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2021 journal article
Operationalizing Intentionality to Play Hanabi With Human Players
IEEE TRANSACTIONS ON GAMES.
2019 article
A Spectrum of Audience Interactivity for Entertainment Domains
INTERACTIVE STORYTELLING, ICIDS 2019, pp. 214–232.
2019 journal article
From Mechanics to Meaning
IEEE TRANSACTIONS ON GAMES, 11(1), 69–78.
2019 article
Stories of the Town: Balancing Character Autonomy and Coherent Narrative in Procedurally Generated Worlds
PROCEEDINGS OF THE 14TH INTERNATIONAL CONFERENCE ON THE FOUNDATIONS OF DIGITAL GAMES (FDG'19).
2019 article
Villanelle: An Authoring Tool for Autonomous Characters in Interactive Fiction
INTERACTIVE STORYTELLING, ICIDS 2019, pp. 290–303.
2017 conference paper
A generative model of group conversation
Proceedings of the 12th International Conference on the Foundations of Digital Games (FDG'17).
2017 conference paper
Deriving quests from open world mechanics
Proceedings of the 12th International Conference on the Foundations of Digital Games (FDG'17).
2017 conference paper
Languages of play towards semantic foundations for game interfaces
Proceedings of the 12th International Conference on the Foundations of Digital Games (FDG'17).
2013 chapter
Linear Logic Programming for Narrative Generation
In Logic Programming and Nonmonotonic Reasoning (pp. 427–432).