@article{de souza e silva_glover-rijkse_njathi_cunto bueno_2021, title={Exploring the material conditions of Pokemon Go play in Rio de Janeiro and Nairobi}, volume={24}, ISSN={["1468-4462"]}, url={http://dx.doi.org/10.1080/1369118X.2021.1909098}, DOI={10.1080/1369118X.2021.1909098}, abstractNote={ABSTRACT Pokémon Go offers an important locus for understanding how location-based mobile gaming practices interconnect with urban mobility and the materialities of urban spaces. Yet, most of the literature on location-based mobile games overlooks the specific materialities that influence gameplay in Global South cities. These are worth considering, given that Pokémon Go requires players to move through their environment with access to both a mobile smartphone and network connection. These prerequisites pose challenges to players because in some Global South cities players experience difficult mobilities, precarious access to technologies, and inconsistent networked connections. To explore these issues, we offer a qualitative study about Pokémon Go gameplay in two large Global South cities: Rio de Janeiro (Brazil) and Nairobi (Kenya). We have chosen these two cities because of their similar social, infrastructural, and economic inequalities. Based on interviews with Pokémon Go players, we explore how these inequalities shape the interconnections between location-based gameplay, mobile phone use, and urban mobilities. We found out that players often contend with urban challenges by adopting a number of practices, unique to their local context, to successfully play the game. These practices include collaborating and caring for others during and outside gameplay and adjusting their mobilities to preserve networked connections. Our study contributes an understanding of how players, in these cities, respond to their material circumstances in order to play the game and care for each other. We also offer a framework for understanding location-based gameplay outside Global North contexts.}, number={6}, journal={INFORMATION COMMUNICATION & SOCIETY}, publisher={Informa UK Limited}, author={de Souza e Silva, Adriana and Glover-Rijkse, Ragan and Njathi, Anne and Cunto Bueno, Daniela}, year={2021}, month={Apr}, pages={813–829} } @article{de souza e silva_glover-rijkse_njathi_cunto bueno_2021, title={Playful mobilities in the Global South: A study of Pokemon Go play in Rio de Janeiro and Nairobi}, volume={5}, ISSN={["1461-7315"]}, url={http://dx.doi.org/10.1177/14614448211016400}, DOI={10.1177/14614448211016400}, abstractNote={Pokémon Go is the most popular location-based game worldwide. As a location-based game, Pokémon Go’s gameplay is connected to networked urban mobility. However, urban mobility differs significantly around the world. Large metropoles in South America and Africa, for example, experience ingrained social, cultural, and economic inequalities. With this in mind, we interviewed Pokémon Go players in two Global South cities, Rio de Janeiro (Brazil) and Nairobi (Kenya), to understand how players navigate urban spaces not only based on gameplay but with broader concerns for safety. Our findings reveal that players negotiate their urban mobilities based on perceptions of risk and safety, choosing how to move around and avoiding areas known for violence and theft. These findings are relevant for understanding the social and political aspects of networked urban spaces as well as for investigating games as venues through which we can understand ordinary life, racial, gender, and socioeconomic inequalities.}, journal={NEW MEDIA & SOCIETY}, publisher={SAGE Publications}, author={de Souza e Silva, Adriana and Glover-Rijkse, Ragan and Njathi, Anne and Cunto Bueno, Daniela}, year={2021}, month={May}, pages={146144482110164} } @article{gallagher_renner_glover-rijkse_2020, title={Public address as embodied experience: using digital technologies to enhance communicative and civic engagement in the communication classroom}, volume={69}, ISSN={0363-4523 1479-5795}, url={http://dx.doi.org/10.1080/03634523.2020.1735642}, DOI={10.1080/03634523.2020.1735642}, abstractNote={ABSTRACT This study examines how students characterize their experience of a communication-based digital humanities project in relation to elements of situated embodiment and situated learning. Analysis of student response data indicates that the Virtual Martin Luther King Project situates students in a particular space and historical context resulting in communication outcomes including a form of cognitive attention that is conducive of reflection and fosters civic engagement. The essay concludes with a discussion of what is transferable from this case in relation to creating the conditions for situated learning and public address as immersive, embodied experience in communication classrooms.}, number={3}, journal={Communication Education}, publisher={Informa UK Limited}, author={Gallagher, Victoria J. and Renner, Max M. and Glover-Rijkse, Ragan}, year={2020}, month={Apr}, pages={281–299} } @article{glover-rijkse_2019, title={Mobilized networked infrastructures: Implications for action, space, and knowledge}, volume={7}, ISSN={["2050-1587"]}, url={https://doi.org/10.1177/2050157919855109}, DOI={10.1177/2050157919855109}, abstractNote={Networked infrastructures support the flows of information and communication. While traditional conceptions of networked infrastructures render them necessarily immobile and centralized, this article rethinks the concept of networked infrastructures to instead consider their mobility. In doing so, this article conceptualizes mobilized networked infrastructures (MNIs) and examines their implications in three sections: Forms of Action, Production of Networked Space, and Ways of Knowing. The Forms of Action section indicates that, over time, MNIs have allowed for new spaces and practices of communicative mobility. The Production of Networked Space section considers the speculative potential for MNIs to deterritorialize networked space, but argues that MNIs often reinforce already networked spaces and reterritorialize deterritorialized networked space. Finally, the Ways of Knowing section examines the mobility of networked infrastructures as a new way of knowing by allowing the tracking of infrastructural mobilities in addition to, and in concert with, the tracking of human and nonhuman actors.}, number={3}, journal={MOBILE MEDIA & COMMUNICATION}, publisher={SAGE Publications}, author={Glover-Rijkse, Ragan}, year={2019}, month={Sep}, pages={380–394} } @article{glover-rijkse_2019, title={Rhetoric and Communication Perspectives on Domestic Violence and Sexual Assault}, volume={28}, ISSN={["1542-7625"]}, DOI={10.1080/10572252.2018.1521649}, abstractNote={"Rhetoric and Communication Perspectives on Domestic Violence and Sexual Assault." Technical Communication Quarterly, 28(4), pp. 426–427}, number={4}, journal={TECHNICAL COMMUNICATION QUARTERLY}, author={Glover-Rijkse, Ragan}, year={2019}, pages={426–427} } @article{glover-rijkse_2018, title={Haunting hands_: Mobile media practices and loss}, volume={6}, ISSN={["2050-1587"]}, DOI={10.1177/2050157918780584}, number={3}, journal={MOBILE MEDIA & COMMUNICATION}, author={Glover-Rijkse, Ragan}, year={2018}, month={Sep}, pages={428–429} }