Works (25)

Updated: July 5th, 2023 14:38

2016 journal article

Intentionality and Conflict in The Best Laid Plans Interactive Narrative Virtual Environment

IEEE Transactions on Computational Intelligence and AI in Games, 8(4), 402–411.

By: S. Ware* & R. Young n

author keywords: Computational models of narrative; conflict; intentionality; narrative; planning; The Best Laid Plans
TL;DR: It is demonstrated that players recognize NPC behaviors that human players recognize as intentional and as conflicting with their plans significantly more than in a control with no NPC actions and not significantly different from a control in which NPC actions are defined by a human author. (via Semantic Scholar)
UN Sustainable Development Goal Categories
11. Sustainable Cities and Communities (OpenAlex)
Source: Crossref
Added: August 28, 2020

2016 chapter

Introduction to Interactive Storytelling

In R. Nakatsu, M. Rauterberg, & P. Ciancarini (Eds.), Handbook of Digital Games and Entertainment Technologies (pp. 1–16).

By: M. Cavazza* & R. Young n

Ed(s): R. Nakatsu, M. Rauterberg & P. Ciancarini

Source: Crossref
Added: December 13, 2020

2016 journal article

Question Answering in the Context of Stories Generated by Computers

Advances in Cognitive Systems, 4, 227–245.

By: R. Cardona-Rivera, T. Price, D. Winer & R. Young

Source: NC State University Libraries
Added: February 12, 2021

2016 chapter

Section editors for Interactive Narrative: A Systems Approach

In R. Nakatsu, P. Ciancarini, & M. Rauterberg (Eds.), Handbook of Digital Games and Entertainment Technologies. Singapore: Springer Verlag.

By: M. Cavazza & Y. Michael

Ed(s): R. Nakatsu, P. Ciancarini & M. Rauterberg

Source: NC State University Libraries
Added: December 13, 2020

2015 journal article

Suspenser: A Story Generation System for Suspense

IEEE Transactions on Computational Intelligence and AI in Games, 7(1), 39–52.

By: Y. Cheong* & R. Young n

author keywords: Cognitive model; discourse planning; narrative generation; suspense
TL;DR: The goal of the work here is to develop a system that produces a narrative designed specifically to arouse suspense from its reader by elaborating on the story structure that can influence the reader's narrative comprehension at a specific point in her reading. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Source: Crossref
Added: February 7, 2021

2014 journal article

A Computational Model of Narrative Generation for Surprise Arousal

IEEE Transactions on Computational Intelligence and AI in Games, 6(2), 131–143.

By: B. Bae & R. Young

author keywords: Artificial intelligence; cognitive models; interactive narrative; surprise generation
TL;DR: The results of the experiments show strong support that Prevoyant effectively generates a discourse structure for surprise arousal in narrative, and a methodology to evaluate surprise in narrative generation using a planning-based approach based on the cognitive model of surprise causes. (via Semantic Scholar)
Source: Crossref
Added: February 7, 2021

2014 journal article

A Computational Model of Plan-Based Narrative Conflict at the Fabula Level

IEEE Transactions on Computational Intelligence and AI in Games, 6(3), 271–288.

author keywords: Conflict; narrative; planning
TL;DR: This paper operationalize a narratological definition of conflict and extend established narrative planning techniques to incorporate this definition, and defines seven dimensions of conflict in terms of this algorithm's knowledge representation. (via Semantic Scholar)
Sources: Crossref, Web Of Science
Added: August 6, 2018

2014 journal article

Cognitive models of discourse comprehension for narrative generation

Literary and Linguistic Computing, 29(4), 561–582.

By: J. Niehaus* & R. Young n

TL;DR: This dissertation employs cognitive models of narrative discourse comprehension to define an explicit computational model of a reader’s comprehension process during reading, predicting aspects of narrative focus and inferencing with precision. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Source: Crossref
Added: August 28, 2020

2014 journal article

Guest Editorial: Computational Narrative and Games

IEEE Transactions on Computational Intelligence and AI in Games, 6(2), 93–96.

By: I. Horswill*, N. Montfort* & R. Young n

TL;DR: This issue explores the use of computational modeling in developing the narratives for video programs and online games, and reports on technologies and computer applications that support narative programming. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Source: Crossref
Added: January 24, 2021

2014 journal article

Plans and Planning in Narrative Generation: A Review of Plan-Based Approaches to the Generation of Story, Discourse and Interactivity in Narratives

Sprache Und Datenverarbeitung, 17(1-2), 41–64.

By: R. Young, S. Ware, B. Cassell & J. Robertson

Source: NC State University Libraries
Added: February 12, 2021

2014 chapter

The Importance of Narrative as an Affective Instructional Strategy

In R. Sottilare, A. Graesser, X. Hu, & B. Goldberg (Eds.), Design Recommendations for Intelligent Tutoring Systems (Vol. 2, pp. 57–70). Springer Verlag.

By: M. Riedl & R. Young

Ed(s): R. Sottilare, A. Graesser, X. Hu & B. Goldberg

Source: NC State University Libraries
Added: September 15, 2022

2011 chapter

Intelligent Machinima Generation for Visual Storytelling

In Artificial Intelligence for Computer Games (pp. 151–170).

By: A. Jhala* & R. Young

Contributors: A. Jhala* & R. Young

TL;DR: This chapter describes Darshak, an end-to-end system that automatically generates camera shot sequences for generation from a given story and visualization goals by an execution module implemented on the game engine. (via Semantic Scholar)
Sources: Crossref, ORCID
Added: August 28, 2020

2010 journal article

Annie: Automated Generation of Adaptive Learner Guidance for Fun Serious Games

IEEE Transactions on Learning Technologies, 3(4), 329–343.

By: J. Thomas & R. Young

author keywords: Artificial intelligence; intelligent tutoring; plan generation; games; computer-managed instruction
TL;DR: A plan-based knowledge representation is introduced that provides a novel framework for infusing the core mechanics of a game with pedagogical content and a system that leverages this framework to dynamically adapt a game to individual learners at runtime is described. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Source: Crossref
Added: August 28, 2020

2010 journal article

Cinematic Visual Discourse: Representation, Generation, and Evaluation

IEEE Transactions on Computational Intelligence and AI in Games, 2(2), 69–81.

By: A. Jhala* & R. Young n

Contributors: A. Jhala* & R. Young n

author keywords: Discourse generation; machinima generation; planning
TL;DR: This paper presents the design, implementation, and evaluation of an end-to-end camera planning system called Darshak, which utilizes a hierarchical partial-order causal link (POCL) planning algorithm to generate narrative plans that contain story events and camera directives for filming them. (via Semantic Scholar)
UN Sustainable Development Goal Categories
11. Sustainable Cities and Communities (OpenAlex)
Sources: Crossref, ORCID
Added: August 28, 2020

2010 journal article

Narrative Planning: Balancing Plot and Character

Journal of Artificial Intelligence Research, 39, 217–268.

By: M. Riedl* & R. Young n

TL;DR: A novel refinement search planning algorithm - the Intent-based Partial Order Causal Link (IPOCL) planner - is described that, in addition to creating causally sound plot progression, reasons about character intentionality by identifying possible character goals that explain their actions and creating plan structures that explain why those characters commit to their goals. (via Semantic Scholar)
Source: Crossref
Added: February 7, 2021

2009 journal article

Proactive Mediation in Plan-Based Narrative Environments

IEEE Transactions on Computational Intelligence and AI in Games, 1(3), 233–244.

By: J. Harris* & R. Young n

author keywords: Games; intelligent systems; interactive computing
Source: Crossref
Added: August 28, 2020

2007 journal article

Story and discourse: A bipartite model of narrative generation in virtual worlds

Interaction Studies, 8(2), 177–208.

By: R. Young n

author keywords: interactive narrative; artificial intelligence; planning; cognitive models; suspense; discourse generation
TL;DR: This approach adopts a bipartite model taken from narrative theory, in which narrative is composed of story and discourse, which is defined in terms of plans that drive the dynamics of a virtual environment. (via Semantic Scholar)
Sources: Crossref, Web Of Science
Added: August 6, 2018

2006 chapter

Cognitive and Computational Models in Interactive Narratives

In C. Forsythe, M. L. Bernard, & T. E. Goldsmith (Eds.), Cognitive Systems: Human Cognitive Models in Systems Design (pp. 213–235). Mahwah, New Jersey: Lawrence Erlbaum.

By: R. Young

Ed(s): C. Forsythe, M. Bernard & T. Goldsmith

Source: NC State University Libraries
Added: February 12, 2021

2006 journal article

From linear story generation to branching story graphs

IEEE Computer Graphics and Applications, 26(3), 23–31.

MeSH headings : Communication; Computer Graphics; Computer-Assisted Instruction / methods; Linear Models; Man-Machine Systems; Narration; Software; User-Computer Interface
TL;DR: A system that can generate stories can adapt narrative to the user's preferences and abilities, has expanded replay value, and can interact with users in ways that system designers didn't initially envision. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Sources: Crossref, Web Of Science
Added: August 6, 2018

2006 journal article

Story planning as exploratory creativity: Techniques for expanding the narrative search space

New Generation Computing, 24(3), 303–323.

author keywords: exploratory creativity; story generation; narrative intelligence
TL;DR: Two algorithms are presented that enable story planning systems such as Fabulist to break outside the bounds of the initial world model in order to search a larger space of narratives. (via Semantic Scholar)
UN Sustainable Development Goal Categories
11. Sustainable Cities and Communities (OpenAlex)
Sources: Crossref, Web Of Science
Added: August 6, 2018

2005 chapter

Internet-Based Games

In M. P. Singh (Ed.), The Practical Handbook of Internet Computing.

By: R. Michael Young

Ed(s): M. Singh

Source: Crossref
Added: February 7, 2021

2004 journal article

An architecture for integrating plan-based behavior generation with interactive game environments

The Journal of Game Development, 1(1), 51–70.

By: R. Young, M. Riedl, M. Branly, A. Jhala, R. Martin & C. Saretto

Source: NC State University Libraries
Added: February 12, 2021

2002 chapter

The Cooperative Contract in Interactive Entertainment

In K. Dautenhahm, A. Bond, L. Canamero, & B. Edmonds (Eds.), Socially Intelligent Agents, Multiagent Systems, Artificial Societies, and Simulated Organizations (Vol. 3, pp. 229–234).

By: R. Young n

Ed(s): K. Dautenhahm, A. Bond, L. Canamero & B. Edmonds

TL;DR: It is proposed that a co-operative contract exists between computer game players and game systems (or their designers) that licenses both the game players’ and the game designers’ understanding of what components of the game mean. (via Semantic Scholar)
Source: NC State University Libraries
Added: February 12, 2021

1999 journal article

Using Grice's maxim of Quantity to select the content of plan descriptions

Artificial Intelligence, 115(2), 215–256.

By: R. Young n

author keywords: natural language processing; task-related discourse; planning; plan-space search
TL;DR: The Cooperative Plan Identification (CPI) architecture is presented, a computational model that generates concise, effective textual descriptions of plans that speakers and hearers cooperate with one another in their communication about a plan. (via Semantic Scholar)
UN Sustainable Development Goal Categories
11. Sustainable Cities and Communities (OpenAlex)
Source: Crossref
Added: August 28, 2020

1986 journal article

A framework for troubleshooting asynchronous data communications links

Hewlett-Packard Journal, 31(11), 41–47.

By: B. Button, M. Young & D. Ahart

Source: NC State University Libraries
Added: February 12, 2021

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