2017 journal article

Educational games and students' game engagement in elementary school classrooms

JOURNAL OF COMPUTERS IN EDUCATION, 4(4), 395–418.

author keywords: Game engagement; Game features; Perceived competence in games
TL;DR: It was found that students’ game engagements were associated with student’s perception of gaming ability and in turn, it displayed a significant path with game features. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Source: Web Of Science
Added: August 6, 2018

2016 article

Studio STEM: A Model to Enhance Integrative STEM Literacy Through Engineering Design

CONNECTING SCIENCE AND ENGINEERING EDUCATION PRACTICES IN MEANINGFUL WAYS: BUILDING BRIDGES, Vol. 44, pp. 107–137.

UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Source: Web Of Science
Added: August 6, 2018

2015 journal article

After-School Spaces: Looking for Learning in All the Right Places

RESEARCH IN SCIENCE EDUCATION, 46(3), 389–412.

By: C. Schnittka*, M. Evans n, S. Won* & T. Drape*

author keywords: Engineering; Science; After-school; Social network forums; Design-based curriculum
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Source: Web Of Science
Added: August 6, 2018

2015 journal article

Engagement and knowledge building in an afterschool STEM Club: analyzing youth and facilitator posting behavior on a social networking site

LEARNING MEDIA AND TECHNOLOGY, 42(3), 331–356.

By: S. Won*, M. Evans n & L. Huang n

author keywords: engagement; integrative STEM education; knowledge building; out-of-school time; social networking sites
TL;DR: It is suggested that efforts to include SNSs in integrative science, technology, engineering, and mathematics programming for youth prioritize consistent monitoring and guidance by supportive and more knowledgeable others as this serves to develop community and encourage youth engagement. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Source: Web Of Science
Added: August 6, 2018

2015 journal article

Fostering 21st-Century Skills in Constructivist Engineering Classrooms With Digital Game-Based Learning

IEEE REVISTA IBEROAMERICANA DE TECNOLOGIAS DEL APRENDIZAJE-IEEE RITA, 10(3), 143–149.

By: M. Nino* & M. Evans n

author keywords: Video games; constructivism; knowledge; skills; attitudes; digital game-based learning; engineering education
TL;DR: How engineering students can develop 21st-century KSAs that are implicit in each gaming opportunity, such as high-order thinking and decision-making skills, persistence, socialization, leadership skills, self-confidence, and autonomy and self-regulation are focused on. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science)
Source: Web Of Science
Added: August 6, 2018

2015 journal article

School-Wide Adoption of a Mathematics Learning Game in a Middle School Setting: Using the TPACK Framework to Analyze Effects on Practice

ASIA-PACIFIC EDUCATION RESEARCHER, 24(3), 495–504.

author keywords: Digital game-based learning; Fraction achievement; Learning games; Mathematics education; TPACK; Teacher professional development
TL;DR: Findings of this study illustrate how the main and interconnected types of knowledge of the TPACK framework could be used to evaluate the affordances and constraints of a learning game implementation and how it affected the content and pedagogical styles of teachers in the classroom. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Source: Web Of Science
Added: August 6, 2018

2015 journal article

Youth appropriation of social media for collaborative and facilitated design-based learning

COMPUTERS IN HUMAN BEHAVIOR, 50, 385–391.

By: S. Won*, M. Evans n, C. Carey* & C. Schnittka*

author keywords: Collaborative learning; Design thinking; Facilitation strategies; Integrative STEM education; Middle school-age youth; Social media
TL;DR: Results suggest that youth are open to using SNFs to collaborate and provide updates on design processes, which is encouraging in terms of blending formal and informal STEM learning environments with social media. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science)
Source: Web Of Science
Added: August 6, 2018

Citation Index includes data from a number of different sources. If you have questions about the sources of data in the Citation Index or need a set of data which is free to re-distribute, please contact us.

Certain data included herein are derived from the Web of Science© and InCites© (2024) of Clarivate Analytics. All rights reserved. You may not copy or re-distribute this material in whole or in part without the prior written consent of Clarivate Analytics.