Works (14)

Updated: August 21st, 2023 08:58

2020 journal article

Above the Action: The Cultural Politics of Watching Dota 2

COMMUNICATION CULTURE & CRITIQUE, 13(4), 501–518.

By: J. Elam* & N. Taylor n

co-author countries: United States of America πŸ‡ΊπŸ‡Έ
author keywords: Esports; Video Games; Spectatorship; Militainment; Drones; Dota 2; Virilio
Source: Web Of Science
Added: February 22, 2021

2020 journal article

Gender and the two-tiered system of collegiate esports

CRITICAL STUDIES IN MEDIA COMMUNICATION, 37(5), 451–465.

By: N. Taylor n & B. Stout n

co-author countries: United States of America πŸ‡ΊπŸ‡Έ
author keywords: Gender; university; collegiate; esports; inclusivity
Source: Web Of Science
Added: September 28, 2020

2020 monograph

LEGOfied

By: N. Taylor & C. Ingraham

Source: Crossref
Added: January 23, 2022

2018 journal article

'People are robots, too': Expert gaming as autoplay

JOURNAL OF GAMING AND VIRTUAL WORLDS, 10(3), 243–260.

By: N. Taylor n & J. Elam n

co-author countries: United States of America πŸ‡ΊπŸ‡Έ
author keywords: assemblage; expertise; eSports; League of Legends; automation; autoplay
Source: Web Of Science
Added: December 3, 2018

2018 journal article

Handcrafted gameworlds: Space-time biases in mobile Minecraft play

NEW MEDIA & SOCIETY, 20(9), 3420–3436.

By: J. Schneier n & N. Taylor n

co-author countries: United States of America πŸ‡ΊπŸ‡Έ
author keywords: Cybernetics; microethology; Minecraft; mobile gaming; touchscreen interfaces
Source: Web Of Science
Added: October 16, 2018

2018 book

Masculinities in Play

Ed(s): N. Taylor & G. Voorhees

Source: Crossref
Added: February 5, 2022

2016 review

Coin-operated Americans: Rebooting boyhood at the video game arcade

[Review of ]. Men and Masculinities, 19(5), 567–569.

By: N. Taylor

Source: NC State University Libraries
Added: August 6, 2018

2016 journal article

Now you're playing with audience power: the work of watching games

CRITICAL STUDIES IN MEDIA COMMUNICATION, 33(4), 293–307.

By: N. Taylor n

co-author countries: United States of America πŸ‡ΊπŸ‡Έ
author keywords: e-sports; audience labor; video games; mass media; professional gaming; qualitative methods
Source: Web Of Science
Added: August 6, 2018

2016 journal article

Play to the camera: Video ethnography, spectatorship, and e-sports

CONVERGENCE-THE INTERNATIONAL JOURNAL OF RESEARCH INTO NEW MEDIA TECHNOLOGIES, 22(2), 115–130.

By: N. Taylor n

co-author countries: United States of America πŸ‡ΊπŸ‡Έ
author keywords: Competitive gaming; digital play; e-sports; ethnography; first-person shooters; surveillance; videography
Source: Web Of Science
Added: August 6, 2018

2015 journal article

Alienated Playbour: Relations of Production in EVE Online

GAMES AND CULTURE, 10(4), 365–388.

By: N. Taylor n, K. Bergstrom *, J. Jenson* & S. Castell*

co-author countries: Canada πŸ‡¨πŸ‡¦ United States of America πŸ‡ΊπŸ‡Έ
author keywords: EVE online; immaterial labor; qualitative research; MMOGs
Source: Web Of Science
Added: August 6, 2018

2015 journal article

Playing With Our Selves

Feminist Media Studies, 15(5), 860–879.

By: J. Jenson*, N. Taylor*, S. de Castell* & B. Dilouya*

co-author countries: Norway πŸ‡³πŸ‡΄
author keywords: gender; online gaming; MMORPGs; avatars; mixed methods
Source: Crossref
Added: February 24, 2020

2015 journal article

Stand by Your Man: An Examination of Gender Disparity in League of Legends

GAMES AND CULTURE, 10(5), 438–462.

By: R. Ratan *, N. Taylor n, J. Hogan n, T. Kennedy & D. Williams *

co-author countries: United States of America πŸ‡ΊπŸ‡Έ
author keywords: female gamers; gender in games; League of Legends; mixed methods
Source: Web Of Science
Added: August 6, 2018

2014 journal article

Public Displays of Play: Studying Online Games in Physical Settings

JOURNAL OF COMPUTER-MEDIATED COMMUNICATION, 19(4), 763–779.

By: N. Taylor n, J. Jenson*, S. Castell* & B. Dilouya*

co-author countries: Canada πŸ‡¨πŸ‡¦ United States of America πŸ‡ΊπŸ‡Έ
author keywords: Computer games; Qualitative; Multi-user Virtual Environments; Quantitative; Online Games
Source: Web Of Science
Added: August 6, 2018

2009 journal article

Cheerleaders/booth babes/Halohoes: pro-gaming, gender and jobs for the boys

Digital Creativity, 20(4), 239–252.

By: N. Taylor*, J. Jenson* & S. de Castell*

co-author countries: Canada πŸ‡¨πŸ‡¦
author keywords: e-Sports; gender; competitive gaming; ethnography
Source: Crossref
Added: November 2, 2020