@article{lamb_annetta_meldrum_vallett_2012, title={Measuring science interest: Rasch validation of the science interest survey}, volume={10}, DOI={10.1007/s10763-011-9314-z}, number={3}, journal={International Journal of Science and Mathematics Education}, author={Lamb, R. L. and Annetta, L. and Meldrum, J. and Vallett, D.}, year={2012}, pages={643–668} } @article{cheng_annetta_folta_holmes_2011, title={Drugs and the brain: Learning the impact of methamphetamine abuse on the brain through a virtual brain exhibit in the museum}, volume={33}, number={2}, journal={International Journal of Science Education}, author={Cheng, M. T. and Annetta, L. and Folta, E. and Holmes, S. Y.}, year={2011}, pages={299–319} } @article{annetta_2010, title={The "I's" have it: A framework for serious educational game design}, volume={14}, number={2}, journal={Review of General Psychology}, author={Annetta, L. A.}, year={2010}, pages={105–112} } @article{chen_lien_annetta_lu_2010, title={The influence of an educational computer game on children's cultural identities}, volume={13}, number={1}, journal={Educational Technology & Society}, author={Chen, H. P. and Lien, C. J. and Annetta, L. and Lu, Y. L.}, year={2010}, pages={94–105} } @article{annetta_mangrum_holmes_collazo_cheng_2009, title={Bridging Realty to Virtual Reality: Investigating gender effect and student engagement on learning through video game play in an elementary school classroom}, volume={31}, DOI={10.1080/09500690801968656}, number={8}, journal={International Journal of Science Education}, author={Annetta, L. and Mangrum, J. and Holmes, S. and Collazo, K. and Cheng, M. T.}, year={2009}, pages={1091–1113} } @article{annetta_minogue_holmes_cheng_2009, title={Investigating the impact of video games on high school students' engagement and learning about genetics}, volume={53}, DOI={10.1016/j.compedu.2008.12.020}, number={1}, journal={Computers & Education}, author={Annetta, L. A. and Minogue, J. and Holmes, S. Y. and Cheng, M. T.}, year={2009}, pages={74–85} } @article{annetta_2008, title={Video games in education: Why they should be used and how they are being used}, volume={47}, DOI={10.1080/00405840802153940}, number={3}, journal={Theory Into Practice}, author={Annetta, L. A.}, year={2008}, pages={229–239} } @article{annetta_shymansky_2006, title={Investigating science learning for rural elementary school teachers in a professional-development project through three distance-education strategies}, volume={43}, DOI={10.1002/tea.20106}, number={10}, journal={Journal of Research in Science Teaching}, author={Annetta, L. A. and Shymansky, J. A.}, year={2006}, pages={1019–1039} } @article{slykhuis_wiebe_annetta_2005, title={Eye-Tracking Students' Attention to PowerPoint Photographs in a Science Education Setting}, volume={14}, ISSN={1059-0145 1573-1839}, url={http://dx.doi.org/10.1007/s10956-005-0225-z}, DOI={10.1007/s10956-005-0225-z}, number={5-6}, journal={Journal of Science Education and Technology}, publisher={Springer Science and Business Media LLC}, author={Slykhuis, David A. and Wiebe, Eric N. and Annetta, Len A.}, year={2005}, month={Dec}, pages={509–520} }