Madison Schmalzer

College of Humanities and Social Sciences

2021 journal article

Breaking The Stack: Understanding Videogame Animation through Tool-Assisted Speedruns

ANIMATION-AN INTERDISCIPLINARY JOURNAL, 16(1-2), 64–82.

By: M. Schmalzer*

author keywords: animation; computer graphics; glitch; hacking; speedrun; TAS; videogame
TL;DR: Four modes of animation are outlined separating them into multi-tiered ‘layers of animation’: sensory output, game states, code, material, and operator: TASs help to demonstrate these layers are actually discrete forms of animation that do not necessarily impact one another from becoming individually animated. (via Semantic Scholar)
Source: Web Of Science
Added: August 2, 2021

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