2016 journal article
Intentionality and Conflict in The Best Laid Plans Interactive Narrative Virtual Environment
IEEE Transactions on Computational Intelligence and AI in Games, 8(4), 402–411.
2016 chapter
Introduction to Interactive Storytelling
In R. Nakatsu, M. Rauterberg, & P. Ciancarini (Eds.), Handbook of Digital Games and Entertainment Technologies (pp. 1–16).
Ed(s): R. Nakatsu, M. Rauterberg & P. Ciancarini
2016 journal article
Question Answering in the Context of Stories Generated by Computers
Advances in Cognitive Systems, 4, 227–245.
2016 chapter
Section editors for Interactive Narrative: A Systems Approach
In R. Nakatsu, P. Ciancarini, & M. Rauterberg (Eds.), Handbook of Digital Games and Entertainment Technologies. Singapore: Springer Verlag.
Ed(s): R. Nakatsu, P. Ciancarini & M. Rauterberg
2015 journal article
Suspenser: A Story Generation System for Suspense
IEEE Transactions on Computational Intelligence and AI in Games, 7(1), 39–52.
2014 journal article
A Computational Model of Narrative Generation for Surprise Arousal
IEEE Transactions on Computational Intelligence and AI in Games, 6(2), 131–143.
2014 journal article
A Computational Model of Plan-Based Narrative Conflict at the Fabula Level
IEEE Transactions on Computational Intelligence and AI in Games, 6(3), 271–288.
2014 journal article
Cognitive models of discourse comprehension for narrative generation
Literary and Linguistic Computing, 29(4), 561–582.
2014 journal article
Guest Editorial: Computational Narrative and Games
IEEE Transactions on Computational Intelligence and AI in Games, 6(2), 93–96.
2014 journal article
Plans and Planning in Narrative Generation: A Review of Plan-Based Approaches to the Generation of Story, Discourse and Interactivity in Narratives
Sprache Und Datenverarbeitung, 17(1-2), 41–64.
2014 chapter
The Importance of Narrative as an Affective Instructional Strategy
In R. Sottilare, A. Graesser, X. Hu, & B. Goldberg (Eds.), Design Recommendations for Intelligent Tutoring Systems (Vol. 2, pp. 57–70). Springer Verlag.
Ed(s): R. Sottilare, A. Graesser, X. Hu & B. Goldberg
2011 chapter
Intelligent Machinima Generation for Visual Storytelling
In Artificial Intelligence for Computer Games (pp. 151–170).
Contributors: A. Jhala* & R. Young
2010 journal article
Annie: Automated Generation of Adaptive Learner Guidance for Fun Serious Games
IEEE Transactions on Learning Technologies, 3(4), 329–343.
2010 journal article
Cinematic Visual Discourse: Representation, Generation, and Evaluation
IEEE Transactions on Computational Intelligence and AI in Games, 2(2), 69–81.
Contributors: A. Jhala* & R. Young n
2010 journal article
Narrative Planning: Balancing Plot and Character
Journal of Artificial Intelligence Research, 39, 217–268.
2009 journal article
Proactive Mediation in Plan-Based Narrative Environments
IEEE Transactions on Computational Intelligence and AI in Games, 1(3), 233–244.
2007 journal article
Story and discourse: A bipartite model of narrative generation in virtual worlds
Interaction Studies, 8(2), 177–208.
2006 chapter
Cognitive and Computational Models in Interactive Narratives
In C. Forsythe, M. L. Bernard, & T. E. Goldsmith (Eds.), Cognitive Systems: Human Cognitive Models in Systems Design (pp. 213–235). Mahwah, New Jersey: Lawrence Erlbaum.
Ed(s): C. Forsythe, M. Bernard & T. Goldsmith
2006 journal article
From linear story generation to branching story graphs
IEEE Computer Graphics and Applications, 26(3), 23–31.
2006 journal article
Story planning as exploratory creativity: Techniques for expanding the narrative search space
New Generation Computing, 24(3), 303–323.
2005 chapter
Internet-Based Games
In M. P. Singh (Ed.), The Practical Handbook of Internet Computing.
Ed(s): M. Singh
2004 journal article
An architecture for integrating plan-based behavior generation with interactive game environments
The Journal of Game Development, 1(1), 51–70.
2002 chapter
The Cooperative Contract in Interactive Entertainment
In K. Dautenhahm, A. Bond, L. Canamero, & B. Edmonds (Eds.), Socially Intelligent Agents, Multiagent Systems, Artificial Societies, and Simulated Organizations (Vol. 3, pp. 229–234).
Ed(s): K. Dautenhahm, A. Bond, L. Canamero & B. Edmonds
1999 journal article
Using Grice's maxim of Quantity to select the content of plan descriptions
Artificial Intelligence, 115(2), 215–256.
1986 journal article
A framework for troubleshooting asynchronous data communications links
Hewlett-Packard Journal, 31(11), 41–47.
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