2017 journal article
Educational games and students' game engagement in elementary school classrooms
JOURNAL OF COMPUTERS IN EDUCATION, 4(4), 395–418.
2017 journal article
Engagement and knowledge building in an afterschool STEM Club: analyzing youth and facilitator posting behavior on a social networking site
LEARNING MEDIA AND TECHNOLOGY, 42(3), 331–356.
2016 journal article
After-School Spaces: Looking for Learning in All the Right Places
RESEARCH IN SCIENCE EDUCATION, 46(3), 389–412.
2016 article
Studio STEM: A Model to Enhance Integrative STEM Literacy Through Engineering Design
CONNECTING SCIENCE AND ENGINEERING EDUCATION PRACTICES IN MEANINGFUL WAYS: BUILDING BRIDGES, Vol. 44, pp. 107–137.
2015 journal article
Fostering 21st-Century Skills in Constructivist Engineering Classrooms With Digital Game-Based Learning
IEEE REVISTA IBEROAMERICANA DE TECNOLOGIAS DEL APRENDIZAJE-IEEE RITA, 10(3), 143–149.
2015 journal article
School-Wide Adoption of a Mathematics Learning Game in a Middle School Setting: Using the TPACK Framework to Analyze Effects on Practice
ASIA-PACIFIC EDUCATION RESEARCHER, 24(3), 495–504.
2015 journal article
Youth appropriation of social media for collaborative and facilitated design-based learning
COMPUTERS IN HUMAN BEHAVIOR, 50, 385–391.