Helen Saunders Armstrong
artificial intelligence, interaction, human-machine teaming, UX/UI, graphic design, accessibility
Helen Armstrong is a Professor of Graphic & Experience Design and the Director of the MGXD Program at NC State University. Her research focuses on digital rights, human-machine teaming, and accessible design. Armstrong authored Graphic Design Theory; Digital Design Theory; and co-authored Participate: Designing with User-Generated Content. Her current book, Big Data, Big Design: Why Designers Should Care About Artificial Intelligence, demystifies A.I.—specifically machine learning— while inspiring designers to harness this technology and establish leadership via thoughtful human-centered design. Armstrong is a past member of the AIGA National Board of Directors, the editorial board of Design and Culture, and a former chair of the AIGA Design Educators Community. NC State named her a University Faculty Scholar in 2018. Her research partners have included IBM, Redhat, REI, Advance Auto Parts, SAS, Sealed Air, Department of Defense, Fidelity Investment, and the Laboratory for Analytic Sciences.
Works (17)
2024 chapter
Sponsored research: an alternative to traditional client work
In M. Dee & J. Meharry (Eds.), Working with Design Clients: Tools and Advice for Successful Partnerships (pp. 187–191). United Kingdom: Bloomsbury.
Ed(s): M. Dee & J. Meharry
2023 chapter
Peering into the Black Box: How Artifi cial Intelligence Impacts Design Practice
In Ç. Tüker, İ. V. Alaca, & L. F. Gül (Eds.), "Connected To" by Çevrimiçi Görsel İletişim Tasarımı Eğitiminde Yeni Yöntemler New Methodologies in Online Visual Communication Design Education. Mimar Sinan Güzel Sanatlar Universitesi.
Ed(s): Ç. Tüker, İ. Alaca & L. Gül
2023 chapter
Peering into the Black Box: How Artificial Intelligence Impacts Design Practice
In Connected To: New Methodologies in Online Visual Communication Design education.
2023 journal article
The Pictorial Trapezoid: Adapting McCloud's Big Triangle for Creative Semiotic Precision in Generative Text-to-Image AI
Visible Language, 57(3), 6–51.
2021 book
Big Data. Big Design: Why Designers Should Care About Artificial Intelligence
In H. Armstrong (Ed.), Princeton Architectural Press (First, p. 176). https://www.amazon.com/Big-Data-Design-Artificial-Intelligence/dp/1616899158/ref=sr_1_1?crid=O1234JEMDIRM&dib=eyJ2IjoiMSJ9.Vs0Vc-AO5dc921-NJPDHCtNnPL2rnmFfvTrhy9aW1ccFYNjW781tiyoocFT_0j5FMJGcCZjhb2vF3PoyN46Kem8NnaT2CU4DRBpv5duwJkAvoYvNYd4yXldTR4fnZG-kzUurgsN9O3f0MkZCAxgOgAURQPK6F1Md6AaUBRIoEeBWJU2GZx3PuK4GpXPidWG6yPQDSFeU46_mWch0tJM0yLG3KxwA3m7uOT7MPilFcz4.rux9rrbMB4uucodKzUNASogxbsG_cTX5Pa7JYv_1LiQ&dib_tag=se&keywords=big+data+big+design&qid=1734184074&sprefix=big+data+big+design%2Caps%2C137&sr=8-1
2021 conference paper
Peering into the Black Box: How Artifi cial Intelligence Impacts Design Practice
Grafi st International Conference Proceedings. Presented at the Grafi st International Conference.
Event: Grafi st International Conference
2018 conference paper
Dreaming in VR: A Virtual Reality Prototyping Workshop for Educators
In B. Smith, L. Mignogna, & L. S. Turow (Eds.), AIGA Frontier Conference Proceedings: Frontier: A Graphic Design Education Reader.
Ed(s): B. Smith, L. Mignogna & L. Turow
Event: AIGA Frontier Conference at Minneapolis, MI
2018 chapter
Dreaming in VR: A Virtual Reality Prototyping Workshop for Educators
In B. Smith, L. Mignogna, & L. S. Turow (Eds.), Frontier: A graphic design education reader ((Conference proceedings from the 2016 Frontier Conference). Minneapolis, MN: Point B Solutions.
Ed(s): B. Smith, L. Mignogna & L. Turow
2018 journal article
Harnessing Technology to Re-envision the North Carolina Museum of Natural Sciences as an Autism-friendly Space
Design for All: A Publication of Design for All Institute of India, 13(:1), 29–31.
2018 article proceedings
“Is Universal Design Dead?”: Creating inclusive user experience design methods
Event: Design Research Society Conference 2018
2017 journal article
Introduction: The Value of Design in an Academic Context
Design and Culture, 9(1), 67–68.
2016 book
Digital Design Theory: Readings from the Field
In H. Armstrong (Ed.), Princeton Architectural Press (pp. 151 22). https://www.amazon.com/Digital-Design-Theory-Readings-Briefs/dp/1616893087/ref=sr_1_1?crid=3IMRRT53ZJXKX&dib=eyJ2IjoiMSJ9.hkYCDf7R5vYiJaGj-AsREmfJQ2fY14v_L9N_ewY6OHsMqXrHFtcZ9jzWO4YvZ1largrjo-DpNQa-73aRlE0JKjlAqtPo9WnUdA1w8l5_3LKhy_XBX2nwwNEj49zgJPs2WMDd_c3845WVyZ9-dhmAEqjUBIjC2ycLYTIMvZCNN-zyWxmldE6XdVWrYICZp3rJVA4acnnqeKgCTrk7at-f6mBelWxyUlZN2xO6do3lXL0.i1qfvHCBJ5h8b6HRRXgbQO-xmsG5Prg4bvUGsb1Ryc0&dib_tag=se&keywords=digital+design+theory&qid=1734184002&sprefix=digital+design+theory%2Caps%2C134&sr=8-1
2016 chapter
Participatory Design
In E. Resnick (Ed.), Developing Citizen Designers (pp. 189–232).
Ed(s): E. Resnick
2015 journal article
AIGA National Design Conference 2015
Communication Design, 3(2), 210–212.
2012 conference paper
Myopia: A Visualization Tool in Support of Close Reading
Digital Humanities Conference. https://api.semanticscholar.org/CorpusID:51874290
2011 book
Participate: Designing with User Generated Content
In Princeton Architectural Press (p. 160). Princeton Architectural Press.
2009 book
Graphic Design Theory: Readings From the Field
In H. Armstrong (Ed.), Princeton Architectural Press (1st ed., p. 151). https://www.amazon.com/Graphic-Design-Theory-Readings-Field/dp/1568987722/ref=sr_1_2?crid=18V8JOKBLC84B&dib=eyJ2IjoiMSJ9.kmvtXFhQ715aFWCYEEF0SpVoYCRhzM-htinCHyqdTOoRPlsBO9sMWTWHaUMp1ZyRV3GXpHN7awrWgSAC59SJ_-F43_BxDT1thsAOLKTBm27XxLBzigSoQnmbJ6EdresOXgRN66raCxbvUoEHOsPO0yYKQ1h_dWl8yLb-HzW0utsT-M18JQWi9fIPPJjUzMuwq0y4dM5LtSQR8hN-jWY5PrNin-XuNZK-Iundb9eSZgU.Ne_dHWMt4ruKPh0yKonz_iOteR4QLyU854kVMgK4x30&dib_tag=se&keywords=graphic+design+theory&qid=1734183701&sprefix=graphic+design+theory%2Caps%2C123&sr=8-2
Employment
Updated: December 15th, 2024 20:51
2022 - present
2021 - present
2015 - 2021
2009 - 2015
Education
Updated: December 14th, 2024 08:32
Funding History
Funding history based on the linked ORCID record. Updated: December 15th, 2024 20:47