Dan Carpenter

College of Engineering

Works (5)

2022 article

Leveraging Student Goal Setting for Real-Time Plan Recognition in Game-Based Learning

ARTIFICIAL INTELLIGENCE IN EDUCATION, PT I, Vol. 13355, pp. 78–89.

By: A. Goslen, D. Carpenter, J. Rowe, N. Henderson, R. Azevedo & J. Lester

author keywords: Plan recognition; Game-based Learning; Self-regulated learning
Source: Web Of Science
Added: November 21, 2022

2022 article

Multimodal Behavioral Disengagement Detection for Collaborative Game-Based Learning

ARTIFICIAL INTELLIGENCE IN EDUCATION: POSTERS AND LATE BREAKING RESULTS, WORKSHOPS AND TUTORIALS, INDUSTRY AND INNOVATION TRACKS, PRACTITIONERS AND DOCTORAL CONSORTIUM, PT II, Vol. 13356, pp. 218–221.

By: F. Fahid, H. Acosta, S. Lee, D. Carpenter, B. Mott, H. Bae, A. Saleh, T. Brush ...

author keywords: Multimodal learning; Collaborative game-based learning; Behavioral disengagement
Source: Web Of Science
Added: November 14, 2022

2021 journal article

Game-Based Learning Analytics for Supporting Adolescents' Reflection

JOURNAL OF LEARNING ANALYTICS, 8(2), 51–72.

author keywords: reflection; game-learning analytics; adolescents; problem solving; knowledge acquisition
Source: Web Of Science
Added: September 20, 2021

2021 article

Investigating Student Reflection during Game-Based Learning in Middle Grades Science

LAK21 CONFERENCE PROCEEDINGS: THE ELEVENTH INTERNATIONAL CONFERENCE ON LEARNING ANALYTICS & KNOWLEDGE, pp. 280–291.

author keywords: Self-Regulated Learning; Game-Based Learning; Reflection
Source: Web Of Science
Added: November 28, 2022

2021 journal article

Predictive Student Modeling in Game-Based Learning Environments with Word Embedding Representations of Reflection

INTERNATIONAL JOURNAL OF ARTIFICIAL INTELLIGENCE IN EDUCATION, 31(1), 1–23.

author keywords: Student modeling; Early prediction; Game-based learning environments; Self-regulated learning; Reflection
Source: Web Of Science
Added: November 9, 2020