Chris Martens

Works (6)

2019 journal article

From Mechanics to Meaning

IEEE TRANSACTIONS ON GAMES, 11(1), 69–78.

By: A. Summerville, C. Martens, S. Harmon, M. Mateas, J. Osborn, N. Wardrip-Fruin, A. Jhala

Source: Web Of Science
Added: April 2, 2019

2019 article

Stories of the Town: Balancing Character Autonomy and Coherent Narrative in Procedurally Generated Worlds

PROCEEDINGS OF THE 14TH INTERNATIONAL CONFERENCE ON THE FOUNDATIONS OF DIGITAL GAMES (FDG'19).

By: C. Miller, M. Dighe, C. Martens & A. Jhala

Source: Web Of Science
Added: August 24, 2020

2017 conference paper

A generative model of group conversation

Proceedings of the 12th International Conference on the Foundations of Digital Games (FDG'17).

By: H. Morrison & C. Martens

Source: NC State University Libraries
Added: August 6, 2018

2017 conference paper

Deriving quests from open world mechanics

Proceedings of the 12th International Conference on the Foundations of Digital Games (FDG'17).

By: R. Alexander & C. Martens

Source: NC State University Libraries
Added: August 6, 2018

2017 conference paper

Languages of play towards semantic foundations for game interfaces

Proceedings of the 12th International Conference on the Foundations of Digital Games (FDG'17).

By: C. Martens & M. Hammer

Source: NC State University Libraries
Added: August 6, 2018

2013 chapter

Linear Logic Programming for Narrative Generation

In Logic Programming and Nonmonotonic Reasoning (pp. 427–432).

By: C. Martens, A. Bosser, J. Ferreira & M. Cavazza

Source: Crossref
Added: August 28, 2020