Works (14)

Updated: September 12th, 2023 05:01

2023 article

A Case Study on When and How Novices Use Code Examples in Open-Ended Programming

PROCEEDINGS OF THE 2023 CONFERENCE ON INNOVATION AND TECHNOLOGY IN COMPUTER SCIENCE EDUCATION, ITICSE 2023, VOL 1, pp. 82–88.

By: W. Wang n, Y. Rao n, A. Kwatra n, A. Milliken n, Y. Dong n, N. Gomes n, S. Martin n, V. Catete n ...

co-author countries: United States of America 🇺🇸
author keywords: open-ended programming; code examples; block-based programming; novice programming
Sources: Web Of Science, ORCID
Added: September 11, 2023

2022 article

Case Studies on the use of Storyboarding by Novice Programmers

PROCEEDINGS OF THE 27TH ACM CONFERENCE ON INNOVATION AND TECHNOLOGY IN COMPUTER SCIENCE EDUCATION, ITICSE 2022, VOL 1, pp. 318–324.

By: A. Limke n, A. Milliken n, V. Catete n, I. Gransbury n, A. Isvik n, T. Price n, C. Martens n, T. Barnes n

co-author countries: United States of America 🇺🇸
author keywords: block-based programs; open-ended projects; planning; storyboards
Sources: Web Of Science, ORCID
Added: August 28, 2023

2022 article

Exploring Design Choices to Support Novices' Example Use During Creative Open-Ended Programming

PROCEEDINGS OF THE 53RD ACM TECHNICAL SYMPOSIUM ON COMPUTER SCIENCE EDUCATION (SIGCSE 2022), VOL 1, pp. 619–625.

By: W. Wang n, A. Le Meur n, M. Bobbadi n, B. Akram n, T. Barnes n, C. Martens n, T. Price n

co-author countries: United States of America 🇺🇸
author keywords: open-ended programming; code examples; novice programming
Sources: Web Of Science, ORCID
Added: December 12, 2022

2021 article

Interactive Fiction Creation in Villanelle: Understanding and Supporting the Author Experience

2021 IEEE SYMPOSIUM ON VISUAL LANGUAGES AND HUMAN-CENTRIC COMPUTING (VL/HCC 2021).

By: J. Bacher n & C. Martens n

co-author countries: United States of America 🇺🇸
author keywords: interactive fiction; block-based programming; behavior trees; game development; developer experience
Source: Web Of Science
Added: June 6, 2022

2021 journal article

Operationalizing Intentionality to Play Hanabi With Human Players

IEEE TRANSACTIONS ON GAMES, 13(4), 388–397.

By: M. Eger*, C. Martens n, P. Sauma Chacon*, M. Alfaro Cordoba* & J. Hidalgo-Cespedes*

co-author countries: Costa Rica 🇨🇷 United States of America 🇺🇸
author keywords: Games; Artificial intelligence; Timing; Color; Special issues and sections; Intelligent agents; Communication channels; Game artificial intelligence; human computer interaction; intelligent agents; logic
Source: Web Of Science
Added: January 3, 2022

2021 article

Scaffolding Game Design: Towards Tool Support for Planning Open-Ended Projects in an Introductory Game Design Class

2021 IEEE SYMPOSIUM ON VISUAL LANGUAGES AND HUMAN-CENTRIC COMPUTING (VL/HCC 2021).

By: A. Card n, W. Wang n, C. Martens n & T. Price n

co-author countries: United States of America 🇺🇸
author keywords: game design; game development; design documents; planning support tools; education; open-ended programming projects
Sources: Web Of Science, ORCID
Added: June 6, 2022

2019 article

A Spectrum of Audience Interactivity for Entertainment Domains

INTERACTIVE STORYTELLING, ICIDS 2019, Vol. 11869, pp. 214–232.

By: A. Striner*, S. Azad n & C. Martens n

co-author countries: Netherlands 🇳🇱 United States of America 🇺🇸
author keywords: Audience interaction; Audience participation; Entertainment; Agency; Performance interaction; Immersion
Source: Web Of Science
Added: December 11, 2020

2019 journal article

From Mechanics to Meaning

IEEE TRANSACTIONS ON GAMES, 11(1), 69–78.

By: A. Summerville*, C. Martens n, S. Harmon*, M. Mateas*, J. Osborn*, N. Wardrip-Fruin*, A. Jhala n

co-author countries: United States of America 🇺🇸
author keywords: Answer set programming (ASP); automated game analysis; proceduralist readings
Sources: Web Of Science, ORCID
Added: April 2, 2019

2019 article

Stories of the Town: Balancing Character Autonomy and Coherent Narrative in Procedurally Generated Worlds

PROCEEDINGS OF THE 14TH INTERNATIONAL CONFERENCE ON THE FOUNDATIONS OF DIGITAL GAMES (FDG'19).

By: C. Miller n, M. Dighe n, C. Martens n & A. Jhala n

co-author countries: United States of America 🇺🇸
Sources: Web Of Science, ORCID
Added: August 24, 2020

2019 article

Villanelle: An Authoring Tool for Autonomous Characters in Interactive Fiction

INTERACTIVE STORYTELLING, ICIDS 2019, Vol. 11869, pp. 290–303.

By: C. Martens n & O. Iqbal n

co-author countries: United States of America 🇺🇸
Source: Web Of Science
Added: December 11, 2020

2017 article

A Generative Model of Group Conversation

PROCEEDINGS OF THE 12TH INTERNATIONAL CONFERENCE ON THE FOUNDATIONS OF DIGITAL GAMES (FDG'17).

By: H. Morrison n & C. Martens n

co-author countries: United States of America 🇺🇸
author keywords: conversation modeling
Source: Web Of Science
Added: August 6, 2018

2017 article

Deriving Quests from Open World Mechanics

PROCEEDINGS OF THE 12TH INTERNATIONAL CONFERENCE ON THE FOUNDATIONS OF DIGITAL GAMES (FDG'17).

By: R. Alexander & C. Martens n

co-author countries: United States of America 🇺🇸
author keywords: procedural content generation; quests; Minecraft; game modeling
Source: Web Of Science
Added: August 6, 2018

2017 conference paper

Deriving quests from open world mechanics

Proceedings of the 12th International Conference on the Foundations of Digital Games (FDG'17).

By: R. Alexander n & C. Martens n

co-author countries: United States of America 🇺🇸
Source: NC State University Libraries
Added: August 6, 2018

2013 chapter

Linear Logic Programming for Narrative Generation

In Logic Programming and Nonmonotonic Reasoning (pp. 427–432).

By: C. Martens*, A. Bosser, J. Ferreira & M. Cavazza

co-author countries: United States of America 🇺🇸
Source: Crossref
Added: August 28, 2020