computational thinking, collaboration, computer science education, STEM learning
2024 journal article
Deepening children’s STEM learning through making and creative writing
International Journal of Child-Computer Interaction.
2023 conference paper
"Where is the Zaxis?”: Negotiating understanding of servo rotation through gestures and tools
In P. Blikstein, J. V. Aalst, R. Kizito, & K. Brennan (Eds.), 17th International Conference of the Learning Sciences (ICLS) (pp. 1254–1257). Montreal, Canada: International Society of the Learning Sciences.
Ed(s): P. Blikstein, J. Aalst, R. Kizito & K. Brennan
Event: 17th International Conference of the Learning Sciences (ICLS) at Montreal, Canada on June 10-15, 2023
2023 conference paper
Exploring algorithm building through designing and making kinetic sculpture
In P. Blikstein, J. V. Aalst, R. Kizito, & K. Brennan (Eds.), 17th International Conference of the Learning Sciences (ICLS) (pp. 1494–1497). Montreal, Canada: International Society of the Learning Sciences.
Ed(s): P. Blikstein, J. Aalst, R. Kizito & K. Brennan
2023 article proceedings
LearnIoTVR: An End-to-End Virtual Reality Environment Providing Authentic Learning Experiences for Internet of Things
Presented at the CHI '23: CHI Conference on Human Factors in Computing Systems.
Event: CHI '23: CHI Conference on Human Factors in Computing Systems
2023 conference paper
RoboLoom: Collaboratively re- crafting CS education
In J. D. Slotta & C. E. (Eds.), 3rd Annual Meeting of the International Society of the Learning Sciences (ISLS) Annual Meeting 2023 (pp. 31–34). Montreal, Canada: International Society of the Learning Sciences.
Ed(s): J. Slotta & C. E.
2023 conference paper
SPEERLoom: An Open-Source Loom Kit for Interdisciplinary Engagement in Math, Engineering, and Textiles
Speer, S., Garcia-Alonzo, A. P., Huang, J., Yankova, N., Rosé, C., Peppler, K. A., … Martinez, M. O. (2023, October 29).
2023 article proceedings
Studying Interdisciplinary Collaboration as a Core Skill
Presented at the 16th International Conference on Computer-Supported Collaborative Learning (CSCL) 2023.
Event: 16th International Conference on Computer-Supported Collaborative Learning (CSCL) 2023
2023 conference paper
Tools dictate the divide: entrenched gendered practices in the making of kinetic sculptures
In P. Blikstein, J. V. Aalst, R. Kizito, & K. Brennan (Eds.), 17th International Conference of the Learning Sciences (ICLS) (pp. 1964–1966). Montreal, Canada: International Society of the Learning Sciences.
Ed(s): P. Blikstein, J. Aalst, R. Kizito & K. Brennan
Event: 17th International Conference of the Learning Sciences (ICLS) at Montreal, Canada on June 10-15, 2023
2023 conference paper
Visual Learning Analytics to Upskill Aerospace Engineers in Advanced Manufacturing
In P. Blikstein, J. V. Aalst, R. Kizito, & K. Brennan (Eds.), 17th International Conference of the Learning Sciences (ICLS) (pp. 1900–1902). Montreal, Canada: International Society of the Learning Sciences.
Ed(s): P. Blikstein, J. Aalst, R. Kizito & K. Brennan
Event: 17th International Conference of the Learning Sciences (ICLS) at Montreal, Canada on June 10-15, 2023
2023 journal article
Visualizing qualitative data: unpacking the complexities and nuances of technology-supported learning processes
Educational Technology Research and Development, 7.
2022 report
CAREER: Designing a New Nexus: Examining the Social Construction of Electronics and Computing Toolkits to Broaden Participation and Deepen Learning
[National Science Foundation project report].
2022 conference paper
Crafting paper circuits: Gendered materials for circuitry learning
In J. Oshima, T. Mochizuki, & Y. Hayashi (Eds.), International Collaboration toward Educational Innovation for All: International Society of the Learning Sciences (ISLS) Annual Meeting 2022 (pp.1293-1296 (pp. 1293–1296). Hiroshima, Japan: International Society of the Learning Sciences.
Ed(s): J. Oshima, T. Mochizuki & Y. Hayashi
Event: International Society of the Learning Sciences (ISLS) Annual Meeting 2022 at Hiroshima, Japan
2022 report
Data Visualization Literacy: Research and Tools that Advance Public Understanding of Scientific Data
[National Science Foundation project report].
2022 journal article
Developing computational thinking collaboratively: the nexus of computational practices within small groups
Computer Science Education, 33(3), 342–374.
2022 conference paper
Exploring social interactions to promote computational thinking practices
In J. Oshima, T. Mochizuki, & Y. Hayashi (Eds.), International Collaboration toward Educational Innovation for All: International Society of the Learning Sciences (ISLS) Annual Meeting 2022 (pp. 607–608). Hiroshima, Japan: International Society of the Learning Sciences.
Ed(s): J. Oshima, T. Mochizuki & Y. Hayashi
Event: International Society of the Learning Sciences (ISLS) Annual Meeting 2022 at Hiroshima, Japan
2022 weblog post
Performing Mathematics Through Crafting: A workshop from a Constructionist Approach
Keune, A., Bermúdez, D., Dahn, M., Huang, J., & Peppler, K. (2022, November 28). https://clalliance.org/blog/performing-mathematics-through-crafting-a-workshop-from-a-constructionist-approach/
2022 report
ReCrafting Computer Science: Concretizing Computational Thinking Through Tangible Fiber Crafts
[National Science Foundation project report].
2022 conference paper
Towards Modeling of Virtual Reality Welding Simulators to Promote Accessible and Scalable Training
CHI Conference on Human Factors in Computing Systems. Presented at the CHI '22: CHI Conference on Human Factors in Computing Systems.
Event: CHI '22: CHI Conference on Human Factors in Computing Systems
2022 conference paper
Visualizing Family Engagement in Museum Settings
In J. Oshima, T. Mochizuki, & Y. Hayashi (Eds.), International Collaboration toward Educational Innovation for All: International Society of the Learning Sciences (ISLS) Annual Meeting 2022 (pp. 1094–1095). Hiroshima, Japan: International Society of the Learning Sciences.
Ed(s): J. Oshima, T. Mochizuki & Y. Hayashi
Event: International Society of the Learning Sciences (ISLS) Annual Meeting 2022 at Hiroshima, Japan
2021 report
B1 (Future Jobs and AI): Skill-XR: An affordable and scalable X-Reality (XR) platform for skills training and analytics in manufacturing workforce education
[National Science Foundation project report].
2021 report
Future of Work at the Human-Technology Frontier (FW-HTF): Pre-skilling workers, understanding labor force implications and designing future factory human-robot workflows using a physical simulation platform
[National Science Foundation project report].
2021 conference paper
RobotAR: An Augmented Reality Compatible Teleconsulting Robotics Toolkit for Augmented Makerspace Experiences
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. Presented at the CHI '21: CHI Conference on Human Factors in Computing Systems.
Event: CHI '21: CHI Conference on Human Factors in Computing Systems
2020 report
Convergence Accelerator (C-Accel) Phase I (RAISE): Skill-LeARn: Affordable and accessible augmented reality platform for scaling up manufacturing workforce, skilling, and education
[National Science Foundation project report].
2020 conference paper
Exploring Computational Thinking Practices through Collaborative Design Activities
In J. R. B. In C. Girvan (Ed.), Exploring, Testing and Extending our Understanding of Constructionism: Constructionism 2020 (pp. 92–93). Dublin, Ireland: ACM.
Ed(s): J. In C. Girvan
2020 report
Future of Work at the Human-Technology Frontier (FW-HTF): Pre-skilling workers, understanding labor Force implications and designing future factory human-robot workflows using a physical simulation platform
[National Science Foundation project report].
2020 report
Key principles for workforce upskilling via online learning: A learning analytics study of a professional course in additive manufacturing
(ArXiv Preprint No. 2008.06610).
2020 conference paper
Partnering for equity: Research practice partnerships and community contexts
In M. Gresalfi & I. Horn (Eds.), The interdisciplinarity of the learning sciences: International conference of the learning sciences (ICLS) 2020 (pp. 2631–2632). https://repository.isls.org//handle/1/6643
Ed(s): M. Gresalfi & I. Horn
Event: International conference of the learning sciences (ICLS) 2020 at Nashville, TN
2019 conference paper
Studying Computational Thinking Through Collaborative Design Activities with Scratch
In K. Lund, E. Lavoué, & G. P. Niccolai (Eds.), A wide lens: Combining Embodied, Enactive, Extended, and Embedded Learning in Collaborative Settings: International Conference on Computer Supported Collaborative Learning (CSCL) 2019 (pp. 933–935). Lyon, France: International Society of the Learning Sciences.
Ed(s): K. Lund, E. Lavoué & G. Niccolai
2018 journal article
Scientific discourse of citizen scientists: Models as a boundary object for collaborative problem solving
Computers in Human Behavior, 87, 480–492.
2018 conference paper
Visualizing Complex Classrooms Through Real Time Observations
In J. Kay & R. Luckin (Eds.), Rethinking Learning in the Digital Age: Making the Learning Sciences Count, 13th International Conference of the Learning Sciences (ICLS) 2018. London, UK: International Society of the Learning Sciences.
Ed(s): J. Kay & R. Luckin
2017 journal article
Bridging the Benefits of Online and Community Supported Citizen Science: A Case Study on Motivation and Retention with Conservation-Oriented Volunteers
Citizen Science: Theory and Practice, 2(1), 4.
2017 report
DIP: Sustaining ecological communities through citizen science and online collaboration
[National Science Foundation project report].
2017 conference paper
Scientific Discourse of Citizen Scientists: A Collaborative Modeling as a Boundary Object
In B. K. Smith, M. Borge, E. Mercier, & K. Y. Lim (Eds.), Making a Difference: Prioritizing Equity and Access in CSCL, 12th International Conference on Computer Supported Collaborative Learning (CSCL) 2017 (pp. 399–406). Philadelphia, PA: International Society of the Learning Sciences.
Ed(s): B. Smith, M. Borge, E. Mercier & K. Lim
2016 journal article
Combining participatory modelling and citizen science to support volunteer conservation action
Biological Conservation, 208, 76–86.
2016 conference paper
Connecting badges: Exploring the utility of digital badges for learning in affinity spaces
Selected Papers of Internet Research. https://journals.uic.edu/ojs/index.php/spir/article/view/8506/6776
2016 conference paper
Educational roles and structures of interaction in a Minecraft affinity space
In K. Caldwell, S. Seyler, A. Ochsner, & C. Steinkuehler (Eds.), Games+Learning+Society 11 (Vol. 11, pp. 525–526).
Ed(s): K. Caldwell, S. Seyler, A. Ochsner & C. Steinkuehler
2016 conference paper
“About as Educational as Minecraft Can Get”: Youth Framings of Games and Learning in an Affinity Space
In W. & C. Steinkuehler (Eds.), Games + Learning + Society (pp. 82–88). http://creativitylabs.com/pubs/2014_Huang_EducationalMinecraft-Affinity.pdf
Ed(s): Williams & C. Steinkuehler
2016 conference paper
“I have to tell you something”: How narrative and pretend play intersect in story games
In K. Caldwell, S. Seyler, A. Ochsner, & C. Steinkuehler (Eds.), Games+Learning+Society 11 (Vol. 11, pp. 67–74).
Ed(s): K. Caldwell, S. Seyler, A. Ochsner & C. Steinkuehler
2015 conference paper
Engaging Citizen Scientists in Model-Based Reasoning
In O. Lindwall, P. Hakkinen, T. Koschmann, P. Tchounikine, & S. Ludvigsen (Eds.), Exploring the Materials Conditions of Learning: Computer Supported Collaborative Learning (CSCL) Conference 2015 (pp. 693–694). Gothenburg, Sweden: The International Society of the Learning Sciences.
Ed(s): O. Lindwall, P. Hakkinen, T. Koschmann, P. Tchounikine & S. Ludvigsen
2015 conference paper
Investigating recognition systems in a collaborative, programming-oriented affinity space
In O. Lindwall, P. Hakkinen, T. Koschmann, P. Tchounikine, & S. Ludvigsen (Eds.), Exploring the Materials Conditions of Learning: Computer Supported Collaborative Learning (CSCL) Conference 2015 (pp. 753–754). Gothenburg, Sweden: The International Society of the Learning Sciences.
Ed(s): O. Lindwall, P. Hakkinen, T. Koschmann, P. Tchounikine & S. Ludvigsen
2014 conference paper
“About as educational as Minecraft can get”: Youth framings of games and learning in an affinity space
In A. Ochsner, J. Dietmeier, C. Williams, & C. Steinkuehler (Eds.), Games+Learning+Society 10 (pp. 82–88). http://www.creativitylabs.com/pubs/2014_Huang_EducationalMinecraft-Affinity.pdf
Ed(s): A. Ochsner, J. Dietmeier, C. Williams & C. Steinkuehler
Updated: December 4th, 2023 22:35
Updated: July 15th, 2020 21:22
Funding history based on the linked ORCID record. Updated: December 4th, 2023 22:51
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