@article{bacher_martens_2021, title={Interactive Fiction Creation in Villanelle: Understanding and Supporting the Author Experience}, DOI={10.1109/VL/HCC51201.2021.9576417}, journal={2021 IEEE SYMPOSIUM ON VISUAL LANGUAGES AND HUMAN-CENTRIC COMPUTING (VL/HCC 2021)}, author={Bacher, John Thomas and Martens, Chris}, year={2021} } @article{eger_martens_sauma chacon_alfaro cordoba_hidalgo-cespedes_2021, title={Operationalizing Intentionality to Play Hanabi With Human Players}, DOI={10.1109/TG.2020.3009359}, journal={IEEE TRANSACTIONS ON GAMES}, author={Eger, Markus and Martens, Chris and Sauma Chacon, Pablo and Alfaro Cordoba, Marcela and Hidalgo-Cespedes, Jeisson}, year={2021}, month={Dec} } @article{card_wang_martens_price_2021, title={Scaffolding Game Design: Towards Tool Support for Planning Open-Ended Projects in an Introductory Game Design Class}, DOI={10.1109/VL/HCC51201.2021.9576209}, journal={2021 IEEE SYMPOSIUM ON VISUAL LANGUAGES AND HUMAN-CENTRIC COMPUTING (VL/HCC 2021)}, author={Card, Alexander and Wang, Wengran and Martens, Chris and Price, Thomas}, year={2021} } @article{striner_azad_martens_2019, series={Lecture Notes in Computer Science}, title={A Spectrum of Audience Interactivity for Entertainment Domains}, volume={11869}, ISBN={1611-3349}, DOI={10.1007/978-3-030-33894-7_23}, journal={INTERACTIVE STORYTELLING, ICIDS 2019}, author={Striner, Alina and Azad, Sasha and Martens, Chris}, year={2019}, pages={214–232}, collection={Lecture Notes in Computer Science} } @article{summerville_martens_harmon_mateas_osborn_wardrip-fruin_jhala_2019, title={From Mechanics to Meaning}, volume={11}, ISBN={2475-1510}, DOI={10.1109/TCIAIG.2017.2765599}, number={1}, journal={IEEE TRANSACTIONS ON GAMES}, author={Summerville, Adam and Martens, Chris and Harmon, Sarah and Mateas, Michael and Osborn, Joseph and Wardrip-Fruin, Noah and Jhala, Arnav}, year={2019}, month={Mar}, pages={69–78} } @article{miller_dighe_martens_jhala_2019, title={Stories of the Town: Balancing Character Autonomy and Coherent Narrative in Procedurally Generated Worlds}, ISBN={978-1-4503-7217-6}, DOI={10.1145/3337722.3341850}, journal={PROCEEDINGS OF THE 14TH INTERNATIONAL CONFERENCE ON THE FOUNDATIONS OF DIGITAL GAMES (FDG'19)}, author={Miller, Chris and Dighe, Mayank and Martens, Chris and Jhala, Arnav}, year={2019} } @article{martens_iqbal_2019, series={Lecture Notes in Computer Science}, title={Villanelle: An Authoring Tool for Autonomous Characters in Interactive Fiction}, volume={11869}, ISBN={1611-3349}, DOI={10.1007/978-3-030-33894-7_29}, journal={INTERACTIVE STORYTELLING, ICIDS 2019}, author={Martens, Chris and Iqbal, Owais}, year={2019}, pages={290–303}, collection={Lecture Notes in Computer Science} } @inproceedings{morrison_martens_2017, title={A generative model of group conversation}, DOI={10.1145/3102071.3116218}, booktitle={Proceedings of the 12th International Conference on the Foundations of Digital Games (FDG'17)}, author={Morrison, H. and Martens, C.}, year={2017} } @inproceedings{alexander_martens_2017, title={Deriving quests from open world mechanics}, DOI={10.1145/3102071.3102098}, booktitle={Proceedings of the 12th International Conference on the Foundations of Digital Games (FDG'17)}, author={Alexander, R. and Martens, C.}, year={2017} } @inproceedings{martens_hammer_2017, title={Languages of play towards semantic foundations for game interfaces}, DOI={10.1145/3102071.3102096}, booktitle={Proceedings of the 12th International Conference on the Foundations of Digital Games (FDG'17)}, author={Martens, C. and Hammer, M. A.}, year={2017} } @inbook{martens_bosser_ferreira_cavazza_2013, title={Linear Logic Programming for Narrative Generation}, ISBN={9783642405631 9783642405648}, ISSN={0302-9743 1611-3349}, url={http://dx.doi.org/10.1007/978-3-642-40564-8_42}, DOI={10.1007/978-3-642-40564-8_42}, booktitle={Logic Programming and Nonmonotonic Reasoning}, publisher={Springer Berlin Heidelberg}, author={Martens, Chris and Bosser, Anne-Gwenn and Ferreira, João F. and Cavazza, Marc}, year={2013}, pages={427–432} }