Works (14)

Updated: May 10th, 2024 13:11

2020 journal article

Above the Action: The Cultural Politics of Watching Dota 2

COMMUNICATION CULTURE & CRITIQUE, 13(4), 501–518.

By: J. Elam* & N. Taylor n

author keywords: Esports; Video Games; Spectatorship; Militainment; Drones; Dota 2; Virilio
Source: Web Of Science
Added: February 22, 2021

2020 journal article

Gender and the two-tiered system of collegiate esports

CRITICAL STUDIES IN MEDIA COMMUNICATION, 37(5), 451–465.

By: N. Taylor n & B. Stout n

author keywords: Gender; university; collegiate; esports; inclusivity
Source: Web Of Science
Added: September 28, 2020

2020 monograph

LEGOfied

By: N. Taylor & C. Ingraham

UN Sustainable Development Goal Categories
8. Decent Work and Economic Growth (OpenAlex)
Source: Crossref
Added: January 23, 2022

2018 journal article

'People are robots, too': Expert gaming as autoplay

JOURNAL OF GAMING AND VIRTUAL WORLDS, 10(3), 243–260.

By: N. Taylor n & J. Elam n

author keywords: assemblage; expertise; eSports; League of Legends; automation; autoplay
Source: Web Of Science
Added: December 3, 2018

2018 journal article

Handcrafted gameworlds: Space-time biases in mobile Minecraft play

NEW MEDIA & SOCIETY, 20(9), 3420–3436.

By: J. Schneier n & N. Taylor n

author keywords: Cybernetics; microethology; Minecraft; mobile gaming; touchscreen interfaces
TL;DR: This study reports on a microethology of young Minecraft PE players engaged in collaborative play sessions and examined how players’ bodies and gaming apparatuses collaboratively materialize gaming events that highlight the space-time biases of these different modes of Minecraft play. (via Semantic Scholar)
UN Sustainable Development Goal Categories
Source: Web Of Science
Added: October 16, 2018

2018 book

Masculinities in Play

Nick Taylor

Ed(s): N. Taylor n & G. Voorhees*

UN Sustainable Development Goal Categories
13. Climate Action (OpenAlex)
Source: Crossref
Added: February 5, 2022

2016 review

Coin-operated Americans: Rebooting boyhood at the video game arcade

[Review of ]. Men and Masculinities, 19(5), 567–569.

By: N. Taylor

Source: NC State University Libraries
Added: August 6, 2018

2016 journal article

Now you're playing with audience power: the work of watching games

CRITICAL STUDIES IN MEDIA COMMUNICATION, 33(4), 293–307.

By: N. Taylor n

author keywords: e-sports; audience labor; video games; mass media; professional gaming; qualitative methods
Source: Web Of Science
Added: August 6, 2018

2016 journal article

Play to the camera: Video ethnography, spectatorship, and e-sports

CONVERGENCE-THE INTERNATIONAL JOURNAL OF RESEARCH INTO NEW MEDIA TECHNOLOGIES, 22(2), 115–130.

By: N. Taylor n

author keywords: Competitive gaming; digital play; e-sports; ethnography; first-person shooters; surveillance; videography
UN Sustainable Development Goal Categories
Source: Web Of Science
Added: August 6, 2018

2015 journal article

Alienated Playbour: Relations of Production in EVE Online

GAMES AND CULTURE, 10(4), 365–388.

By: N. Taylor n, K. Bergstrom*, J. Jenson* & S. Castell*

author keywords: EVE online; immaterial labor; qualitative research; MMOGs
TL;DR: The extent to which EVE both ideologically and economically supports the extension of capital into increasing aspects of the authors' everyday lives is considered—a “game” in which many play, but few win. (via Semantic Scholar)
UN Sustainable Development Goal Categories
8. Decent Work and Economic Growth (OpenAlex)
Source: Web Of Science
Added: August 6, 2018

2015 journal article

Playing With Our Selves

Feminist Media Studies, 15(5), 860–879.

By: J. Jenson, N. Taylor, S. de Castell & B. Dilouya

author keywords: gender; online gaming; MMORPGs; avatars; mixed methods
UN Sustainable Development Goal Categories
5. Gender Equality (OpenAlex)
Source: Crossref
Added: February 24, 2020

2015 journal article

Stand by Your Man: An Examination of Gender Disparity in League of Legends

GAMES AND CULTURE, 10(5), 438–462.

By: R. Ratan*, N. Taylor n, J. Hogan n, T. Kennedy & D. Williams*

author keywords: female gamers; gender in games; League of Legends; mixed methods
Source: Web Of Science
Added: August 6, 2018

2014 journal article

Public Displays of Play: Studying Online Games in Physical Settings

JOURNAL OF COMPUTER-MEDIATED COMMUNICATION, 19(4), 763–779.

By: N. Taylor n, J. Jenson*, S. Castell* & B. Dilouya*

author keywords: Computer games; Qualitative; Multi-user Virtual Environments; Quantitative; Online Games
TL;DR: A large-scale study of virtual worlds in which participants were recruited at public gaming events, as opposed to through online means, is described and the dynamic relationships between players and contexts of play that this approach makes visible are explored. (via Semantic Scholar)
Source: Web Of Science
Added: August 6, 2018

2009 journal article

Cheerleaders/booth babes/Halohoes: pro-gaming, gender and jobs for the boys

Digital Creativity, 20(4), 239–252.

By: N. Taylor*, J. Jenson* & S. de Castell*

author keywords: e-Sports; gender; competitive gaming; ethnography
TL;DR: This paper maps the various ways women participate in a set of practices around the organisation, promotion and performance of competitive gaming, framed as the exclusive domain of (young, straight, middle class) male bodies. (via Semantic Scholar)
UN Sustainable Development Goal Categories
5. Gender Equality (OpenAlex)
Source: Crossref
Added: November 2, 2020

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