2011 journal article

Drugs and the brain: Learning the impact of methamphetamine abuse on the brain through a virtual brain exhibit in the museum

International Journal of Science Education, 33(2), 299–319.

By: M. Cheng, L. Annetta, E. Folta & S. Holmes

Source: NC State University Libraries
Added: August 6, 2018

2009 journal article

Investigating the impact of video games on high school students' engagement and learning about genetics

COMPUTERS & EDUCATION, 53(1), 74–85.

By: L. Annetta n, J. Minogue n, S. Holmes n & M. Cheng n

author keywords: Applications in subject areas; Interactive learning environments; Pedagogical issues; Secondary education; Virtual reality
TL;DR: This quasi-experimental study evaluated a teacher created video game on genetics in terms of its affective and cognitive impact on student users and found no differences in student learning as measured by the instrument. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Source: Web Of Science
Added: August 6, 2018

2008 journal article

Bridging Realty to Virtual Reality: Investigating gender effect and student engagement on learning through video game play in an elementary school classroom

INTERNATIONAL JOURNAL OF SCIENCE EDUCATION, 31(8), 1091–1113.

By: L. Annetta n, J. Mangrum n, S. Holmes n, K. Collazo & M. Cheng n

TL;DR: Observations and qualitative focus groups suggested high student engagement and how video game technology can scaffold learning of simple machines. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science)
Sources: Web Of Science, NC State University Libraries
Added: August 6, 2018

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