Works (16)
2023 article
A Case Study on When and How Novices Use Code Examples in Open-Ended Programming
Wang, W., Rao, Y., Kwatra, A., Milliken, A., Dong, Y., Gomes, N., … Price, T. (2023, June 29). PROCEEDINGS OF THE 2023 CONFERENCE ON INNOVATION AND TECHNOLOGY IN COMPUTER SCIENCE EDUCATION, ITICSE 2023, VOL 1, pp. 82–88.
2023 article
Investigating the Impact of On-Demand Code Examples on Novices' Open-Ended Programming Experience
Wang, W., Bacher, J., Isvik, A., Limke, A., Sthapit, S., Shi, Y., … Price, T. (2023, August 7). PROCEEDINGS OF THE 2023 ACM CONFERENCE ON INTERNATIONAL COMPUTING EDUCATION RESEARCH V.1, ICER 2023 V1, pp. 464–475.
2023 article
Modeling Game Mechanics With Ceptre
Martens, C., Card, A., Crain, H., & Khatri, A. (2023, July 6). IEEE Transactions on Games.
2022 article
Case Studies on the Use of Storyboarding by Novice Programmers
Limke, A., Milliken, A., Cateté, V., Gransbury, I., Isvik, A., Price, T., … Barnes, T. (2022, July 7). PROCEEDINGS OF THE 27TH ACM CONFERENCE ON INNOVATION AND TECHNOLOGY IN COMPUTER SCIENCE EDUCATION, ITICSE 2022, VOL 1, pp. 318–324.
2022 article
Exploring Design Choices to Support Novices' Example Use During Creative Open-Ended Programming
Wang, W., Meur, A. L., Bobbadi, M., Akram, B., Barnes, T., Martens, C., & Price, T. (2022, February 22). Proceedings of the 53rd ACM Technical Symposium on Computer Science Education, pp. 619–625.
2021 article
Interactive Fiction Creation in Villanelle: Understanding and Supporting the Author Experience
Bacher, J. T., & Martens, C. (2021, October 10).
2021 article
Scaffolding Game Design: Towards Tool Support for Planning Open-Ended Projects in an Introductory Game Design Class
Card, A., Wang, W., Martens, C., & Price, T. (2021, October 10). 2021 IEEE SYMPOSIUM ON VISUAL LANGUAGES AND HUMAN-CENTRIC COMPUTING (VL/HCC 2021).
2020 article
Operationalizing Intentionality to Play Hanabi With Human Players
Eger, M., Martens, C., Chacón, P. S., Córdoba, M. A., & Hidalgo-Cespedes, J. (2020, July 14). IEEE Transactions on Games.
2019 article
A Spectrum of Audience Interactivity for Entertainment Domains
Striner, A., Azad, S., & Martens, C. (2019, January 1). Lecture Notes in Computer Science.
2019 article
Stories of the town
Miller, C., Dighe, M., Martens, C., & Jhala, A. (2019, August 26). PROCEEDINGS OF THE 14TH INTERNATIONAL CONFERENCE ON THE FOUNDATIONS OF DIGITAL GAMES (FDG'19).
2019 article
Villanelle: An Authoring Tool for Autonomous Characters in Interactive Fiction
Martens, C., & Iqbal, O. (2019, January 1). Lecture Notes in Computer Science.
2017 article
A generative model of group conversation
Morrison, H., & Martens, C. (2017, August 14).
2017 article
Deriving quests from open world mechanics
Alexander, R., & Martens, C. (2017, August 14).
2017 article
From Mechanics to Meaning
Summerville, A., Martens, C., Harmon, S., Mateas, M., Osborn, J., Wardrip-Fruin, N., & Jhala, A. (2017, October 23). IEEE Transactions on Games, Vol. 11, pp. 69–78.
2017 article
Languages of play
Martens, C., & Hammer, M. A. (2017, August 14).
2013 chapter
Linear Logic Programming for Narrative Generation
In Logic Programming and Nonmonotonic Reasoning (pp. 427–432).