2023 article
A Case Study on When and How Novices Use Code Examples in Open-Ended Programming
PROCEEDINGS OF THE 2023 CONFERENCE ON INNOVATION AND TECHNOLOGY IN COMPUTER SCIENCE EDUCATION, ITICSE 2023, VOL 1, pp. 82–88.
2023 article
Investigating the Impact of On-Demand Code Examples on Novices' Open-Ended Programming Projects
PROCEEDINGS OF THE 2023 ACM CONFERENCE ON INTERNATIONAL COMPUTING EDUCATION RESEARCH V.1, ICER 2023 V1, pp. 464–475.
2023 journal article
Modeling Game Mechanics With Ceptre
IEEE TRANSACTIONS ON GAMES, 16(2), 431–444.
2022 article
Case Studies on the use of Storyboarding by Novice Programmers
PROCEEDINGS OF THE 27TH ACM CONFERENCE ON INNOVATION AND TECHNOLOGY IN COMPUTER SCIENCE EDUCATION, ITICSE 2022, VOL 1, pp. 318–324.
2022 article
Exploring Design Choices to Support Novices' Example Use During Creative Open-Ended Programming
PROCEEDINGS OF THE 53RD ACM TECHNICAL SYMPOSIUM ON COMPUTER SCIENCE EDUCATION (SIGCSE 2022), VOL 1, pp. 619–625.
2021 article
Interactive Fiction Creation in Villanelle: Understanding and Supporting the Author Experience
2021 IEEE SYMPOSIUM ON VISUAL LANGUAGES AND HUMAN-CENTRIC COMPUTING (VL/HCC 2021).
2021 article
Scaffolding Game Design: Towards Tool Support for Planning Open-Ended Projects in an Introductory Game Design Class
2021 IEEE SYMPOSIUM ON VISUAL LANGUAGES AND HUMAN-CENTRIC COMPUTING (VL/HCC 2021).
2020 journal article
Operationalizing Intentionality to Play Hanabi With Human Players
IEEE TRANSACTIONS ON GAMES, 13(4), 388–397.
2019 article
A Spectrum of Audience Interactivity for Entertainment Domains
INTERACTIVE STORYTELLING, ICIDS 2019, Vol. 11869, pp. 214–232.
2019 article
Stories of the Town: Balancing Character Autonomy and Coherent Narrative in Procedurally Generated Worlds
PROCEEDINGS OF THE 14TH INTERNATIONAL CONFERENCE ON THE FOUNDATIONS OF DIGITAL GAMES (FDG'19).
2019 article
Villanelle: An Authoring Tool for Autonomous Characters in Interactive Fiction
INTERACTIVE STORYTELLING, ICIDS 2019, Vol. 11869, pp. 290–303.
2017 article
A Generative Model of Group Conversation
PROCEEDINGS OF THE 12TH INTERNATIONAL CONFERENCE ON THE FOUNDATIONS OF DIGITAL GAMES (FDG'17).
2017 article
Deriving Quests from Open World Mechanics
PROCEEDINGS OF THE 12TH INTERNATIONAL CONFERENCE ON THE FOUNDATIONS OF DIGITAL GAMES (FDG'17).
2017 conference paper
Deriving quests from open world mechanics
Proceedings of the 12th International Conference on the Foundations of Digital Games (FDG'17).
2017 journal article
From Mechanics to Meaning
IEEE TRANSACTIONS ON GAMES, 11(1), 69–78.
2013 chapter
Linear Logic Programming for Narrative Generation
In Logic Programming and Nonmonotonic Reasoning (pp. 427–432).
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