Works (154)

Updated: April 11th, 2023 10:13

2023 article

A multi-level growth modeling approach to measuring learner attention with metacognitive pedagogical agents

Wiedbusch, M., Lester, J., & Azevedo, R. (2023, March 3). METACOGNITION AND LEARNING.

By: M. Wiedbusch, J. Lester & R. Azevedo

author keywords: Pedagogical agents; Metacognition; Affect detection and recognition; Individual differences; Multilevel methods; Science learning
Source: Web Of Science
Added: March 27, 2023

2023 journal article

Early prediction of student knowledge in game-based learning with distributed representations of assessment questions

BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY, 54(1), 40–57.

By: A. Emerson n, W. Min, R. Azevedo* & J. Lester n

author keywords: game-based learning; natural language processing; predictive student modelling
Sources: Web Of Science, ORCID
Added: March 6, 2023

2022 article

A learning analytics approach towards understanding collaborative inquiry in a problem-based learning environment

Saleh, A., Phillips, T. M., Hmelo-Silver, C. E., Glazewski, K. D., Mott, B. W., & Lester, J. C. (2022, February 26). BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY.

By: A. Saleh*, T. Phillips*, C. Hmelo-Silver*, K. Glazewski*, B. Mott & J. Lester n

author keywords: collaboration; game-based learning; learning analytics; problem-based learning
Source: Web Of Science
Added: March 14, 2022

2022 journal article

Affective Dynamics and Cognition During Game-Based Learning

IEEE TRANSACTIONS ON AFFECTIVE COMPUTING, 13(4), 1705–1717.

By: E. Cloude*, D. Dever*, D. Hahs-Vaughn*, A. Emerson*, R. Azevedo* & J. Lester n

author keywords: Game-based learning environments; multimodal data; cognitive trends; affective dynamics
Source: Web Of Science
Added: February 6, 2023

2022 article

If We Build It, Will They Learn? An Analysis of Students' Understanding in an Interactive Game During and After a Research Project

Horwitz, P., Reichsman, F., Lord, T., Dorsey, C., Wiebe, E., & Lester, J. (2022, August 5). TECHNOLOGY KNOWLEDGE AND LEARNING, Vol. 8.

By: P. Horwitz*, F. Reichsman, T. Lord, C. Dorsey, E. Wiebe & J. Lester

author keywords: Modeling; Science education; Logging; Assessment
Sources: Web Of Science, ORCID
Added: August 22, 2022

2022 article

Investigating Student Interest and Engagement in Game-Based Learning Environments

ARTIFICIAL INTELLIGENCE IN EDUCATION, PT I, Vol. 13355, pp. 711–716.

By: J. Zhang*, S. Hutt, J. Ocumpaugh, N. Henderson, A. Goslen, J. Rowe, K. Boyer, E. Wiebe, B. Mott, J. Lester

author keywords: Interest; Science learning; Learning technology
Sources: Web Of Science, ORCID
Added: November 21, 2022

2022 journal article

Investigating a visual interface for elementary students to formulate AI planning tasks

JOURNAL OF COMPUTER LANGUAGES, 73.

By: K. Park, B. Mott, S. Lee, A. Gupta, K. Jantaraweragul, K. Glazewski, J. Scribner, A. Ottenbreit-Leftwich, C. Hmelo-Silver, J. Lester

author keywords: Artificial intelligence education for K-12; Visual interface; Game-based learning
Source: Web Of Science
Added: November 7, 2022

2022 article

Lessons Learned for AI Education with Elementary Students and Teachers

Ottenbreit-Leftwich, A., Glazewski, K., Jeon, M., Jantaraweragul, K., Hmelo-Silver, C. E., Scribner, A., … Lester, J. (2022, September 14). INTERNATIONAL JOURNAL OF ARTIFICIAL INTELLIGENCE IN EDUCATION.

By: A. Ottenbreit-Leftwich*, K. Glazewski, M. Jeon, K. Jantaraweragul, C. Hmelo-Silver, A. Scribner, S. Lee, B. Mott, J. Lester

author keywords: K-12 AI education; AI Ethics; Elementary Education; Teacher co-design
Source: Web Of Science
Added: September 29, 2022

2022 article

Leveraging Student Goal Setting for Real-Time Plan Recognition in Game-Based Learning

ARTIFICIAL INTELLIGENCE IN EDUCATION, PT I, Vol. 13355, pp. 78–89.

By: A. Goslen, D. Carpenter, J. Rowe, N. Henderson, R. Azevedo & J. Lester

author keywords: Plan recognition; Game-based Learning; Self-regulated learning
Source: Web Of Science
Added: November 21, 2022

2022 article

Multimodal Behavioral Disengagement Detection for Collaborative Game-Based Learning

ARTIFICIAL INTELLIGENCE IN EDUCATION: POSTERS AND LATE BREAKING RESULTS, WORKSHOPS AND TUTORIALS, INDUSTRY AND INNOVATION TRACKS, PRACTITIONERS AND DOCTORAL CONSORTIUM, PT II, Vol. 13356, pp. 218–221.

By: F. Fahid, H. Acosta, S. Lee, D. Carpenter, B. Mott, H. Bae*, A. Saleh*, T. Brush* ...

author keywords: Multimodal learning; Collaborative game-based learning; Behavioral disengagement
Source: Web Of Science
Added: November 14, 2022

2022 article

Robust Adaptive Scaffolding with Inverse Reinforcement Learning-Based Reward Design

ARTIFICIAL INTELLIGENCE IN EDUCATION: POSTERS AND LATE BREAKING RESULTS, WORKSHOPS AND TUTORIALS, INDUSTRY AND INNOVATION TRACKS, PRACTITIONERS AND DOCTORAL CONSORTIUM, PT II, Vol. 13356, pp. 204–207.

By: F. Fahid, J. Rowe, R. Spain, B. Goldberg, R. Pokorny & J. Lester

author keywords: Inverse reinforcement learning; Reward modeling; Adaptive learning environments; Adaptive scaffolding; ICAP
Source: Web Of Science
Added: November 14, 2022

2021 article

A reinforcement learning approach to adaptive remediation in online training

Spain, R., Rowe, J., Smith, A., Goldberg, B., Pokorny, R., Mott, B., & Lester, J. (2021, July 23). JOURNAL OF DEFENSE MODELING AND SIMULATION-APPLICATIONS METHODOLOGY TECHNOLOGY-JDMS, Vol. 7.

By: R. Spain, J. Rowe, A. Smith, B. Goldberg*, R. Pokorny*, B. Mott, J. Lester n

author keywords: Tutorial planning; adaptive remediation; reinforcement learning; adaptive instructional systems
Sources: Web Of Science, ORCID
Added: August 2, 2021

2021 article

Adaptively Scaffolding Cognitive Engagement with Batch Constrained Deep Q-Networks

ARTIFICIAL INTELLIGENCE IN EDUCATION (AIED 2021), PT I, Vol. 12748, pp. 113–124.

By: F. Fahid, J. Rowe, R. Spain, B. Goldberg*, R. Pokorny* & J. Lester n

author keywords: Deep reinforcement learning; Cognitive engagement; ICAP; Adaptive learning environments
Source: Web Of Science
Added: November 28, 2022

2021 article

Designing a Visual Interface for Elementary Students to Formulate AI Planning Tasks

2021 IEEE SYMPOSIUM ON VISUAL LANGUAGES AND HUMAN-CENTRIC COMPUTING (VL/HCC 2021).

By: K. Park, B. Mott, S. Lee, K. Glazewski*, J. Scribner*, A. Ottenbreit-Leftwich*, C. Hmelo-Silver*, J. Lester n

author keywords: Artificial intelligence education for K-12; Visual interface; Game-based learning
Source: Web Of Science
Added: June 6, 2022

2021 article

Detecting Disruptive Talk in Student Chat-Based Discussion within Collaborative Game-Based Learning Environments

LAK21 CONFERENCE PROCEEDINGS: THE ELEVENTH INTERNATIONAL CONFERENCE ON LEARNING ANALYTICS & KNOWLEDGE, pp. 405–415.

By: K. Park n, H. Sohn n, B. Mott, W. Min, A. Saleh*, K. Glazewski*, C. Hmelo-Silver*, J. Lester n

author keywords: Collaborative Game-Based Learning; Disruptive Talk Detection; Text Analytics
Sources: Web Of Science, ORCID
Added: November 28, 2022

2021 article

Emotions and the Comprehension of Single versus Multiple Texts during Game-based Learning

Dever, D. A., Wiedbusch, M. D., Cloude, E. B., Lester, J., & Azevedo, R. (2021, August 27). DISCOURSE PROCESSES.

By: D. Dever, M. Wiedbusch, E. Cloude, J. Lester & R. Azevedo

Source: Web Of Science
Added: September 7, 2021

2021 article

Enhancing Multimodal Affect Recognition with Multi-Task Affective Dynamics Modeling

2021 9TH INTERNATIONAL CONFERENCE ON AFFECTIVE COMPUTING AND INTELLIGENT INTERACTION (ACII).

By: N. Henderson, W. Min, J. Rowe & J. Lester n

author keywords: multitask learning; affect recognition; multimodal interaction; game-based learning environments
Sources: Web Of Science, ORCID
Added: June 6, 2022

2021 journal article

Game-Based Learning Analytics for Supporting Adolescents' Reflection

JOURNAL OF LEARNING ANALYTICS, 8(2), 51–72.

author keywords: reflection; game-learning analytics; adolescents; problem solving; knowledge acquisition
Source: Web Of Science
Added: September 20, 2021

2021 article

Investigating Student Reflection during Game-Based Learning in Middle Grades Science

LAK21 CONFERENCE PROCEEDINGS: THE ELEVENTH INTERNATIONAL CONFERENCE ON LEARNING ANALYTICS & KNOWLEDGE, pp. 280–291.

By: D. Carpenter, E. Cloude*, J. Rowe, R. Azevedo* & J. Lester n

author keywords: Self-Regulated Learning; Game-Based Learning; Reflection
Source: Web Of Science
Added: November 28, 2022

2021 article

Modeling Frustration Trajectories and Problem-Solving Behaviors in Adaptive Learning Environments for Introductory Computer Science

ARTIFICIAL INTELLIGENCE IN EDUCATION (AIED 2021), PT II, Vol. 12749, pp. 355–360.

By: X. Tian*, J. Wiggins*, F. Fahid, A. Emerson, D. Bounajim, A. Smith, K. Boyer, E. Wiebe, B. Mott, J. Lester n

author keywords: Frustration trajectory; Adaptive learning environments; Problem-solving behavior; Computer science education; Block-based programming
Sources: Web Of Science, ORCID
Added: November 28, 2022

2021 journal article

Modeling Secondary Students' Genetics Learning in a Game-Based Environment: Integrating the Expectancy-Value Theory of Achievement Motivation and Flow Theory

JOURNAL OF SCIENCE EDUCATION AND TECHNOLOGY, 30(4), 511–528.

By: A. Rachmatullah, F. Reichsman*, T. Lord*, C. Dorsey*, B. Mott, J. Lester n, E. Wiebe

author keywords: Outcome-expectancy; Flow theory; Game-based learning; Genetics; Self-efficacy
Sources: Web Of Science, ORCID
Added: February 8, 2021

2021 article

Multidimensional Team Communication Modeling for Adaptive Team Training: A Hybrid Deep Learning and Graphical Modeling Framework

ARTIFICIAL INTELLIGENCE IN EDUCATION (AIED 2021), PT I, Vol. 12748, pp. 293–305.

By: W. Min, R. Spain, J. Saville, B. Mott, K. Brawner*, J. Johnston*, J. Lester n

author keywords: Team communication analytics; Probabilistic graphical models; Deep learning; Distributed language representations; Natural language processing
Sources: Web Of Science, ORCID
Added: November 28, 2022

2021 article

Multimodal Trajectory Analysis of Visitor Engagement with Interactive Science Museum Exhibits

ARTIFICIAL INTELLIGENCE IN EDUCATION (AIED 2021), PT II, Vol. 12749, pp. 151–155.

By: A. Emerson, N. Henderson, W. Min, J. Rowe, J. Minogue & J. Lester n

author keywords: Museum learning; Visitor engagement; Multimodal trajectory; analytics
Sources: Web Of Science, ORCID
Added: November 28, 2022

2021 journal article

Predictive Student Modeling in Game-Based Learning Environments with Word Embedding Representations of Reflection

INTERNATIONAL JOURNAL OF ARTIFICIAL INTELLIGENCE IN EDUCATION, 31(1), 1–23.

author keywords: Student modeling; Early prediction; Game-based learning environments; Self-regulated learning; Reflection
Source: Web Of Science
Added: November 9, 2020

2020 review

Artificial Intelligence for Personalized Preventive Adolescent Healthcare

[Review of ]. JOURNAL OF ADOLESCENT HEALTH, 67(2), 552–558.

By: J. Rowe & J. Lester n

author keywords: Artificial intelligence; Prevention; Health information technology; Adaptive learning technologies; User modeling; Interactive narrative generation; Adolescents
Source: Web Of Science
Added: August 10, 2020

2020 journal article

Coordinating scaffolds for collaborative inquiry in a game-based learning environment

JOURNAL OF RESEARCH IN SCIENCE TEACHING, 57(9), 1490–1518.

By: A. Saleh*, Y. Chen*, C. Hmelo-Silver*, K. Glazewski*, B. Mott & J. Lester n

author keywords: collaborative inquiry learning; problem-based learning; scaffolds; game-based learning environments
Source: Web Of Science
Added: September 14, 2020

2020 journal article

Fostering Engagement in Health Behavior Change: Iterative Development of an Interactive Narrative Environment to Enhance Adolescent Preventive Health Services

JOURNAL OF ADOLESCENT HEALTH, 67(2), S34–S44.

By: E. Ozer*, J. Rowe, K. Tebb*, M. Berna*, C. Penilla*, A. Giovanelli*, C. Jasik*, J. Lester n

author keywords: Health behavior change; Prevention; Interactive narrative technologies; Adolescent risk behavior; Alcohol use; Games for health; Narrative-centered behavior change environments; Health information technology; Self-efficacy; Social-cognitive theory
Source: Web Of Science
Added: August 10, 2020

2020 article

Innovative Digital Technologies to Improve Adolescent and Young Adult Health

Ozer, E. M., & Lester, J. C. (2020, August). JOURNAL OF ADOLESCENT HEALTH, Vol. 67, pp. S3–S3.

By: E. Ozer* & J. Lester n

Source: Web Of Science
Added: August 10, 2020

2020 journal article

Multimodal learning analytics for game-based learning

BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY, 51(5), 1505–1526.

By: A. Emerson, E. Cloude, R. Azevedo & J. Lester

Source: Web Of Science
Added: July 20, 2020

2020 journal article

The Impact of Contextualized Emotions on Self-Regulated Learning and Scientific Reasoning during Learning with a Game-Based Learning Environment

INTERNATIONAL JOURNAL OF ARTIFICIAL INTELLIGENCE IN EDUCATION, 30(1), 97–120.

By: M. Taub*, R. Sawyer n, J. Lester n & R. Azevedo*

Source: Web Of Science
Added: April 6, 2020

2019 article

4D Affect Detection: Improving Frustration Detection in Game-Based Learning with Posture-Based Temporal Data Fusion

ARTIFICIAL INTELLIGENCE IN EDUCATION (AIED 2019), PT I, Vol. 11625, pp. 144–156.

By: N. Henderson, J. Rowe, B. Mott, K. Brawner*, R. Baker* & J. Lester n

author keywords: Affect detection; Data fusion; Posture; Frustration; Deep learning
Source: Web Of Science
Added: December 2, 2019

2019 journal article

A Multimodal Assessment Framework for Integrating Student Writing and Drawing in Elementary Science Learning

IEEE Transactions on Learning Technologies, 12(1), 3–15.

author keywords: Intelligent tutoring systems; formative assessment; multimodal assessment; student writing analysis; student drawing analysis
Sources: Web Of Science, ORCID, Crossref
Added: May 6, 2019

2019 journal article

Collaborative inquiry play A design case to frame integration of collaborative problem solving with story-centric games

INFORMATION AND LEARNING SCIENCES, 120(9/10), 547–566.

By: A. Saleh*, C. Hmelo-Silver*, K. Glazewski*, B. Mott, Y. Chen*, J. Rowe, J. Lester n

author keywords: Play; Socially shared regulated learning; Problem-based learning; Collaborative inquiry; Game-based learning; Complex systems
Source: Web Of Science
Added: December 30, 2019

2019 journal article

Construction and Validation of an Anticipatory Thinking Assessment

FRONTIERS IN PSYCHOLOGY, 10.

author keywords: anticipatory thinking; prospective cognition; divergent thinking; assessment development; validation
Sources: Web Of Science, ORCID
Added: January 13, 2020

2019 article

Designing and Developing Interactive Narratives for Collaborative Problem-Based Learning

INTERACTIVE STORYTELLING, ICIDS 2019, Vol. 11869, pp. 86–100.

By: B. Mott, R. Taylor n, S. Lee, J. Rowe, A. Saleh*, K. Glazewski*, C. Hmelo-Silver*, J. Lester n

author keywords: Narrative-centered learning; Collaborative learning
Source: Web Of Science
Added: December 11, 2020

2019 journal article

ENGAGING ADOLESCENTS IN A SELF-ADAPTIVE PERSONALIZED BEHAVIOR CHANGE SYSTEM FOR ADOLESCENT PREVENTIVE HEALTHCARE

JOURNAL OF ADOLESCENT HEALTH, 64(2), S60–61.

By: E. Ozer, J. Rowe, K. Tebb, M. Berna, C. Jasik, C. Penilla, A. Giovanelli, M. Ozer-Staton, A. Kellenberger, J. Lester

Source: NC State University Libraries
Added: February 4, 2019

2019 article

HEALTH QUEST: PROMOTING ADOLESCENTS' HEALTH SCIENCE CAREER INTERESTS THROUGH TECHNOLOGY-RICH LEARNING EXPERIENCES

Ozer, E. M., Penilla, C., Spain, R. D., Mott, B. W., Woodson, D., & Lester, J. C. (2019, February). JOURNAL OF ADOLESCENT HEALTH, Vol. 64, pp. S134–S134.

By: E. Ozer, C. Penilla, R. Spain, B. Mott, D. Woodson & J. Lester

Source: Web Of Science
Added: February 4, 2019

2019 article

Predicting Dialogue Breakdown in Conversational Pedagogical Agents with Multimodal LSTMs

ARTIFICIAL INTELLIGENCE IN EDUCATION, AIED 2019, PT II, Vol. 11626, pp. 195–200.

By: W. Min, K. Park, J. Wiggins, B. Mott, E. Wiebe, K. Boyer, J. Lester n

author keywords: Conversational pedagogical agent; Multimodal; Dialogue breakdown detection; Natural language processing; Gaze
Sources: Web Of Science, ORCID
Added: December 2, 2019

2019 article

Take the Initiative: Mixed Initiative Dialogue Policies for Pedagogical Agents in Game-Based Learning Environments

ARTIFICIAL INTELLIGENCE IN EDUCATION, AIED 2019, PT II, Vol. 11626, pp. 314–318.

By: J. Wiggins, M. Kulkarni*, W. Min, K. Boyer, B. Mott, E. Wiebe, J. Lester n

author keywords: Pedagogical agents; Game-based learning; Initiative
Sources: Web Of Science, ORCID
Added: December 2, 2019

2019 article

The Role of Achievement Goal Orientation on Metacognitive Process Use in Game-Based Learning

ARTIFICIAL INTELLIGENCE IN EDUCATION, AIED 2019, PT II, Vol. 11626, pp. 36–40.

By: E. Cloude, M. Taub, J. Lester n & R. Azevedo

author keywords: Motivation; Metacognition; Game-based learning environments
Source: Web Of Science
Added: December 2, 2019

2018 journal article

Beyond cold technology: A systematic review and meta-analysis on emotions in technology-based learning environments

Learning and Instruction, 101162.

By: K. Loderer*, R. Pekrun* & J. Lester n

author keywords: Emotions; Affect; Technology-based learning; Control-value theory; Meta-analysis
Source: Crossref
Added: February 24, 2020

2018 journal article

Detecting and Addressing Frustration in a Serious Game for Military Training

INTERNATIONAL JOURNAL OF ARTIFICIAL INTELLIGENCE IN EDUCATION, 28(2), 152–193.

By: J. DeFalco*, J. Rowe, L. Paquette*, V. Georgoulas-Sherry*, K. Brawner*, B. Mott, R. Baker*, J. Lester n

author keywords: Affect detection; Motivational feedback; Game-based learning; Gift
Source: Web Of Science
Added: August 6, 2018

2018 article

Gaze-Enhanced Student Modeling for Game-based Learning

PROCEEDINGS OF THE 26TH CONFERENCE ON USER MODELING, ADAPTATION AND PERSONALIZATION (UMAP'18), pp. 63–72.

By: A. Emerson n, R. Sawyer n, R. Azevedo & J. Lester n

author keywords: Student modeling; Gaze; Game-based learning
Source: Web Of Science
Added: April 2, 2019

2018 conference paper

Identifying How Metacognitive Judgments Influence Student Performance During Learning with MetaTutorIVH

INTELLIGENT TUTORING SYSTEMS, ITS 2018, 10858, 140–149.

By: N. Mudrick, R. Sawyer n, M. Price n, J. Lester n, C. Roberts* & R. Azevedo

Source: NC State University Libraries
Added: November 26, 2018

2018 chapter

Impact of Learner-Centered Affective Dynamics on Metacognitive Judgements and Performance in Advanced Learning Technologies

In Lecture Notes in Computer Science (pp. 312–316).

By: R. Sawyer n, N. Mudrick n, R. Azevedo n & J. Lester n

author keywords: Affect; Learner-centered emotions; Metacognition; Affect dynamics; Affect detection
Source: Crossref
Added: February 24, 2020

2018 article

Infusing Computational Thinking into Middle Grade Science Classrooms: Lessons Learned

WIPSCE'18: PROCEEDINGS OF THE 13TH WORKSHOP IN PRIMARY AND SECONDARY COMPUTING EDUCATION, pp. 109–114.

By: V. Catete, N. Lytle n, Y. Dong, D. Boulden, B. Akram, J. Houchins, T. Barnes, E. Wiebe ...

author keywords: Professional Development; STEM plus C; Computational Thinking
Sources: Web Of Science, ORCID
Added: January 28, 2019

2018 conference paper

Introducing the Computer Science Concept of Variables in Middle School Science Classrooms

Proceedings of the 49th ACM Technical Symposium on Computer Science Education - SIGCSE '18, 906–911.

By: P. Buffum, K. Ying*, X. Zheng*, K. Boyer, E. Wiebe, B. Mott, D. Blackburn*, J. Lester n

Event: the 49th ACM Technical Symposium

author keywords: Middle school; Computational Thinking; Science classrooms
Sources: Web Of Science, ORCID, Crossref
Added: September 16, 2019

2018 article

Special Issue on the Generalized Intelligent Framework for Tutoring (GIFT): Creating a Stable and Flexible Platform for Innovations in AIED Research

Sottilare, R. A., Baker, R. S., Graesser, A. C., & Lester, J. C. (2018, June). INTERNATIONAL JOURNAL OF ARTIFICIAL INTELLIGENCE IN EDUCATION, Vol. 28, pp. 139–151.

By: R. Sottilare*, R. Baker*, A. Graesser* & J. Lester n

author keywords: Adaptive instruction; Affect; Affect sensitivity; Authoring; Generalized intelligent framework for tutoring (GIFT); Instructional management; Psychomotor tasks; Teams; Taskwork; Teamwork; Testbed
Source: Web Of Science
Added: August 6, 2018

2018 article

Towards Adaptive Support for Anticipatory Thinking

PROCEEDINGS OF THE TECHNOLOGY, MIND, AND SOCIETY CONFERENCE (TECHMINDSOCIETY'18).

author keywords: Anticipatory thinking; cognitive process; assessment; training; adaptive technology
Sources: Web Of Science, ORCID
Added: November 18, 2019

2018 journal article

Using sequence mining to reveal the efficiency in scientific reasoning during STEM learning with a game-based learning environment

LEARNING AND INSTRUCTION, 54, 93–103.

By: M. Taub, R. Azevedo, A. Bradbury n, G. Millar & J. Lester n

author keywords: Metacognition; Self-regulated learning; Scientific reasoning; Game-based learning; Sequence mining; Process data; Log files
Source: Web Of Science
Added: August 6, 2018

2017 article

"Thanks Alisha, Keep in Touch": Gender Effects and Engagement with Virtual Learning Companions

ARTIFICIAL INTELLIGENCE IN EDUCATION, AIED 2017, Vol. 10331, pp. 299–310.

By: L. Pezzullo*, J. Wiggins*, M. Frankosky n, W. Min, K. Boyer*, B. Mott, E. Wiebe, J. Lester n

author keywords: Learning companions; Pedagogical agents; Gender; Engagement; Game-based learning
Sources: Web Of Science, ORCID
Added: August 6, 2018

2017 chapter

Affect Dynamics in Military Trainees Using vMedic: From Engaged Concentration to Boredom to Confusion

In Lecture Notes in Computer Science (pp. 238–249).

By: J. Ocumpaugh*, J. Andres*, R. Baker*, J. DeFalco*, L. Paquette*, J. Rowe n, B. Mott n, J. Lester n ...

Source: Crossref
Added: February 24, 2020

2017 chapter

Balancing Learning and Engagement in Game-Based Learning Environments with Multi-objective Reinforcement Learning

In Lecture Notes in Computer Science (pp. 323–334).

By: R. Sawyer n, J. Rowe n & J. Lester n

author keywords: Tutorial planning; Multi-objective reinforcement learning; Game-based learning environments; Narrative centered learning
Source: Crossref
Added: February 24, 2020

2017 journal article

Enhancing Writing Achievement Through a Digital Learning Environment: Case Studies of Three Struggling Adolescent Male Writers

READING & WRITING QUARTERLY, 33(1), 1–19.

By: M. Pruden n, S. Kerkhoff n, H. Spires & J. Lester n

Sources: Web Of Science, ORCID
Added: August 6, 2018

2017 article

Inducing Stealth Assessors from Game Interaction Data

ARTIFICIAL INTELLIGENCE IN EDUCATION, AIED 2017, Vol. 10331, pp. 212–223.

By: W. Min, M. Frankosky n, B. Mott, E. Wiebe, K. Boyer* & J. Lester n

author keywords: Game-based learning environments; Stealth assessment; Deep learning; Computational thinking; Educational games
Sources: Web Of Science, ORCID
Added: August 6, 2018

2017 chapter

Is More Agency Better? The Impact of Student Agency on Game-Based Learning

In Lecture Notes in Computer Science: Vol. 10331 LNAI (pp. 335–346).

By: R. Sawyer n, A. Smith, J. Rowe n, R. Azevedo n & J. Lester n

author keywords: Game-based learning; Student agency; Problem-solving behavior
Sources: Crossref, ORCID
Added: February 19, 2020

2017 journal article

Play in the Museum: Design and Development of a Game-Based Learning Exhibit for Informal Science Education

INTERNATIONAL JOURNAL OF GAMING AND COMPUTER-MEDIATED SIMULATIONS, 9(3), 96–113.

By: J. Rowe, E. Lobene*, B. Mott & J. Lester n

author keywords: Educational Game Design; Game-Based Learning; Museum Education; Pedagogical Agents; Surface Computing Tables; Visitor Studies
Source: Web Of Science
Added: August 6, 2018

2017 conference paper

Toward affect-sensitive virtual human tutors: The influence of facial expressions on learning and emotion

International conference on affective computing and intelligent, 184–189.

By: N. Mudrick, M. Taub, R. Azevedo, J. Rowe & J. Lester n

Source: NC State University Libraries
Added: August 6, 2018

2017 journal article

Using multi-channel data with multi-level modeling to assess in-game performance during gameplay with CRYSTAL ISLAND

COMPUTERS IN HUMAN BEHAVIOR, 76, 641–655.

author keywords: Cognitive strategies; Metacognitive monitoring; Game-based learning environments; Eye tracking; Log files; Self-regulated learning
Source: Web Of Science
Added: August 6, 2018

2016 chapter

Decomposing Drama Management in Educational Interactive Narrative: A Modular Reinforcement Learning Approach

In Interactive Storytelling (pp. 270–282).

By: P. Wang n, J. Rowe n, B. Mott n & J. Lester n

Source: Crossref
Added: February 24, 2020

2016 journal article

Development of a Self-Adaptive Personalized Behavior Change System for Adolescent Preventive Healthcare

Journal of Adolescent Health, 58(2), S70.

By: E. Ozer*, C. Jasik*, K. Tebb*, R. Erenrich*, M. Berna*, J. Rowe n, B. Mott n, J. Lester n

Source: Crossref
Added: February 24, 2020

2016 journal article

Do You Think You Can? The Influence of Student Self-Efficacy on the Effectiveness of Tutorial Dialogue for Computer Science

International Journal of Artificial Intelligence in Education, 27(1), 130–153.

By: J. Wiggins, J. Grafsgaard, K. Boyer*, E. Wiebe & J. Lester n

author keywords: Self-efficacy; Tutorial dialogue; Computer science education
Sources: Web Of Science, ORCID, Crossref
Added: August 6, 2018

2016 journal article

Drawing and Writing in Digital Science Notebooks: Sources of Formative Assessment Data

Journal of Science Education and Technology, 25(3), 474–488.

By: A. Shelton n, A. Smith n, E. Wiebe, C. Behrle n, R. Sirkin n & J. Lester n

author keywords: Science education; Elementary grades; Digital science notebooks; Drawing; Writing; Magnetism
Sources: Crossref, ORCID
Added: February 19, 2020

2016 journal article

Face-to-Face Interaction with Pedagogical Agents, Twenty Years Later

INTERNATIONAL JOURNAL OF ARTIFICIAL INTELLIGENCE IN EDUCATION, 26(1), 25–36.

By: W. Johnson* & J. Lester n

author keywords: Pedagogical agents; Game-based learning; Virtual tutors; Virtual coaches; Virtual environments; Robotics; Teachable agents
Source: Web Of Science
Added: August 6, 2018

2016 journal article

Game-based learning: creating a multidisciplinary community of inquiry

ON THE HORIZON, 24(1), 88–93.

By: H. Spires & J. Lester n

author keywords: Community of inquiry; Game-Based learning; Science learning
Sources: Web Of Science, ORCID
Added: August 6, 2018

2016 chapter

Integrating Real-Time Drawing and Writing Diagnostic Models: An Evidence-Centered Design Framework for Multimodal Science Assessment

In A. Micarelli, J. Stamper, & K. Panourgia (Eds.), Intelligent Tutoring Systems (Vol. 9684, pp. 165–175).

By: A. Smith, O. Aksit, W. Min, E. Wiebe, B. Mott & J. Lester n

Ed(s): A. Micarelli, J. Stamper & K. Panourgia

author keywords: Assessment; Multimodalilty; Evidence-centered design
Sources: Web Of Science, ORCID, Crossref
Added: August 6, 2018

2016 conference paper

Integrating real-time drawing and writing diagnostic models: An evidence-centered design framework for multimodal science assessment

Intelligent tutoring systems, its 2016, 0684, 165–175.

By: A. Smith, O. Aksit, W. Min, E. Wiebe, B. Mott & J. Lester

Source: NC State University Libraries
Added: August 6, 2018

2016 article

Predicting Learning from Student Affective Response to Tutor Questions

INTELLIGENT TUTORING SYSTEMS, ITS 2016, Vol. 9684, pp. 154–164.

By: A. Vail, J. Grafsgaard, K. Boyer*, E. Wiebe & J. Lester n

Sources: Web Of Science, ORCID
Added: August 6, 2018

2016 journal article

Use of Theory in Computer-Based Interventions to Reduce Alcohol Use Among Adolescents and Young Adults

Journal of Adolescent Health, 58(2), S69–S70.

By: K. Tebb*, R. Erenrich*, C. Jasik*, M. Berna*, J. Lester n & E. Ozer*

Source: Crossref
Added: February 24, 2020

2016 journal article

Use of theory in computer-based interventions to reduce alcohol use among adolescents and young adults: a systematic review

BMC PUBLIC HEALTH, 16.

By: K. Tebb*, R. Erenrich*, C. Jasik*, M. Berna*, J. Lester n & E. Ozer*

author keywords: Adolescent; Young adult; Alcohol drinking; Alcohol prevention; Theoretical models; Computer systems; Computer-based interventions; Systematic review
Source: Web Of Science
Added: August 6, 2018

2016 article

Using Multi-level Modeling with Eye-Tracking Data to Predict Metacognitive Monitoring and Self-regulated Learning with CRYSTAL ISLAND

INTELLIGENT TUTORING SYSTEMS, ITS 2016, Vol. 9684, pp. 240–246.

author keywords: Metacognition; Self-regulated learning; Game-based learning; Eye tracking; Process data; Scientific reasoning
Source: Web Of Science
Added: August 6, 2018

2015 article

DeepStealth: Leveraging Deep Learning Models for Stealth Assessment in Game-Based Learning Environments

ARTIFICIAL INTELLIGENCE IN EDUCATION, AIED 2015, Vol. 9112, pp. 277–286.

By: W. Min, M. Frankosky n, B. Mott, J. Rowe, E. Wiebe, K. Boyer, J. Lester n

author keywords: Game-based learning environments; Stealth assessment; Deep learning; Computational thinking; Educational games
Sources: Web Of Science, ORCID
Added: August 6, 2018

2015 chapter

Diagrammatic Student Models: Modeling Student Drawing Performance with Deep Learning

In Lecture Notes in Computer Science (Vol. 9146, pp. 216–227).

By: A. Smith, W. Min, B. Mott n & J. Lester n

author keywords: Student modeling; Intelligent tutoring systems; Deep learning
Sources: Crossref, ORCID
Added: February 19, 2020

2015 chapter

Improving Student Problem Solving in Narrative-Centered Learning Environments: a Modular Reinforcement Learning Framework

In Lecture Notes in Computer Science (pp. 419–428).

By: J. Rowe n & J. Lester n

author keywords: Narrative-centered learning environments; Tutorial planning; Modular reinforcement learning; Game-based learning
Source: Crossref
Added: February 24, 2020

2015 conference paper

Leveraging collaboration to improve gender equity in a game-based learning environment for middle school computer science

2015 Research in Equity and Sustained Participation in Engineering, Computing, and Technology (RESPECT).

By: P. Buffum, M. Frankosky n, K. Boyer, E. Wiebe, B. Mott & J. Lester n

Sources: NC State University Libraries, ORCID
Added: August 6, 2018

2015 article

Mind the Gap: Improving Gender Equity in Game-Based Learning Environments with Learning Companions

ARTIFICIAL INTELLIGENCE IN EDUCATION, AIED 2015, Vol. 9112, pp. 64–73.

By: P. Buffum, K. Boyer, E. Wiebe, B. Mott & J. Lester n

author keywords: Learning companions; Game-based learning; Gender
Sources: Web Of Science, ORCID
Added: August 6, 2018

2015 chapter

Modeling Self-Efficacy Across Age Groups with Automatically Tracked Facial Expression

In Lecture Notes in Computer Science (pp. 582–585).

By: J. Grafsgaard n, S. Lee*, B. Mott n, K. Boyer n & J. Lester n

author keywords: Affect; Facial expression recognition; Nonverbal behavior; Self-efficacy; Game-based learning environments
Source: Crossref
Added: February 24, 2020

2015 chapter

The Mars and Venus Effect: The Influence of User Gender on the Effectiveness of Adaptive Task Support

In Lecture Notes in Computer Science (pp. 265–276).

By: A. Vail n, K. Boyer n, E. Wiebe & J. Lester n

author keywords: Gender effects; Adaptive support; Intelligent tutoring systems; Affect; Engagement; Frustration
Source: Crossref
Added: February 24, 2020

2015 conference paper

The Mars and Venus effect: The influence of user gender on the effectiveness of adaptive task support

User modeling, adaptation and personalization, 9146, 265–276.

By: A. Vail, K. Boyer, E. Wiebe & J. Lester

Source: NC State University Libraries
Added: August 6, 2018

2015 article

Two Modes Are Better Than One: A Multimodal Assessment Framework Integrating Student Writing and Drawing

ARTIFICIAL INTELLIGENCE IN EDUCATION, AIED 2015, Vol. 9112, pp. 205–215.

By: S. Leeman-Munk, A. Smith, B. Mott, E. Wiebe & J. Lester n

author keywords: Formative assessment; Multimodal assessment; Student writing analysis; Student sketch analysis
Sources: Web Of Science, ORCID
Added: August 6, 2018

2014 journal article

A Supervised Learning Framework for Modeling Director Agent Strategies in Educational Interactive Narrative

IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES, 6(2), 203–215.

By: S. Lee, J. Rowe, B. Mott & J. Lester n

author keywords: Bayesian networks; interactive drama; machine learning; narrative; serious games
Source: Web Of Science
Added: August 6, 2018

2014 journal article

Affect and Engagement in Game-Based Learning Environments

IEEE TRANSACTIONS ON AFFECTIVE COMPUTING, 5(1), 45–56.

By: J. Sabourin n & J. Lester n

author keywords: Games and infotainment; human factors
Source: Web Of Science
Added: August 6, 2018

2014 journal article

Designing game-based learning environments for elementary science education: A narrative-centered learning perspective

INFORMATION SCIENCES, 264, 4–18.

By: J. Lester n, H. Spires, J. Nietfeld, J. Minogue, B. Mott & E. Lobene

author keywords: Serious games; Game-based learning; Narrative-centered learning; Science education
Sources: Web Of Science, ORCID
Added: August 6, 2018

2014 conference paper

Generalizability of goal recognition models in narrative-centered learning environments

User modeling, adaptation, and personalization, umap 2014, 8538, 278–289.

By: A. Baikadi, J. Rowe, B. Mott & J. Lester n

Source: NC State University Libraries
Added: August 6, 2018

2014 book

Leveraging semi-supervised learning to predict student problem-solving performance in narrative-centered learning environments

In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (pp. 664–665).

By: W. Min, B. Mott, J. Rowe & J. Lester n

Sources: NC State University Libraries, ORCID
Added: August 6, 2018

2014 conference paper

Serious games go informal: a museum-centric perspective on intelligent game-based learning

Intelligent tutoring systems, its 2014, 8474, 410–415.

By: J. Rowe, E. Lobene, B. Mott & J. Lester n

Source: NC State University Libraries
Added: August 6, 2018

2013 chapter

A Markov Decision Process Model of Tutorial Intervention in Task-Oriented Dialogue

In Lecture Notes in Computer Science (pp. 828–831).

By: C. Mitchell n, K. Boyer n & J. Lester n

Source: Crossref
Added: February 24, 2020

2013 article

Automatically Recognizing Facial Indicators of Frustration: A Learning-Centric Analysis

2013 HUMAINE ASSOCIATION CONFERENCE ON AFFECTIVE COMPUTING AND INTELLIGENT INTERACTION (ACII), pp. 159–165.

By: J. Grafsgaard, J. Wiggins, K. Boyer, E. Wiebe & J. Lester n

author keywords: affect; frustration; learning; computer-mediated tutoring; facial expression recognition; facial action units; intensity
Sources: Web Of Science, ORCID
Added: August 6, 2018

2013 chapter

Discovering Behavior Patterns of Self-Regulated Learners in an Inquiry-Based Learning Environment

In Lecture Notes in Computer Science (pp. 209–218).

By: J. Sabourin n, B. Mott n & J. Lester n

Source: Crossref
Added: February 24, 2020

2013 chapter

Embodied Affect in Tutorial Dialogue: Student Gesture and Posture

In Lecture Notes in Computer Science (pp. 1–10).

By: J. Grafsgaard n, J. Wiggins n, K. Boyer n, E. Wiebe & J. Lester n

Sources: Crossref, ORCID
Added: February 24, 2020

2013 chapter

Personalizing Embedded Assessment Sequences in Narrative-Centered Learning Environments: A Collaborative Filtering Approach

In Lecture Notes in Computer Science (pp. 369–378).

By: W. Min n, J. Rowe n, B. Mott n & J. Lester n

Source: Crossref
Added: February 24, 2020

2013 journal article

Serious Games Get Smart: Intelligent Game-Based Learning Environments

AI MAGAZINE, 34(4), 31–45.

By: J. Lester n, E. Ha n, S. Lee n, B. Mott n, J. Rowe n & J. Sabourin n

Source: Web Of Science
Added: August 6, 2018

2013 journal article

Understanding and Predicting Student Self-Regulated Learning Strategies in Game-Based Learning Environments

International Journal of Artificial Intelligence in Education, 23(1-4), 94–114.

By: J. Sabourin n, L. Shores n, B. Mott n & J. Lester n

author keywords: Self-regulated learning; Metacognition; Machine learning
Source: Crossref
Added: February 24, 2020

2013 chapter

Utilizing Dynamic Bayes Nets to Improve Early Prediction Models of Self-regulated Learning

In User Modeling, Adaptation, and Personalization (pp. 228–241).

By: J. Sabourin n, B. Mott n & J. Lester n

Source: Crossref
Added: February 24, 2020

2012 journal article

Enhancing 5th graders’ science content knowledge and self-efficacy through game-based learning

Computers & Education, 59(2), 497–504.

By: A. Meluso n, M. Zheng, H. Spires & J. Lester n

author keywords: Collaborative learning; Interactive learning environments; Media and education; Simulation; Pedagogical issues
Sources: Crossref, Web Of Science, ORCID
Added: August 6, 2018

2012 chapter

Exploring Inquiry-Based Problem-Solving Strategies in Game-Based Learning Environments

In Intelligent Tutoring Systems (pp. 470–475).

By: J. Sabourin n, J. Rowe n, B. Mott n & J. Lester n

Source: Crossref
Added: August 28, 2020

2012 conference paper

Multimodal analysis of the implicit affective channel in computer-mediated textual communication

ICMI '12: Proceedings of the ACM International Conference on Multimodal Interaction, 145–152.

By: J. Grafsgaard, R. Fulton n, K. Boyer, E. Wiebe n & J. Lester n

Source: NC State University Libraries
Added: August 6, 2018

2012 chapter

Predicting Student Self-regulation Strategies in Game-Based Learning Environments

In Intelligent Tutoring Systems (pp. 141–150).

By: J. Sabourin n, L. Shores n, B. Mott n & J. Lester n

Source: Crossref
Added: August 28, 2020

2012 chapter

Real-Time Narrative-Centered Tutorial Planning for Story-Based Learning

In Intelligent Tutoring Systems (pp. 476–481).

By: S. Lee n, B. Mott n & J. Lester n

Source: Crossref
Added: August 28, 2020

2012 chapter

The Role of Sub-problems: Supporting Problem Solving in Narrative-Centered Learning Environments

In Intelligent Tutoring Systems (pp. 464–469).

By: L. Shores n, K. Hoffmann n, J. Nietfeld & J. Lester n

Source: Crossref
Added: February 24, 2020

2012 chapter

Toward a Machine Learning Framework for Understanding Affective Tutorial Interaction

In Intelligent Tutoring Systems (pp. 52–58).

By: J. Grafsgaard n, K. Boyer n & J. Lester n

Source: Crossref
Added: August 28, 2020

2011 chapter

Affect, Learning, and Delight

In S. D'Mello, A. Graesser, B. Schuller, & J. C. Martin (Eds.), Affective Computing and Intelligent Interaction. ACII 2011 (pp. 2–2).

By: J. Lester n

Ed(s): S. D'Mello, A. Graesser, B. Schuller & J. Martin

Source: Crossref
Added: January 14, 2021

2011 chapter

Director Agent Intervention Strategies for Interactive Narrative Environments

In Interactive Storytelling (pp. 140–151).

By: S. Lee n, B. Mott n & J. Lester n

Source: Crossref
Added: August 28, 2020

2011 chapter

Early Prediction of Cognitive Tool Use in Narrative-Centered Learning Environments

In Lecture Notes in Computer Science (pp. 320–327).

By: L. Shores n, J. Rowe n & J. Lester n

Source: Crossref
Added: August 28, 2020

2011 chapter

Generalizing Models of Student Affect in Game-Based Learning Environments

In Affective Computing and Intelligent Interaction (pp. 588–597).

By: J. Sabourin n, B. Mott n & J. Lester n

Source: Crossref
Added: August 28, 2020

2011 chapter

Modeling Confusion: Facial Expression, Task, and Discourse in Task-Oriented Tutorial Dialogue

In Lecture Notes in Computer Science (pp. 98–105).

By: J. Grafsgaard n, K. Boyer n, R. Phillips n & J. Lester n

Source: Crossref
Added: August 28, 2020

2011 chapter

Modeling Learner Affect with Theoretically Grounded Dynamic Bayesian Networks

In Affective Computing and Intelligent Interaction (pp. 286–295).

By: J. Sabourin n, B. Mott n & J. Lester n

Source: Crossref
Added: August 28, 2020

2011 chapter

Modeling Narrative-Centered Tutorial Decision Making in Guided Discovery Learning

In Lecture Notes in Computer Science (pp. 163–170).

By: S. Lee n, B. Mott n & J. Lester n

Source: Crossref
Added: August 28, 2020

2011 chapter

Predicting Facial Indicators of Confusion with Hidden Markov Models

In Affective Computing and Intelligent Interaction (pp. 97–106).

By: J. Grafsgaard n, K. Boyer n & J. Lester n

Source: Crossref
Added: August 28, 2020

2011 chapter

When Off-Task is On-Task: The Affective Role of Off-Task Behavior in Narrative-Centered Learning Environments

In Lecture Notes in Computer Science (pp. 534–536).

By: J. Sabourin n, J. Rowe n, B. Mott n & J. Lester n

Source: Crossref
Added: August 28, 2020

2010 chapter

Characterizing the Effectiveness of Tutorial Dialogue with Hidden Markov Models

In Intelligent Tutoring Systems (pp. 55–64).

By: K. Boyer n, R. Phillips n, A. Ingram*, E. Ha n, M. Wallis n, M. Vouk, J. Lester n

Source: Crossref
Added: February 24, 2020

2010 chapter

Developing Empirically Based Student Personality Profiles for Affective Feedback Models

In Intelligent Tutoring Systems (pp. 285–295).

By: J. Robison n, S. McQuiggan* & J. Lester n

Source: Crossref
Added: August 28, 2020

2010 chapter

Integrating Learning and Engagement in Narrative-Centered Learning Environments

In Intelligent Tutoring Systems (pp. 166–177).

By: J. Rowe n, L. Shores n, B. Mott n & J. Lester n

Source: Crossref
Added: August 28, 2020

2010 chapter

Optimizing Story-Based Learning: An Investigation of Student Narrative Profiles

In Intelligent Tutoring Systems (pp. 155–165).

By: S. Lee n, B. Mott n & J. Lester n

Source: Crossref
Added: August 28, 2020

2009 journal article

Investigating the role of student motivation in computer science education through one-on-one tutoring

Computer Science Education, 19(2), 111–135.

By: K. Boyer n, R. Phillips n, M. Wallis n, M. Vouk & J. Lester n

author keywords: motivation; tutoring; confidence; CS1; introductory programming; initiative
Source: Crossref
Added: February 24, 2020

2009 chapter

Predicting User Psychological Characteristics from Interactions with Empathetic Virtual Agents

In Intelligent Virtual Agents (pp. 330–336).

By: J. Robison n, J. Rowe n, S. McQuiggan* & J. Lester n

Source: Crossref
Added: August 28, 2020

2008 chapter

Affective Transitions in Narrative-Centered Learning Environments

In Intelligent Tutoring Systems (pp. 490–499).

By: S. McQuiggan n, J. Robison n & J. Lester n

Source: Crossref
Added: August 28, 2020

2008 chapter

Archetype-Driven Character Dialogue Generation for Interactive Narrative

In Intelligent Virtual Agents (pp. 45–58).

By: J. Rowe n, E. Ha n & J. Lester n

Source: Crossref
Added: August 28, 2020

2008 chapter

Balancing Cognitive and Motivational Scaffolding in Tutorial Dialogue

In Intelligent Tutoring Systems (pp. 239–249).

By: K. Boyer n, R. Phillips n, M. Wallis n, M. Vouk & J. Lester n

Source: Crossref
Added: February 24, 2020

2008 journal article

Modeling self-efficacy in intelligent tutoring systems: An inductive approach

USER MODELING AND USER-ADAPTED INTERACTION, 18(1-2), 81–123.

By: S. McQuiggan, B. Mott & J. Lester n

author keywords: affective user modeling; affective student modeling; self-efficacy; intelligent tutoring systems; inductive learning; human-computer interaction
Source: Web Of Science
Added: August 6, 2018

2008 chapter

Story-Based Learning: The Impact of Narrative on Learning Experiences and Outcomes

In Intelligent Tutoring Systems (pp. 530–539).

By: S. McQuiggan n, J. Rowe n, S. Lee n & J. Lester n

Source: Crossref
Added: August 28, 2020

2008 chapter

Student Note-Taking in Narrative-Centered Learning Environments: Individual Differences and Learning Effects

In Intelligent Tutoring Systems (pp. 510–519).

By: S. McQuiggan n, J. Goth n, E. Ha n, J. Rowe n & J. Lester n

Source: Crossref
Added: August 28, 2020

2007 chapter

Early Prediction of Student Frustration

In Affective Computing and Intelligent Interaction (pp. 698–709).

By: S. McQuiggan n, S. Lee n & J. Lester n

Source: Crossref
Added: August 28, 2020

2007 chapter

Inducing User Affect Recognition Models for Task-Oriented Environments

In User Modeling 2007 (pp. 380–384).

By: S. Lee n, S. McQuiggan n & J. Lester n

Source: Crossref
Added: August 28, 2020

2007 article

Modeling and evaluating empathy in embodied companion agents

McQuiggan, S. W., & Lester, J. C. (2007, April). INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES, Vol. 65, pp. 348–360.

By: S. McQuiggan & J. Lester n

Source: Web Of Science
Added: August 6, 2018

2006 journal article

Diagnosing self-efficacy in intelligent tutoring systems: An empirical study

Lecture Notes in Computer Science, (4053), 565–574.

By: S. McQuiggan & J. Lester n

Source: NC State University Libraries
Added: August 6, 2018

2006 journal article

Narrative-centered tutorial planning for inquiry-based learning environments

Lecture Notes in Computer Science, (4053), 675–684.

By: B. Mott & J. Lester n

Source: NC State University Libraries
Added: August 6, 2018

2004 chapter

Dialogue Management for Conversational Case-Based Reasoning

In Lecture Notes in Computer Science (pp. 77–90).

By: K. Branting*, J. Lester* & B. Mott*

Source: Crossref
Added: August 28, 2020

2004 chapter

Workshop on Social and Emotional Intelligence in Learning Environments

In Intelligent Tutoring Systems (pp. 913–913).

By: C. Frasson*, K. Porayska-Pomsta*, C. Conati*, G. Gouarderes*, L. Johnson*, H. Pain*, E. Andre*, T. Bickmore* ...

Source: Crossref
Added: August 28, 2020

2002 article

Narrative prose generation

Callaway, C. B., & Lester, J. C. (2002, August). ARTIFICIAL INTELLIGENCE, Vol. 139, pp. 213–252.

By: C. Callaway & J. Lester

author keywords: narrative generation; story generation; natural language generation; revision; pronominalization; discourse history; narrative models; character dialogue; discourse markers
Source: Web Of Science
Added: August 6, 2018

2001 journal article

The case for social agency in computer-based teaching: Do students learn more deeply when they interact with animated pedagogical agents?

COGNITION AND INSTRUCTION, 19(2), 177–213.

By: R. Moreno*, R. Mayer, H. Spires & J. Lester

Sources: Web Of Science, ORCID
Added: August 6, 2018

1999 journal article

Deictic believability: Coordinated gesture, locomotion, and speech in lifelike pedagogical agents

APPLIED ARTIFICIAL INTELLIGENCE, 13(4-5), 383–414.

By: J. Lester, J. Voerman, S. Towns & C. Callaway

Source: Web Of Science
Added: August 6, 2018

1999 article

Intelligent multi-shot 3D visualization interfaces

Bares, W. H., & Lester, J. C. (1999, December). KNOWLEDGE-BASED SYSTEMS, Vol. 12, pp. 403–412.

By: W. Bares & J. Lester n

author keywords: intelligent 3D visualization; adaptive and customizable user interfaces; camera planning
Source: Web Of Science
Added: August 6, 2018

1999 journal article

Lifelike pedagogical agents for mixed-initiative problem solving in constructivist learning environments

USER MODELING AND USER-ADAPTED INTERACTION, 9(1-2), 1–44.

By: J. Lester n, B. Stone & G. Stelling

author keywords: lifelike agents; pedagogical agents; animated agents; knowledge-based learning environments; mixed-initiative interaction; intelligent tutoring systems; intelligent multimedia presentation; intelligent interfaces; task models
Source: Web Of Science
Added: August 6, 2018

1998 chapter

Habitable 3D learning environments for situated learning

In Intelligent tutoring systems: 4th International Conference, ITS '98, San Antonio, Texas, USA, August 16-19, 1998: Proceedings (pp. 76–85).

By: W. Bares, L. Zettlemoyer n & J. Lester n

Source: NC State University Libraries
Added: August 6, 2018

1998 chapter

Visual emotive communication in lifelike pedagogical agents

In Intelligent tutoring systems: 4th International Conference, ITS '98, San Antonio, Texas, USA, August 16-19, 1998: Proceedings (pp. 474–483).

By: S. Towns, P. Fitzgerald & J. Lester n

Source: NC State University Libraries
Added: August 6, 2018

1997 conference paper

The pedagogical design studio: Exploiting artifact-based task models for constructivist learning

In E. E. J. Moore & A. Puerta (Eds.), IUI97: 1997 International Conference on Intelligent User Interfaces, January 6-9, 1997, Orlando, Florida, USA (pp. 155–162).

By: J. Lester n, P. Fitzgerald & B. Stone

Ed(s): E. J. Moore & A. Puerta

Source: NC State University Libraries
Added: August 6, 2018

conference paper

Affect dynamics in military trainees using vMedic: From engaged concentration to boredom to confusion

Ocumpaugh, J., Andres, J. M., Baker, R., DeFalco, J., Paquette, L., Rowe, J., … Sottilare, R. Artificial intelligence in education, aied 2017, 10331, 238–249.

By: J. Ocumpaugh, J. Andres, R. Baker, J. DeFalco, L. Paquette, J. Rowe, B. Mott, J. Lester ...

Source: NC State University Libraries
Added: August 6, 2018

journal article

Affective transitions in narrative-centered learning environments

McQuiggan, S. W., Robison, J. L., & Lester, J. C. Educational Technology & Society, 13(1), 40–53.

By: S. McQuiggan, J. Robison & J. Lester

Source: NC State University Libraries
Added: August 6, 2018

conference paper

Archetype-driven character dialogue generation for interactive narrative

Rowe, J. P., Ha, E. Y., & Lester, J. C. Intelligent virtual agents, proceedings, 5208, 45–58.

By: J. Rowe, E. Ha & J. Lester

Source: NC State University Libraries
Added: August 6, 2018

conference paper

Balancing learning and engagement in game-based learning environments with multi-objective reinforcement learning

Sawyer, R., Rowe, J., & Lester, J. Artificial intelligence in education, aied 2017, 10331, 323–334.

By: R. Sawyer, J. Rowe & J. Lester

Source: NC State University Libraries
Added: August 6, 2018

conference paper

Diagrammatic student models: Modeling student drawing performance with deep learning

Smith, A., Min, W., Mott, B. W., & Lester, J. C. User modeling, adaptation and personalization, 9146, 216–227.

By: A. Smith, W. Min, B. Mott & J. Lester

Source: NC State University Libraries
Added: August 6, 2018

conference paper

Discovering tutorial dialogue strategies with hidden Markov models

Boyer, K. E., Ha, E. Y., Wallis, M. D., Phillips, R., Vouk, M. A., & Lester, J. C. Artificial intelligence in education - building learnning systems that care: from knowledge representation to affective modelling , 200, 141–148.

By: K. Boyer, E. Ha, M. Wallis, R. Phillips, M. Vouk & J. Lester

Source: NC State University Libraries
Added: August 6, 2018

conference paper

Improving student problem solving in narrative-centered learning environments: A modular reinforcement learning framework

Rowe, J. P., & Lester, J. C. Artificial intelligence in education, aied 2015, 9112, 419–428.

By: J. Rowe & J. Lester

Source: NC State University Libraries
Added: August 6, 2018

journal article

Introduction to the special issue on intelligent user interfaces

Lester, J. AI Magazine, 22(4), 13.

By: J. Lester

Source: NC State University Libraries
Added: August 6, 2018

conference paper

Is more agency better? The impact of student agency on game-based learning

Sawyer, R., Smith, A., Rowe, J., Azevedo, R., & Lester, J. Artificial intelligence in education, aied 2017, 10331, 335–346.

By: R. Sawyer, A. Smith, J. Rowe, R. Azevedo & J. Lester

Source: NC State University Libraries
Added: August 6, 2018

conference paper

Modeling self-efficacy across age groups with automatically tracked facial expression

Grafsgaard, J. F., Lee, S. Y., Mott, B. W., Boyer, K. E., & Lester, J. C. Artificial intelligence in education, aied 2015, 9112, 582–585.

By: J. Grafsgaard, S. Lee, B. Mott, K. Boyer & J. Lester

Source: NC State University Libraries
Added: August 6, 2018

conference paper

Modeling task-based vs. affect-based feedback behavior in pedagogical agents: An inductive approach

Robison, J. L., McQuiggan, S. W., & Lester, J. C. Artificial intelligence in education - building learnning systems that care: from knowledge representation to affective modelling , 200, 25–32.

By: J. Robison, S. McQuiggan & J. Lester

Source: NC State University Libraries
Added: August 6, 2018

conference paper

Off-task behavior in narrative-centered learning environments

Rowe, J. P., McQuiggan, S. W., Robison, J. L., & Lester, J. C. Artificial intelligence in education - building learnning systems that care: from knowledge representation to affective modelling , 200, 99–106.

By: J. Rowe, S. McQuiggan, J. Robison & J. Lester

Source: NC State University Libraries
Added: August 6, 2018

journal article

Pedagogical agents: Back to the future

Johnson, W. L., & Lester, J. C. AI Magazine, 39(2), 33–44.

By: W. Johnson & J. Lester

Source: NC State University Libraries
Added: August 6, 2018

conference paper

Toward affect-sensitive virtual human tutors: The influence of facial expressions on learning and emotion

Mudrick, N. V., Taub, M., Azevedo, R., Rowe, J., & Lester, J. International conference on affective computing and intelligent, 184–189.

By: N. Mudrick, M. Taub, R. Azevedo, J. Rowe & J. Lester

Source: NC State University Libraries
Added: August 6, 2018

conference paper

Using multi-level modeling with eye-tracking data to predict metacognitive monitoring and self-regulated learning with CRYSTAL ISLAND

Taub, M., Mudrick, N. V., Azevedo, R., Millar, G. C., Rowe, J., & Lester, J. Intelligent tutoring systems, its 2016, 0684, 240–246.

Source: NC State University Libraries
Added: August 6, 2018

conference paper

Using multi-level modeling with eye-tracking data to predict metacognitive monitoring and self-regulated learning with crystal island

Taub, M., Mudrick, N. V., Azevedo, R., Millar, G. C., Rowe, J., & Lester, J. Intelligent tutoring systems, its 2016, 9684, 240–246.

Source: NC State University Libraries
Added: August 6, 2018

chapter

Workshop on social and emotional intelligence in learning environments

Frasson, C., Porayska-Pomsta, K., Conati, C., Gouarderes, G., Johnson, L., Pain, H., … Paiva, A. In R. M. V. J. C Lester & F. Paraguacu (Eds.), Intelligent tutoring systems: 7th International Conference, ITS 2004, Maceio, Alagoas, Brazil, August 30-September 3, 2004: Proceedings (Vol. 3220, p. 913). Berlin; New York: Springer.

By: C. Frasson, K. Porayska-Pomsta, C. Conati, G. Gouarderes, L. Johnson, H. Pain, E. Andre, T. Bickmore ...

Ed(s): R. J. C Lester & F. Paraguacu

Source: NC State University Libraries
Added: August 6, 2018