Dan Carpenter

Works (8)

Updated: November 5th, 2024 05:01

2024 article

Contextualizing Plans: Aligning Students Goals and Plans During Game-Based Inquiry Science Learning

LEARNING AND COLLABORATION TECHNOLOGIES, PT II, LCT 2024, Vol. 14723, pp. 113–128.

By: M. Wiedbusch, D. Dever, A. Goslen*, D. Carpenter*, C. Marano, K. Smith, R. Azevedo*

author keywords: Game-based learning; Goal Setting; Planning
Sources: Web Of Science, ORCID, NC State University Libraries
Added: June 1, 2024

2024 article

Leveraging Student Planning in Game-Based Learning Environments for Self-Regulated Learning Analytics

Goslen, A., Taub, M., Carpenter, D., Azevedo, R., Rowe, J., & Lester, J. (2024, September 5). JOURNAL OF EDUCATIONAL PSYCHOLOGY, Vol. 9.

By: A. Goslen*, M. Taub, D. Carpenter*, R. Azevedo, J. Rowe* & J. Lester*

author keywords: goal setting and planning; plan recognition; game-based learning
Sources: Web Of Science, ORCID, NC State University Libraries
Added: September 8, 2024

2023 article

Enhancing Stealth Assessment in Collaborative Game-Based Learning with Multi-task Learning

ARTIFICIAL INTELLIGENCE IN EDUCATION, AIED 2023, Vol. 13916, pp. 304–315.

By: A. Gupta n, D. Carpenter n, W. Min n, B. Mott n, K. Glazewski*, C. Hmelo-Silver*, J. Lester n

author keywords: Stealth Assessment; Multi-Task Learning; Computer-Supported Collaborative Learning; Collaborative Game-Based Learning; Game-Based Learning Environments
Sources: Web Of Science, NC State University Libraries
Added: November 4, 2024

2022 article

Leveraging Student Goal Setting for Real-Time Plan Recognition in Game-Based Learning

ARTIFICIAL INTELLIGENCE IN EDUCATION, PT I, Vol. 13355, pp. 78–89.

By: A. Goslen n, D. Carpenter n, J. Rowe n, N. Henderson n, R. Azevedo* & J. Lester n

author keywords: Plan recognition; Game-based Learning; Self-regulated learning
TL;DR: A novel plan recognition framework is introduced that leverages trace log data from student interactions within a game-based learning environment called C RYSTAL I SLAND, in which students use a drag-and-drop planning support tool that enables them to externalize their science problem-solving goals and plans prior to enacting them in the learning environment. (via Semantic Scholar)
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4. Quality Education (Web of Science)
Sources: Web Of Science, NC State University Libraries
Added: November 21, 2022

2022 article

Multimodal Behavioral Disengagement Detection for Collaborative Game-Based Learning

ARTIFICIAL INTELLIGENCE IN EDUCATION: POSTERS AND LATE BREAKING RESULTS, WORKSHOPS AND TUTORIALS, INDUSTRY AND INNOVATION TRACKS, PRACTITIONERS AND DOCTORAL CONSORTIUM, PT II, Vol. 13356, pp. 218–221.

By: F. Fahid n, H. Acosta n, S. Lee n, D. Carpenter n, B. Mott n, H. Bae*, A. Saleh*, T. Brush* ...

author keywords: Multimodal learning; Collaborative game-based learning; Behavioral disengagement
UN Sustainable Development Goals Color Wheel
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Source: Web Of Science
Added: November 14, 2022

2021 journal article

Game-Based Learning Analytics for Supporting Adolescents' Reflection

JOURNAL OF LEARNING ANALYTICS, 8(2), 51–72.

author keywords: reflection; game-learning analytics; adolescents; problem solving; knowledge acquisition
TL;DR: The quantity and quality of 120 adolescents’ written reflections and their relation to their learning and problem solving with Crystal Island, a GBLE are studied and the implications of using game-learning analytics to guide instructional decision making in the classroom are discussed. (via Semantic Scholar)
Source: Web Of Science
Added: September 20, 2021

2021 article

Investigating Student Reflection during Game-Based Learning in Middle Grades Science

LAK21 CONFERENCE PROCEEDINGS: THE ELEVENTH INTERNATIONAL CONFERENCE ON LEARNING ANALYTICS & KNOWLEDGE, pp. 280–291.

By: D. Carpenter n, E. Cloude*, J. Rowe n, R. Azevedo* & J. Lester n

author keywords: Self-Regulated Learning; Game-Based Learning; Reflection
TL;DR: This paper uses embedded reflection prompts to elicit written reflections during students’ interactions with Crystal Island, a game-based learning environment for middle-school microbiology, and identifies key features in students�’ problem-solving actions and reflections that are predictive of reflection depth. (via Semantic Scholar)
UN Sustainable Development Goals Color Wheel
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Source: Web Of Science
Added: November 28, 2022

2020 journal article

Predictive Student Modeling in Game-Based Learning Environments with Word Embedding Representations of Reflection

INTERNATIONAL JOURNAL OF ARTIFICIAL INTELLIGENCE IN EDUCATION, 31(1), 1–23.

By: M. Geden n, A. Emerson n, D. Carpenter n, J. Rowe n, R. Azevedo* & J. Lester n

author keywords: Student modeling; Early prediction; Game-based learning environments; Self-regulated learning; Reflection
TL;DR: A predictive student modeling framework that leverages natural language responses to in-game reflection prompts to predict student learning outcomes in a game-based learning environment for middle school microbiology, CRYSTAL ISLAND is presented. (via Semantic Scholar)
UN Sustainable Development Goals Color Wheel
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Source: Web Of Science
Added: November 9, 2020

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