2013 journal article

Successful aging through digital games: Socioemotional differences between older adult gamers and Non-gamers

COMPUTERS IN HUMAN BEHAVIOR, 29(4), 1302–1306.

By: J. Allaire n, A. McLaughlin n, A. Trujillo n, L. Whitlock n, L. LaPorte n & M. Gandy*

author keywords: Aging; Digital games; Well-being; Depression
TL;DR: Differences among the groups were found for well-being, negative affect, social functioning, and depression with Regular and Occasional Gamers performing better, on average, than Non-gaming older adults. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Source: Web Of Science
Added: August 6, 2018

2012 journal article

Individual differences in response to cognitive training: Using a multi-modal, attentionally demanding game-based intervention for older adults

COMPUTERS IN HUMAN BEHAVIOR, 28(4), 1091–1096.

By: L. Whitlock n, A. McLaughlin n & J. Allaire n

author keywords: Older adults; Cognitive ability; Intervention; Video games; Individual differences
TL;DR: Results suggest cognitive training may be more effective for those initially lower in ability compared to controls, and initial ability scores predicted improvements on both tests of attention and spatial orientation. (via Semantic Scholar)
UN Sustainable Development Goal Categories
Source: Web Of Science
Added: August 6, 2018

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