Chris Martens Wang, W., Rao, Y., Kwatra, A., Milliken, A., Dong, Y., Gomes, N., … Price, T. (2023). A Case Study on When and How Novices Use Code Examples in Open-Ended Programming. PROCEEDINGS OF THE 2023 CONFERENCE ON INNOVATION AND TECHNOLOGY IN COMPUTER SCIENCE EDUCATION, ITICSE 2023, VOL 1, pp. 82–88. https://doi.org/10.1145/3587102.3588774 Wang, W., Bacher, J., Isvik, A., Limke, A., Sthapit, S., Shi, Y., … Price, T. (2023). Investigating the Impact of On-Demand Code Examples on Novices' Open-Ended Programming Projects. PROCEEDINGS OF THE 2023 ACM CONFERENCE ON INTERNATIONAL COMPUTING EDUCATION RESEARCH V.1, ICER 2023 V1, pp. 464–475. https://doi.org/10.1145/3568813.3600141 Limke, A., Milliken, A., Catete, V., Gransbury, I., Isvik, A., Price, T., … Barnes, T. (2022). Case Studies on the use of Storyboarding by Novice Programmers. PROCEEDINGS OF THE 27TH ACM CONFERENCE ON INNOVATION AND TECHNOLOGY IN COMPUTER SCIENCE EDUCATION, ITICSE 2022, VOL 1, pp. 318–324. https://doi.org/10.1145/3502718.3524749 Wang, W., Le Meur, A., Bobbadi, M., Akram, B., Barnes, T., Martens, C., & Price, T. (2022). Exploring Design Choices to Support Novices' Example Use During Creative Open-Ended Programming. PROCEEDINGS OF THE 53RD ACM TECHNICAL SYMPOSIUM ON COMPUTER SCIENCE EDUCATION (SIGCSE 2022), VOL 1, pp. 619–625. https://doi.org/10.1145/3478431.3499374 Bacher, J. T., & Martens, C. (2021). Interactive Fiction Creation in Villanelle: Understanding and Supporting the Author Experience. 2021 IEEE SYMPOSIUM ON VISUAL LANGUAGES AND HUMAN-CENTRIC COMPUTING (VL/HCC 2021). https://doi.org/10.1109/VL/HCC51201.2021.9576417 Eger, M., Martens, C., Sauma Chacon, P., Alfaro Cordoba, M., & Hidalgo-Cespedes, J. (2021). Operationalizing Intentionality to Play Hanabi With Human Players. IEEE TRANSACTIONS ON GAMES, 13(4), 388–397. https://doi.org/10.1109/TG.2020.3009359 Card, A., Wang, W., Martens, C., & Price, T. (2021). Scaffolding Game Design: Towards Tool Support for Planning Open-Ended Projects in an Introductory Game Design Class. 2021 IEEE SYMPOSIUM ON VISUAL LANGUAGES AND HUMAN-CENTRIC COMPUTING (VL/HCC 2021). https://doi.org/10.1109/VL/HCC51201.2021.9576209 Striner, A., Azad, S., & Martens, C. (2019). A Spectrum of Audience Interactivity for Entertainment Domains. INTERACTIVE STORYTELLING, ICIDS 2019, Vol. 11869, pp. 214–232. https://doi.org/10.1007/978-3-030-33894-7_23 Summerville, A., Martens, C., Harmon, S., Mateas, M., Osborn, J., Wardrip-Fruin, N., & Jhala, A. (2019). From Mechanics to Meaning. IEEE TRANSACTIONS ON GAMES, 11(1), 69–78. https://doi.org/10.1109/TCIAIG.2017.2765599 Miller, C., Dighe, M., Martens, C., & Jhala, A. (2019). Stories of the Town: Balancing Character Autonomy and Coherent Narrative in Procedurally Generated Worlds. PROCEEDINGS OF THE 14TH INTERNATIONAL CONFERENCE ON THE FOUNDATIONS OF DIGITAL GAMES (FDG'19). https://doi.org/10.1145/3337722.3341850 Martens, C., & Iqbal, O. (2019). Villanelle: An Authoring Tool for Autonomous Characters in Interactive Fiction. INTERACTIVE STORYTELLING, ICIDS 2019, Vol. 11869, pp. 290–303. https://doi.org/10.1007/978-3-030-33894-7_29 Morrison, H., & Martens, C. (2017). A Generative Model of Group Conversation. PROCEEDINGS OF THE 12TH INTERNATIONAL CONFERENCE ON THE FOUNDATIONS OF DIGITAL GAMES (FDG'17). https://doi.org/10.1145/3102071.3116218 Alexander, R., & Martens, C. (2017). Deriving Quests from Open World Mechanics. PROCEEDINGS OF THE 12TH INTERNATIONAL CONFERENCE ON THE FOUNDATIONS OF DIGITAL GAMES (FDG'17). https://doi.org/10.1145/3102071.3102096 Alexander, R., & Martens, C. (2017). Deriving quests from open world mechanics. Proceedings of the 12th International Conference on the Foundations of Digital Games (FDG'17). https://doi.org/10.1145/3102071.3102098 Martens, C., Bosser, A.-G., Ferreira, J. F., & Cavazza, M. (2013). Linear Logic Programming for Narrative Generation. In Logic Programming and Nonmonotonic Reasoning (pp. 427–432). https://doi.org/10.1007/978-3-642-40564-8_42