Works (9)

Updated: September 1st, 2024 05:29

2023 article

Leveraging Game Design Activities for Middle Grades AI Education in Rural Communities

PROCEEDINGS OF THE 18TH INTERNATIONAL CONFERENCE ON THE FOUNDATIONS OF DIGITAL GAMES, FDG 2023.

By: J. Vandenberg n, W. Min n, V. Catete n, D. Boulden n & B. Mott n

author keywords: artificial intelligence; digital games; middle grades students
TL;DR: How to introduce rural middle grades students to foundational AI concepts through digital game design activities is explored, finding students’ awareness and understanding of AI varied significantly, whereas teachers had limited knowledge of AI. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Sources: Web Of Science, NC State University Libraries, ORCID
Added: April 11, 2023

2023 article

Toward AI-infused Game Design Activities for Rural Middle Grades Students

PROCEEDINGS OF THE 2023 CONFERENCE ON INNOVATION AND TECHNOLOGY IN COMPUTER SCIENCE EDUCATION, ITICSE 2023, VOL. 2, pp. 644–644.

By: J. Vandenberg n, W. Min n, A. Gupta n, V. Catete n, D. Boulden n & B. Mott n

TL;DR: This work designs a set of hands-on activities to elicit deeper feedback from students and educators on their preferences, points of confusion, and interests of AI, and presents its initial AI-infused game design activities. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Sources: Web Of Science, NC State University Libraries, ORCID
Added: June 30, 2023

2022 article

Promoting AI Education for Rural Middle Grades Students with Digital Game Design

PROCEEDINGS OF THE 54TH ACM TECHNICAL SYMPOSIUM ON COMPUTER SCIENCE EDUCATION, VOL 2, SIGCSE 2023, pp. 1388–1388.

By: J. Vandenberg n, W. Min n, V. Catete n, D. Boulden n & B. Mott n

TL;DR: Inspired by prior research that game design holds significant potential for cultivating student interest and knowledge in computer science, this work is designing, developing, and iteratively refining an AI-centered development environment that infuses AI learning into game design activities. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Sources: Web Of Science, NC State University Libraries, ORCID
Added: March 7, 2023

2021 article

Co-teaching with an immersive digital game: supporting teacher-game instructional partnerships

Mutch-Jones, K., Boulden, D. C., Gasca, S., Lord, T., Wiebe, E., & Reichsman, F. (2021, May 24). ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT, Vol. 5.

By: K. Mutch-Jones, D. Boulden n, S. Gasca, T. Lord*, E. Wiebe n & F. Reichsman*

author keywords: Digital games; Teachers; Instruction; Biology; Classrooms
TL;DR: A pattern of instructional orchestration emerged, resembling co-teaching—a reciprocal and supportive “relationship” between the teacher and the game. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science)
Sources: Web Of Science, NC State University Libraries
Added: June 10, 2021

2021 journal article

Measuring in-service teacher self-efficacy for teaching computational thinking: development and validation of the T-STEM CT

EDUCATION AND INFORMATION TECHNOLOGIES, 26(4), 4663–4689.

By: D. Boulden n, A. Rachmatullah n, K. Oliver n & E. Wiebe n

author keywords: Computational thinking; K-12 teaching; Self-efficacy; Construct validation; Rasch analysis; Reliability
TL;DR: An instrument that measures in-service teachers’ self-efficacy and outcome expectancy beliefs for teaching CT was developed and validated and did not reflect bias with gender, race, or teaching experience. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science)
Sources: Web Of Science, NC State University Libraries, ORCID
Added: March 19, 2021

2021 journal article

Two-Computer Pair Programming: Exploring a Feedback Intervention to improve Collaborative Talk in Elementary Students.

COMPUTER SCIENCE EDUCATION, 32(1), 3–29.

By: Z. Zakaria n, J. Vandenberg n, J. Tsan n, D. Boulden n, C. Lynch n, K. Boyer*, E. Wiebe n

author keywords: Pair programming; collaboration; elementary school; feedback; intervention
TL;DR: This study employs an intervention to explore the role instructor-directed feedback plays on elementary students’ dyadic collaboration during 2-computer pair programming and highlights ways to support students in pair programming contexts so that they can maximize the benefits afforded through these experiences. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science)
Sources: Web Of Science, NC State University Libraries, ORCID
Added: February 5, 2021

2020 journal article

Elementary Students' Understanding of CS Terms

ACM TRANSACTIONS ON COMPUTING EDUCATION, 20(3).

By: J. Vandenberg n, J. Tsan n, D. Boulden n, Z. Zakaria n, C. Lynch n, K. Boyer*, E. Wiebe n

author keywords: Cognitive interviewing; elementary; computer science; instrument development
TL;DR: The refinement of a validated survey to measure upper elementary students’ attitudes and perspectives about computer science (CS) indicated that students could not explain the terms computer programs nor computer science as expected, and struggled to understand how coding may support their learning in other domains. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Sources: Web Of Science, NC State University Libraries
Added: October 26, 2020

2019 conference paper

CEO: A Triangulated Evaluation of a Modeling-Based CT-Infused CS Activity for Non-CS Middle Grade Students

Proceedings of the ACM Conference on Global Computing Education - CompEd '19, 58–64.

By: N. Lytle n, V. Cateté n, Y. Dong n, D. Boulden n, B. Akram n, J. Houchins n, T. Barnes n, E. Wiebe n

Contributors: N. Lytle n, V. Cateté n, Y. Dong n, D. Boulden n, B. Akram n, J. Houchins n, T. Barnes n, E. Wiebe n

Event: the ACM Conference

author keywords: Computational Thinking; Modeling and Simulation; Assessment
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science)
Sources: Web Of Science, NC State University Libraries, Crossref, ORCID
Added: July 22, 2019

2018 article

Infusing Computational Thinking into Middle Grade Science Classrooms: Lessons Learned

WIPSCE'18: PROCEEDINGS OF THE 13TH WORKSHOP IN PRIMARY AND SECONDARY COMPUTING EDUCATION, pp. 109–114.

By: V. Catete n, N. Lytle n, Y. Dong n, D. Boulden n, B. Akram n, J. Houchins n, T. Barnes n, E. Wiebe n ...

Contributors: V. Cateté n, N. Lytle n, Y. Dong n, D. Boulden n, B. Akram n, J. Houchins n, T. Barnes n, E. Wiebe n ...

author keywords: Professional Development; STEM plus C; Computational Thinking
TL;DR: Initial lessons learned while conducting design-based implementation research on integrating computational thinking into middle school science classes are presented and case studies suggest that several factors including teacher engagement, teacher attitudes, student prior experience with CS/CT, and curriculum design can all impact student engagement in integrated science-CT lessons. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science)
Sources: Web Of Science, NC State University Libraries, ORCID
Added: January 28, 2019

Citation Index includes data from a number of different sources. If you have questions about the sources of data in the Citation Index or need a set of data which is free to re-distribute, please contact us.

Certain data included herein are derived from the Web of Science© and InCites© (2024) of Clarivate Analytics. All rights reserved. You may not copy or re-distribute this material in whole or in part without the prior written consent of Clarivate Analytics.