Works (2)

Updated: July 5th, 2023 15:38

2016 article

The Mimesis Effect: The Effect of Roles on Player Choice in Interactive Narrative Role-Playing Games


By: I. Dominguez n, R. Cardona-Rivera n, J. Vance* & D. Roberts n

author keywords: Mimesis Effect; Roles; Player Choice; Interactive Narrative; Role-Playing; RPGs; Games; Role-Playing Games; Player Actions; Computer Games; Narrative Role
TL;DR: This study investigates the heretofore unexplored relationship between a player's sense of her narrative role in an interactive narrative role-playing game and the options she selects when faced with choice structures during gameplay and discovered the Mimesis Effect. (via Semantic Scholar)
Sources: Web Of Science, NC State University Libraries
Added: August 6, 2018

2013 conference paper

A community college blended learning classroom experience through Artificial Intelligence in Games

2013 IEEE Frontiers in Education Conference (FIE). Presented at the 2013 IEEE Frontiers in Education Conference (FIE).

By: T. Barik n, M. Everett*, R. Cardona-Rivera n, D. Roberts n & E. Gehringer n

Event: 2013 IEEE Frontiers in Education Conference (FIE)

TL;DR: The experience of teaching an industry-validated course on Artificial Intelligence in Computer Games within the Simulation and Game Design department at a two-year community college during a 16-week semester serves as a template that community colleges can adopt for their curriculum. (via Semantic Scholar)
Sources: NC State University Libraries, Crossref, NC State University Libraries
Added: August 6, 2018

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