Chris Martens

Works (12)

2022 article

Exploring Design Choices to Support Novices' Example Use During Creative Open-Ended Programming

PROCEEDINGS OF THE 53RD ACM TECHNICAL SYMPOSIUM ON COMPUTER SCIENCE EDUCATION (SIGCSE 2022), VOL 1, pp. 619–625.

By: W. Wang n, A. Le Meur n, M. Bobbadi n, B. Akram, T. Barnes, C. Martens, T. Price

Sources: Web Of Science, ORCID
Added: December 12, 2022

2021 article

Interactive Fiction Creation in Villanelle: Understanding and Supporting the Author Experience

2021 IEEE SYMPOSIUM ON VISUAL LANGUAGES AND HUMAN-CENTRIC COMPUTING (VL/HCC 2021).

By: J. Bacher & C. Martens

Source: Web Of Science
Added: June 6, 2022

2021 journal article

Operationalizing Intentionality to Play Hanabi With Human Players

IEEE TRANSACTIONS ON GAMES, 13(4), 388–397.

By: M. Eger*, C. Martens, P. Sauma Chacon*, M. Alfaro Cordoba & J. Hidalgo-Cespedes*

Source: Web Of Science
Added: January 3, 2022

2021 article

Scaffolding Game Design: Towards Tool Support for Planning Open-Ended Projects in an Introductory Game Design Class

2021 IEEE SYMPOSIUM ON VISUAL LANGUAGES AND HUMAN-CENTRIC COMPUTING (VL/HCC 2021).

By: A. Card, W. Wang n, C. Martens & T. Price

Sources: Web Of Science, ORCID
Added: June 6, 2022

2019 article

A Spectrum of Audience Interactivity for Entertainment Domains

INTERACTIVE STORYTELLING, ICIDS 2019, pp. 214–232.

By: A. Striner*, S. Azad & C. Martens

Source: Web Of Science
Added: December 11, 2020

2019 journal article

From Mechanics to Meaning

IEEE TRANSACTIONS ON GAMES, 11(1), 69–78.

By: A. Summerville*, C. Martens, S. Harmon*, M. Mateas*, J. Osborn*, N. Wardrip-Fruin*, A. Jhala

Sources: Web Of Science, ORCID
Added: April 2, 2019

2019 article

Stories of the Town: Balancing Character Autonomy and Coherent Narrative in Procedurally Generated Worlds

PROCEEDINGS OF THE 14TH INTERNATIONAL CONFERENCE ON THE FOUNDATIONS OF DIGITAL GAMES (FDG'19).

By: C. Miller n, M. Dighe n, C. Martens & A. Jhala

Sources: Web Of Science, ORCID
Added: August 24, 2020

2019 article

Villanelle: An Authoring Tool for Autonomous Characters in Interactive Fiction

INTERACTIVE STORYTELLING, ICIDS 2019, pp. 290–303.

By: C. Martens & O. Iqbal n

Source: Web Of Science
Added: December 11, 2020

2017 conference paper

A generative model of group conversation

Proceedings of the 12th International Conference on the Foundations of Digital Games (FDG'17).

By: H. Morrison & C. Martens

Source: NC State University Libraries
Added: August 6, 2018

2017 conference paper

Deriving quests from open world mechanics

Proceedings of the 12th International Conference on the Foundations of Digital Games (FDG'17).

By: R. Alexander n & C. Martens

Source: NC State University Libraries
Added: August 6, 2018

2017 conference paper

Languages of play towards semantic foundations for game interfaces

Proceedings of the 12th International Conference on the Foundations of Digital Games (FDG'17).

By: C. Martens & M. Hammer*

Source: NC State University Libraries
Added: August 6, 2018

2013 chapter

Linear Logic Programming for Narrative Generation

In Logic Programming and Nonmonotonic Reasoning (pp. 427–432).

By: C. Martens, A. Bosser*, J. Ferreira* & M. Cavazza*

Source: Crossref
Added: August 28, 2020