8TOARS

By: A. Althagafi, H. Wu & A. Jhala

Contributors: A. Althagafi, H. Wu & A. Jhala

Source: ORCID
Added: July 14, 2022

2018 conference paper

Preface

CEUR Workshop Proceedings, 2321. http://www.scopus.com/inward/record.url?eid=2-s2.0-85062210194&partnerID=MN8TOARS

By: H. Wu, M. Si & A. Jhala

Contributors: H. Wu, M. Si & A. Jhala

Source: ORCID
Added: July 14, 2022

2017 conference paper

CiF-CK: An architecture for social NPCS in commercial games

2017 IEEE Conference on Computational Intelligence and Games, CIG 2017, 126–133.

By: M. Guimaraes*, P. Santos* & A. Jhala n

Contributors: M. Guimaraes*, P. Santos* & A. Jhala n

TL;DR: The key contribution of this work is in adapting the richness of social interactions from CiF to a first-person interaction experience and a released distribution of its implementation on the Skyrim game engine. (via Semantic Scholar)
UN Sustainable Development Goal Categories
10. Reduced Inequalities (OpenAlex)
Source: ORCID
Added: July 14, 2022

2017 journal article

From Mechanics to Meaning

IEEE TRANSACTIONS ON GAMES, 11(1), 69–78.

author keywords: Answer set programming (ASP); automated game analysis; proceduralist readings
TL;DR: This work formalizes proceduralist argumentation as a logic program that performs static reasoning over game specifications to derive higher level meanings, as part of Gemini, a bidirectional game analysis and generation system. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Sources: Web Of Science, NC State University Libraries
Added: April 2, 2019

2017 conference paper

Prom week meets Skyrim

Proceedings of the International Joint Conference on Autonomous Agents and Multiagent Systems, AAMAS, 3, 1790–1792. http://www.scopus.com/inward/record.url?eid=2-s2.0-85046476949&partnerID=MN8TOARS

By: M. Guimaraes, P. Santos & A. Jhala

Contributors: M. Guimaraes, P. Santos & A. Jhala

Source: ORCID
Added: July 14, 2022

2017 conference paper

Prom week meets skyrim: Developing a social agent architecture in a commercial game

Proceedings of the International Joint Conference on Autonomous Agents and Multiagent Systems, AAMAS, 3, 1562–1564. http://www.scopus.com/inward/record.url?eid=2-s2.0-85046418617&partnerID=MN8TOARS

By: M. Guimaraes, P. Santos & A. Jhala

Contributors: M. Guimaraes, P. Santos & A. Jhala

Source: ORCID
Added: July 14, 2022

2017 conference paper

What does that ?-Block do? Learning latent causal affordances from mario play traces

AAAI Workshop - Technical Report, WS-17-01 - WS-17-15, 991–998. http://www.scopus.com/inward/record.url?eid=2-s2.0-85031928570&partnerID=MN8TOARS

By: A. Summeryille, M. Behrooz, M. Mateas & A. Jhala

Contributors: A. Summeryille, M. Behrooz, M. Mateas & A. Jhala

Source: ORCID
Added: July 14, 2022

2016 conference paper

Adapting plans through communication with unknown teammates

Proceedings of the International Joint Conference on Autonomous Agents and Multiagent Systems, AAMAS, 1526–1527. http://www.scopus.com/inward/record.url?eid=2-s2.0-85014133684&partnerID=MN8TOARS

By: T. Santarra & A. Jhala

Contributors: T. Santarra & A. Jhala

Source: ORCID
Added: July 14, 2022

2016 conference paper

Communicating intentions for coordination with unknown teammates

Proceedings of the International Joint Conference on Autonomous Agents and Multiagent Systems, AAMAS, 1423–1424. http://www.scopus.com/inward/record.url?eid=2-s2.0-85014233006&partnerID=MN8TOARS

By: T. Santarra & A. Jhala

Contributors: T. Santarra & A. Jhala

Source: ORCID
Added: July 14, 2022

2016 conference paper

Modeling social interestingness in conversational stories

ACM International Conference Proceeding Series.

By: M. Behrooz* & A. Jhala n

Contributors: M. Behrooz* & A. Jhala n

TL;DR: The results from classification and regression tasks look promising overall, indicating that general metrics of social interestingness of stories could be modeled for sociable agents. (via Semantic Scholar)
Source: ORCID
Added: July 14, 2022

2016 conference paper

Policy communication for coordination with unknown teammates

AAAI Workshop - Technical Report, WS-16-01 - WS-16-15, 567–573. http://www.scopus.com/inward/record.url?eid=2-s2.0-85021898504&partnerID=MN8TOARS

By: T. Sarratt & A. Jhala

Contributors: T. Sarratt & A. Jhala

Source: ORCID
Added: July 14, 2022

2016 conference paper

Proceduralist readings, procedurally

AAAI Workshop - Technical Report, WS-16-21 - WS-16-23, 53–59. http://www.scopus.com/inward/record.url?eid=2-s2.0-85021886472&partnerID=MN8TOARS

By: C. Martens, A. Summerville, M. Mateas, J. Osborn, S. Harmon, N. Wardrip-Fruin, A. Jhala

Contributors: C. Martens, A. Summerville, M. Mateas, J. Osborn, S. Harmon, N. Wardrip-Fruin, A. Jhala

Source: ORCID
Added: July 14, 2022

2015 conference paper

RAPID: A belief convergence strategy for collaborating with inconsistent agents

AAAI Workshop - Technical Report, WS-15-11, 23–28. http://www.scopus.com/inward/record.url?eid=2-s2.0-84964587802&partnerID=MN8TOARS

By: T. Sarratt & A. Jhala

Contributors: T. Sarratt & A. Jhala

Source: ORCID
Added: July 14, 2022

2015 chapter

Remember That Time? Telling Interesting Stories from Past Interactions

In Interactive Storytelling (Vol. 9445, pp. 93–104).

By: M. Behrooz*, R. Swanson* & A. Jhala*

Contributors: M. Behrooz*, R. Swanson* & A. Jhala*

author keywords: Social interaction; Storytelling; Story generation; Human-robot interaction; Narrative content selection
TL;DR: The design, development and preliminary evaluation of a generic computational architecture for finding and retelling interesting event sequences in a corpus of prior interactions are proposed and initial evaluation of interactions selected for retelling are encouraging. (via Semantic Scholar)
Sources: Crossref, ORCID, NC State University Libraries
Added: February 24, 2020

2015 journal article

Reports of the AAAI 2014 conference workshops

AI Magazine, 36(1), 87–98. http://www.scopus.com/inward/record.url?eid=2-s2.0-84927159137&partnerID=MN8TOARS

By: S. Albrecht, A. Barreto, D. Braziunas, D. Buckeridge, H. Cuayáhuitl, N. Dethlefs, M. Endres, A. Farahmand ...

Contributors: S. Albrecht, A. Barreto, D. Braziunas, D. Buckeridge, H. Cuayáhuitl, N. Dethlefs, M. Endres, A. Farahmand ...

Source: ORCID
Added: July 14, 2022

2015 chapter

Revisiting Computational Models of Creative Storytelling Based on Imaginative Recall

In Interactive Storytelling (Vol. 9445, pp. 170–178).

By: S. Harmon* & A. Jhala*

Contributors: S. Harmon* & A. Jhala*

author keywords: Case-based reasoning; Computational creativity; Story generation
TL;DR: The connection between knowledge structures and story predictability is revisited, and Minstrel’s use of knowledge structures versus the use of Story Intention Graphs (SIGs) as the underlying case frames are compared. (via Semantic Scholar)
Sources: Crossref, ORCID, NC State University Libraries
Added: February 24, 2020

2015 conference paper

Tuning belief revision for coordination with inconsistent teammates

Proceedings of the 11th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2015, 2015-November, 177–183. http://www.scopus.com/inward/record.url?eid=2-s2.0-85014286034&partnerID=MN8TOARS

By: T. Sarratt & A. Jhala

Contributors: T. Sarratt & A. Jhala

Source: ORCID
Added: July 14, 2022

2014 conference paper

Automating camera control in games using gaze

AAAI Workshop - Technical Report, WS-14-06, 7–13. http://www.scopus.com/inward/record.url?eid=2-s2.0-84974817401&partnerID=MN8TOARS

By: C. Alston & A. Jhala

Contributors: C. Alston & A. Jhala

Source: ORCID
Added: July 14, 2022

2014 conference paper

Converging to a player model in Monte-Carlo Tree Search

IEEE Conference on Computatonal Intelligence and Games, CIG.

By: T. Sarratt*, D. Pynadath* & A. Jhala*

Contributors: T. Sarratt*, D. Pynadath* & A. Jhala*

TL;DR: A method of updating belief distributions through leveraging information sampled during the MCTS to convergence of belief distributions is described and it is shown that for a sufficient quantity of iterations, this approach converges to the correct model faster than the same model under value iteration. (via Semantic Scholar)
UN Sustainable Development Goal Categories
16. Peace, Justice and Strong Institutions (OpenAlex)
Source: ORCID
Added: July 14, 2022

2014 conference paper

Domain-specific sentiment classification for games-related tweets

AAAI Workshop - Technical Report, WS-14-17, 32–34. http://www.scopus.com/inward/record.url?eid=2-s2.0-84974816757&partnerID=MN8TOARS

By: T. Sarratt, S. Morgens & A. Jhala

Contributors: T. Sarratt, S. Morgens & A. Jhala

Source: ORCID
Added: July 14, 2022

2014 conference paper

EduCam: Cinematic vocabulary for educational videos

AAAI Workshop - Technical Report, WS-14-06, 57–60. http://www.scopus.com/inward/record.url?eid=2-s2.0-84974817717&partnerID=MN8TOARS

By: S. Morgens & A. Jhala

Contributors: S. Morgens & A. Jhala

Source: ORCID
Added: July 14, 2022

2014 conference paper

Gamification of private digital data archive management

ACM International Conference Proceeding Series, 33–37.

Contributors: C. Maltzahn*, A. Jhala*, M. Mateas* & J. Whitehead*

Source: ORCID
Added: July 14, 2022

2014 conference paper

Leveraging communication for player modeling and cooperative play

AAAI Workshop - Technical Report, WS-14-19, 14–17. http://www.scopus.com/inward/record.url?eid=2-s2.0-84974830954&partnerID=MN8TOARS

By: T. Sarratt & A. Jhala

Contributors: T. Sarratt & A. Jhala

Source: ORCID
Added: July 14, 2022

2014 conference paper

Mid-scale shot classification for detecting narrative transitions in movie clips

AAAI Workshop - Technical Report, WS-14-06, 64–71. http://www.scopus.com/inward/record.url?eid=2-s2.0-84974777472&partnerID=MN8TOARS

By: B. Zhang & A. Jhala

Contributors: B. Zhang & A. Jhala

Source: ORCID
Added: July 14, 2022

2014 conference paper

Multi-modal analysis of movies for rhythm extraction

AAAI Workshop - Technical Report, WS-14-06, 14–17. http://www.scopus.com/inward/record.url?eid=2-s2.0-84974856015&partnerID=MN8TOARS

By: D. Bates & A. Jhala

Contributors: D. Bates & A. Jhala

Source: ORCID
Added: July 14, 2022

2014 conference paper

Opponent state modeling in RTS games with limited information using Markov random fields

IEEE Conference on Computatonal Intelligence and Games, CIG.

By: M. Leece* & A. Jhala*

Contributors: M. Leece* & A. Jhala*

TL;DR: This work presents a graphical model for opponent modeling in StarCraft: Brood War that uses observed quantities to infer distributions for unseen features and presents a new metric for measuring aggregate performance of a model within this domain. (via Semantic Scholar)
UN Sustainable Development Goal Categories
16. Peace, Justice and Strong Institutions (OpenAlex)
Source: ORCID
Added: July 14, 2022

2014 conference paper

Preface

Proceedings of the 10th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2014, xiii-xiv. http://www.scopus.com/inward/record.url?eid=2-s2.0-84916910001&partnerID=MN8TOARS

By: I. Horswill, A. Jhala, K. Dill, J. Orkin, N. Shaker, M. Si, N. Sturtevant, R. Young

Contributors: I. Horswill, A. Jhala, K. Dill, J. Orkin, N. Shaker, M. Si, N. Sturtevant, R. Young

Source: ORCID
Added: July 14, 2022

2014 conference paper

Sequential Pattern mining in StarCraft:Brood War for short and long-term goals

AAAI Workshop - Technical Report, WS-14-15, 8–13. http://www.scopus.com/inward/record.url?eid=2-s2.0-84974846142&partnerID=MN8TOARS

By: M. Leece & A. Jhala

Contributors: M. Leece & A. Jhala

Source: ORCID
Added: July 14, 2022

2013 conference paper

AI authoring for virtual characters in conflict

Proceedings of the 9th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2013, 135–141. http://www.scopus.com/inward/record.url?eid=2-s2.0-84916941876&partnerID=MN8TOARS

By: P. Gomes & A. Jhala

Contributors: P. Gomes & A. Jhala

Source: ORCID
Added: July 14, 2022

2013 conference paper

Inferring performer skill from aesthetic quality features in a dance game gesture corpus

AAAI Workshop - Technical Report, WS-13-19, 17–24. http://www.scopus.com/inward/record.url?eid=2-s2.0-84898846949&partnerID=MN8TOARS

By: C. Maraffi, S. Ishikawa & A. Jhala

Contributors: C. Maraffi, S. Ishikawa & A. Jhala

Source: ORCID
Added: July 14, 2022

2013 chapter

Metrics for Character Believability in Interactive Narrative

In Interactive Storytelling: Vol. 8230 LNCS (pp. 223–228).

Contributors: P. Gomes*, A. Paiva*, C. Martinho* & A. Jhala*

TL;DR: The proposed believability dimensions are: behavior coherence, change with experience, awareness, behavior understandability, personality, visual impact, predictability, social and emotional expressiveness. (via Semantic Scholar)
UN Sustainable Development Goal Categories
10. Reduced Inequalities (OpenAlex)
Sources: Crossref, ORCID, NC State University Libraries
Added: August 28, 2020

2013 conference paper

Reinforcement learning for spatial reasoning in strategy games

Proceedings of the 9th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2013, 156–162. http://www.scopus.com/inward/record.url?eid=2-s2.0-84916931832&partnerID=MN8TOARS

By: M. Leece & A. Jhala

Contributors: M. Leece & A. Jhala

Source: ORCID
Added: July 14, 2022

2013 conference paper

Synthetic photographs for learning aesthetic preferences

AAAI Workshop - Technical Report, WS-13-17, 83–85. http://www.scopus.com/inward/record.url?eid=2-s2.0-84898902152&partnerID=MN8TOARS

By: S. Morgens & A. Jhala

Contributors: S. Morgens & A. Jhala

Source: ORCID
Added: July 14, 2022

2013 journal article

The eighth AAAI conference on artificial intelligence and interactive digital entertainment

AI Magazine, 34(1), 87–89. http://www.scopus.com/inward/record.url?eid=2-s2.0-84876194291&partnerID=MN8TOARS

By: M. Riedl, G. Sukthankar, A. Jhala, J. Zhu, S. Ontanón, M. Buro, D. Churchill

Contributors: M. Riedl, G. Sukthankar, A. Jhala, J. Zhu, S. Ontanón, M. Buro, D. Churchill

Source: ORCID
Added: July 14, 2022

2013 conference paper

User modelling and adaptive, natural interaction for conflict resolution

Proceedings - 2013 Humaine Association Conference on Affective Computing and Intelligent Interaction, ACII 2013, 719–721.

By: K. Karpouzis*, G. Yannakakis*, A. Paiva*, J. Nielsen*, A. Vasalou* & A. Jhala*

Contributors: K. Karpouzis*, G. Yannakakis*, A. Paiva*, J. Nielsen*, A. Vasalou* & A. Jhala*

author keywords: serious games; conflict resolution; user modelling; cross-cultural user studies; affective interaction; adaptation
TL;DR: The Siren serious game aims to educate 10-14 year old students on conflict management and resolution, presenting them with user- and culture-adaptive mini game scenarios, based on popular game genres and taking into account their affective expressivity and in-game behaviour to adjust the intensity of the conflict to better suit their needs and competencies. (via Semantic Scholar)
Source: ORCID
Added: July 14, 2022

2012 conference paper

Development of a research agenda to explore value-based software design

Annual International Conference of the American Society for Engineering Management 2012, ASEM 2012 - Agile Management: Embracing Change and Uncertainty in Engineering Management, 820–830. http://www.scopus.com/inward/record.url?eid=2-s2.0-84883343870&partnerID=MN8TOARS

By: P. Componation, P. Collopy, G. Reed, D. Shapiro & A. Jhala

Contributors: P. Componation, P. Collopy, G. Reed, D. Shapiro & A. Jhala

Source: ORCID
Added: July 14, 2022

2012 conference paper

Learning from demonstration for goal-driven autonomy

Proceedings of the National Conference on Artificial Intelligence, 2, 1176–1182. http://www.scopus.com/inward/record.url?eid=2-s2.0-84868271383&partnerID=MN8TOARS

By: B. Weber, M. Mateas & A. Jhala

Contributors: B. Weber, M. Mateas & A. Jhala

Source: ORCID
Added: July 14, 2022

2012 conference paper

Learning visual composition preferences from an annotated corpus generated through gameplay

2012 IEEE Conference on Computational Intelligence and Games, CIG 2012, 363–370.

By: R. Swanson*, D. Escoffery* & A. Jhala*

Contributors: R. Swanson*, D. Escoffery* & A. Jhala*

TL;DR: The ability of AI systems to learn and reason about high-level aesthetic features of photographs that could be utilized for various procedural camera control and aesthetic layout algorithms in video games are extended. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Source: ORCID
Added: July 14, 2022

2012 journal article

Recap of the seventh AAAI conference on artificial intelligence and interactive digital entertainment (AIIDE)

AI Magazine, 33(1), 51–54.

By: V. Bulitko*, M. Riedl*, A. Jhala*, M. Buro* & N. Sturtevant*

Contributors: V. Bulitko*, M. Riedl*, A. Jhala*, M. Buro* & N. Sturtevant*

TL;DR: The Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment was held from October 11–14, 2011, on the campus of Stanford University near Palo Alto, California, and this report summarizes the conference and related activities. (via Semantic Scholar)
Source: ORCID
Added: July 14, 2022

2012 chapter

Rich Computational Model of Conflict for Virtual Characters

In Intelligent Virtual Agents (pp. 502–504).

By: R. Swanson* & A. Jhala*

TL;DR: A model of conflict that includes mechanics, context, and dynamics of conflict scenarios is proposed that complements task-oriented conflicts that are implemented in current agent architectures and seeks to motivate exploration to a new design space of possible conflict situations. (via Semantic Scholar)
Sources: Crossref, NC State University Libraries
Added: August 28, 2020

2012 book

Rich computational model of conflict for virtual characters

In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (pp. 502–504).

By: R. Swanson & A. Jhala

Contributors: R. Swanson & A. Jhala

Source: ORCID
Added: July 14, 2022

2012 conference paper

RoleModelVis: A visualization of logical story models

Proceedings of the 8th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2012, 198–199. http://www.scopus.com/inward/record.url?eid=2-s2.0-84883084862&partnerID=MN8TOARS

By: S. Chen, A. Duensing, P. Kong, A. Jhala, N. Wardrip-Fruin & M. Mateas

Contributors: S. Chen, A. Duensing, P. Kong, A. Jhala, N. Wardrip-Fruin & M. Mateas

Source: ORCID
Added: July 14, 2022

2012 conference paper

User modelling and adaptive, natural interaction for conflict resolution

Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, ICALT 2012, 692–693.

By: K. Karpouzis*, G. Yannakakis*, A. Paiva*, J. Nielsen*, A. Vasalou* & A. Jhala*

Contributors: K. Karpouzis*, G. Yannakakis*, A. Paiva*, J. Nielsen*, A. Vasalou* & A. Jhala*

TL;DR: The Siren serious game aims to support teachers' role to educate young people on how to resolve conflicts, by employing affect-aware, user- and cultural adaptivity to provide interesting and relevant conflict scenarios and resolution approaches. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Source: ORCID
Added: July 14, 2022

2011 conference paper

A particle model for state estimation in real-time strategy games

Proceedings of the 7th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2011, 103–108. http://www.scopus.com/inward/record.url?eid=2-s2.0-84871961742&partnerID=MN8TOARS

By: B. Weber, M. Mateas & A. Jhala

Contributors: B. Weber, M. Mateas & A. Jhala

Source: ORCID
Added: July 14, 2022

2011 conference paper

Building human-level AI for real-time strategy games

AAAI Fall Symposium - Technical Report, FS-11-01, 329–336. http://www.scopus.com/inward/record.url?eid=2-s2.0-84856478459&partnerID=MN8TOARS

By: B. Weber, M. Mateas & A. Jhala

Contributors: B. Weber, M. Mateas & A. Jhala

Source: ORCID
Added: July 14, 2022

2011 chapter

Intelligent Machinima Generation for Visual Storytelling

In Artificial Intelligence for Computer Games (pp. 151–170).

By: A. Jhala* & R. Young

Contributors: A. Jhala* & R. Young

TL;DR: This chapter describes Darshak, an end-to-end system that automatically generates camera shot sequences for generation from a given story and visualization goals by an execution module implemented on the game engine. (via Semantic Scholar)
Sources: ORCID, Crossref
Added: August 28, 2020

2011 conference paper

Modeling player retention in Madden NFL 11

Proceedings of the National Conference on Artificial Intelligence, 2, 1701–1706. http://www.scopus.com/inward/record.url?eid=2-s2.0-80055032087&partnerID=MN8TOARS

By: B. Weber, M. John, M. Mateas & A. Jhala

Contributors: B. Weber, M. John, M. Mateas & A. Jhala

Source: ORCID
Added: July 14, 2022

2011 chapter

Performatology: A Procedural Acting Approach for Interactive Drama in Cinematic Games

In Interactive Storytelling: Vol. 7069 LNCS (pp. 322–325).

By: C. Maraffi* & A. Jhala*

Contributors: C. Maraffi* & A. Jhala*

TL;DR: It is proposed that agent behavior problems related to generating embodied fictive characterizations are at least in part gestural acting problems that have been addressed in the arts domain. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Sources: Crossref, ORCID, NC State University Libraries
Added: August 28, 2020

2010 conference paper

Applying goal-driven autonomy to starcraft

Proceedings of the 6th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2010, 101–106. http://www.scopus.com/inward/record.url?eid=2-s2.0-84867392807&partnerID=MN8TOARS

By: B. Weber, M. Mateas & A. Jhala

Contributors: B. Weber, M. Mateas & A. Jhala

Source: ORCID
Added: July 14, 2022

2010 journal article

Cinematic Visual Discourse: Representation, Generation, and Evaluation

IEEE Transactions on Computational Intelligence and AI in Games, 2(2), 69–81.

By: A. Jhala* & R. Young n

Contributors: A. Jhala* & R. Young n

author keywords: Discourse generation; machinima generation; planning
TL;DR: This paper presents the design, implementation, and evaluation of an end-to-end camera planning system called Darshak, which utilizes a hierarchical partial-order causal link (POCL) planning algorithm to generate narrative plans that contain story events and camera directives for filming them. (via Semantic Scholar)
UN Sustainable Development Goal Categories
11. Sustainable Cities and Communities (OpenAlex)
Sources: ORCID, Crossref
Added: August 28, 2020

2010 conference paper

Preface

Proceedings of the 6th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2010. http://www.scopus.com/inward/record.url?eid=2-s2.0-84883114702&partnerID=MN8TOARS

By: G. Michael Youngblood, V. Bulitko, K. Dill, A. Jhala, B. Schwab & M. Riedl

Contributors: G. Michael Youngblood, V. Bulitko, K. Dill, A. Jhala, B. Schwab & M. Riedl

Source: ORCID
Added: July 14, 2022

2010 conference paper

Reactive planning idioms for multi-scale game AI

Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, CIG2010, 115–122.

By: B. Weber*, P. Mawhorter*, M. Mateas* & A. Jhala*

Contributors: B. Weber*, P. Mawhorter*, M. Mateas* & A. Jhala*

TL;DR: This work advocates reactive planning as a powerful technique for building multi-scale game AI and demonstrates that it enables the specification of complex, real-time agents in a unified agent architecture. (via Semantic Scholar)
UN Sustainable Development Goal Categories
16. Peace, Justice and Strong Institutions (OpenAlex)
Source: ORCID
Added: July 14, 2022

2010 conference paper

RoleModel: Towards a formal model of dramatic roles for story generation

Proceedings of the Intelligent Narrative Technologies III Workshop, INT3 '10.

TL;DR: This paper discusses the basic architecture for the RoleModel approach, demonstrates example output from the system through three use-cases, discusses the authorial expressiveness enabled by a "stageless" abductive logic approach to story generation, and proposes the current and future directions. (via Semantic Scholar)
Source: ORCID
Added: July 14, 2022

2010 conference paper

Siren: Towards adaptive serious games for teaching conflict resolution

4th European Conference on Games Based Learning 2010, ECGBL 2010, 412–417. http://www.scopus.com/inward/record.url?eid=2-s2.0-80053103561&partnerID=MN8TOARS

By: G. Yannakakis, J. Togelius, R. Khaled, A. Jhala, K. Karpouzis, A. Paiva, A. Vasalou

Contributors: G. Yannakakis, J. Togelius, R. Khaled, A. Jhala, K. Karpouzis, A. Paiva, A. Vasalou

Source: ORCID
Added: July 14, 2022

2010 journal article

Towards affective camera control in games

User Modeling and User-Adapted Interaction, 20(4), 313–340.

By: G. Yannakakis*, H. Martínez* & A. Jhala*

Contributors: G. Yannakakis*, H. Martínez* & A. Jhala*

Sources: Crossref, ORCID, NC State University Libraries
Added: August 28, 2020

2009 conference paper

Analyzing the impact of camera viewpoint on player psychophysiology

Proceedings - 2009 3rd International Conference on Affective Computing and Intelligent Interaction and Workshops, ACII 2009.

By: H. Pérez Martínez, A. Jhala* & G. Yannakakis*

Contributors: H. Pérez Martínez, A. Jhala* & G. Yannakakis*

TL;DR: The statistical analysis presented demonstrates that emotional responses and physiological indexes are affected by camera settings, and is motivated for the inclusion of camera control as a vital component of affective adaptive interaction in games. (via Semantic Scholar)
Source: ORCID
Added: July 14, 2022

2009 conference paper

CamOn: A real-time autonomous camera control system

Proceedings of the 5th Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2009, 187–188. http://www.scopus.com/inward/record.url?eid=2-s2.0-84883057908&partnerID=MN8TOARS

By: P. Burelli & A. Jhala

Contributors: P. Burelli & A. Jhala

Source: ORCID
Added: July 14, 2022

2009 conference paper

Challenges in development and design of interactive narrative authoring systems, a panel

AAAI Spring Symposium - Technical Report, SS-09-06, 64–66. http://www.scopus.com/inward/record.url?eid=2-s2.0-70350545919&partnerID=MN8TOARS

By: A. Jhala & M. Van Velsen

Contributors: A. Jhala & M. Van Velsen

Source: ORCID
Added: July 14, 2022

2009 chapter

Comparing Effects of Different Cinematic Visualization Strategies on Viewer Comprehension

In Interactive Storytelling: Vol. 5915 LNCS (pp. 26–37).

By: A. Jhala* & R. Young n

Contributors: A. Jhala* & R. Young n

TL;DR: A systematic cognitive-based evaluation methodology is presented to compare effects of different cinematic visualization strategies on viewer comprehension of stories, based on QUEST, a cognitive framework for question-answering in the context of stories that provides validated predictors for measuring story coherence in readers. (via Semantic Scholar)
UN Sustainable Development Goal Categories
11. Sustainable Cities and Communities (OpenAlex)
Sources: Crossref, ORCID, NC State University Libraries
Added: August 28, 2020

2009 conference paper

Dynamic artificial potential fields for autonomous camera control

Proceedings of the 5th Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2009, 8–13. http://www.scopus.com/inward/record.url?eid=2-s2.0-84883057112&partnerID=MN8TOARS

By: P. Burelli & A. Jhala

Contributors: P. Burelli & A. Jhala

Source: ORCID
Added: July 14, 2022

2009 conference paper

Evaluation of intelligent camera control systems based on cognitive models of comprehension

FDG 2009 - 4th International Conference on the Foundations of Digital Games, Proceedings, 327–328.

By: A. Jhala* & R. Young n

Contributors: A. Jhala* & R. Young n

TL;DR: A novel evaluation methodology for intelligent camera control systems based on established techniques of measuring story comprehension from cognitive psychology is proposed and a psychological model of question answering called QUEST is introduced and a preliminary evaluation design of videos automatically generated by Darshak, an intelligent cinematic camera planning system. (via Semantic Scholar)
Source: ORCID
Added: July 14, 2022

2009 conference paper

Investigating the interplay between camera viewpoints, game information, and challenge

Proceedings of the 5th Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2009, 52–57. http://www.scopus.com/inward/record.url?eid=2-s2.0-84883119479&partnerID=MN8TOARS

By: A. Jhala, M. Schwartz, H. Mart?inez & G. Yannakakis

Contributors: A. Jhala, M. Schwartz, H. Mart̀inez & G. Yannakakis

Source: ORCID
Added: July 14, 2022

2009 conference paper

Towards data-driven drama management: Issues in data collection and annotation

Breaking New Ground: Innovation in Games, Play, Practice and Theory - Proceedings of DiGRA 2009. http://www.scopus.com/inward/record.url?eid=2-s2.0-84873387529&partnerID=MN8TOARS

By: A. Drachen, G. Yannakakis, A. Jhala & M. Hitchens

Contributors: A. Drachen, G. Yannakakis, A. Jhala & M. Hitchens

Source: ORCID
Added: July 14, 2022

2008 conference paper

Automatically generating summary visualizations from game logs

Proceedings of the 4th Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2008, 167–172. http://www.scopus.com/inward/record.url?eid=2-s2.0-84858960339&partnerID=MN8TOARS

By: Y. Cheong, A. Jhala, B. Bae & R. Young

Contributors: Y. Cheong, A. Jhala, B. Bae & R. Young

Source: ORCID
Added: July 14, 2022

2008 conference paper

Longboard: A sketch based intelligent storyboarding tool for creating machinima

Proceedings of the 21th International Florida Artificial Intelligence Research Society Conference, FLAIRS-21, 386–391. http://www.scopus.com/inward/record.url?eid=2-s2.0-55849084267&partnerID=MN8TOARS

By: A. Jhala, C. Rawls, S. Munilla & R. Young

Contributors: A. Jhala, C. Rawls, S. Munilla & R. Young

Source: ORCID
Added: July 14, 2022

2006 conference paper

Darshak - An intelligent cinematic camera planning system

Proceedings of the National Conference on Artificial Intelligence, 2, 1918–1919. http://www.scopus.com/inward/record.url?eid=2-s2.0-33750703153&partnerID=MN8TOARS

By: A. Jhala

Contributors: A. Jhala

Source: ORCID
Added: July 14, 2022

2006 chapter

Exploiting Structure and Conventions of Movie Scripts for Information Retrieval and Text Mining

In Interactive Storytelling: Vol. 5334 LNCS (pp. 210–213).

By: A. Jhala*

Contributors: A. Jhala*

TL;DR: This short paper first describes the parts of a movie script that can be automatically annotated and then describes the use of an existing language processing toolkit to automatically annotate specific parts ofA movie script. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Sources: Crossref, ORCID, NC State University Libraries
Added: January 5, 2021

2006 conference paper

Representational requirements for a plan based approach to automated camera control

Proceedings of the 2nd Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2006, 36–41. http://www.scopus.com/inward/record.url?eid=2-s2.0-77955679106&partnerID=MN8TOARS

By: A. Jhala & R. Young

Contributors: A. Jhala & R. Young

Source: ORCID
Added: July 14, 2022

2005 conference paper

A discourse planning approach to cinematic camera control for narratives in virtual environments

Proceedings of the National Conference on Artificial Intelligence, 1, 307–312. http://www.scopus.com/inward/record.url?eid=2-s2.0-29344452737&partnerID=MN8TOARS

By: A. Jhala & R. Young

Contributors: A. Jhala & R. Young

Source: ORCID
Added: July 14, 2022

2005 conference paper

Towards an intelligent storyboarding tool for 3D games

ACM International Conference Proceeding Series, 265, 367–368.

By: A. Jhala n, W. Bares* & R. Young n

Contributors: A. Jhala n, W. Bares* & R. Young n

TL;DR: An intelligent storyboarding tool that takes as an input abstract annotated action specification to generate camera actions and geometric constraints for executing as a dynamic storyboard is presented. (via Semantic Scholar)
Source: ORCID
Added: July 14, 2022

2004 conference paper

Branching storylines in virtual reality environments for leadership development

Proceedings of the National Conference on Artificial Intelligence, 844–851. http://www.scopus.com/inward/record.url?eid=2-s2.0-9444283150&partnerID=MN8TOARS

By: A. Gordon, M. Van Lent, M. Van Velsen, P. Carpenter & A. Jhala

Contributors: A. Gordon, M. Van Lent, M. Van Velsen, P. Carpenter & A. Jhala

Source: ORCID
Added: July 14, 2022

Employment

Updated: July 30th, 2019 08:34

2016 - present

North Carolina State University Raleigh, NC, US
Associate Professor Computer Science

2015 - 2016

University of California Santa Cruz Santa Cruz, CA, US
Associate Professor Computational Media

2009 - 2015

University of California, Santa Cruz Santa Cruz, California, US
Assistant Professor Computer Science

2008 - 2009

IT-Universitet i København Kobenhavn, DK
Assistant Professor Media, Technology, and Games

2006 - 2006

Virtual Heroes Inc. Cary, NC, US
Software Engineer America's Army: Adaptive Thinking and Leadership

2003 - 2003

University of Southern California Los Angeles, CA, US
Research Programmer Institute for Creative Technologies

2002 - 2002

Blackbaud Inc. Charleston, SC, US
Software Development Intern The Financial Edge

2000 - 2001

Indian Space Research Organisation Bangalore, Karnataka, IN
Research Intern Space Applications Center (SAC)

Education

Updated: July 30th, 2019 08:35

2004 - 2009

North Carolina State University Raleigh, NC, US
Doctor of Philosopy Computer Science

1997 - 2001

Gujarat University Ahmedabad, Gujarat, IN
Bachelor of Engineering Computer Engineering

Funding History

Funding history based on the linked ORCID record. Updated: October 11th, 2019 12:39

contract January 1, 2017 - January 1, 2018
TrackWhere: An App for Tracking and Visualizing Communication Across Teams During Product Lifecycle
Lenovo Inc.
contract January 1, 2015 - January 1, 2016
SmartMeet: Automated Editing for Corporate Meetings
Facebook
grant September 1, 2014 - August 31, 2018
CHS: Medium: Collaborative Research: Responsive Generation of Intrinsically Motivating Scenarios
Directorate for Computer & Information Science & Engineering
grant December 1, 2012 - November 30, 2014
EAGER: Toward Automatic Generation of Challenge-Driven Interactive Narratives
Directorate for Computer & Information Science & Engineering
grant September 1, 2010 - January 31, 2015
RI: Small: A Human-Level, Real-Time, Integrated Agent
Directorate for Computer & Information Science & Engineering
grant September 1, 2010 - August 1, 2013
SIREN: Social Games for Conflict Resolution with Natural Interactions
FP7 Information and Communication Technologies

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