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A Spectrum of Audience Interactivity for Entertainment Domains
INTERACTIVE STORYTELLING, ICIDS 2019, pp. 214–232.
By: A. Striner, S. Azad & C. Martens
2019 journal article
From Mechanics to Meaning
IEEE TRANSACTIONS ON GAMES, 11(1), 69–78.
By: A. Summerville, C. Martens, S. Harmon, M. Mateas, J. Osborn, N. Wardrip-Fruin, A. Jhala
Stories of the Town: Balancing Character Autonomy and Coherent Narrative in Procedurally Generated Worlds
PROCEEDINGS OF THE 14TH INTERNATIONAL CONFERENCE ON THE FOUNDATIONS OF DIGITAL GAMES (FDG'19).
By: C. Miller, M. Dighe, C. Martens & A. Jhala
Villanelle: An Authoring Tool for Autonomous Characters in Interactive Fiction
INTERACTIVE STORYTELLING, ICIDS 2019, pp. 290–303.
By: C. Martens & O. Iqbal
2017 conference paper
A generative model of group conversation
Proceedings of the 12th International Conference on the Foundations of Digital Games (FDG'17).
By: H. Morrison & C. Martens
Deriving quests from open world mechanics
By: R. Alexander & C. Martens
Languages of play towards semantic foundations for game interfaces
By: C. Martens & M. Hammer
Linear Logic Programming for Narrative Generation
In Logic Programming and Nonmonotonic Reasoning (pp. 427–432).
By: C. Martens, A. Bosser, J. Ferreira & M. Cavazza
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