Works (24)

2016 journal article

Intentionality and Conflict in The Best Laid Plans Interactive Narrative Virtual Environment

IEEE Transactions on Computational Intelligence and AI in Games, 8(4), 402–411.

By: S. Ware & R. Young

Source: Crossref
Added: August 28, 2020

2016 chapter

Introduction to Interactive Storytelling

In R. Nakatsu, M. Rauterberg, & P. Ciancarini (Eds.), Handbook of Digital Games and Entertainment Technologies (pp. 1–16).

By: M. Cavazza & R. Young

Ed(s): R. Nakatsu, M. Rauterberg & P. Ciancarini

Source: Crossref
Added: December 13, 2020

2016 journal article

Question Answering in the Context of Stories Generated by Computers

Advances in Cognitive Systems, 4, 227–245.

By: R. Cardona-Rivera, T. Price, D. Winer & R. Young

Source: NC State University Libraries
Added: February 12, 2021

2016 chapter

Section editors for Interactive Narrative: A Systems Approach

In R. Nakatsu, P. Ciancarini, & M. Rauterberg (Eds.), Handbook of Digital Games and Entertainment Technologies. Singapore: Springer Verlag.

By: M. Cavazza & Y. Michael

Ed(s): R. Nakatsu, P. Ciancarini & M. Rauterberg

Source: NC State University Libraries
Added: December 13, 2020

2015 journal article

Suspenser: A Story Generation System for Suspense

IEEE Transactions on Computational Intelligence and AI in Games, 7(1), 39–52.

By: Y. Cheong & R. Young

Source: Crossref
Added: February 7, 2021

2014 journal article

A Computational Model of Narrative Generation for Surprise Arousal

IEEE Transactions on Computational Intelligence and AI in Games, 6(2), 131–143.

By: B. Bae & R. Young

Source: Crossref
Added: February 7, 2021

2014 journal article

A Computational Model of Plan-Based Narrative Conflict at the Fabula Level

IEEE Transactions on Computational Intelligence and AI in Games, 6(3), 271–288.

By: S. Ware, R. Young, B. Harrison & D. Roberts

Source: Crossref
Added: February 7, 2021

2014 journal article

Cognitive models of discourse comprehension for narrative generation

Literary and Linguistic Computing, 29(4), 561–582.

By: J. Niehaus & R. Young

Source: Crossref
Added: August 28, 2020

2014 journal article

Guest Editorial: Computational Narrative and Games

IEEE Transactions on Computational Intelligence and AI in Games, 6(2), 93–96.

By: I. Horswill, N. Montfort & R. Young

Source: Crossref
Added: January 24, 2021

2014 journal article

Plans and Planning in Narrative Generation: A Review of Plan-Based Approaches to the Generation of Story, Discourse and Interactivity in Narratives

Sprache Und Datenverarbeitung, 17(1-2), 41–64.

By: R. Young, S. Ware, B. Cassell & J. Robertson

Source: NC State University Libraries
Added: February 12, 2021

2011 chapter

Intelligent Machinima Generation for Visual Storytelling

In Artificial Intelligence for Computer Games (pp. 151–170).

By: A. Jhala & R. Young

Source: Crossref
Added: August 28, 2020

2010 journal article

Annie: Automated Generation of Adaptive Learner Guidance for Fun Serious Games

IEEE Transactions on Learning Technologies, 3(4), 329–343.

By: J. Thomas & R. Young

Source: Crossref
Added: August 28, 2020

2010 journal article

Cinematic Visual Discourse: Representation, Generation, and Evaluation

IEEE Transactions on Computational Intelligence and AI in Games, 2(2), 69–81.

By: A. Jhala & R. Young

Source: Crossref
Added: August 28, 2020

2010 journal article

Narrative Planning: Balancing Plot and Character

Journal of Artificial Intelligence Research, 39, 217–268.

By: M. Riedl & R. Young

Source: Crossref
Added: February 7, 2021

2009 journal article

Proactive Mediation in Plan-Based Narrative Environments

IEEE Transactions on Computational Intelligence and AI in Games, 1(3), 233–244.

By: J. Harris & R. Young

Source: Crossref
Added: August 28, 2020

2007 journal article

Story and discourse: A bipartite model of narrative generation in virtual worlds

Interaction Studies, 8(2), 177–208.

By: R. Young

Source: Crossref
Added: August 28, 2020

2006 chapter

Cognitive and Computational Models in Interactive Narratives

In C. Forsythe, M. L. Bernard, & T. E. Goldsmith (Eds.), Cognitive Systems: Human Cognitive Models in Systems Design (pp. 213–235). Mahwah, New Jersey: Lawrence Erlbaum.

By: R. Young

Ed(s): C. Forsythe, M. Bernard & T. Goldsmith

Source: NC State University Libraries
Added: February 12, 2021

2006 journal article

From linear story generation to branching story graphs

IEEE Computer Graphics and Applications, 26(3), 23–31.

By: M. Riedl & R. Young

Source: Crossref
Added: August 28, 2020

2006 journal article

Story planning as exploratory creativity: Techniques for expanding the narrative search space

New Generation Computing, 24(3), 303–323.

By: M. Riedl & R. Young

Source: Crossref
Added: August 28, 2020

2005 chapter

Internet-Based Games

In M. P. Singh (Ed.), The Practical Handbook of Internet Computing.

By: R. Michael Young

Ed(s): M. Singh

Source: Crossref
Added: February 7, 2021

2004 journal article

An architecture for integrating plan-based behavior generation with interactive game environments

The Journal of Game Development, 1(1), 51–70.

By: R. Young, M. Riedl, M. Branly, A. Jhala, R. Martin & C. Saretto

Source: NC State University Libraries
Added: February 12, 2021

2002 chapter

The Cooperative Contract in Interactive Entertainment

In K. Dautenhahm, A. Bond, L. Canamero, & B. Edmonds (Eds.), Socially Intelligent Agents, Multiagent Systems, Artificial Societies, and Simulated Organizations (Vol. 3, pp. 229–234).

By: R. Young

Ed(s): K. Dautenhahm, A. Bond, L. Canamero & B. Edmonds

Source: NC State University Libraries
Added: February 12, 2021

1999 journal article

Using Grice's maxim of Quantity to select the content of plan descriptions

Artificial Intelligence, 115(2), 215–256.

By: R. Young

Source: Crossref
Added: August 28, 2020

1986 journal article

A framework for troubleshooting asynchronous data communications links

Hewlett-Packard Journal, 31(11), 41–47.

By: B. Button, M. Young & D. Ahart

Source: NC State University Libraries
Added: February 12, 2021