@article{ware_young_2016, title={Intentionality and Conflict in The Best Laid Plans Interactive Narrative Virtual Environment}, volume={8}, ISSN={1943-068X 1943-0698}, url={http://dx.doi.org/10.1109/tciaig.2015.2489159}, DOI={10.1109/tciaig.2015.2489159}, number={4}, journal={IEEE Transactions on Computational Intelligence and AI in Games}, publisher={Institute of Electrical and Electronics Engineers (IEEE)}, author={Ware, Stephen G. and Young, R. Michael}, year={2016}, month={Dec}, pages={402–411} } @inbook{cavazza_young_2016, place={Singapore}, title={Introduction to Interactive Storytelling}, ISBN={9789814560528}, url={http://dx.doi.org/10.1007/978-981-4560-52-8_55-1}, DOI={10.1007/978-981-4560-52-8_55-1}, booktitle={Handbook of Digital Games and Entertainment Technologies}, publisher={Springer}, author={Cavazza, Marc and Young, R. Michael}, editor={Nakatsu, R. and Rauterberg, M. and Ciancarini, P.Editors}, year={2016}, pages={1–16} } @article{cardona-rivera_price_winer_young_2016, title={Question Answering in the Context of Stories Generated by Computers}, volume={4}, journal={Advances in Cognitive Systems}, author={Cardona-Rivera, Rogelio E. and Price, Thomas W. and Winer, David R. and Young, R.Michael}, year={2016}, pages={227–245} } @inbook{cavazza_michael_2016, place={Singapore}, title={Section editors for Interactive Narrative: A Systems Approach}, ISBN={978-981-4560-52-8}, booktitle={Handbook of Digital Games and Entertainment Technologies}, publisher={Springer Verlag}, author={Cavazza, Marc and Michael, Young R.}, editor={Nakatsu, Ryohei and Ciancarini, Paolo and Rauterberg, MatthiasEditors}, year={2016} } @article{cheong_young_2015, title={Suspenser: A Story Generation System for Suspense}, volume={7}, ISSN={1943-068X 1943-0698}, url={http://dx.doi.org/10.1109/tciaig.2014.2323894}, DOI={10.1109/tciaig.2014.2323894}, number={1}, journal={IEEE Transactions on Computational Intelligence and AI in Games}, publisher={Institute of Electrical and Electronics Engineers (IEEE)}, author={Cheong, Yun-Gyung and Young, R. Michael}, year={2015}, month={Mar}, pages={39–52} } @article{bae_young_2014, title={A Computational Model of Narrative Generation for Surprise Arousal}, volume={6}, ISSN={1943-068X 1943-0698}, url={http://dx.doi.org/10.1109/tciaig.2013.2290330}, DOI={10.1109/tciaig.2013.2290330}, number={2}, journal={IEEE Transactions on Computational Intelligence and AI in Games}, publisher={Institute of Electrical and Electronics Engineers (IEEE)}, author={Bae, Byung-Chull and Young, R. Michael}, year={2014}, month={Jun}, pages={131–143} } @article{ware_young_harrison_roberts_2014, title={A Computational Model of Plan-Based Narrative Conflict at the Fabula Level}, volume={6}, ISSN={1943-068X 1943-0698}, url={http://dx.doi.org/10.1109/tciaig.2013.2277051}, DOI={10.1109/tciaig.2013.2277051}, number={3}, journal={IEEE Transactions on Computational Intelligence and AI in Games}, publisher={Institute of Electrical and Electronics Engineers (IEEE)}, author={Ware, Stephen G. and Young, R. Michael and Harrison, Brent and Roberts, David L.}, year={2014}, month={Sep}, pages={271–288} } @article{niehaus_young_2014, title={Cognitive models of discourse comprehension for narrative generation}, volume={29}, ISSN={0268-1145 1477-4615}, url={http://dx.doi.org/10.1093/llc/fqu056}, DOI={10.1093/llc/fqu056}, number={4}, journal={Literary and Linguistic Computing}, publisher={Oxford University Press (OUP)}, author={Niehaus, James and Young, R. Michael}, year={2014}, month={Oct}, pages={561–582} } @article{horswill_montfort_young_2014, title={Guest Editorial: Computational Narrative and Games}, volume={6}, ISSN={1943-068X 1943-0698}, url={http://dx.doi.org/10.1109/tciaig.2014.2325879}, DOI={10.1109/tciaig.2014.2325879}, number={2}, journal={IEEE Transactions on Computational Intelligence and AI in Games}, publisher={Institute of Electrical and Electronics Engineers (IEEE)}, author={Horswill, Ian D. and Montfort, Nick and Young, R. Michael}, year={2014}, month={Jun}, pages={93–96} } @article{young_ware_cassell_robertson_2014, title={Plans and Planning in Narrative Generation: A Review of Plan-Based Approaches to the Generation of Story, Discourse and Interactivity in Narratives}, volume={17}, number={1-2}, journal={Sprache und Datenverarbeitung}, author={Young, R.Michael and Ware, Stephen and Cassell, Bradley and Robertson, Justus}, year={2014}, pages={41–64} } @inbook{riedl_young_2014, title={The Importance of Narrative as an Affective Instructional Strategy}, volume={2}, booktitle={Design Recommendations for Intelligent Tutoring Systems}, publisher={Springer Verlag}, author={Riedl, Mark and Young, R. Michael}, editor={Sottilare, Robert and Graesser, Arthur and Hu, Xiangen and Goldberg, BenjaminEditors}, year={2014}, pages={57–70} } @inbook{jhala_young_2011, title={Intelligent Machinima Generation for Visual Storytelling}, ISBN={9781441981875 9781441981882}, url={http://dx.doi.org/10.1007/978-1-4419-8188-2_7}, DOI={10.1007/978-1-4419-8188-2_7}, booktitle={Artificial Intelligence for Computer Games}, publisher={Springer New York}, author={Jhala, Arnav and Young, R. Michael}, year={2011}, pages={151–170} } @article{thomas_young_2010, title={Annie: Automated Generation of Adaptive Learner Guidance for Fun Serious Games}, volume={3}, ISSN={1939-1382}, url={http://dx.doi.org/10.1109/tlt.2010.32}, DOI={10.1109/tlt.2010.32}, number={4}, journal={IEEE Transactions on Learning Technologies}, publisher={Institute of Electrical and Electronics Engineers (IEEE)}, author={Thomas, J M and Young, R M}, year={2010}, month={Oct}, pages={329–343} } @article{jhala_young_2010, title={Cinematic Visual Discourse: Representation, Generation, and Evaluation}, volume={2}, ISSN={1943-068X 1943-0698}, url={http://dx.doi.org/10.1109/tciaig.2010.2046486}, DOI={10.1109/tciaig.2010.2046486}, number={2}, journal={IEEE Transactions on Computational Intelligence and AI in Games}, publisher={Institute of Electrical and Electronics Engineers (IEEE)}, author={Jhala, Arnav and Young, R Michael}, year={2010}, month={Jun}, pages={69–81} } @article{riedl_young_2010, title={Narrative Planning: Balancing Plot and Character}, volume={39}, ISSN={1076-9757}, url={http://dx.doi.org/10.1613/jair.2989}, DOI={10.1613/jair.2989}, abstractNote={Narrative, and in particular storytelling, is an important part of the human experience. Consequently, computational systems that can reason about narrative can be more effective communicators, entertainers, educators, and trainers. One of the central challenges in computational narrative reasoning is narrative generation, the automated creation of meaningful event sequences. There are many factors -- logical and aesthetic -- that contribute to the success of a narrative artifact. Central to this success is its understandability. We argue that the following two attributes of narratives are universal: (a) the logical causal progression of plot, and (b) character believability. Character believability is the perception by the audience that the actions performed by characters do not negatively impact the audience's suspension of disbelief. Specifically, characters must be perceived by the audience to be intentional agents. In this article, we explore the use of refinement search as a technique for solving the narrative generation problem -- to find a sound and believable sequence of character actions that transforms an initial world state into a world state in which goal propositions hold. We describe a novel refinement search planning algorithm -- the Intent-based Partial Order Causal Link (IPOCL) planner -- that, in addition to creating causally sound plot progression, reasons about character intentionality by identifying possible character goals that explain their actions and creating plan structures that explain why those characters commit to their goals. We present the results of an empirical evaluation that demonstrates that narrative plans generated by the IPOCL algorithm support audience comprehension of character intentions better than plans generated by conventional partial-order planners.}, journal={Journal of Artificial Intelligence Research}, publisher={AI Access Foundation}, author={Riedl, M. O. and Young, R. M.}, year={2010}, month={Sep}, pages={217–268} } @article{harris_young_2009, title={Proactive Mediation in Plan-Based Narrative Environments}, volume={1}, ISSN={1943-068X 1943-0698}, url={http://dx.doi.org/10.1109/tciaig.2009.2035610}, DOI={10.1109/tciaig.2009.2035610}, number={3}, journal={IEEE Transactions on Computational Intelligence and AI in Games}, publisher={Institute of Electrical and Electronics Engineers (IEEE)}, author={Harris, J. and Young, R.M.}, year={2009}, month={Sep}, pages={233–244} } @article{young_2007, title={Story and discourse: A bipartite model of narrative generation in virtual worlds}, volume={8}, ISSN={1572-0373 1572-0381}, url={http://dx.doi.org/10.1075/is.8.2.02you}, DOI={10.1075/is.8.2.02you}, abstractNote={In this paper, we set out a basic approach to the modeling of narrative in interactive virtual worlds. This approach adopts a bipartite model taken from narrative theory, in which narrative is composed ofstory}, number={2}, journal={Interaction Studies}, publisher={John Benjamins Publishing Company}, author={Young, R. Michael}, year={2007}, pages={177–208} } @inbook{young_2006, place={Mahwah, New Jersey}, title={Cognitive and Computational Models in Interactive Narratives}, ISBN={9781410617088}, booktitle={Cognitive Systems: Human Cognitive Models in Systems Design}, publisher={Lawrence Erlbaum}, author={Young, R.Michael}, editor={Forsythe, Chris and Bernard, Michael L. and Goldsmith, Timothy E.Editors}, year={2006}, pages={213–235} } @article{riedl_young_2006, title={From linear story generation to branching story graphs}, volume={26}, ISSN={0272-1716}, url={http://dx.doi.org/10.1109/mcg.2006.56}, DOI={10.1109/mcg.2006.56}, number={3}, journal={IEEE Computer Graphics and Applications}, publisher={Institute of Electrical and Electronics Engineers (IEEE)}, author={Riedl, M.O. and Young, R.M.}, year={2006}, month={May}, pages={23–31} } @article{riedl_young_2006, title={Story planning as exploratory creativity: Techniques for expanding the narrative search space}, volume={24}, ISSN={0288-3635 1882-7055}, url={http://dx.doi.org/10.1007/bf03037337}, DOI={10.1007/bf03037337}, number={3}, journal={New Generation Computing}, publisher={Springer Science and Business Media LLC}, author={Riedl, Mark O. and Young, R. Michael}, year={2006}, month={Sep}, pages={303–323} } @inbook{michael young_2005, place={Boca Raton, FL}, series={Chapman & Hall/CRC computer and information science series}, title={Internet-Based Games}, ISBN={9781584883814 9781466526907}, ISSN={2154-4573}, url={http://dx.doi.org/10.1201/9780203507223.ch11}, DOI={10.1201/9780203507223.ch11}, booktitle={The Practical Handbook of Internet Computing}, publisher={Chapman and Hall/CRC}, author={Michael Young, R}, editor={Singh, Munindar P.Editor}, year={2005}, collection={Chapman & Hall/CRC computer and information science series} } @article{young_riedl_branly_jhala_martin_saretto_2004, title={An architecture for integrating plan-based behavior generation with interactive game environments}, volume={1}, number={1}, journal={The Journal of Game Development}, author={Young, R.Michael and Riedl, Mark and Branly, Mark and Jhala, Arnav and Martin, R.J. and Saretto, C.J.}, year={2004}, month={Mar}, pages={51–70} } @inbook{young_2002, place={Boston, MA}, title={The Cooperative Contract in Interactive Entertainment}, volume={3}, ISBN={9780306473739 9781402070570}, DOI={10.1007/0-306-47373-9_28}, booktitle={Socially Intelligent Agents, Multiagent Systems, Artificial Societies, and Simulated Organizations}, publisher={Springer}, author={Young, R. Michael}, editor={Dautenhahm, Kerstin and Bond, Alan and Canamero, Lola and Edmonds, BruceEditors}, year={2002}, pages={229–234} } @article{young_1999, title={Using Grice's maxim of Quantity to select the content of plan descriptions}, volume={115}, ISSN={0004-3702}, url={http://dx.doi.org/10.1016/s0004-3702(99)00082-x}, DOI={10.1016/s0004-3702(99)00082-x}, number={2}, journal={Artificial Intelligence}, publisher={Elsevier BV}, author={Young, R.Michael}, year={1999}, month={Dec}, pages={215–256} } @article{button_young_ahart_1986, title={A framework for troubleshooting asynchronous data communications links}, volume={31}, number={11}, journal={Hewlett-Packard Journal}, author={Button, Brian and Young, Michael R. and Ahart, Diane M.}, year={1986}, pages={41–47} }