Works (9)

Updated: September 30th, 2025 05:03

2025 article

Enhancing stealth assessment in game-based learning through goal recognition

Gupta, A., Min, W., Carpenter, D., Azevedo, R., & Lester, J. (2025, September 23). Journal of Research on Technology in Education, Vol. 9.

By: A. Gupta*, W. Min n, D. Carpenter n, R. Azevedo* & J. Lester n

author keywords: Multimodal learning analytics; natural language processing; reflection; game-based learning
topics (OpenAlex): Educational Games and Gamification; Teaching and Learning Programming; Intelligent Tutoring Systems and Adaptive Learning
Sources: Web Of Science, NC State University Libraries
Added: September 29, 2025

2024 article

Contextualizing Plans: Aligning Students Goals and Plans During Game-Based Inquiry Science Learning

Wiedbusch, M., Dever, D., Goslen, A., Carpenter, D., Marano, C., Smith, K., & Azevedo, R. (2024, January 1). Lecture Notes in Computer Science, Vol. 14723, pp. 113–128.

By: M. Wiedbusch*, D. Dever*, A. Goslen n, D. Carpenter n, C. Marano*, K. Smith*, R. Azevedo n

author keywords: Game-based learning; Goal Setting; Planning
topics (OpenAlex): Educational Games and Gamification; Education and Critical Thinking Development; Innovative Teaching Methods
UN Sustainable Development Goals Color Wheel
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science)
Sources: Web Of Science, ORCID, NC State University Libraries
Added: June 1, 2024

2024 article

Leveraging student planning in game-based learning environments for self-regulated learning analytics.

Goslen, A., Taub, M., Carpenter, D., Azevedo, R., Rowe, J., & Lester, J. (2024, September 5). Journal of Educational Psychology, Vol. 9.

By: A. Goslen*, M. Taub, D. Carpenter*, R. Azevedo, J. Rowe* & J. Lester*

author keywords: goal setting and planning; plan recognition; game-based learning
topics (OpenAlex): Online Learning and Analytics; Intelligent Tutoring Systems and Adaptive Learning; Educational Games and Gamification
UN Sustainable Development Goals Color Wheel
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science)
Sources: Web Of Science, ORCID, NC State University Libraries
Added: September 8, 2024

2023 article

Enhancing Stealth Assessment in Collaborative Game-Based Learning with Multi-task Learning

Gupta, A., Carpenter, D., Min, W., Mott, B., Glazewski, K., Hmelo-Silver, C. E., & Lester, J. (2023, January 1). Lecture Notes in Computer Science, Vol. 13916, pp. 304–315.

By: A. Gupta n, D. Carpenter n, W. Min n, B. Mott n, K. Glazewski*, C. Hmelo-Silver*, J. Lester n

author keywords: Stealth Assessment; Multi-Task Learning; Computer-Supported Collaborative Learning; Collaborative Game-Based Learning; Game-Based Learning Environments
topics (OpenAlex): Educational Games and Gamification; Innovative Teaching and Learning Methods; Intelligent Tutoring Systems and Adaptive Learning
UN Sustainable Development Goals Color Wheel
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science)
Sources: Web Of Science, NC State University Libraries
Added: November 4, 2024

2022 article

Leveraging Student Goal Setting for Real-Time Plan Recognition in Game-Based Learning

Goslen, A., Carpenter, D., Rowe, J. P., Henderson, N., Azevedo, R., & Lester, J. (2022, January 1). Lecture Notes in Computer Science, Vol. 13355, pp. 78–89.

By: A. Goslen n, D. Carpenter n, J. Rowe n, N. Henderson n, R. Azevedo* & J. Lester n

author keywords: Plan recognition; Game-based Learning; Self-regulated learning
topics (OpenAlex): Intelligent Tutoring Systems and Adaptive Learning; AI-based Problem Solving and Planning; Teaching and Learning Programming
TL;DR: A novel plan recognition framework is introduced that leverages trace log data from student interactions within a game-based learning environment called C RYSTAL I SLAND, in which students use a drag-and-drop planning support tool that enables them to externalize their science problem-solving goals and plans prior to enacting them in the learning environment. (via Semantic Scholar)
UN Sustainable Development Goals Color Wheel
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science)
Sources: Web Of Science, NC State University Libraries
Added: November 21, 2022

2022 article

Multimodal Behavioral Disengagement Detection for Collaborative Game-Based Learning

Fahid, F. M., Acosta, H., Lee, S., Carpenter, D., Mott, B., Bae, H., … Lester, J. (2022, January 1). Lecture Notes in Computer Science, Vol. 1.

By: F. Fahid n, H. Acosta n, S. Lee n, D. Carpenter n, B. Mott n, H. Bae*, A. Saleh*, T. Brush* ...

author keywords: Multimodal learning; Collaborative game-based learning; Behavioral disengagement
topics (OpenAlex): Innovative Teaching and Learning Methods; Intelligent Tutoring Systems and Adaptive Learning; Online Learning and Analytics
UN Sustainable Development Goals Color Wheel
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Sources: Web Of Science, NC State University Libraries
Added: November 14, 2022

2021 article

Game-Based Learning Analytics for Supporting Adolescents’ Reflection

Cloude, E. B., Carpenter, D., Dever, D. A., Azevedo, R., & Lester, J. (2021, September 3). Journal of Learning Analytics, Vol. 9.

By: E. Cloude*, D. Carpenter n, D. Dever*, R. Azevedo* & J. Lester n

author keywords: reflection; game-learning analytics; adolescents; problem solving; knowledge acquisition
topics (OpenAlex): Educational Games and Gamification; Reflective Practices in Education; Innovative Teaching and Learning Methods
TL;DR: The quantity and quality of 120 adolescents’ written reflections and their relation to their learning and problem solving with Crystal Island, a GBLE are studied and the implications of using game-learning analytics to guide instructional decision making in the classroom are discussed. (via Semantic Scholar)
Sources: Web Of Science, NC State University Libraries
Added: September 20, 2021

2021 article

Investigating Student Reflection during Game-Based Learning in Middle Grades Science

Carpenter, D., Cloude, E., Rowe, J., Azevedo, R., & Lester, J. (2021, April 5). (Vol. 4). Vol. 4.

By: D. Carpenter n, E. Cloude*, J. Rowe n, R. Azevedo* & J. Lester n

author keywords: Self-Regulated Learning; Game-Based Learning; Reflection
topics (OpenAlex): Reflective Practices in Education; Innovative Teaching and Learning Methods; Educational Games and Gamification
TL;DR: This paper uses embedded reflection prompts to elicit written reflections during students’ interactions with Crystal Island, a game-based learning environment for middle-school microbiology, and identifies key features in students�’ problem-solving actions and reflections that are predictive of reflection depth. (via Semantic Scholar)
UN Sustainable Development Goals Color Wheel
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Sources: Web Of Science, NC State University Libraries
Added: November 28, 2022

2020 article

Predictive Student Modeling in Game-Based Learning Environments with Word Embedding Representations of Reflection

Geden, M., Emerson, A., Carpenter, D., Rowe, J., Azevedo, R., & Lester, J. (2020, October 20). International Journal of Artificial Intelligence in Education.

By: M. Geden n, A. Emerson n, D. Carpenter n, J. Rowe n, R. Azevedo* & J. Lester n

author keywords: Student modeling; Early prediction; Game-based learning environments; Self-regulated learning; Reflection
topics (OpenAlex): Intelligent Tutoring Systems and Adaptive Learning; Online Learning and Analytics; Topic Modeling
TL;DR: A predictive student modeling framework that leverages natural language responses to in-game reflection prompts to predict student learning outcomes in a game-based learning environment for middle school microbiology, CRYSTAL ISLAND is presented. (via Semantic Scholar)
UN Sustainable Development Goals Color Wheel
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Source: Web Of Science
Added: November 9, 2020

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