Benjamin Watson Watson, B., Spjut, J., Kim, J., Lee, B., Yoo, M., Shirley, P., … Potel, M. (2024). Is Less More? Rendering for Esports. IEEE COMPUTER GRAPHICS AND APPLICATIONS, 44(2), 110–116. https://doi.org/10.1109/MCG.2024.3361733 Gavane, A., & Watson, B. (2023). Eye-Based Point Rendering for Dynamic Multiview Effects. PROCEEDINGS OF THE ACM ON COMPUTER GRAPHICS AND INTERACTIVE TECHNIQUES, 6(1). https://doi.org/10.1145/3585513 Kim, J., Madhusudan, A., Watson, B., Boudaoud, B., Tarrazo, R., & Spjut, J. (2022). Display Size and Targeting Performance: Small Hurts, Large May Help. PROCEEDINGS SIGGRAPH ASIA 2022. https://doi.org/10.1145/3550469.3555396 Riahi, M., & Watson, B. A. (2021, May). Am I Playing Better Now? The Effects of G-SYNC in 60Hz Gameplay. PROCEEDINGS OF THE ACM ON COMPUTER GRAPHICS AND INTERACTIVE TECHNIQUES, Vol. 4. https://doi.org/10.1145/3451269 Watson, B., Spjut, J., Kim, J., Listman, J., Kim, S., Wimmer, R., … Lee, B. (2021). Esports and High Performance HCI. EXTENDED ABSTRACTS OF THE 2021 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (CHI'21). https://doi.org/10.1145/3411763.3441313 Wu, T., & Watson, B. (2021). Multiscale Sensor Fusion for Display-Centered Head Tracking. 2021 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS (VRW 2021), pp. 522–523. https://doi.org/10.1109/VRW52623.2021.00143 Christensen, J., Bae, J., Watson, B., Talamadupula, K., Spjut, J., & Joines, S. (2019). UIBK: User Interactions for Building Knowledge. PROCEEDINGS OF THE 24TH INTERNATIONAL CONFERENCE ON INTELLIGENT USER INTERFACES: COMPANION (IUI 2019), pp. 131–132. https://doi.org/10.1145/3308557.3313122 Bae, J., & Watson, B. (2014). Reinforcing Visual Grouping Cues to Communicate Complex Informational Structure. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 20(12), 1973–1982. https://doi.org/10.1109/tvcg.2014.2346998 Christensen, J., Bae, J. H., Watson, B., & Rappa, M. (2014). Understanding Which Graph Depictions Are Best for Viewers. In Smart Graphics (pp. 174–177). https://doi.org/10.1007/978-3-319-11650-1_17 Watson, B., Berube, D., Hristov, N., Strohecker, C., Betz, S., Allen, L., … Kirstner, M. (2013). VIA - Visualizing Individual Actions to Develop a Sustainable Community Culture through Cycling. In Distributed, Ambient, and Pervasive Interactions (pp. 316–325). https://doi.org/10.1007/978-3-642-39351-8_35 Watson, B., Berube, D., Hristov, N., Strohecker, C., Betz, S., Allen, L., … Kirstner, M. (2013). VIA - visualizing individual actions to develop a sustainable community culture through cycling. Lecture Notes in Computer Science. Lecture Notes in Artificial Intelligence, 8028, 316–325. Bezerianos, A., Dragicevic, P., Fekete, J.-D., Bae, J., & Watson, B. (2010). GeneaQuilts: A System for Exploring Large Genealogies. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, Vol. 16, pp. 1073–1081. https://doi.org/10.1109/tvcg.2010.159 Vanegas, C. A., Aliaga, D. G., Wonka, P., Mueller, P., Waddell, P., & Watson, B. (2010). Modelling the Appearance and Behaviour of Urban Spaces. COMPUTER GRAPHICS FORUM, 29(1), 25–42. https://doi.org/10.1111/j.1467-8659.2009.01535.x Sharlin, E., Watson, B., Sutphen, S., Liu, L., Lederer, R., & Frazer, J. (2009). A tangible user interface for assessing cognitive mapping ability. INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES, 67(3), 269–278. https://doi.org/10.1016/j.ijhcs.2008.09.014 Watson, B., & Wonka, P. (2008). Procedural methods for urban modeling. IEEE COMPUTER GRAPHICS AND APPLICATIONS, Vol. 28, pp. 16–17. https://doi.org/10.1109/mcg.2008.57 Watson, B., Mueller, P., Wonka, P., Sexton, C., Veryovka, O., & Fuller, A. (2008). Procedural urban modeling in practice. IEEE COMPUTER GRAPHICS AND APPLICATIONS, 28(3), 18–26. https://doi.org/10.1109/MCG.2008.58 Watson, B. (2006). Broadening our collaboration with design. IEEE COMPUTER GRAPHICS AND APPLICATIONS, Vol. 26, pp. 18–21. https://doi.org/10.1109/mcg.2006.99 Ren, P., Gao, Y., Li, Z. C., Chen, Y., & Watson, B. (2006). IDGraphs: Intrusion detection and analysis using stream compositing. IEEE COMPUTER GRAPHICS AND APPLICATIONS, 26(2), 28–39. https://doi.org/10.1109/MCG.2006.36 Sharlin, E., Watson, B., Kitamura, Y., Kishino, F., & Itoh, Y. (2004). On tangible user interfaces, humans and spatiality. Personal and Ubiquitous Computing, 8(5). https://doi.org/10.1007/S00779-004-0296-5 Sharlin, E., Itoh, Y., Watson, B., Kitamura, Y., Sutphen, S., Liu, L., & Kishino, F. (2004). Spatial Tangible User Interfaces for Cognitive Assessment and Training. In Biologically Inspired Approaches to Advanced Information Technology (pp. 137–152). https://doi.org/10.1007/978-3-540-27835-1_11