@article{allaire_mclaughlin_trujillo_whitlock_laporte_gandy_2013, title={Successful aging through digital games: Socioemotional differences between older adult gamers and Non-gamers}, volume={29}, ISSN={["1873-7692"]}, DOI={10.1016/j.chb.2013.01.014}, abstractNote={The purpose of this investigation was to examine differences in psychological functioning (e.g., well-being, affect, depression, and social functioning) between older adults who play digital games compared to those older adults that do not play digital games. Analysis was conducted on a sample of 140 independently living older adults with an average age of 77.47 years (SD = 7.31). Participants were divided into three groups (Regular, Occasional Gamers, and Non-gamers) – 60% of the sample was either a Regular or Occasional Gamer. Differences among the groups were found for well-being, negative affect, social functioning, and depression with Regular and Occasional Gamers performing better, on average, than Non-gaming older adults. Findings suggest that playing may serve as a positive activity associated with successful aging.}, number={4}, journal={COMPUTERS IN HUMAN BEHAVIOR}, author={Allaire, Jason C. and McLaughlin, Anne Collins and Trujillo, Amanda and Whitlock, Laura A. and LaPorte, Landon and Gandy, Maribeth}, year={2013}, month={Jul}, pages={1302–1306} } @article{whitlock_mclaughlin_allaire_2012, title={Individual differences in response to cognitive training: Using a multi-modal, attentionally demanding game-based intervention for older adults}, volume={28}, ISSN={["1873-7692"]}, DOI={10.1016/j.chb.2012.01.012}, abstractNote={The effectiveness of a game-based cognitive training intervention on multiple abilities was assessed in a sample of 39 older adults aged 60–77. The intervention task was chosen based on a cognitive task analysis designed to determine the attentional and multi-modal demands of the game. Improvements on a measure of attention were found for the intervention group compared to controls. Furthermore, for the intervention group only, initial ability scores predicted improvements on both tests of attention and spatial orientation. These results suggest cognitive training may be more effective for those initially lower in ability.}, number={4}, journal={COMPUTERS IN HUMAN BEHAVIOR}, author={Whitlock, Laura A. and McLaughlin, Anne Collins and Allaire, Jason C.}, year={2012}, month={Jul}, pages={1091–1096} }