Shawn Y. Holmes Annetta, L. A., Frazier, W. M., Folta, E., Holmes, S., Lamb, R., & Cheng, M. T. (2013). Science teacher efficacy and extrinsic factors toward professional development using video games in a design-based research model: The next generation of stem learning. Journal of Science Education and Technology, 22(1), 47–61. Cheng, M. T., Annetta, L., Folta, E., & Holmes, S. Y. (2011). Drugs and the brain: Learning the impact of methamphetamine abuse on the brain through a virtual brain exhibit in the museum. International Journal of Science Education, 33(2), 299–319. Holmes, S. Y. (2011). [Review of Sowing the seeds of character: the moral education of adolescents in public and private schools]. Journal of Moral Education, 40(2), 268–269. Annetta, L., Mangrum, J., Holmes, S., Collazo, K., & Cheng, M.-T. (2009). Bridging Realty to Virtual Reality: Investigating gender effect and student engagement on learning through video game play in an elementary school classroom. INTERNATIONAL JOURNAL OF SCIENCE EDUCATION, 31(8), 1091–1113. https://doi.org/10.1080/09500690801968656 Annetta, L. A., Minogue, J., Holmes, S. Y., & Cheng, M.-T. (2009). Investigating the impact of video games on high school students' engagement and learning about genetics. COMPUTERS & EDUCATION, 53(1), 74–85. https://doi.org/10.1016/j.compedu.2008.12.020