2020 journal article
Above the Action: The Cultural Politics of Watching Dota 2
COMMUNICATION CULTURE & CRITIQUE, 13(4), 501–518.
2020 article
Gender and the two-tiered system of collegiate esports
CRITICAL STUDIES IN MEDIA COMMUNICATION.
2020 monograph
LEGOfied
2018 journal article
'People are robots, too': Expert gaming as autoplay
JOURNAL OF GAMING AND VIRTUAL WORLDS, 10(3), 243–260.
2018 journal article
Handcrafted gameworlds: Space-time biases in mobile Minecraft play
NEW MEDIA & SOCIETY, 20(9), 3420–3436.
2018 book
Masculinities in Play
Ed(s): N. Taylor & G. Voorhees
2016 review
Coin-operated Americans: Rebooting boyhood at the video game arcade
[Review of ]. Men and Masculinities, 19(5), 567–569.
2016 journal article
Now you're playing with audience power: the work of watching games
Critical Studies in Media Communication, 33(4), 293–307.
2016 journal article
Play to the camera: Video ethnography, spectatorship, and e-sports
Convergence (London, England), 22(2), 115–130.
2015 journal article
Alienated Playbour: Relations of production in EVE Online
Games and Culture, 10(4), 365–388.
2015 journal article
Playing With Our Selves
Feminist Media Studies, 15(5), 860–879.
2015 journal article
Stand by your man: An examination of gender disparity in league of legends
Games and Culture, 10(5), 438–462.
2014 journal article
Public displays of play: Studying online games in physical settings
Journal of Computer-Mediated Communication, 19(4), 763–779.
2009 journal article
Cheerleaders/booth babes/Halohoes: pro-gaming, gender and jobs for the boys
Digital Creativity, 20(4), 239–252.