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2024 article
AI Planning is Elementary: Introducing Young Learners to Automated Problem Solving
PROCEEDINGS OF THE 2024 CONFERENCE INNOVATION AND TECHNOLOGY IN COMPUTER SCIENCE EDUCATION, VOL 2, ITICSE 2024, pp. 811–811.
2024 journal article
Engagement of adolescents with ADHD in a narrative-centered game-based behavior change environment to reduce alcohol use
FRONTIERS IN EDUCATION, 8.
2024 journal article
Exploring facilitation strategies to support socially shared regulation in a problem-based learning game
EDUCATIONAL TECHNOLOGY & SOCIETY, 27(3), 318–334.
2024 article
LLM-Based Student Plan Generation for Adaptive Scaffolding in Game-Based Learning Environments
Goslen, A., Kim, Y. J., Rowe, J., & Lester, J. (2024, July 17). INTERNATIONAL JOURNAL OF ARTIFICIAL INTELLIGENCE IN EDUCATION, Vol. 7.
2024 article
Leveraging Student Planning in Game-Based Learning Environments for Self-Regulated Learning Analytics
Goslen, A., Taub, M., Carpenter, D., Azevedo, R., Rowe, J., & Lester, J. (2024, September 5). JOURNAL OF EDUCATIONAL PSYCHOLOGY, Vol. 9.
2024 article
The AI Institute for Engaged Learning
Lester, J., Bansal, M., Biswas, G., Hmelo-Silver, C., Roschelle, J., & Rowe, J. (2024, February 14). AI MAGAZINE.
2023 article
A multi-level growth modeling approach to measuring learner attention with metacognitive pedagogical agents
Wiedbusch, M., Lester, J., & Azevedo, R. (2023, March 3). METACOGNITION AND LEARNING.
2023 article
AI Education for K-12: A Survey
ARTIFICIAL INTELLIGENCE IN EDUCATION. POSTERS AND LATE BREAKING RESULTS, WORKSHOPS AND TUTORIALS, INDUSTRY AND INNOVATION TRACKS, PRACTITIONERS, DOCTORAL CONSORTIUM AND BLUE SKY, AIED 2023, Vol. 1831, pp. 44–49.
2023 article
Assessing the Complexity of Gaming Mechanics During Science Learning
GAMES AND LEARNING ALLIANCE, GALA 2023, Vol. 14475, pp. 299–308.
2023 article
Co-designing a Classroom Orchestration Assistant for Game-based PBL Environments
Bae, H., Feng, C., Glazewski, K., Hmelo-Silver, C. E., Chen, Y., Mott, B. W., … Lester, J. C. (2023, November 8). TECHTRENDS.
2023 article
Enhancing Engagement Modeling in Game-Based Learning Environments with Student-Agent Discourse Analysis
ARTIFICIAL INTELLIGENCE IN EDUCATION. POSTERS AND LATE BREAKING RESULTS, WORKSHOPS AND TUTORIALS, INDUSTRY AND INNOVATION TRACKS, PRACTITIONERS, DOCTORAL CONSORTIUM AND BLUE SKY, AIED 2023, Vol. 1831, pp. 681–687.
2023 article
Enhancing Stealth Assessment in Collaborative Game-Based Learning with Multi-task Learning
ARTIFICIAL INTELLIGENCE IN EDUCATION, AIED 2023, Vol. 13916, pp. 304–315.
2023 article
Fostering Upper Elementary AI Education: Iteratively Refining a Use-Modify-Create Scaffolding Progression for AI Planning
PROCEEDINGS OF THE 2023 CONFERENCE ON INNOVATION AND TECHNOLOGY IN COMPUTER SCIENCE EDUCATION, ITICSE 2023, VOL. 2, pp. 647–647.
2023 article
It's Good to Explore: Investigating Silver Pathways and the Role of Frustration During Game-Based Learning
ARTIFICIAL INTELLIGENCE IN EDUCATION. POSTERS AND LATE BREAKING RESULTS, WORKSHOPS AND TUTORIALS, INDUSTRY AND INNOVATION TRACKS, PRACTITIONERS, DOCTORAL CONSORTIUM AND BLUE SKY, AIED 2023, Vol. 1831, pp. 497–503.
2023 article
K-12 Education in the Age of AI: A Call to Action for K-12 AI Literacy
Wang, N., & Lester, J. (2023, June 20). INTERNATIONAL JOURNAL OF ARTIFICIAL INTELLIGENCE IN EDUCATION.
2023 article
Preface to the Special Issue on K-12 AI Education
Wang, N., & Lester, J. (2023, August 3). INTERNATIONAL JOURNAL OF ARTIFICIAL INTELLIGENCE IN EDUCATION.
2023 article
Robust Team Communication Analytics with Transformer-Based Dialogue Modeling
ARTIFICIAL INTELLIGENCE IN EDUCATION, AIED 2023, Vol. 13916, pp. 639–650.
2023 journal article
Supporting Adolescent Engagement with Artificial Intelligence-Driven Digital Health Behavior Change Interventions
JOURNAL OF MEDICAL INTERNET RESEARCH, 25.
2022 article
A learning analytics approach towards understanding collaborative inquiry in a problem-based learning environment
Saleh, A., Phillips, T. M., Hmelo-Silver, C. E., Glazewski, K. D., Mott, B. W., & Lester, J. C. (2022, February 26). BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY.
2022 journal article
Affective Dynamics and Cognition During Game-Based Learning
IEEE TRANSACTIONS ON AFFECTIVE COMPUTING, 13(4), 1705–1717.
2022 journal article
Early prediction of student knowledge in game-based learning with distributed representations of assessment questions
BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY, 54(1), 40–57.
2022 article
If We Build It, Will They Learn? An Analysis of Students' Understanding in an Interactive Game During and After a Research Project
Horwitz, P., Reichsman, F., Lord, T., Dorsey, C., Wiebe, E., & Lester, J. (2022, August 5). TECHNOLOGY KNOWLEDGE AND LEARNING, Vol. 8.
2022 article
Investigating Student Interest and Engagement in Game-Based Learning Environments
ARTIFICIAL INTELLIGENCE IN EDUCATION, PT I, Vol. 13355, pp. 711–716.
2022 journal article
Investigating a visual interface for elementary students to formulate AI planning tasks
JOURNAL OF COMPUTER LANGUAGES, 73.
2022 article
Is Elementary AI Education Possible?
PROCEEDINGS OF THE 54TH ACM TECHNICAL SYMPOSIUM ON COMPUTER SCIENCE EDUCATION, VOL 2, SIGCSE 2023, pp. 1364–1364.
2022 article
Lessons Learned for AI Education with Elementary Students and Teachers
Ottenbreit-Leftwich, A., Glazewski, K., Jeon, M., Jantaraweragul, K., Hmelo-Silver, C. E., Scribner, A., … Lester, J. (2022, September 14). INTERNATIONAL JOURNAL OF ARTIFICIAL INTELLIGENCE IN EDUCATION.
2022 article
Leveraging Student Goal Setting for Real-Time Plan Recognition in Game-Based Learning
ARTIFICIAL INTELLIGENCE IN EDUCATION, PT I, Vol. 13355, pp. 78–89.
2022 article
Multimodal Behavioral Disengagement Detection for Collaborative Game-Based Learning
ARTIFICIAL INTELLIGENCE IN EDUCATION: POSTERS AND LATE BREAKING RESULTS, WORKSHOPS AND TUTORIALS, INDUSTRY AND INNOVATION TRACKS, PRACTITIONERS AND DOCTORAL CONSORTIUM, PT II, Vol. 13356, pp. 218–221.
2022 article
Robust Adaptive Scaffolding with Inverse Reinforcement Learning-Based Reward Design
ARTIFICIAL INTELLIGENCE IN EDUCATION: POSTERS AND LATE BREAKING RESULTS, WORKSHOPS AND TUTORIALS, INDUSTRY AND INNOVATION TRACKS, PRACTITIONERS AND DOCTORAL CONSORTIUM, PT II, Vol. 13356, pp. 204–207.
2021 article
A reinforcement learning approach to adaptive remediation in online training
Spain, R., Rowe, J., Smith, A., Goldberg, B., Pokorny, R., Mott, B., & Lester, J. (2021, July 23). JOURNAL OF DEFENSE MODELING AND SIMULATION-APPLICATIONS METHODOLOGY TECHNOLOGY-JDMS, Vol. 7.
2021 article
Adaptively Scaffolding Cognitive Engagement with Batch Constrained Deep Q-Networks
ARTIFICIAL INTELLIGENCE IN EDUCATION (AIED 2021), PT I, Vol. 12748, pp. 113–124.
2021 article
Designing a Visual Interface for Elementary Students to Formulate AI Planning Tasks
2021 IEEE SYMPOSIUM ON VISUAL LANGUAGES AND HUMAN-CENTRIC COMPUTING (VL/HCC 2021).
2021 article
Detecting Disruptive Talk in Student Chat-Based Discussion within Collaborative Game-Based Learning Environments
LAK21 CONFERENCE PROCEEDINGS: THE ELEVENTH INTERNATIONAL CONFERENCE ON LEARNING ANALYTICS & KNOWLEDGE, pp. 405–415.
2021 article
Emotions and the Comprehension of Single versus Multiple Texts during Game-based Learning
Dever, D. A., Wiedbusch, M. D., Cloude, E. B., Lester, J., & Azevedo, R. (2021, August 27). DISCOURSE PROCESSES.
2021 article
Enhancing Multimodal Affect Recognition with Multi-Task Affective Dynamics Modeling
2021 9TH INTERNATIONAL CONFERENCE ON AFFECTIVE COMPUTING AND INTELLIGENT INTERACTION (ACII).
2021 journal article
Game-Based Learning Analytics for Supporting Adolescents' Reflection
JOURNAL OF LEARNING ANALYTICS, 8(2), 51–72.
2021 article
Investigating Student Reflection during Game-Based Learning in Middle Grades Science
LAK21 CONFERENCE PROCEEDINGS: THE ELEVENTH INTERNATIONAL CONFERENCE ON LEARNING ANALYTICS & KNOWLEDGE, pp. 280–291.
2021 article
Modeling Frustration Trajectories and Problem-Solving Behaviors in Adaptive Learning Environments for Introductory Computer Science
ARTIFICIAL INTELLIGENCE IN EDUCATION (AIED 2021), PT II, Vol. 12749, pp. 355–360.
2021 journal article
Modeling Secondary Students' Genetics Learning in a Game-Based Environment: Integrating the Expectancy-Value Theory of Achievement Motivation and Flow Theory
JOURNAL OF SCIENCE EDUCATION AND TECHNOLOGY, 30(4), 511–528.
2021 article
Multidimensional Team Communication Modeling for Adaptive Team Training: A Hybrid Deep Learning and Graphical Modeling Framework
ARTIFICIAL INTELLIGENCE IN EDUCATION (AIED 2021), PT I, Vol. 12748, pp. 293–305.
2021 article
Multimodal Trajectory Analysis of Visitor Engagement with Interactive Science Museum Exhibits
ARTIFICIAL INTELLIGENCE IN EDUCATION (AIED 2021), PT II, Vol. 12749, pp. 151–155.
2020 review
Artificial Intelligence for Personalized Preventive Adolescent Healthcare
[Review of ]. JOURNAL OF ADOLESCENT HEALTH, 67(2), 552–558.
2020 journal article
Coordinating scaffolds for collaborative inquiry in a game-based learning environment
JOURNAL OF RESEARCH IN SCIENCE TEACHING, 57(9), 1490–1518.
2020 journal article
Fostering Engagement in Health Behavior Change: Iterative Development of an Interactive Narrative Environment to Enhance Adolescent Preventive Health Services
JOURNAL OF ADOLESCENT HEALTH, 67(2), S34–S44.
2020 article
Innovative Digital Technologies to Improve Adolescent and Young Adult Health
Ozer, E. M., & Lester, J. C. (2020, August). JOURNAL OF ADOLESCENT HEALTH, Vol. 67, pp. S3–S3.
2020 journal article
Multimodal learning analytics for game-based learning
BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY, 51(5), 1505–1526.
2020 journal article
Predictive Student Modeling in Game-Based Learning Environments with Word Embedding Representations of Reflection
INTERNATIONAL JOURNAL OF ARTIFICIAL INTELLIGENCE IN EDUCATION, 31(1), 1–23.
2019 article
4D Affect Detection: Improving Frustration Detection in Game-Based Learning with Posture-Based Temporal Data Fusion
ARTIFICIAL INTELLIGENCE IN EDUCATION (AIED 2019), PT I, Vol. 11625, pp. 144–156.
2019 journal article
Collaborative inquiry play A design case to frame integration of collaborative problem solving with story-centric games
INFORMATION AND LEARNING SCIENCES, 120(9/10), 547–566.
2019 journal article
Construction and Validation of an Anticipatory Thinking Assessment
FRONTIERS IN PSYCHOLOGY, 10.
Contributors: M. Geden n, A. Smith n , J. Campbell n, R. Spain n, A. Amos-Binks*, B. Mott n, J. Feng n, n
2019 article
Designing and Developing Interactive Narratives for Collaborative Problem-Based Learning
INTERACTIVE STORYTELLING, ICIDS 2019, Vol. 11869, pp. 86–100.
2019 journal article
ENGAGING ADOLESCENTS IN A SELF-ADAPTIVE PERSONALIZED BEHAVIOR CHANGE SYSTEM FOR ADOLESCENT PREVENTIVE HEALTHCARE
JOURNAL OF ADOLESCENT HEALTH, 64(2), S60–61.
2019 article
HEALTH QUEST: PROMOTING ADOLESCENTS' HEALTH SCIENCE CAREER INTERESTS THROUGH TECHNOLOGY-RICH LEARNING EXPERIENCES
Ozer, E. M., Penilla, C., Spain, R. D., Mott, B. W., Woodson, D., & Lester, J. C. (2019, February). JOURNAL OF ADOLESCENT HEALTH, Vol. 64, pp. S134–S134.
2019 article
Predicting Dialogue Breakdown in Conversational Pedagogical Agents with Multimodal LSTMs
ARTIFICIAL INTELLIGENCE IN EDUCATION, AIED 2019, PT II, Vol. 11626, pp. 195–200.
2019 article
Take the Initiative: Mixed Initiative Dialogue Policies for Pedagogical Agents in Game-Based Learning Environments
ARTIFICIAL INTELLIGENCE IN EDUCATION, AIED 2019, PT II, Vol. 11626, pp. 314–318.
Contributors: J. Wiggins*, M. Kulkarni*, W. Min n , K. Boyer*, B. Mott n, E. Wiebe n , n
2019 journal article
The Impact of Contextualized Emotions on Self-Regulated Learning and Scientific Reasoning during Learning with a Game-Based Learning Environment
INTERNATIONAL JOURNAL OF ARTIFICIAL INTELLIGENCE IN EDUCATION, 30(1), 97–120.
2019 article
The Role of Achievement Goal Orientation on Metacognitive Process Use in Game-Based Learning
ARTIFICIAL INTELLIGENCE IN EDUCATION, AIED 2019, PT II, Vol. 11626, pp. 36–40.
2018 journal article
A Multimodal Assessment Framework for Integrating Student Writing and Drawing in Elementary Science Learning
IEEE Transactions on Learning Technologies, 12(1), 3–15.
Contributors: A. Smith n , S. Leeman-Munk*, A. Shelton n, B. Mott n, E. Wiebe n & n
2018 journal article
Beyond cold technology: A systematic review and meta-analysis on emotions in technology-based learning environments
Learning and Instruction, 101162.
2018 article
Gaze-Enhanced Student Modeling for Game-based Learning
PROCEEDINGS OF THE 26TH CONFERENCE ON USER MODELING, ADAPTATION AND PERSONALIZATION (UMAP'18), pp. 63–72.
2018 conference paper
Identifying How Metacognitive Judgments Influence Student Performance During Learning with MetaTutorIVH
INTELLIGENT TUTORING SYSTEMS, ITS 2018, 10858, 140–149.
2018 chapter
Impact of Learner-Centered Affective Dynamics on Metacognitive Judgements and Performance in Advanced Learning Technologies
In Lecture Notes in Computer Science (pp. 312–316).
2018 article
Infusing Computational Thinking into Middle Grade Science Classrooms: Lessons Learned
WIPSCE'18: PROCEEDINGS OF THE 13TH WORKSHOP IN PRIMARY AND SECONDARY COMPUTING EDUCATION, pp. 109–114.
Contributors: V. Cateté n , N. Lytle n, Y. Dong n, D. Boulden n , B. Akram n, J. Houchins n, T. Barnes n, E. Wiebe n
2018 conference paper
Introducing the Computer Science Concept of Variables in Middle School Science Classrooms
Proceedings of the 49th ACM Technical Symposium on Computer Science Education - SIGCSE '18, 906–911.
Event: the 49th ACM Technical Symposium
2018 article
Towards Adaptive Support for Anticipatory Thinking
PROCEEDINGS OF THE TECHNOLOGY, MIND, AND SOCIETY CONFERENCE (TECHMINDSOCIETY'18).
2017 article
"Thanks Alisha, Keep in Touch": Gender Effects and Engagement with Virtual Learning Companions
ARTIFICIAL INTELLIGENCE IN EDUCATION, AIED 2017, Vol. 10331, pp. 299–310.
Contributors: L. Pezzullo*, J. Wiggins *, M. Frankosky n, W. Min n , K. Boyer *, B. Mott n, E. Wiebe n , n
2017 chapter
Affect Dynamics in Military Trainees Using vMedic: From Engaged Concentration to Boredom to Confusion
In Lecture Notes in Computer Science (pp. 238–249).
2017 chapter
Balancing Learning and Engagement in Game-Based Learning Environments with Multi-objective Reinforcement Learning
In Lecture Notes in Computer Science (pp. 323–334).
2017 journal article
Detecting and Addressing Frustration in a Serious Game for Military Training
INTERNATIONAL JOURNAL OF ARTIFICIAL INTELLIGENCE IN EDUCATION, 28(2), 152–193.
2017 article
Inducing Stealth Assessors from Game Interaction Data
ARTIFICIAL INTELLIGENCE IN EDUCATION, AIED 2017, Vol. 10331, pp. 212–223.
Contributors: W. Min n , M. Frankosky n, B. Mott n, E. Wiebe n , K. Boyer * & n
2017 chapter
Is More Agency Better? The Impact of Student Agency on Game-Based Learning
In Lecture Notes in Computer Science: Vol. 10331 LNAI (pp. 335–346).
Contributors: R. Sawyer n, A. Smith n , J. Rowe n, R. Azevedo n & n
2017 journal article
Play in the Museum: Design and Development of a Game-Based Learning Exhibit for Informal Science Education
INTERNATIONAL JOURNAL OF GAMING AND COMPUTER-MEDIATED SIMULATIONS, 9(3), 96–113.
2017 article
Special Issue on the Generalized Intelligent Framework for Tutoring (GIFT): Creating a Stable and Flexible Platform for Innovations in AIED Research
Sottilare, R. A., Baker, R. S., Graesser, A. C., & Lester, J. C. (2018, June). INTERNATIONAL JOURNAL OF ARTIFICIAL INTELLIGENCE IN EDUCATION, Vol. 28, pp. 139–151.
2017 conference paper
Toward affect-sensitive virtual human tutors: The influence of facial expressions on learning and emotion
International conference on affective computing and intelligent, 184–189.
2017 journal article
Using multi-channel data with multi-level modeling to assess in-game performance during gameplay with CRYSTAL ISLAND
COMPUTERS IN HUMAN BEHAVIOR, 76, 641–655.
2017 journal article
Using sequence mining to reveal the efficiency in scientific reasoning during STEM learning with a game-based learning environment
LEARNING AND INSTRUCTION, 54, 93–103.
2016 chapter
Decomposing Drama Management in Educational Interactive Narrative: A Modular Reinforcement Learning Approach
In Interactive Storytelling (pp. 270–282).
2016 journal article
Development of a Self-Adaptive Personalized Behavior Change System for Adolescent Preventive Healthcare
Journal of Adolescent Health, 58(2), S70.
2016 journal article
Do You Think You Can? The Influence of Student Self-Efficacy on the Effectiveness of Tutorial Dialogue for Computer Science
International Journal of Artificial Intelligence in Education, 27(1), 130–153.
2016 journal article
Drawing and Writing in Digital Science Notebooks: Sources of Formative Assessment Data
Journal of Science Education and Technology, 25(3), 474–488.
Contributors: A. Shelton n, A. Smith n , E. Wiebe n , C. Behrle n, R. Sirkin n & n
2016 journal article
Enhancing Writing Achievement Through a Digital Learning Environment: Case Studies of Three Struggling Adolescent Male Writers
READING & WRITING QUARTERLY, 33(1), 1–19.
Contributors: M. Pruden n, S. Kerkhoff n, H. Spires n & n
2016 journal article
Game-based learning: creating a multidisciplinary community of inquiry
ON THE HORIZON, 24(1), 88–93.
Contributors: H. Spires n & n
2016 chapter
Integrating Real-Time Drawing and Writing Diagnostic Models: An Evidence-Centered Design Framework for Multimodal Science Assessment
In A. Micarelli, J. Stamper, & K. Panourgia (Eds.), Intelligent Tutoring Systems (Vol. 9684, pp. 165–175).
Ed(s): A. Micarelli, J. Stamper & K. Panourgia
2016 conference paper
Integrating real-time drawing and writing diagnostic models: An evidence-centered design framework for multimodal science assessment
Intelligent tutoring systems, its 2016, 0684, 165–175.
2016 article
Predicting Learning from Student Affective Response to Tutor Questions
INTELLIGENT TUTORING SYSTEMS, ITS 2016, Vol. 9684, pp. 154–164.
2016 journal article
Use of Theory in Computer-Based Interventions to Reduce Alcohol Use Among Adolescents and Young Adults
Journal of Adolescent Health, 58(2), S69–S70.
2016 journal article
Use of theory in computer-based interventions to reduce alcohol use among adolescents and young adults: a systematic review
BMC PUBLIC HEALTH, 16.
2016 article
Using Multi-level Modeling with Eye-Tracking Data to Predict Metacognitive Monitoring and Self-regulated Learning with CRYSTAL ISLAND
INTELLIGENT TUTORING SYSTEMS, ITS 2016, Vol. 9684, pp. 240–246.
2015 article
DeepStealth: Leveraging Deep Learning Models for Stealth Assessment in Game-Based Learning Environments
ARTIFICIAL INTELLIGENCE IN EDUCATION, AIED 2015, Vol. 9112, pp. 277–286.
2015 chapter
Diagrammatic Student Models: Modeling Student Drawing Performance with Deep Learning
In Lecture Notes in Computer Science (Vol. 9146, pp. 216–227).
2015 journal article
Face-to-Face Interaction with Pedagogical Agents, Twenty Years Later
INTERNATIONAL JOURNAL OF ARTIFICIAL INTELLIGENCE IN EDUCATION, 26(1), 25–36.
2015 chapter
Improving Student Problem Solving in Narrative-Centered Learning Environments: a Modular Reinforcement Learning Framework
In Lecture Notes in Computer Science (pp. 419–428).
2015 conference paper
Leveraging collaboration to improve gender equity in a game-based learning environment for middle school computer science
2015 Research in Equity and Sustained Participation in Engineering, Computing, and Technology (RESPECT).
2015 article
Mind the Gap: Improving Gender Equity in Game-Based Learning Environments with Learning Companions
ARTIFICIAL INTELLIGENCE IN EDUCATION, AIED 2015, Vol. 9112, pp. 64–73.
2015 chapter
Modeling Self-Efficacy Across Age Groups with Automatically Tracked Facial Expression
In Lecture Notes in Computer Science (pp. 582–585).
2015 chapter
The Mars and Venus Effect: The Influence of User Gender on the Effectiveness of Adaptive Task Support
In Lecture Notes in Computer Science (pp. 265–276).
2015 conference paper
The Mars and Venus effect: The influence of user gender on the effectiveness of adaptive task support
User modeling, adaptation and personalization, 9146, 265–276.
2015 article
Two Modes Are Better Than One: A Multimodal Assessment Framework Integrating Student Writing and Drawing
ARTIFICIAL INTELLIGENCE IN EDUCATION, AIED 2015, Vol. 9112, pp. 205–215.
Contributors: S. Leeman-Munk n, A. Smith n , B. Mott n, E. Wiebe n & n
2014 journal article
A Supervised Learning Framework for Modeling Director Agent Strategies in Educational Interactive Narrative
IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES, 6(2), 203–215.
2014 conference paper
Generalizability of goal recognition models in narrative-centered learning environments
User modeling, adaptation, and personalization, umap 2014, 8538, 278–289.
2014 book
Leveraging semi-supervised learning to predict student problem-solving performance in narrative-centered learning environments
In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (pp. 664–665).
2014 conference paper
Serious games go informal: a museum-centric perspective on intelligent game-based learning
Intelligent tutoring systems, its 2014, 8474, 410–415.
2013 chapter
A Markov Decision Process Model of Tutorial Intervention in Task-Oriented Dialogue
In Lecture Notes in Computer Science (pp. 828–831).
2013 journal article
Affect and Engagement in Game-Based Learning Environments
IEEE TRANSACTIONS ON AFFECTIVE COMPUTING, 5(1), 45–56.
2013 article
Automatically Recognizing Facial Indicators of Frustration: A Learning-Centric Analysis
2013 HUMAINE ASSOCIATION CONFERENCE ON AFFECTIVE COMPUTING AND INTELLIGENT INTERACTION (ACII), pp. 159–165.
2013 journal article
Designing game-based learning environments for elementary science education: A narrative-centered learning perspective
INFORMATION SCIENCES, 264, 4–18.
Contributors: H. Spires n , J. Nietfeld n, J. Minogue n, B. Mott n & E. Lobene n n,
2013 chapter
Discovering Behavior Patterns of Self-Regulated Learners in an Inquiry-Based Learning Environment
In Lecture Notes in Computer Science (pp. 209–218).
2013 chapter
Embodied Affect in Tutorial Dialogue: Student Gesture and Posture
In Lecture Notes in Computer Science (pp. 1–10).
2013 chapter
Personalizing Embedded Assessment Sequences in Narrative-Centered Learning Environments: A Collaborative Filtering Approach
In Lecture Notes in Computer Science (pp. 369–378).
2013 journal article
Serious Games Get Smart: Intelligent Game-Based Learning Environments
AI MAGAZINE, 34(4), 31–45.
2013 journal article
Understanding and Predicting Student Self-Regulated Learning Strategies in Game-Based Learning Environments
International Journal of Artificial Intelligence in Education, 23(1-4), 94–114.
2013 chapter
Utilizing Dynamic Bayes Nets to Improve Early Prediction Models of Self-regulated Learning
In User Modeling, Adaptation, and Personalization (pp. 228–241).
2012 chapter
Exploring Inquiry-Based Problem-Solving Strategies in Game-Based Learning Environments
In Intelligent Tutoring Systems (pp. 470–475).
2012 conference paper
Multimodal analysis of the implicit affective channel in computer-mediated textual communication
ICMI '12: Proceedings of the ACM International Conference on Multimodal Interaction, 145–152.
2012 chapter
Predicting Student Self-regulation Strategies in Game-Based Learning Environments
In Intelligent Tutoring Systems (pp. 141–150).
2012 chapter
Real-Time Narrative-Centered Tutorial Planning for Story-Based Learning
In Intelligent Tutoring Systems (pp. 476–481).
2012 chapter
The Role of Sub-problems: Supporting Problem Solving in Narrative-Centered Learning Environments
In Intelligent Tutoring Systems (pp. 464–469).
2012 chapter
Toward a Machine Learning Framework for Understanding Affective Tutorial Interaction
In Intelligent Tutoring Systems (pp. 52–58).
2011 chapter
Affect, Learning, and Delight
In S. D'Mello, A. Graesser, B. Schuller, & J. C. Martin (Eds.), Affective Computing and Intelligent Interaction. ACII 2011 (pp. 2–2).
Ed(s): S. D'Mello, A. Graesser, B. Schuller & J. Martin
2011 chapter
Director Agent Intervention Strategies for Interactive Narrative Environments
In Interactive Storytelling (pp. 140–151).
2011 chapter
Early Prediction of Cognitive Tool Use in Narrative-Centered Learning Environments
In Lecture Notes in Computer Science (pp. 320–327).
2011 journal article
Enhancing 5th graders’ science content knowledge and self-efficacy through game-based learning
Computers & Education, 59(2), 497–504.
2011 chapter
Generalizing Models of Student Affect in Game-Based Learning Environments
In Affective Computing and Intelligent Interaction (pp. 588–597).
2011 chapter
Modeling Confusion: Facial Expression, Task, and Discourse in Task-Oriented Tutorial Dialogue
In Lecture Notes in Computer Science (pp. 98–105).
2011 chapter
Modeling Learner Affect with Theoretically Grounded Dynamic Bayesian Networks
In Affective Computing and Intelligent Interaction (pp. 286–295).
2011 chapter
Modeling Narrative-Centered Tutorial Decision Making in Guided Discovery Learning
In Lecture Notes in Computer Science (pp. 163–170).
2011 chapter
Predicting Facial Indicators of Confusion with Hidden Markov Models
In Affective Computing and Intelligent Interaction (pp. 97–106).
2011 chapter
When Off-Task is On-Task: The Affective Role of Off-Task Behavior in Narrative-Centered Learning Environments
In Lecture Notes in Computer Science (pp. 534–536).
2010 chapter
Characterizing the Effectiveness of Tutorial Dialogue with Hidden Markov Models
In Intelligent Tutoring Systems (pp. 55–64).
2010 chapter
Developing Empirically Based Student Personality Profiles for Affective Feedback Models
In Intelligent Tutoring Systems (pp. 285–295).
2010 chapter
Integrating Learning and Engagement in Narrative-Centered Learning Environments
In Intelligent Tutoring Systems (pp. 166–177).
2010 chapter
Optimizing Story-Based Learning: An Investigation of Student Narrative Profiles
In Intelligent Tutoring Systems (pp. 155–165).
2009 journal article
Investigating the role of student motivation in computer science education through one-on-one tutoring
Computer Science Education, 19(2), 111–135.
2009 chapter
Predicting User Psychological Characteristics from Interactions with Empathetic Virtual Agents
In Intelligent Virtual Agents (pp. 330–336).
2008 chapter
Affective Transitions in Narrative-Centered Learning Environments
In Intelligent Tutoring Systems (pp. 490–499).
2008 chapter
Archetype-Driven Character Dialogue Generation for Interactive Narrative
In Intelligent Virtual Agents (pp. 45–58).
2008 chapter
Balancing Cognitive and Motivational Scaffolding in Tutorial Dialogue
In Intelligent Tutoring Systems (pp. 239–249).
2008 chapter
Story-Based Learning: The Impact of Narrative on Learning Experiences and Outcomes
In Intelligent Tutoring Systems (pp. 530–539).
2008 chapter
Student Note-Taking in Narrative-Centered Learning Environments: Individual Differences and Learning Effects
In Intelligent Tutoring Systems (pp. 510–519).
2007 chapter
Early Prediction of Student Frustration
In Affective Computing and Intelligent Interaction (pp. 698–709).
2007 chapter
Inducing User Affect Recognition Models for Task-Oriented Environments
In User Modeling 2007 (pp. 380–384).
2007 article
Modeling and evaluating empathy in embodied companion agents
McQuiggan, S. W., & Lester, J. C. (2007, April). INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES, Vol. 65, pp. 348–360.
2007 journal article
Modeling self-efficacy in intelligent tutoring systems: An inductive approach
USER MODELING AND USER-ADAPTED INTERACTION, 18(1-2), 81–123.
2006 journal article
Diagnosing self-efficacy in intelligent tutoring systems: An empirical study
Lecture Notes in Computer Science, (4053), 565–574.
2006 journal article
Narrative-centered tutorial planning for inquiry-based learning environments
Lecture Notes in Computer Science, (4053), 675–684.
2004 chapter
Dialogue Management for Conversational Case-Based Reasoning
In Lecture Notes in Computer Science (pp. 77–90).
2004 chapter
Workshop on Social and Emotional Intelligence in Learning Environments
In Intelligent Tutoring Systems (pp. 913–913).
2002 article
Narrative prose generation
Callaway, C. B., & Lester, J. C. (2002, August). ARTIFICIAL INTELLIGENCE, Vol. 139, pp. 213–252.
2001 journal article
The case for social agency in computer-based teaching: Do students learn more deeply when they interact with animated pedagogical agents?
COGNITION AND INSTRUCTION, 19(2), 177–213.
Contributors: R. Moreno, R. Mayer, H. Spires* & *
1999 journal article
Deictic believability: Coordinated gesture, locomotion, and speech in lifelike pedagogical agents
APPLIED ARTIFICIAL INTELLIGENCE, 13(4-5), 383–414.
1999 article
Intelligent multi-shot 3D visualization interfaces
Bares, W. H., & Lester, J. C. (1999, December). KNOWLEDGE-BASED SYSTEMS, Vol. 12, pp. 403–412.
1999 journal article
Lifelike pedagogical agents for mixed-initiative problem solving in constructivist learning environments
USER MODELING AND USER-ADAPTED INTERACTION, 9(1-2), 1–44.
1998 chapter
Habitable 3D learning environments for situated learning
In Intelligent tutoring systems: 4th International Conference, ITS '98, San Antonio, Texas, USA, August 16-19, 1998: Proceedings (pp. 76–85).
1998 chapter
Visual emotive communication in lifelike pedagogical agents
In Intelligent tutoring systems: 4th International Conference, ITS '98, San Antonio, Texas, USA, August 16-19, 1998: Proceedings (pp. 474–483).
1997 conference paper
The pedagogical design studio: Exploiting artifact-based task models for constructivist learning
In E. E. J. Moore & A. Puerta (Eds.), IUI97: 1997 International Conference on Intelligent User Interfaces, January 6-9, 1997, Orlando, Florida, USA (pp. 155–162).
Ed(s): E. J. Moore & A. Puerta
conference paper
Affect dynamics in military trainees using vMedic: From engaged concentration to boredom to confusion
Ocumpaugh, J., Andres, J. M., Baker, R., DeFalco, J., Paquette, L., Rowe, J., … Sottilare, R. Artificial intelligence in education, aied 2017, 10331, 238–249.
journal article
Affective transitions in narrative-centered learning environments
McQuiggan, S. W., Robison, J. L., & Lester, J. C. Educational Technology & Society, 13(1), 40–53.
conference paper
Archetype-driven character dialogue generation for interactive narrative
Rowe, J. P., Ha, E. Y., & Lester, J. C. Intelligent virtual agents, proceedings, 5208, 45–58.
conference paper
Balancing learning and engagement in game-based learning environments with multi-objective reinforcement learning
Sawyer, R., Rowe, J., & Lester, J. Artificial intelligence in education, aied 2017, 10331, 323–334.
conference paper
Diagrammatic student models: Modeling student drawing performance with deep learning
Smith, A., Min, W., Mott, B. W., & Lester, J. C. User modeling, adaptation and personalization, 9146, 216–227.
conference paper
Discovering tutorial dialogue strategies with hidden Markov models
Boyer, K. E., Ha, E. Y., Wallis, M. D., Phillips, R., Vouk, M. A., & Lester, J. C. Artificial intelligence in education - building learnning systems that care: from knowledge representation to affective modelling , 200, 141–148.
conference paper
Improving student problem solving in narrative-centered learning environments: A modular reinforcement learning framework
Rowe, J. P., & Lester, J. C. Artificial intelligence in education, aied 2015, 9112, 419–428.
journal article
Introduction to the special issue on intelligent user interfaces
Lester, J. AI Magazine, 22(4), 13.
conference paper
Is more agency better? The impact of student agency on game-based learning
Sawyer, R., Smith, A., Rowe, J., Azevedo, R., & Lester, J. Artificial intelligence in education, aied 2017, 10331, 335–346.
conference paper
Modeling self-efficacy across age groups with automatically tracked facial expression
Grafsgaard, J. F., Lee, S. Y., Mott, B. W., Boyer, K. E., & Lester, J. C. Artificial intelligence in education, aied 2015, 9112, 582–585.
conference paper
Modeling task-based vs. affect-based feedback behavior in pedagogical agents: An inductive approach
Robison, J. L., McQuiggan, S. W., & Lester, J. C. Artificial intelligence in education - building learnning systems that care: from knowledge representation to affective modelling , 200, 25–32.
conference paper
Off-task behavior in narrative-centered learning environments
Rowe, J. P., McQuiggan, S. W., Robison, J. L., & Lester, J. C. Artificial intelligence in education - building learnning systems that care: from knowledge representation to affective modelling , 200, 99–106.
journal article
Pedagogical agents: Back to the future
Johnson, W. L., & Lester, J. C. AI Magazine, 39(2), 33–44.
conference paper
Toward affect-sensitive virtual human tutors: The influence of facial expressions on learning and emotion
Mudrick, N. V., Taub, M., Azevedo, R., Rowe, J., & Lester, J. International conference on affective computing and intelligent, 184–189.
conference paper
Using multi-level modeling with eye-tracking data to predict metacognitive monitoring and self-regulated learning with CRYSTAL ISLAND
Taub, M., Mudrick, N. V., Azevedo, R., Millar, G. C., Rowe, J., & Lester, J. Intelligent tutoring systems, its 2016, 0684, 240–246.
conference paper
Using multi-level modeling with eye-tracking data to predict metacognitive monitoring and self-regulated learning with crystal island
Taub, M., Mudrick, N. V., Azevedo, R., Millar, G. C., Rowe, J., & Lester, J. Intelligent tutoring systems, its 2016, 9684, 240–246.
chapter
Workshop on social and emotional intelligence in learning environments
Frasson, C., Porayska-Pomsta, K., Conati, C., Gouarderes, G., Johnson, L., Pain, H., … Paiva, A. In R. M. V. J. C Lester & F. Paraguacu (Eds.), Intelligent tutoring systems: 7th International Conference, ITS 2004, Maceio, Alagoas, Brazil, August 30-September 3, 2004: Proceedings (Vol. 3220, p. 913). Berlin; New York: Springer.
Ed(s): R. J. C Lester & F. Paraguacu
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