Works (191)

Updated: April 17th, 2024 05:01

2024 article

Idea Builder: Motivating Idea Generation and Planning for Open-Ended Programming Projects through Storyboarding

PROCEEDINGS OF THE 55TH ACM TECHNICAL SYMPOSIUM ON COMPUTER SCIENCE EDUCATION, SIGCSE 2024, VOL. 1, pp. 1402–1408.

By: W. Wang n, A. Limke n, M. Bobbadi n, A. Isvik n, V. Catete n, T. Barnes n, T. Price n

author keywords: open-ended programming; planning; block-based programming; novice programming
Sources: Web Of Science, ORCID, NC State University Libraries
Added: March 8, 2024

2024 article

Multi-Pronged Pedagogical Approaches to Broaden Participation in Computing and Increase Students' Computing Persistence: A Robustness Analysis of the STARS Computing Corps' Impact on Students' Intentions to Persist in Computing

PROCEEDINGS OF THE 55TH ACM TECHNICAL SYMPOSIUM ON COMPUTER SCIENCE EDUCATION, SIGCSE 2024, VOL. 1, pp. 1456–1462.

author keywords: Broadening Participation in Computing; STARS Computing Corps; Evaluation of Pedagogical Approaches; Computing Persistence
Sources: Web Of Science, ORCID, NC State University Libraries
Added: March 8, 2024

2023 article

A Case Study on When and How Novices Use Code Examples in Open-Ended Programming

PROCEEDINGS OF THE 2023 CONFERENCE ON INNOVATION AND TECHNOLOGY IN COMPUTER SCIENCE EDUCATION, ITICSE 2023, VOL 1, pp. 82–88.

By: W. Wang n, Y. Rao n, A. Kwatra n, A. Milliken n, Y. Dong n, N. Gomes n, S. Martin n, V. Catete n ...

author keywords: open-ended programming; code examples; block-based programming; novice programming
TL;DR: This study conducts a study with 12 pairs of high school students working on open-ended game design projects, using a system that allows students to browse examples based on their functionality, and to view and copy the example code. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Sources: Web Of Science, NC State University Libraries, ORCID
Added: September 11, 2023

2023 article

Do Intentions to Persist Predict Short-Term Computing Course Enrollments? A Scale Development, Validation, and Reliability Analysis

PROCEEDINGS OF THE 54TH ACM TECHNICAL SYMPOSIUM ON COMPUTER SCIENCE EDUCATION, VOL 1, SIGCSE 2023, pp. 1062–1068.

By: R. Harred n, T. Barnes n, S. Fisk*, B. Akram n, T. Price n & S. Yoder n

author keywords: Persistence; enrollment; validated scale; introductory computer science
TL;DR: A scale to measure intentions to persist in computing is developed and validated, and its use in predicting actual persistence as defined by enrolling in another computer science course within two semesters is demonstrated. (via Semantic Scholar)
Sources: Web Of Science, ORCID, NC State University Libraries
Added: March 4, 2023

2023 article

Exploring Novices' Struggle and Progress during Programming through Data-Driven Detectors and Think-Aloud Protocols

2023 IEEE SYMPOSIUM ON VISUAL LANGUAGES AND HUMAN-CENTRIC COMPUTING, VL/HCC, pp. 179–183.

By: B. Tabarsi n, H. Reichert n, R. Qualls*, T. Price n & T. Barnes n

author keywords: CS Education; Struggle; Novice Programming; Detection Systems
TL;DR: This work conducted a think-aloud study with five high-school students to investigate the automatic detection of progressing and struggling moments using a detector algorithm (SPD), and explored the extent to which the SPD-identified moments of struggle aligned with expert- identified moments based on novices' verbalized thoughts and programming actions. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Sources: Web Of Science, NC State University Libraries
Added: January 29, 2024

2023 journal article

How and When: The Impact of Metacognitive Knowledge Instruction and Motivation on Transfer Across Intelligent Tutoring Systems

International Journal of Artificial Intelligence in Education, 9.

By: M. Abdelshiheed n, T. Barnes n & M. Chi n

author keywords: Metacognitive knowledge; Motivation; Metacognitive interventions; Transfer; Intelligent tutoring systems
TL;DR: A framework suggests that the key factors for facilitating transfer are the motivation for StrBoth students, nudges for their StrHow peers, and the combination of worked examples and nudges for Rote students. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Sources: Web Of Science, ORCID, NC State University Libraries, Crossref
Added: October 23, 2023

2023 journal article

Investigating the Impact of Backward Strategy Learning in a Logic Tutor: Aiding Subgoal Learning Towards Improved Problem Solving

International Journal of Artificial Intelligence in Education, 8.

By: P. Shabrina n, B. Mostafavi n, M. Abdelshiheed n, M. Chi n & T. Barnes n

author keywords: Subgoal; Logic tutor; Intelligent tutor systems; Backward strategy; Forward strategy
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Sources: Web Of Science, ORCID, NC State University Libraries, Crossref
Added: September 5, 2023

2023 article

Investigating the Impact of On-Demand Code Examples on Novices' Open-Ended Programming Projects

PROCEEDINGS OF THE 2023 ACM CONFERENCE ON INTERNATIONAL COMPUTING EDUCATION RESEARCH V.1, ICER 2023 V1, pp. 464–475.

By: W. Wang*, J. Bacher n, A. Isvik n, A. Limke n, S. Sthapit n, Y. Shi n, B. Tabarsi n, K. Tran n ...

author keywords: open-ended programming; code examples; block-based programming; novice programming
TL;DR: It was found that students who had access to all 37 code examples used a significantly larger variety of code APIs, perceived the programming as relatively more creative, but also experienced a higher task load. (via Semantic Scholar)
Sources: Web Of Science, ORCID, NC State University Libraries
Added: September 11, 2023

2023 article proceedings

Leveraging Fuzzy Logic Towards More Explainable Reinforcement Learning-Induced Pedagogical Policies on Intelligent Tutoring Systems

Presented at the 2023 IEEE International Conference on Fuzzy Systems (FUZZ).

By: J. Hostetter n, M. Abdelshiheed n, T. Barnes n & M. Chi n

Event: 2023 IEEE International Conference on Fuzzy Systems (FUZZ)

TL;DR: F fuzzy logic is applied to distill knowledge from Deep RL-induced policies into interpretable IF-THEN Fuzzy Logic Controller (FLC) rules, showing that these FLC policies significantly outperform expert policy and student decisions, demonstrating the effectiveness of this approach. (via Semantic Scholar)
Sources: Web Of Science, Crossref, NC State University Libraries
Added: December 6, 2023

2023 article

Participatory Design with Teachers for Block-based Learning with SnapClass

2023 IEEE SYMPOSIUM ON VISUAL LANGUAGES AND HUMAN-CENTRIC COMPUTING, VL/HCC, pp. 173–178.

By: A. Limke n, N. Lytle n, S. Mahmoud n, M. Lin n, M. Hill n, V. Catete n, T. Barnes n

author keywords: K-12 computing; Block-based Programming; Participatory Design; computer science education; K-12 teachers
TL;DR: SnapClass, a new web-based learning platform for Snap!, integrates assignments with starter code, executable student submissions, rubric-based assessment, and a gradebook into one platform and identifies the common struggles teachers face while instructing programming and how they would address those struggles through the design of SnapClass. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Sources: Web Of Science, NC State University Libraries
Added: January 29, 2024

2023 article

Project-Based Software Engineering Curriculum for Secondary Students

PROCEEDINGS OF THE 18TH WIPSCE CONFERENCE IN PRIMARY AND SECONDARY COMPUTING EDUCATION RESEARCH, WIPSCE 2023.

author keywords: software engineering education; K-12; K-12 computer science education; project-based learning pegadogy
TL;DR: The lessons learned from this experience report suggest that PBL pedagogical can increase student engagement when teaching CS concepts, and this pedagogy provides detail and structure for future secondary SE curriculum implementations to support educators in the classroom. (via Semantic Scholar)
Sources: Web Of Science, NC State University Libraries, ORCID
Added: January 16, 2024

2023 conference paper

XAI to Increase the Effectiveness of an Intelligent Pedagogical Agent

Proceedings of the 23rd ACM International Conference on Intelligent Virtual Agents. (IVA’23). Presented at the 23rd ACM International Conference on Intelligent Virtual Agents. (IVA’23), Würzburg, Germany.

By: J. Hostetter n, C. Conati*, X. Yang n, M. Abdelshiheed n, T. Barnes n & M. Chi n

Event: 23rd ACM International Conference on Intelligent Virtual Agents. (IVA’23) at Würzburg, Germany on September 19-22, 2023

TL;DR: Empirical study shows the IPA with personalized explanations significantly improves students' learning outcomes compared to the other versions of the Intelligent Pedagogical Agent. (via Semantic Scholar)
Sources: Web Of Science, NC State University Libraries, NC State University Libraries
Added: December 17, 2023

2022 journal article

Adaptive Immediate Feedback for Block-Based Programming: Design and Evaluation

IEEE TRANSACTIONS ON LEARNING TECHNOLOGIES, 15(3), 406–420.

By: S. Marwan n, B. Akram n, T. Barnes n & T. Price n

author keywords: Programming; Task analysis; Codes; Uncertainty; Programming environments; Adaptive systems; Real-time systems; Adaptive feedback; block-based programming; formative feedback; subgoals feedback
TL;DR: This article presents the adaptive immediate feedback (AIF) system, which uses a hybrid data-driven feedback generation algorithm to provide students with information on their progress, code correctness, and potential errors, as well as encouragement in the middle of programming. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Sources: Web Of Science, ORCID, NC State University Libraries
Added: August 10, 2022

2022 journal article

Block-based abstractions and expansive services to make advanced computing concepts accessible to novices

JOURNAL OF COMPUTER LANGUAGES, 73.

author keywords: Block based programming; NetsBlox; Distributed computing; Message passing; Remote procedure calls
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science)
9. Industry, Innovation and Infrastructure (OpenAlex)
Sources: Web Of Science, ORCID, NC State University Libraries
Added: September 21, 2022

2022 article

Building a Virtual Community of Practice: Teacher Learning for Computational Thinking Infusion

Jocius, R., O'Byrne, W. I., Albert, J., Joshi, D., Blanton, M., Robinson, R., … Catete, V. (2022, April 18). TECHTRENDS, Vol. 4.

author keywords: Communities of practice; Computational thinking; Computer science; Cooperative/collaborative learning; Distance education and online learning; Teacher professional development; Teaching/learning strategies
TL;DR: This study investigates teachers’ experiences in a Virtual Pivot, a PD workshop designed to support computational thinking integration into disciplinary teaching, which employed research-based design principles for virtual teacher PD. (via Semantic Scholar)
Sources: Web Of Science, NC State University Libraries
Added: May 2, 2022

2022 article

Case Studies on the use of Storyboarding by Novice Programmers

PROCEEDINGS OF THE 27TH ACM CONFERENCE ON INNOVATION AND TECHNOLOGY IN COMPUTER SCIENCE EDUCATION, ITICSE 2022, VOL 1, pp. 318–324.

By: A. Limke n, A. Milliken n, V. Catete n, I. Gransbury n, A. Isvik n, T. Price n, C. Martens n, T. Barnes n

author keywords: block-based programs; open-ended projects; planning; storyboards
TL;DR: This research explores how novice programmers used a custom-built planning tool, PlanIT, contrasted against how they used storyboarding when planning games, illustrating that students felt more creative when storyboarding rather than using PlanIT. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science)
11. Sustainable Cities and Communities (OpenAlex)
Sources: Web Of Science, NC State University Libraries
Added: August 28, 2023

2022 article

Designing a Dashboard for Student Teamwork Analysis

PROCEEDINGS OF THE 53RD ACM TECHNICAL SYMPOSIUM ON COMPUTER SCIENCE EDUCATION (SIGCSE 2022), VOL 1, pp. 446–452.

By: N. Gitinabard*, S. Heckman n, T. Barnes n & C. Lynch n

author keywords: Teamwork; Educational Dashboards; Blended Courses; Multiple Tool Integration
TL;DR: This work describes the work on Concert, a data integration platform that collects data about student activities from several sources such as Piazza, My Digital Hand, and GitHub and uses it to support classroom monitoring through analysis and visualizations. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science)
Sources: Web Of Science, NC State University Libraries
Added: December 12, 2022

2022 article

Enhancing a student productivitymodel for adaptive problem-solving assistance

Maniktala, M., Chi, M., & Barnes, T. (2022, August 3). USER MODELING AND USER-ADAPTED INTERACTION.

By: M. Maniktala n, M. Chi n & T. Barnes n

author keywords: Adaptive support; Student modeling; Assistance dilemma; Unproductivity; Data-driven tutoring; Propositional logic
TL;DR: A novel data-driven approach to incorporate students’ hint usage in predicting their need for help that significantly improves the adaptive hint policy’s efficacy in predictingStudents’ HelpNeed, thereby reducing training unproductivity, reducing possible help avoidance, and increasing possible help appropriateness. (via Semantic Scholar)
Source: Web Of Science
Added: August 15, 2022

2022 article

Exploring Design Choices to Support Novices' Example Use During Creative Open-Ended Programming

PROCEEDINGS OF THE 53RD ACM TECHNICAL SYMPOSIUM ON COMPUTER SCIENCE EDUCATION (SIGCSE 2022), VOL 1, pp. 619–625.

author keywords: open-ended programming; code examples; novice programming
TL;DR: This work explores how to design code examples to support novices' effective example use by presenting the experience of building and deploying Example Helper, a system that supports students with a gallery of code examples during open-ended programming. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Sources: Web Of Science, NC State University Libraries
Added: December 12, 2022

2022 article

Increasing Students' Persistence in Computer Science through a Lightweight Scalable Intervention

PROCEEDINGS OF THE 27TH ACM CONFERENCE ON INNOVATION AND TECHNOLOGY IN COMPUTER SCIENCE EDUCATION, ITICSE 2022, VOL 1, pp. 526–532.

author keywords: Positive Feedback; Introductory Computer Science; Persistence in Computing; Self-Assessment of Computing Ability
TL;DR: This study investigates the effect of a lightweight, scalable intervention where students received personalized, contextualized feedback from their instructors after two major assignments during the semester, and demonstrates that providing students' sense of belonging, professional role confidence, and the likelihood of stating an intention to pursue a major in computer science are improved. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Sources: Web Of Science, ORCID, NC State University Libraries
Added: July 20, 2022

2022 chapter book

Mixing Backward- with Forward-Chaining for Metacognitive Skill Acquisition and Transfer

By: M. Abdelshiheed n, J. Hostetter n, X. Yang n, T. Barnes n & M. Chi n

Event: Springer International Publishing

author keywords: Strategy awareness; Time awareness; Metacognitive skill instruction; Preparation for future learning; Backward chaining
TL;DR: This work investigated the impact of mixing BC with FC on teaching strategy- and time-awareness for nonStrTime students and showed that on both tutors, Exp outperformed Ctrl and caught up with StrTime. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Sources: Web Of Science, ORCID, NC State University Libraries, Crossref
Added: November 21, 2022

2022 article

Student-Tutor Mixed-Initiative Decision-Making Supported by Deep Reinforcement Learning

ARTIFICIAL INTELLIGENCE IN EDUCATION, PT I, Vol. 13355, pp. 440–452.

By: S. Ju n, . Yang n, T. Barnes n & M. Chi n

author keywords: Critical decisions; Reinforcement learning; Student choice
UN Sustainable Development Goal Categories
16. Peace, Justice and Strong Institutions (OpenAlex)
Source: Web Of Science
Added: November 21, 2022

2022 article

The Impact of Batch Deep Reinforcement Learning on Student Performance: A Simple Act of Explanation Can Go A Long Way

Ausin, M. S., Maniktala, M., Barnes, T., & Chi, M. (2022, November 28). INTERNATIONAL JOURNAL OF ARTIFICIAL INTELLIGENCE IN EDUCATION.

By: M. Ausin n, M. Maniktala n, T. Barnes n & M. Chi n

author keywords: Deep reinforcement learning; Pedagogical policy; Explanation
TL;DR: The results suggest that pairing simple explanations with the Batch DRL policy with explanations can be an important and effective technique for applying RL to real-life, human-centric tasks. (via Semantic Scholar)
Sources: Web Of Science, ORCID
Added: November 29, 2022

2021 article

Avoiding Help Avoidance: Using Interface Design Changes to Promote Unsolicited Hint Usage in an Intelligent Tutor (September, 10.1007/s40593-020-00213-3, 2020)

Maniktala, M., Cody, C., Barnes, T., & Chi, M. (2021, March). INTERNATIONAL JOURNAL OF ARTIFICIAL INTELLIGENCE IN EDUCATION, Vol. 31, pp. 154–155.

By: M. Maniktala n, C. Cody n, T. Barnes n & M. Chi n

Source: Web Of Science
Added: December 21, 2020

2021 chapter book

Evaluating Critical Reinforcement Learning Framework in the Field

By: S. Ju n, G. Zhou n, M. Abdelshiheed n, T. Barnes n & M. Chi n

Event: Springer International Publishing

author keywords: Critical decisions; Reinforcement learning; ITS
Sources: Web Of Science, ORCID, NC State University Libraries, Crossref
Added: November 28, 2022

2021 article

Examining Equity in Computing-Infused Lessons Made by Novices

IEEE STCBP RESPECT CONFERENCE: 2021 RESEARCH ON EQUITY AND SUSTAINED PARTICIPATION IN ENGINEERING, COMPUTING, AND TECHNOLOGY (RESPECT), pp. 157–161.

By: A. Isvik n, V. Catete n, E. Elmore n & T. Barnes n

author keywords: equity; curriculum design; equity analysis
TL;DR: Ten computing-infused lessons with high equity scores created by high school interns are examined to determine how meaningful these equity scores are, what themes are present across projects, and to provide curriculum developers with strategies for ensuring their activities utilize equitable practices to be intentionally inclusive of all students. (via Semantic Scholar)
Sources: Web Of Science, NC State University Libraries
Added: November 7, 2022

2021 article

Exploring and Influencing Teacher Grading for Block-based Programs through Rubrics and the GradeSnap Tool

ICER 2021: PROCEEDINGS OF THE 17TH ACM CONFERENCE ON INTERNATIONAL COMPUTING EDUCATION RESEARCH, pp. 101–114.

By: A. Milliken n, V. Catete n, A. Limke n, I. Gransbury n, H. Chipman n, Y. Dong n, T. Barnes n

author keywords: block-based languages; grading and assessment tools; secondary teacher tools
TL;DR: This research is the first to examine teacher grading processes for computer science, and highlights the need for teacher preparation and support for providing programming feedback and assessment. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Sources: Web Of Science, NC State University Libraries
Added: April 4, 2022

2021 article

Infusing Computing: Moving a Service Oriented Internship Program Online

IEEE STCBP RESPECT CONFERENCE: 2021 RESEARCH ON EQUITY AND SUSTAINED PARTICIPATION IN ENGINEERING, COMPUTING, AND TECHNOLOGY (RESPECT), pp. 199–203.

By: A. Isvik n, V. Catete n, D. Bell n, I. Gransbury n & T. Barnes n

author keywords: computing education; virtual internship; service-learning
TL;DR: This paper investigates the problem of how to provide a meaningful experiential education program in a virtual environment and serve geographically dispersed participants through the experience with moving a service oriented internship program online. (via Semantic Scholar)
Sources: Web Of Science, NC State University Libraries
Added: November 7, 2022

2021 article

Leveraging Granularity: Hierarchical Reinforcement Learning for Pedagogical Policy Induction

Zhou, G., Azizsoltani, H., Ausin, M. S., Barnes, T., & Chi, M. (2021, August 16). INTERNATIONAL JOURNAL OF ARTIFICIAL INTELLIGENCE IN EDUCATION, Vol. 8.

By: G. Zhou n, H. Azizsoltani n, M. Ausin n, T. Barnes n & M. Chi n

author keywords: Hierarchical reinforcement learning; Decision granularity; Pedagogical policy
TL;DR: An offline, off-policy Gaussian Processes based Hierarchical Reinforcement Learning (HRL) framework is proposed and applied to induce a hierarchical pedagogical policy that makes adaptive, effective decisions at both the problem and step levels. (via Semantic Scholar)
Sources: Web Of Science, NC State University Libraries
Added: August 23, 2021

2021 article

PEDI - Piazza Explorer Dashboard for Intervention

2021 IEEE SYMPOSIUM ON VISUAL LANGUAGES AND HUMAN-CENTRIC COMPUTING (VL/HCC 2021).

By: R. Akintunde n, A. Limke n, T. Barnes n, S. Heckman n & C. Lynch n

author keywords: learning analytics dashboards; forum activity; real time visualizations
TL;DR: PEDI (Piazza Explorer Dashboard for Intervention), a tool which analyzes and presents visualizations of forum activity on Piazza, a question and answer forum, to instructors, may improve class performance and pave the way for a new generation of online tools. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Sources: Web Of Science, NC State University Libraries
Added: June 6, 2022

2021 article

Removing the Walls Around Visual Educational Programming Environments

2021 IEEE SYMPOSIUM ON VISUAL LANGUAGES AND HUMAN-CENTRIC COMPUTING (VL/HCC 2021).

TL;DR: NetsBlox is presented, a programming environment that supports distributed computing and other widely used but advanced computing concepts including networking, the Internet of Things, and cybersecurity to novices and shows that tools can be designed to democratize access to powerful ideas in computing. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science)
Sources: Web Of Science, NC State University Libraries
Added: June 6, 2022

2021 article

Tackling the Credit Assignment Problem in Reinforcement Learning-Induced Pedagogical Policies with Neural Networks

ARTIFICIAL INTELLIGENCE IN EDUCATION (AIED 2021), PT I, Vol. 12748, pp. 356–368.

By: M. Ausin n, M. Maniktala n, T. Barnes n & M. Chi n

author keywords: Pedagogical agent; Credit assignment problem; Deep reinforcement learning
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Sources: Web Of Science, ORCID
Added: June 16, 2021

2021 article

The Impact of Looking Further Ahead: A Comparison of Two Data-driven Unsolicited Hint Types on Performance in an Intelligent Data-driven Logic Tutor

Cody, C., Maniktala, M., Lytle, N., Chi, M., & Barnes, T. (2021, May 21). INTERNATIONAL JOURNAL OF ARTIFICIAL INTELLIGENCE IN EDUCATION.

By: C. Cody n, M. Maniktala n, N. Lytle n, M. Chi n & T. Barnes n

author keywords: Tutoring system; Hints; Assistance; Data-driven methods
TL;DR: The influence of data-driven hint type, Waypoints versus Next-Step hints, on student learning in a logic proof tutoring system, Deep Thought, in a discrete mathematics course is investigated to suggest that Waypoint hints could be beneficial, but more scaffolding may be needed to help students follow them. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Source: Web Of Science
Added: June 10, 2021

2021 article

You Really Need Help: Exploring Expert Reasons for Intervention During Block-based Programming Assignments

ICER 2021: PROCEEDINGS OF THE 17TH ACM CONFERENCE ON INTERNATIONAL COMPUTING EDUCATION RESEARCH, pp. 334–346.

By: Y. Dong n, P. Shabrina n, S. Marwan n & T. Barnes n

author keywords: novice programming; proactive intervention; block-based environments; programming assignments; expert intervention
TL;DR: This work studied human tutors’ reasons for providing interventions during two introductory programming assignments in a block-based environment and sheds light on when and why students might need programming interventions. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science)
Source: Web Of Science
Added: April 4, 2022

2020 journal article

Avoiding Help Avoidance: Using Interface Design Changes to Promote Unsolicited Hint Usage in an Intelligent Tutor

INTERNATIONAL JOURNAL OF ARTIFICIAL INTELLIGENCE IN EDUCATION, 30(4), 637–667.

By: M. Maniktala n, C. Cody n, T. Barnes n & M. Chi n

author keywords: Intelligent tutoring system; Help avoidance; User experience; Unsolicited hints; Aptitude-treatment interaction; Logic proofs; Productive persistence; Clustering; problem solving
TL;DR: Encouraging evidence is provided that hint presentation can significantly impact how students use them and using Assertions can be an effective way to address help avoidance is provided. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Source: Web Of Science
Added: November 9, 2020

2020 article

Featured Research on Equity and Sustained Participation in Engineering, Computing, and Technology

COMPUTING IN SCIENCE & ENGINEERING, Vol. 22, pp. 4–6.

TL;DR: This special issue presents five invited research articles featuring distinguished contributions to the Fourth IEEE Special Technical Community on Broadening Participation (STCBP) Conference for Research on Equity and Sustained Participation in Engineering, Computing, and Technology (RESPECT 2019). (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science)
10. Reduced Inequalities (OpenAlex)
Source: Web Of Science
Added: September 14, 2020

2020 article

Peeking through the Classroom Window : A Detailed Data-Driven Analysis on the Usage of a Curriculum Integrated Math Game in Authentic Classrooms

LAK20: THE TENTH INTERNATIONAL CONFERENCE ON LEARNING ANALYTICS & KNOWLEDGE, pp. 625–634.

By: P. Shabrina n, R. Akintunde n, M. Maniktala n, T. Barnes n, C. Lynch n & T. Rutherford*

author keywords: Curriculum Integrated Math Games; Game Analytics; Integration
TL;DR: This study relates observations from a field study on Spatial Temporal Math (ST Math) to findings mined from ST Math students' sequential game play data to derive data-informed suggestions that may provide teachers with insights into how to design classroom game play sessions to facilitate more effective learning. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Source: Web Of Science
Added: September 14, 2020

2019 journal article

A Comparison of the Quality of Data-Driven Programming Hint Generation Algorithms

International Journal of Artificial Intelligence in Education, 29(3), 368–395.

By: T. Price n, Y. Dong n, R. Zhi n, B. Paaßen*, N. Lytle n, V. Cateté n, T. Barnes n

Contributors: T. Price n, Y. Dong n, R. Zhi n, B. Paaßen*, N. Lytle n, V. Cateté n, T. Barnes n

author keywords: Data-driven hints; Programming; Intelligent tutoring systems; Hint quality
TL;DR: This work presents the QualityScore procedure, a novel method for automatically evaluating and comparing the quality of next-step programming hints using expert ratings, and demonstrates that the automated QualityScore ratings agree with experts’ manual ratings. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science)
Sources: Crossref, ORCID
Added: May 23, 2019

2019 article

A Field Study of Teachers Using a Curriculum-integrated Digital Game

CHI 2019: PROCEEDINGS OF THE 2019 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS.

By: Z. Peddycord-Liu n, V. Catete n, J. Vandenberg n, T. Barnes n, C. Lynch n & T. Rutherford n

Contributors: Z. Peddycord-Liu n, V. Cateté n, J. Vandenberg n, T. Barnes n, C. Lynch n & T. Rutherford n

author keywords: Educational Games; K12; Classroom Integration; Teachers
TL;DR: A new framework describing how teachers use ST Math, a curriculum-integrated, year-long educational game, in 3rd-4th grade classrooms is presented, suggesting practical ways that curriculum-Integrated games can be designed to help teachers support effective classroom culture and practice. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Sources: Web Of Science, ORCID, NC State University Libraries
Added: July 29, 2019

2019 conference paper

CEO: A Triangulated Evaluation of a Modeling-Based CT-Infused CS Activity for Non-CS Middle Grade Students

Proceedings of the ACM Conference on Global Computing Education - CompEd '19, 58–64.

By: N. Lytle n, V. Cateté n, Y. Dong n, D. Boulden n, B. Akram n, J. Houchins n, T. Barnes n, E. Wiebe n

Contributors: N. Lytle n, V. Cateté n, Y. Dong n, D. Boulden n, B. Akram n, J. Houchins n, T. Barnes n, E. Wiebe n

Event: the ACM Conference

author keywords: Computational Thinking; Modeling and Simulation; Assessment
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science)
Sources: Web Of Science, NC State University Libraries, Crossref, ORCID
Added: July 22, 2019

2019 conference paper

Defining Tinkering Behavior in Open-ended Block-based Programming Assignments

Proceedings of the 50th ACM Technical Symposium on Computer Science Education - SIGCSE '19, 1204–1210.

By: Y. Dong n, S. Marwan n, V. Catete n, T. Price n & T. Barnes n

Contributors: Y. Dong n, S. Marwan n, V. Cateté n, T. Price n & T. Barnes n

Event: the 50th ACM Technical Symposium at New York, NY, USA

author keywords: Tinkering; programming; novice; block-based
TL;DR: This study is the first in this domain to define tinkering based on student behaviors in a block-based programming environment and introduces three general categories of tinkering behaviors derived from student data, and uses case studies to demonstrate how students exhibited these behaviors in problem-solving. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science)
Sources: Crossref, ORCID
Added: December 16, 2019

2019 conference paper

Effective Computer Science Teacher Professional Development

Proceedings of the 2019 ACM Conference on Innovation and Technology in Computer Science Education - ITiCSE '19, 271–277.

By: A. Milliken n, C. Cody n, V. Catete n & T. Barnes n

Contributors: A. Milliken n, C. Cody n, V. Cateté n & T. Barnes n

Event: the 2019 ACM Conference

author keywords: Computer Science Principles; Professional Development; K12 Education
TL;DR: The most recent BJC PD implementation is discussed and evidence of increased teacher self-efficacy in areas including fostering interest in computing for underrepresented populations is provided. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science)
Sources: Crossref, ORCID
Added: December 16, 2019

2019 conference paper

Effects of a Pathfinding Program Visualization on Algorithm Development

Proceedings of the 50th ACM Technical Symposium on Computer Science Education - SIGCSE '19. Presented at the the 50th ACM Technical Symposium.

By: N. Lytle n, M. Floryan* & T. Barnes n

Event: the 50th ACM Technical Symposium

author keywords: pathfinding; constructivism; visualization
TL;DR: The effectiveness of a PV developed to aide students in an undergraduate Artificial Intelligence class on a pathfinding homework assignment and reflections on using the PV within the written reports provide insight into how the PV informed the design and development of their submission. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Source: Crossref
Added: December 16, 2019

2019 conference paper

Evaluating the Effectiveness of Parsons Problems for Block-based Programming

Proceedings of the 2019 ACM Conference on International Computing Education Research - ICER '19, 51–59.

By: R. Zhi n, M. Chi n, T. Barnes n & T. Price n

Event: the 2019 ACM Conference at New York, NY, USA

TL;DR: This study directly compared Parsons problems with block-based programming assignments in classroom settings to confirm the hypothesis that Parsons problems would improve students' programming efficiency on the lab assignments where they were used, without impact on the subsequent, related homework or the later programming project. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Sources: Crossref, ORCID
Added: December 16, 2019

2019 conference paper

Exploring the Impact of Worked Examples in a Novice Programming Environment

Proceedings of the 50th ACM Technical Symposium on Computer Science Education - SIGCSE '19, 98–104.

By: R. Zhi n, T. Price n, S. Marwan n, A. Milliken n, T. Barnes n & M. Chi n

Event: the 50th ACM Technical Symposium at New York, NY, USA

TL;DR: A Peer Code Helper system to display WEs, along with scaffolded self-explanation prompts, in a block-based, novice programming environment called \snap found that WEs did not significantly impact students' learning, but may have impacted students' intrinsic cognitive load. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Sources: Crossref, ORCID
Added: May 19, 2019

2019 article

Hierarchical Reinforcement Learning for Pedagogical Policy Induction

ARTIFICIAL INTELLIGENCE IN EDUCATION (AIED 2019), PT I, Vol. 11625, pp. 544–556.

By: G. Zhou n, H. Azizsoltani n, M. Ausin n, T. Barnes n & M. Chi n

author keywords: Hierarchical Reinforcement Learning; Pedagogical policies
TL;DR: This paper proposes and applies an offline, off-policy Gaussian Processes based Hierarchical Reinforcement Learning (HRL) framework to induce a hierarchical pedagogical policy that makes decisions at both problem and step levels and shows that the HRL policy is significantly more effective than a Deep Q-Network induced policy and a random yet reasonable baseline policy. (via Semantic Scholar)
UN Sustainable Development Goal Categories
16. Peace, Justice and Strong Institutions (OpenAlex)
Sources: Web Of Science, NC State University Libraries
Added: December 2, 2019

2019 journal article

How Widely Can Prediction Models Be Generalized? Performance Prediction in Blended Courses

IEEE TRANSACTIONS ON LEARNING TECHNOLOGIES, 12(2), 184–197.

By: N. Gitinabard n, Y. Xu n, S. Heckman n, T. Barnes n & C. Lynch n

author keywords: Social Network Analysis; Performance Prediction; Cross-Class Performance Prediction; Early Performance Prediction; Blended Courses
TL;DR: This paper uses data from two offerings of two different undergraduate courses to train and evaluate predictive models of student performance based on persistent student characteristics including study habits and social interactions and analyzes the performance of these models on the same offering, on different offerings of the same course, and across courses. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Sources: Web Of Science, ORCID, NC State University Libraries
Added: July 1, 2019

2019 conference paper

Infusing Computing

Proceedings of the 2019 ACM Conference on Innovation and Technology in Computer Science Education - ITiCSE '19, 278–284.

Event: the 2019 ACM Conference

author keywords: Professional Development; Computational Thinking; Programming; K-12
TL;DR: The extent to which teachers were able to successfully infuse CT skills of pattern recognition, abstraction, decomposition, and algorithms into their learning products is investigated to provide more targeted training to support different teacher needs. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Sources: Crossref, ORCID
Added: December 16, 2019

2019 conference paper

Infusing Computing Through Professional Development: Shifts in Content Area Teachers' Understandings of Computational Thinking Integration

Proceedings of Society for Information Technology & Teacher Education International Conference, 302–305. Las Vegas, NV, United States: Association for the Advancement of Computing in Education (AACE).

By: R. Jocius, J. Albert, A. Andrews, V. Catete, Y. Dong, D. Joshi, R. Robinson, T. Barnes, N. Lytle

Source: NC State University Libraries
Added: December 7, 2020

2019 conference paper

One minute is enough: Early Prediction of Student Success and Event-level Difficulty during Novice Programming Tasks

In C. F. Lynch, A. Merceron, M. Desmarais, & R. Nkambou (Eds.), Proceedings of the 12th International Conference on Educational Data Mining (pp. 119–128).

By: Y. Mao, R. Zhi, F. Khoshnevisan, T. Price, T. Barnes & M. Chi

Ed(s): C. Lynch, A. Merceron, M. Desmarais & R. Nkambou

Source: NC State University Libraries
Added: December 7, 2020

2019 conference paper

PRADA

Proceedings of the 50th ACM Technical Symposium on Computer Science Education - SIGCSE '19, 906–912.

Event: the 50th ACM Technical Symposium

author keywords: Professional Development; Computational Thinking
TL;DR: Initial findings indicate that the PRADA model supported core content teachers in successfully infusing CT into their existing curricula and increased their self-efficacy in CT integration. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Sources: Crossref, ORCID
Added: December 16, 2019

2019 article

RESPECT 2019: Yes, We Still Need to Talk About Diversity in Computing

COMPUTING IN SCIENCE & ENGINEERING, Vol. 21, pp. 79–83.

TL;DR: The RESPECT 2019 research track includes papers, posters, and lightning talk presentations that examine barriers to equity and inclusion that impact the representation of women, people of color, and people with disabilities across the entire CS education and workforce pipeline. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science)
Source: Web Of Science
Added: March 25, 2019

2019 conference paper

Toward Data-Driven Example Feedback for Novice Programming

Proceedings of the 12th International Conference on Educational Data Mining. Presented at the International Educational Data Mining Society, Montreal, Canada.

By: R. Zhi, S. Marwan, Y. Dong, N. Lytle, T. Price & T. Barnes

Event: International Educational Data Mining Society at Montreal, Canada on July 2-5, 2019

Source: NC State University Libraries
Added: December 7, 2020

2019 conference paper

Use, Modify, Create

Proceedings of the 2019 ACM Conference on Innovation and Technology in Computer Science Education - ITiCSE '19, 395–401.

Event: the 2019 ACM Conference at Aberdeen, Scotland, UK

author keywords: Use-Modify-Create; Computational Thinking; Lesson Design
TL;DR: A comparison study between two CT lesson progressions for middle school science classes and illustrates differences in perception of assignment difficulty from both the students and teachers, as well as student perception of artifact "ownership" between conditions. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Sources: Crossref, NC State University Libraries, ORCID
Added: December 16, 2019

2018 conference paper

Creation and validation of low-stakes rubrics for K-12 computer science

Proceedings of the 23rd Annual ACM Conference on Innovation and Technology in Computer Science Education - ITiCSE 2018, 63–68.

By: V. Cateté n, N. Lytle n & T. Barnes n

Contributors: V. Cateté n, N. Lytle n & T. Barnes n

Event: the 23rd Annual ACM Conference

author keywords: Nominal Group Technique; CS Principles; Rubrics; BJC
TL;DR: This research establishes a validated method for creating a full-suite of project-based rubrics for K-12 computing courses, helping teachers, researchers, and practitioners make much-needed course materials. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Sources: Crossref, ORCID
Added: December 16, 2019

2018 chapter

Empirically Evaluating the Effectiveness of POMDP vs. MDP Towards the Pedagogical Strategies Induction

In Lecture Notes in Computer Science (pp. 327–331).

By: S. Shen n, B. Mostafavi n, C. Lynch n, T. Barnes n & M. Chi n

author keywords: Reinforcement Learning; POMDP; MDP; ITS
TL;DR: An empirical study where RL-induced policies are compared against a random yet reasonable policy shows that when the contents are controlled to be equal, the MDP-based policy can improve students’ learning significantly more than the random baseline while the POMDP- based policy cannot outperform the later. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Source: Crossref
Added: January 19, 2020

2018 chapter

Exploring Online Course Sociograms Using Cohesion Network Analysis

In Lecture Notes in Computer Science (pp. 337–342).

By: M. Sirbu*, M. Dascalu*, S. Crossley*, D. McNamara*, T. Barnes n, C. Lynch n, S. Trausan-Matu

author keywords: Cohesion Network Analysis; Online courses; Sociograms; Participants clustering; Interaction patterns
TL;DR: Extended CNA visualizations available in the ReaderBench framework are introduced, which can be used to convey information about interactions between participants in online forums, as well as corresponding student clusters within specific timeframes. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Source: Crossref
Added: January 19, 2020

2018 article

Infusing Computational Thinking into Middle Grade Science Classrooms: Lessons Learned

WIPSCE'18: PROCEEDINGS OF THE 13TH WORKSHOP IN PRIMARY AND SECONDARY COMPUTING EDUCATION, pp. 109–114.

By: V. Catete n, N. Lytle n, Y. Dong n, D. Boulden n, B. Akram n, J. Houchins n, T. Barnes n, E. Wiebe n ...

Contributors: V. Cateté n, N. Lytle n, Y. Dong n, D. Boulden n, B. Akram n, J. Houchins n, T. Barnes n, E. Wiebe n ...

author keywords: Professional Development; STEM plus C; Computational Thinking
TL;DR: Initial lessons learned while conducting design-based implementation research on integrating computational thinking into middle school science classes are presented and case studies suggest that several factors including teacher engagement, teacher attitudes, student prior experience with CS/CT, and curriculum design can all impact student engagement in integrated science-CT lessons. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science)
Sources: Web Of Science, NC State University Libraries, ORCID
Added: January 28, 2019

2018 chapter

Investigation of the Influence of Hint Type on Problem Solving Behavior in a Logic Proof Tutor

In Lecture Notes in Computer Science (pp. 58–62).

By: C. Cody n, B. Mostafavi n & T. Barnes n

author keywords: Tutoring system; Hint type; Data-driven
TL;DR: The influence of two hint types (next-step hints and more abstract high-level hints) on students’ behavior in a college-level logic proof tutor, Deep Thought, suggest that hint types can affect student behavior, including hint usage, rule applications, and time in-tutor. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Source: Crossref
Added: January 19, 2020

2018 chapter

Learning Curve Analysis in a Large-Scale, Drill-and-Practice Serious Math Game: Where Is Learning Support Needed?

In Lecture Notes in Computer Science (pp. 436–449).

By: Z. Peddycord-Liu n, R. Harred n, S. Karamarkovich n, T. Barnes n, C. Lynch n & T. Rutherford n

author keywords: Learning analytics; Serious games; Educational data mining; Fraction learning
TL;DR: This work stresses the importance of designing games that support students’ comprehension of math concepts, rather than the learning of content- and situation-specific skills to pass games, and derived actionable game design feedback and educational insights regarding fraction learning. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Source: Crossref
Added: December 16, 2019

2018 chapter

Modeling Math Success Using Cohesion Network Analysis

In Lecture Notes in Computer Science (pp. 63–67).

By: S. Crossley*, M. Sirbu*, M. Dascalu*, T. Barnes n, C. Lynch n & D. McNamara*

author keywords: Math success; Cohesion Network Analysis; Online learning; NLP
TL;DR: Examination of math success within a blended undergraduate course using a Cohesion Network Analysis (CNA) approach indicated that math success was related to days spent on the forum and by students who more regularly posted in the online class forum. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Source: Crossref
Added: January 19, 2020

2018 conference paper

Reducing the State Space of Programming Problems through Data-Driven Feature Detection

Education Data Mining Workshop.

By: R. Zhi, T. Price, N. Lytle, Y. Dong & T. Barnes

Source: NC State University Libraries
Added: December 8, 2020

2018 journal article

The Continuous Hint Factory - Providing Hints in Vast and Sparsely Populated Edit Distance Spaces

Journal of Educational Data Mining, 10(1), 1–35. Retrieved from

By: B. Paaßen, B. Hammer, T. Price, T. Barnes, S. Gross & N. Pinkwart

Source: NC State University Libraries
Added: December 8, 2020

2018 chapter

The Impact of Data Quantity and Source on the Quality of Data-Driven Hints for Programming

In Lecture Notes in Computer Science (pp. 476–490).

By: T. Price n, R. Zhi n, Y. Dong n, N. Lytle n & T. Barnes n

author keywords: Data-driven hints; Programming; Hint quality; Cold start
TL;DR: It is found that with student training data, hint quality stops improving after 15–20 training solutions and can decrease with additional data, and that student data outperforms a single expert solution but that a comprehensive set of expert solutions generally performs best. (via Semantic Scholar)
Sources: Crossref, ORCID
Added: March 25, 2019

2017 conference paper

Application of the Delphi Method in Computer Science Principles Rubric Creation

Proceedings of the 2017 ACM Conference on Innovation and Technology in Computer Science Education - ITiCSE '17, Part F128680, 164–169.

By: V. Cateté n & T. Barnes n

Contributors: V. Cateté n & T. Barnes n

Event: the 2017 ACM Conference

author keywords: BJC; AP CS Principles; Rubrics; Evaluation; Delphi Method
TL;DR: This research study uses two variations of the Delphi Method to create learning-oriented rubrics for Computer Science Principles teachers using the Beauty and Joy of Computing curriculum to produce consistent grading and very similar inter-rater reliabilities. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Sources: Crossref, ORCID
Added: December 16, 2019

2017 journal article

Assessing implicit science learning in digital games

COMPUTERS IN HUMAN BEHAVIOR, 76, 617–630.

By: E. Rowe, J. Asbell-Clarke, R. Baker*, M. Eagle n, A. Hicks n, T. Barnes n, R. Brown n, T. Edwards

author keywords: Computer-based assessment; Implicit science learning; Game-based learning; Educational data mining; Learning analytics
TL;DR: Results suggest GBLA shows promise for future work such as adaptive games and in-class, data-driven formative assessments, but design of the assessment mechanics must be carefully crafted for each game. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Source: Web Of Science
Added: August 6, 2018

2017 conference paper

Evaluation of a Data-driven Feedback Algorithm for Open-ended Programming

Educational Data Mining (EDM2017). Presented at the International Conference on Educational Data Mining (EDM), Wuhan, China.

By: T. Price, R. Zhi & T. Barnes

Event: International Conference on Educational Data Mining (EDM) at Wuhan, China on June 25-28, 2017

Source: NC State University Libraries
Added: December 7, 2020

2017 article

Evaluation of a Template-based Puzzle Generator for an Educational Programming Game

PROCEEDINGS OF THE 12TH INTERNATIONAL CONFERENCE ON THE FOUNDATIONS OF DIGITAL GAMES (FDG'17).

By: Y. Dong n & T. Barnes n

author keywords: Educational games; puzzle generation; template-based; procedural content generation
TL;DR: It is shown that the template-based, automatic puzzle generator can generate puzzles with expert-designed educational goals while saving experts more than 80% of creation time, and these puzzles exhibit structural and visual novelty compared to expert-created puzzles. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Source: Web Of Science
Added: August 6, 2018

2017 journal article

Evolution of an Intelligent Deductive Logic Tutor Using Data-Driven Elements

INTERNATIONAL JOURNAL OF ARTIFICIAL INTELLIGENCE IN EDUCATION, 27(1), 5–36.

By: B. Mostafavi n & T. Barnes n

author keywords: Deductive logic instruction; Intelligent tutoring systems; Data-driven methods
TL;DR: This work augmented Deep Thought, an existing computer-based logic tutor, by adding data-driven methods, specifically; intelligent problem selection based on the student’s current proficiency, automatically generated on-demand hints, and determination of student problem solving strategies based on clustering previous students. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Source: Web Of Science
Added: August 6, 2018

2017 article

Factors Influencing Students' Help-Seeking Behavior while Programming with Human and Computer Tutors

PROCEEDINGS OF THE 2017 ACM CONFERENCE ON INTERNATIONAL COMPUTING EDUCATION RESEARCH (ICER 17), pp. 127–135.

By: T. Price n, Z. Liu n, V. Catete n & T. Barnes n

Contributors: T. Price n, Z. Liu n, V. Catete n & T. Barnes n

Event: at New York, NY, USA

TL;DR: This work explores how and why students seek and avoid help when programming, and how this process differs when the help is provided by a human or a computer, through a qualitative analysis of 15 students' interviews. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Sources: Web Of Science, NC State University Libraries, ORCID
Added: August 6, 2018

2017 article

Hint Generation Under Uncertainty: The Effect of Hint Quality on Help-Seeking Behavior

ARTIFICIAL INTELLIGENCE IN EDUCATION, AIED 2017, Vol. 10331, pp. 311–322.

By: T. Price n, R. Zhi n & T. Barnes n

author keywords: Intelligent Tutoring Systems; Hints; Help-seeking; Programming
TL;DR: It is argued that hint quality, especially when using data-driven hint generation techniques, is inherently uncertain, and the quality of the first few hints on an assignment is positively associated with future hint use on the same assignment. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science)
Sources: Web Of Science, ORCID, NC State University Libraries
Added: August 6, 2018

2017 conference paper

Position paper: Block-based programming should offer intelligent support for learners

2017 IEEE Blocks and Beyond Workshop (B&B), 65–68.

By: T. Price n & T. Barnes n

TL;DR: It is argued that block-based programming environments should also include intelligent, adaptive support for students, similar to human tutoring, which has been shown to improve performance and learning outcomes. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Sources: NC State University Libraries, NC State University Libraries
Added: August 6, 2018

2017 journal article

Preface for the Special Issue on AI-Supported Education in Computer Science

INTERNATIONAL JOURNAL OF ARTIFICIAL INTELLIGENCE IN EDUCATION, 27(1), 1–4.

TL;DR: Computer science has gone beyond an important skill required for a wide range of modern professions, to become an essential competence for everyday life and a very dynamic domain, where technologies, skills and even subfields are constantly emerging and evolving, challenging CS education researchers to find ways to promote effective education. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Source: Web Of Science
Added: August 6, 2018

2017 conference paper

The Antecedents of and Associations with Elective Replay in An Educational Game: Is Replay Worth It?

Educational Data Mining (EDM2017). Presented at the International Conference on Educational Data Mining (EDM), Wuhan, China.

By: Z. Liu, C. Cody, T. Barnes, C. Lynch & T. Rutherford

Event: International Conference on Educational Data Mining (EDM) at Wuhan, China on June 25-28, 2017

Source: NC State University Libraries
Added: December 7, 2020

2017 journal article

Understanding problem solving behavior of 6-8 graders in a debugging game

COMPUTER SCIENCE EDUCATION, 27(1), 1–29.

By: Z. Liu n, R. Zhi n, A. Hicks n & T. Barnes n

author keywords: Debugging; K-12; educational games; computational thinking
TL;DR: It was found that in the authors' programming game, debugging required deeper understanding than writing new codes, and problem solving behaviors were significantly correlated with students’ self-explanation quality, number of code edits, and prior programming experience. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Sources: Web Of Science, NC State University Libraries
Added: August 6, 2018

2017 conference paper

Using Serious Game Analytics to Inform Digital Curricular Sequencing

Proceedings of the Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '17. Presented at the the Annual Symposium.

By: Z. Peddycord-Liu n, C. Cody n, S. Kessler n, T. Barnes n, C. Lynch n & T. Rutherford n

Event: the Annual Symposium

author keywords: Serious Games; Serious Game Analytics; Digital Curricular
TL;DR: A novel method that suggests curricular sequencing based on the prediction relationship between math objectives is presented, which can potentially be applied to data from a wide range of games and digital learning platforms, enabling developers to better understand how to sequence educational content. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Source: Crossref
Added: December 16, 2019

2017 conference paper

iSnap: Towards Intelligent Tutoring in Novice Programming Environments.

SIGCSE '17: Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education, 483–488.

By: T. Price n, Y. Dong n & D. Lipovac n

Event: 2017 ACM SIGCSE Technical Symposium on Computer Science Education at Seattle, Washington on March 8-11, 2017

author keywords: Novice programming; Intelligent Tutoring Systems; Hints; Data-driven; Logging; Snap
TL;DR: Results from a pilot study of iSnap are shared, indicating that students are generally willing to use hints and that hints can create positive outcomes, and some key challenges encountered in the pilot study are highlighted. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Sources: Web Of Science, ORCID
Added: January 22, 2020

2016 conference paper

An analysis of feature selection and reward function for model-based reinforcement learning

Intelligent tutoring systems, its 2016, 0684, 504–505.

By: S. Shen, C. Lin, B. Mostafavi, T. Barnes & M. Chi

Source: NC State University Libraries
Added: August 6, 2018

2016 journal article

Best of RESPECT, Part 1

Computing in Science & Engineering, 18(2), 6–8.

By: T. Barnes, J. Payton, G. Thiruvathukal, K. Boyer & J. Forbes

Source: NC State University Libraries
Added: August 6, 2018

2016 article

Best of RESPECT, Part 2

COMPUTING IN SCIENCE & ENGINEERING, Vol. 18, pp. 11–13.

By: T. Barnes n, J. Payton*, G. Thiruvathukal, K. Boyer* & J. Forbes*

TL;DR: Five articles study participation in intersectional ways, through the perceptions and experiences of African- American middle school girls, the sense of belonging in computing for LGBTQ students, the impact of a STEM scholarship and community development program for low-income and first-generation college students, and how African-American women individually take leadership to enable their success in computing. (via Semantic Scholar)
Source: Web Of Science
Added: August 6, 2018

2016 article

Combining Worked Examples and Problem Solving in a Data-Driven Logic Tutor

INTELLIGENT TUTORING SYSTEMS, ITS 2016, Vol. 9684, pp. 347–353.

By: Z. Liu n, B. Mostafavi n & T. Barnes n

author keywords: Worked examples; Data-driven tutor; Problem solving
TL;DR: The results show that worked examples benefits students early in tutoring sessions, but are comparable to hint-based systems for scaffolding domain concepts, which can decrease performance for lower-proficiency students. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Source: Web Of Science
Added: August 6, 2018

2016 chapter

Data-driven Domain Models for Problem Solving

In R. Sottilare, A. Graesser, X. Hu, A. Olney, B. Nye, & A. Sinatra (Eds.), Design Recommendations for Intelligent Tutoring Systems: Domain Modeling (Vol. 4). Orlando, Florida: Army Research Laboratory.

By: M. Eagle, B. Mostafavi & T. Barnes

Ed(s): R. Sottilare, A. Graesser, X. Hu, A. Olney, B. Nye & A. Sinatra

Source: NC State University Libraries
Added: December 25, 2021

2016 article

Data-driven Proficiency Profiling - Proof of Concept

LAK '16 CONFERENCE PROCEEDINGS: THE SIXTH INTERNATIONAL LEARNING ANALYTICS & KNOWLEDGE CONFERENCE, pp. 324–328.

By: B. Mostafavi n & T. Barnes n

author keywords: Data-driven; Tutoring system; Student classification; Clustering
TL;DR: This study implements the data-driven proficiency profiler (DDPP) into Deep Thought, a logic tutor where students practice constructing deductive logic proofs and shows that the DDPP did improve in performance with additional data and proved to be an effective proof of concept. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Source: Web Of Science
Added: August 6, 2018

2016 conference paper

Developing a Rubric for a Creative CS Principles Lab

Proceedings of the 2016 ACM Conference on Innovation and Technology in Computer Science Education - ITiCSE '16, 11-13-July-2016, 290–295.

By: V. Cateté n, E. Snider n & T. Barnes n

Contributors: V. Cateté n, E. Snider n & T. Barnes n

Event: the 2016 ACM Conference

TL;DR: This paper adapt general coding criteria from auto-graders to a lab where students write code to draw a brick wall and shows that the rubric can achieve high inter-rater agreement with the refined rubric. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Sources: Crossref, ORCID
Added: December 16, 2019

2016 article

Evaluation of a Frame-based Programming Editor

PROCEEDINGS OF THE 2016 ACM CONFERENCE ON INTERNATIONAL COMPUTING EDUCATION RESEARCH (ICER'16), pp. 33–42.

By: T. Price n, N. Brown*, D. Lipovac n, T. Barnes n & M. Kolling*

Event: at New York, NY, USA

author keywords: Frame-based editing; Syntax; Evaluation; Greenfoot; Novice programming
TL;DR: An empirical evaluation of Stride, a frame-based language used in the Greenfoot IDE, is presented and it is found that the two groups reported similarly low levels of frustration and high levels of satisfaction, but students using Stride progressed through the activity more quickly and completed more objectives. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Sources: Web Of Science, NC State University Libraries, ORCID
Added: August 6, 2018

2016 conference paper

Exploring the Impact of Data-driven Tutoring Methods on Students' Demonstrative Knowledge in Logic Problem Solving Educational Data Mining (EDM2016)

Educational Data Mining, 460–465.

By: B. Mostafavi & T. Barnes

Event: EDM2016 at Raleigh, NC

Source: NC State University Libraries
Added: December 25, 2021

2016 conference paper

Generating Data-driven Hints for Open-ended Programming

Educational Data Mining, 191–198.

By: T. Price, Y. Dong & T. Barnes

Event: EDM2016 at Raleigh, NC

Source: NC State University Libraries
Added: December 25, 2021

2016 journal article

Learn about broadening participation

ACM SIGCSE Bulletin, 48(3), 5–5.

By: J. Payton & T. Barnes*

TL;DR: The RESPECT'16 conference showcases "Research on Equity and Sustained Participation in Engineering, Computing, and Technology", and offers research papers, experience reports, lightning talks and posters, in addition to excellent joint keynotes. (via Semantic Scholar)
Source: Crossref
Added: December 16, 2019

2016 conference paper

Lessons Learned from "BJC" CS Principles Professional Development

Proceedings of the 47th ACM Technical Symposium on Computing Science Education - SIGCSE '16, 467–472.

By: T. Price n, V. Cateté n, J. Albert*, T. Barnes n & D. Garcia*

Contributors: T. Price n, V. Cateté n, J. Albert*, T. Barnes n & D. Garcia*

Event: the 47th ACM Technical Symposium at New York, NY, USA

TL;DR: The data show that the BJC PD improved teachers' confidence in the authors' four core content categories and met its primary goal of training teachers in equitable, inquiry-based instruction. (via Semantic Scholar)
Sources: Crossref, ORCID
Added: December 16, 2019

2016 conference paper

MOOC Learning by Country and Culture; an Exploratory Analysis

Educational Data Mining, EDM2016, 127–134.

By: Z. Liu, R. Brown, C. Lynch, T. Barnes, R. Baker, Y. Bergner, D. Mcnamara

Event: EDM2016 at Raleigh, NC

Source: NC State University Libraries
Added: December 25, 2021

2016 conference paper

Measuring Gameplay Affordances of User-Generated Content in and Educational Game

Presented at the International Conference on Educational Data Mining (EDM), Raleigh, North Carolina.

By: D. Hicks, Z. Liu, M. Eagle & T. Barnes

Event: International Conference on Educational Data Mining (EDM) at Raleigh, North Carolina on June 29 - July 2, 2016

Source: NC State University Libraries
Added: August 16, 2021

2016 conference paper

Promoting computing faculty success through interinstitutional faculty learning communities

2016 Research on Equity and Sustained Participation in Engineering, Computing, and Technology (RESPECT 2016).

By: J. Payton*, T. Barnes n, K. Buch*, A. Rorrer*, H. Zuo* & B. Naolu*

TL;DR: A descriptive study of faculty who participate in a Faculty Learning Community through their engagement in a national alliance for broadening participation in computing shows that involvement in the FLC facilitates faculty professional development, and helps support faculty in their academic career pursuits. (via Semantic Scholar)
Source: NC State University Libraries
Added: August 6, 2018

2016 journal article

STARS Computing Corps: Enhancing Engagement of Underrepresented Students and Building Community in Computing

COMPUTING IN SCIENCE & ENGINEERING, 18(3), 44–57.

By: J. Payton*, T. Barnes n, K. Buch*, A. Rorrer*, H. Zuo*, K. Gosha*, K. Nagel*, N. Napier*, E. Randeree*, L. Dennis*

TL;DR: Findings establish empirical support for the Students & Technology in Academia, Research, and Service Computing Corps model of engagement, a flexible approach that can be applied across a variety of institutional types to positively impact underrepresented students in computing. (via Semantic Scholar)
Source: Web Of Science
Added: August 6, 2018

2016 conference paper

The Impact of Granularity on the Effectiveness of Students' Pedagogical Decision

Presented at the Annual Meeting of the Cognitive Science Society (CogSci).

By: G. Zhou, C. Lynch, T. Price, T. Barnes & M. Chi

Event: Annual Meeting of the Cognitive Science Society (CogSci)

Source: NC State University Libraries
Added: December 25, 2021

2016 article

The Need for Research in Broadening Participation

Barnes, T., & Thiruvathukal, G. K. (2016, March). COMMUNICATIONS OF THE ACM, Vol. 59, pp. 33–34.

By: T. Barnes n & G. Thiruvathukal*

TL;DR: In addition to alliances created for broadening participation in computing, research is required to better utilize the knowledge they have produced. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science)
Source: Web Of Science
Added: August 6, 2018

2016 article

Using Game Analytics to Evaluate Puzzle Design and Level Progression in a Serious Game

LAK '16 CONFERENCE PROCEEDINGS: THE SIXTH INTERNATIONAL LEARNING ANALYTICS & KNOWLEDGE CONFERENCE, pp. 440–448.

By: D. Hicks n, M. Eagle*, E. Rowe, J. Asbell-Clarke, T. Edwards & T. Barnes n

author keywords: Serious Games; Educational Data Mining; Survival Analysis; Complex Problem Solving; Learning Analytics
TL;DR: This study found that students' progress through the first zone of the science learning game Quantum Spectre seemed to encounter a "roadblock" during gameplay, dropping out when they cannot (or do not want to) progress further. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Source: Web Of Science
Added: August 6, 2018

2016 conference paper

Validating Game-based Measures of Implicit Science Learning

Educational Data Mining, 490–495.

By: E. Rowe, J. Asbell-Clarke, M. Hicks, T. Barnes, R. Brown & T. Edwards

Event: EDM2016 at Raleigh, NC

Source: NC State University Libraries
Added: December 25, 2021

2015 conference paper

Applying Deep Gamification Principles to Improve Quality of User-Designed Levels

Presented at the 11th Annual Games+Learning+Society Conference (GLS 15).

By: A. Hicks, R. Zhi, Y. Dong & T. Barnes

Event: 11th Annual Games+Learning+Society Conference (GLS 15)

Source: NC State University Libraries
Added: December 25, 2021

2015 conference paper

BJC in action: Comparison of student perceptions of a computer science principles course

2015 Research in Equity and Sustained Participation in Engineering, Computing, and Technology (RESPECT), 1–4.

By: T. Price n, J. Albert n, V. Catete n & T. Barnes n

Contributors: T. Price n, J. Albert n, V. Catete n & T. Barnes n

Event: IEEE

TL;DR: It is found that female students had taken fewer CS courses prior to BJC but that students from underrepresented racial minority groups (URMs) had taken more prior CS courses, and that BJC makes some progress towards broadening participation in computing. (via Semantic Scholar)
Sources: NC State University Libraries, ORCID, NC State University Libraries
Added: August 6, 2018

2015 article

Building Compiler-Student Friendship

ARTIFICIAL INTELLIGENCE IN EDUCATION, AIED 2015, Vol. 9112, pp. 844–847.

By: Z. Liu n & T. Barnes n

TL;DR: It is hypothesized that a good compiler-student relationship will change students’ attitude, self-efficacy and motivation towards programming, as well as change students compilation behaviors. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Source: Web Of Science
Added: August 6, 2018

2015 conference paper

Comparing Textual and Block Interfaces in a Novice Programming Environment

Proceedings of the eleventh annual International Conference on International Computing Education Research - ICER '15, 91–99.

By: T. Price n & T. Barnes n

Event: the eleventh annual International Conference at New York, NY, USA

TL;DR: It is found that while the interface did not seem to affect users' attitudes or perceived difficulty, students using the block interface spent less time off task and completed more of the activity's goals in less time. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Sources: Crossref, ORCID
Added: January 19, 2020

2015 article

Creating Data-Driven Feedback for Novices in Goal-Driven Programming Projects

ARTIFICIAL INTELLIGENCE IN EDUCATION, AIED 2015, Vol. 9112, pp. 856–859.

By: T. Price n & T. Barnes n

TL;DR: A novel subtree-based state matching technique is proposed that will find partially overlapping solutions to generate feedback across diverse student programs and provide insight into how to leverage structural similarities across complex, creative problem solutions to provide data-driven feedback for intelligent tutoring. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science)
Source: Web Of Science
Added: August 6, 2018

2015 chapter

Data-Driven Worked Examples Improve Retention and Completion in a Logic Tutor

In Lecture Notes in Computer Science (pp. 726–729).

By: B. Mostafavi n, G. Zhou n, C. Lynch n, M. Chi n & T. Barnes n

author keywords: Worked examples; Data-driven; Problem-solving
TL;DR: This study demonstrates that worked examples, automatically generated from student data, can be used to improve student learning in tutoring systems. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Source: Crossref
Added: January 19, 2020

2015 conference paper

Data-driven Proficiency Profiling

Educational Data Mining, 335–341.

By: B. Mostafavi, Z. Liu & T. Barnes

Event: EDM2015 at Madrid, Spain

Source: NC State University Libraries
Added: December 25, 2021

2015 conference paper

Data-driven worked examples improve retention and completion in a logic tutor

Artificial intelligence in education, aied 2015, 9112, 726–729.

By: B. Mostafavi, G. Zhou, C. Lynch, M. Chi & T. Barnes

Source: NC State University Libraries
Added: August 6, 2018

2015 article

Exploring Missing Behaviors with Region-Level Interaction Network Coverage

ARTIFICIAL INTELLIGENCE IN EDUCATION, AIED 2015, Vol. 9112, pp. 831–835.

By: M. Eagle n & T. Barnes n

TL;DR: The possibility of using frequency estimation to uncover locations in the network with differing amounts of student-saturation can be used to locate specific problem approaches and strategies that would be most improved by additional student-data, as well as provide a measure of confidence when comparing across networks or between groups. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science; OpenAlex)
Source: Web Of Science
Added: August 6, 2018

2015 conference paper

Exploring networks of problem-solving interactions

Proceedings of the Fifth International Conference on Learning Analytics And Knowledge - LAK '15. Presented at the the Fifth International Conference.

By: M. Eagle n, D. Hicks n, B. Peddycord n & T. Barnes n

Event: the Fifth International Conference

TL;DR: The types of tutoring environments that are best modeled by interaction networks, and how the empirical observations of problem-solving result in common network features are discussed are discussed, finding that interaction networks exhibit the properties of scale-free networks such as vertex degree distributions that follow power law. (via Semantic Scholar)
Source: Crossref
Added: January 19, 2020

2015 journal article

Highlights of broadening participation research at RESPECTS '15

SIGCSE Bulletin, 47(4), 3.

By: T. Barnes*, J. Payton* & M. Guzdial*

TL;DR: Themes from the RESPECT'15 conference provide research-based evidence of what's working and what's left to be done to support broadening participation (BP) in computing. (via Semantic Scholar)
Source: NC State University Libraries
Added: December 25, 2021

2015 conference paper

Interaction Network Estimation: Predicting the Size and Coverage for Networks of Student-Tutor Transactions

8th International Conference on Educational Data Mining, 342–349.

By: M. Eagle, A. Hicks & T. Barnes

Event: EDM 15 at Madrid, Spain

Source: NC State University Libraries
Added: December 25, 2021

2015 conference paper

Language to Completion: Success in an Educational Data Mining Massive Open Online Class

8th International Conference on Educational Data Mining, 388–391.

By: S. Crossley, D. McNamara, R. Baker, Y. Wang, L. Paquette, T. Barnes, Y. Bergner

Event: EDM 15 at Madrid, Spain

Source: NC State University Libraries
Added: December 25, 2021

2015 conference paper

Measuring Implicit Science Learning with Networks of Player-Game Interactions

Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '15. Presented at the the 2015 Annual Symposium.

By: M. Eagle n, E. Rowe*, D. Hicks n, R. Brown n, T. Barnes n, J. Asbell-Clarke*, T. Edwards*

Event: the 2015 Annual Symposium

TL;DR: This work collected data from 195 high school students playing an optics puzzle game, Quantum Spectre, and modeled their game play as an interaction network, finding the networks were useful for visualization of student behavior, identifying areas of student misconceptions and locating regions of the network where students become stuck. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Source: Crossref
Added: January 19, 2020

2015 conference paper

Panel: BPC fireside chat

2015 Research in Equity and Sustained Participation in Engineering, Computing, and Technology (RESPECT).

By: T. Barnes n, S. Castaneda*, J. Forbes*, A. Gates*, M. Guzdial*, R. Ladner*, K. McLeod, J. Payton*, B. Quinn, C. Seals*

Source: NC State University Libraries
Added: August 6, 2018

2015 journal article

Reports of the Workshops Held at the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE)

AI MAGAZINE, 36(1), 99–102.

By: T. Barnes n, O. Bown*, M. Buro*, M. Cook*, A. Eigenfeldt*, H. Munoz-Avila*, S. Ontanon*, P. Pasquier* ...

TL;DR: The AIIDE-14 Workshop program was held Friday and Saturday, October 3–4, 2014 at North Carolina State University in Raleigh, North Carolina and included five workshops covering a wide range of topics. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Source: Web Of Science
Added: August 6, 2018

2015 journal article

SIGCSE BP

ACM SIGCSE Bulletin, 47(3), 8–8.

By: T. Barnes*

Source: Crossref
Added: January 19, 2020

2015 journal article

SIGCSE BP: Enrollments and Diversity at Odds?

ACM SIGCSE Bulletin, 47(2), 8.

By: L. Kaczmarczyk & T. Barnes*

Source: Crossref
Added: January 21, 2021

2015 conference paper

STARS computing corps: Enhancing engagement of women and underrepresented students in computing

2015 Research in Equity and Sustained Participation in Engineering, Computing, and Technology (RESPECT).

By: J. Payton*, T. Barnes n, K. Buch*, A. Rorrer* & H. Zuo*

TL;DR: Results of the study show that there are many benefits for undergraduate computing students who engage in STARS projects across a variety of STARS institutions, including academic, career, and personal benefits, with students that are underrepresented in computing benefiting more than others. (via Semantic Scholar)
UN Sustainable Development Goal Categories
5. Gender Equality (OpenAlex)
Source: NC State University Libraries
Added: August 6, 2018

2015 conference paper

The Impact of Granularity on Worked Examples and Problem Solving

Presented at the 37th Annual Cognitive Science Society Meeting (CogSci 2015).

By: G. Zhou, T. Price, C. Lynch, T. Barnes & M. Chi

Event: 37th Annual Cognitive Science Society Meeting (CogSci 2015)

Source: NC State University Libraries
Added: December 25, 2021

2015 journal article

The beauty and joy of computing

ACM Inroads, 6(4), 71–79.

By: D. Garcia*, B. Harvey* & T. Barnes*

TL;DR: The philosophy of the Beauty and Joy of Computing, an update on the course design principles, a general flow through the authors' curriculum, the impact BJC has had, and lessons learned are shared. (via Semantic Scholar)
Source: Crossref
Added: January 19, 2020

2015 journal article

The effects of integrating service learning into computer science: an inter-institutional longitudinal study

Computer Science Education, 25(3), 311–324.

By: J. Payton*, T. Barnes n, K. Buch*, A. Rorrer* & H. Zuo*

author keywords: service learning; broadening participation in computing (BPC); computing efficacy; computing commitment
TL;DR: How the STARS Alliance has expanded to diverse institutions, all using service learning as a vehicle for broadening participation in computing and enhancing attitudes and behaviors associated with student success is described. (via Semantic Scholar)
Source: Crossref
Added: January 19, 2020

2015 conference paper

Towards data-driven mastery learning

Proceedings of the Fifth International Conference on Learning Analytics And Knowledge - LAK '15. Presented at the the Fifth International Conference.

By: B. Mostafavi, M. Eagle & T. Barnes*

Event: the Fifth International Conference

TL;DR: Results show that the data-driven mastery learning system increases mastery of target tutor-actions, improves tutor scores, and lowers the rate of tutor dropout over Deep Thought, with or without provided hints. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Source: Crossref
Added: January 19, 2020

2015 conference paper

Visualization of Play: Graph-based analytics for measuring implicit science learning

Presented at the Second ACM SIGCHI annual symposium on Computer-human interaction in play (CHI PLAY).

By: M. Eagle, E. Rowe, R. Brown, J. Asbell-Clarke, A. Hicks, T. Barnes, T. Edwards

Event: Second ACM SIGCHI annual symposium on Computer-human interaction in play (CHI PLAY)

Source: NC State University Libraries
Added: December 25, 2021

2014 conference paper

Balancing physical and cognitive challenge: A study of players psychological responses to exergame play

Nickel, A., Barnes, T., Payton, J., & Wikstrom, E. (2014, April 3). Presented at the Foundations of Digital Games, Fort Lauderdale, FL.

By: A. Nickel, T. Barnes, J. Payton & E. Wikstrom

Event: Foundations of Digital Games at Fort Lauderdale, FL on April 3-7, 2014

Source: NC State University Libraries
Added: December 25, 2021

2014 conference paper

Building games to learn from their players: Generating hints in a serious game

Intelligent tutoring systems, its 2014, 8474, 312–317.

By: A. Hicks n, B. Peddycord n & T. Barnes n

TL;DR: A novel approach to modeling student states for open-ended problems, like programming in BOTS, is introduced, potentially generalizable to programming tutors for mainstream languages. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Source: NC State University Libraries
Added: August 6, 2018

2014 conference paper

Evaluation of Logic Proof Problem Difficulty Through Student Performance Data

In S. Gutierrez-Santos & O. C (Eds.), EDM 2014 Extended Proceedings: Workshop Proceedings of the 7th International Conference on Educational Data Mining. London, United Kingdom: CEUR-WS.

By: B. Mostafavi & T. Barnes

Ed(s): S. Gutierrez-Santos & O. C

Event: EDM 2014 at London, UK

Source: NC State University Libraries
Added: December 25, 2021

2014 conference paper

Exploration of student's use of rule application references in a propositional logic tutor

Educational Data Mining, 249–252.

By: M. Eagle, V. Polamreddi, B. Mostafavi & T. Barnes

Event: EDM2014 at London, UK

Source: NC State University Libraries
Added: December 25, 2021

2014 conference paper

Exploring differences in problem solving with data-driven approach maps

Educational Data Mining, 76–83.

By: M. Eagle & T. Barnes

Event: EDM2014 at London, UK

Source: NC State University Libraries
Added: December 25, 2021

2014 conference paper

Extracting temporal features using BCIpy

Proceedings of the Workshop on Utilizing EEG Input in Intelligent Tutoring Systems. Presented at the Intelligent Tutoring Systems (ITS2014), Honolulu, Hawaii.

By: J. Peters, S. Jauhari & T. Barnes

Event: Intelligent Tutoring Systems (ITS2014) at Honolulu, Hawaii on June 5, 2014

Source: NC State University Libraries
Added: December 25, 2021

2014 conference paper

Generating hints for programming problems using intermediate output

Educational Data Mining, 92–98.

By: B. Peddycord, A. Hicks & T. Barnes

Event: EDM2014 at London, UK

Source: NC State University Libraries
Added: December 25, 2021

2014 conference paper

InVis: An EDM Tool for Graphical Rendering and Analysis of Student Interaction Data

In S. Gutierrez-Santos & O. C. Santos (Eds.), EDM 2014 Extended Proceedings: Workshop Proceedings of the 7th International Conference on Educational Data Mining. London, United Kingdom: CEUR-WS.

By: V. Sheshadri, C. Lynch & T. Barnes

Ed(s): S. Gutierrez-Santos & O. Santos

Event: EDM 2014 at London, UK

Source: NC State University Libraries
Added: December 25, 2021

2014 conference paper

Making games and apps in introductory computer science (abstract only)

Proceedings of the 45th ACM technical symposium on Computer science education - SIGCSE '14, 739–739.

By: T. Barnes n, V. Catete n, A. Hicks n & B. Peddycord n

Event: the 45th ACM technical symposium

TL;DR: High school and college teachers of introductory computer science course are invited to this workshop to learn basic game and mobile phone development using CS Principles tools, including GameMaker, AppInventor, and Touch Develop. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Sources: Crossref, ORCID
Added: January 19, 2020

2014 conference paper

Modeling student dropout in tutoring systems

Intelligent tutoring systems, its 2014, 8474, 676–678.

By: M. Eagle n & T. Barnes n

TL;DR: This work explores how to use previously collected data to build models of student dropout over time, and uses survival analysis, a statistical method of measuring time to event data, to model how long students can expect to interact with a tutor. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Source: NC State University Libraries
Added: August 6, 2018

2014 conference paper

Part of the game: Changing level creation to identify and filter low quality user-generated levels

Hicks, A., Cateté, V., & Barnes, T. (2014, April 3). Presented at the Foundations of Digital Games (FDG2014), Fort Lauderdale, FL.

By: A. Hicks, V. Cateté & T. Barnes

Event: Foundations of Digital Games (FDG2014) at Fort Lauderdale, FL on April 3-7, 2014

Source: NC State University Libraries
Added: December 25, 2021

2014 journal article

Reflections from a computational service learning trip to Haiti

The Journal of Computing Sciences in Colleges, 29(3), 43–50.

By: R. Burns, W. Eugene, T. Barnes*, S. Chandler, M. Harwell & O. Omokaro

Source: NC State University Libraries
Added: December 25, 2021

2014 conference paper

Snag'em: Graph Data Mining for a Social Networking Game

In S. Gutierrez-Santos & O. C. Santos (Eds.), EDM 2014 Extended Proceedings: Workshop Proceedings of the 7th International Conference on Educational Data Mining. London, United Kingdom: CEUR-WS.

By: V. Cateté, A. Hicks, T. Barnes & C. Lynch

Ed(s): S. Gutierrez-Santos & O. Santos

Event: EDM 2014 at London, UK

Source: NC State University Libraries
Added: December 25, 2021

2014 conference paper

Survival analysis on duration data in intelligent tutors

Intelligent tutoring systems, its 2014, 8474, 178–187.

By: M. Eagle n & T. Barnes n

TL;DR: It is demonstrated that survival analysis is applicable to duration data collected from intelligent tutors and is particularly useful when a study experiences participant attrition. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Source: NC State University Libraries
Added: August 6, 2018

2014 conference paper

Use and development of entertainment technologies in after school STEM program

SIGCSE '14: Proceedings of the 45th ACM technical symposium on Computer science education, 163–168.

By: V. Cateté n, K. Wassell n & T. Barnes n

Contributors: V. Cateté n, K. Wassell n & T. Barnes n

Event: 45th ACM technical symposium on Computer science education at Georgia, Atlanta on March 5-8, 2014

author keywords: CS Education; SPARCS outreach; curriculum; games; mobile applications
TL;DR: This design research paper examines the implementation and curriculum changes of an after school computer science program that promotes computational thinking to middle school students and provides a framework for running computing outreach activities around similar consumer technologies. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science)
9. Industry, Innovation and Infrastructure (OpenAlex)
Sources: Web Of Science, ORCID
Added: May 6, 2020

2013 conference paper

An Algorithm for Reducing the Complexity of Interaction Networks

Educational Data Mining, 248–251.

By: M. Johnson, M. Eagle, T. Barnes & J. Stamper

Event: EDM 2013

Source: NC State University Libraries
Added: December 25, 2021

2013 conference paper

Building Technology Fluency: Fostering Agents of Change

Presented at the 120th ASEE Conference (ASEE 2013), Atlanta, GA.

By: W. Eugene*, S. Daily*, R. Burns* & T. Barnes n

Event: 120th ASEE Conference (ASEE 2013) at Atlanta, GA on June 23-26, 2013

TL;DR: Two case studies are presented, one in Birmingham, Alabama and another in the Republic of Haiti, where technology fluency development was integrated with community engagement. (via Semantic Scholar)
Source: NC State University Libraries
Added: December 25, 2021

2013 conference paper

Determining problem selection for a logic proof tutor

Educational Data Mining, 387–389.

By: B. Mostafavi & T. Barnes

Event: EDM 2013

Source: NC State University Libraries
Added: December 25, 2021

2013 conference paper

Effective Practices in Game Tutorial Systems

8th ACM Foundations of Digital Games, 338–345.

By: A. Shannon, A. Boyce, C. Gadwal & T. Barnes

Event: 8th ACM Foundations of Digital Games

Source: NC State University Libraries
Added: December 25, 2021

2013 conference paper

Evaluation of automatically generated hint feedback

Educational Data Mining, 372–374.

By: M. Eagle & T. Barnes

Event: EDM 2013

Source: NC State University Libraries
Added: December 25, 2021

2013 conference paper

Evaluation of the Exertion and Motivation Factors of a Virtual Reality Exercise Game for Children with Autism

2013 1st Workshop on Virtual and Augmented Assistive Technology (VAAT). Presented at the 2013 1st Workshop on Virtual and Augmented Assistive Technology (VAAT), Lake Buena Vista, Florida, USA.

By: S. Finkelstein*, T. Barnes n, Z. Wartell* & E. Suma*

Event: 2013 1st Workshop on Virtual and Augmented Assistive Technology (VAAT) at Lake Buena Vista, Florida, USA on March 17, 2013

TL;DR: Encouraging findings suggest that exergames are a promising way to empower the families of children with autism with tools to help improve their child's health and quality of life. (via Semantic Scholar)
Source: NC State University Libraries
Added: December 25, 2021

2013 journal article

Experimental Evaluation of Automatic Hint Generation for a Logic Tutor

International Journal of Artificial Intelligence in Education (IJAIED), 22(1-2), 3–17.

By: J. Stamper, M. Eagle, T. Barnes & M. Croy

Source: NC State University Libraries
Added: December 25, 2021

2013 conference paper

Exploring Player Behavior with Visual Analytics.

8th ACM Foundations of Digital Games, 380–383.

By: M. Eagle, M. Johnson, T. Barnes & A. Boyce

Event: 8th ACM Foundations of Digital Games

Source: NC State University Libraries
Added: December 25, 2021

2013 chapter

Formative Feedback in Interactive Learning Environments

In Lecture Notes in Computer Science (pp. 946–946).

TL;DR: Modern interactive learning environments provide new tools to understand feedback and its relation to various learning outcomes. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Source: Crossref
Added: February 24, 2020

2013 conference paper

InVis: An Interactive Visualization Tool for Exploring Interaction Networks Educational Data Mining

Proceedings of the 6th International Conference on Educational Data Mining (EDM 2013), 82–89.

By: M. Johnson, M. Eagle & T. Barnes

Event: EDM 2013

Source: NC State University Libraries
Added: December 25, 2021

2013 chapter

Math Fluency through Game Design

In Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience (pp. 189–198).

By: W. Eugene*, T. Barnes n & J. Wilson*

TL;DR: The user-centered design approach consisted of focus groups with students, faculty, and administrators from a two-year and a four-year institution to probe more deeply into the ways students perceive the value of math in everyday activities. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Source: Crossref
Added: February 24, 2020

2012 conference paper

A learning objective focused methodology for the design and evaluation of game-based tutors

Proceedings of the 43rd ACM technical symposium on Computer Science Education - SIGCSE '12. Presented at the the 43rd ACM technical symposium.

By: M. Eagle* & T. Barnes*

Event: the 43rd ACM technical symposium

TL;DR: The Game2Learn methodology guides researchers through the steps of the design process, including identification of specific learning objectives, translation of learning activities to game mechanics, and the empirical evaluation of the final product. (via Semantic Scholar)
Source: Crossref
Added: January 19, 2020

2012 conference paper

Creation of a game-based digital layer for increased museum engagement among digital natives

2012 Second International Workshop on Games and Software Engineering: Realizing User Engagement with Game Engineering Techniques (GAS). Presented at the 2012 2nd International Workshop on Games and Software Engineering (GAS).

By: K. Doran*, A. Boyce*, A. Hicks*, J. Payton & T. Barnes*

Event: 2012 2nd International Workshop on Games and Software Engineering (GAS)

TL;DR: This project is the creation of a three-part digital layer to increase museum engagement for all visitors, but particularly those considered digital natives. (via Semantic Scholar)
Source: Crossref
Added: January 19, 2020

2012 chapter

Data-Driven Method for Assessing Skill-Opportunity Recognition in Open Procedural Problem Solving Environments

In Intelligent Tutoring Systems (pp. 615–617).

By: M. Eagle* & T. Barnes*

TL;DR: This work presents a domain independent method of assessing skill-opportunity recognition that can be used to provide automatic feedback to users as well as to assess users problem solving abilities. (via Semantic Scholar)
Source: Crossref
Added: January 19, 2020

2012 conference paper

Interaction networks: generating high level hints based on network community clusterings

Proceedings of the 5th International Conference on Educational Data Mining (EDM 2012), 164–167. Chania, Greece.

By: M. Eagle, M. Johnson & T. Barnes

Event: 5th International Conference on Educational Data Mining (EDM 2012) at Chania, Greece on June 19-21, 2012

Source: NC State University Libraries
Added: December 25, 2021

2012 conference paper

Interval training with Astrojumper

2012 IEEE Virtual Reality (VR). Presented at the 2012 IEEE Virtual Reality (VR).

By: A. Nickel*, H. Kinsey*, H. Haack*, M. Pendergrass* & T. Barnes*

Event: 2012 IEEE Virtual Reality (VR)

TL;DR: A new version of Astrojumper is developed that supports interval training through additional mechanics and is believed to improve upon the first in player motivation, enjoyment and replayability, and also in the level of physical challenge the game affords its players. (via Semantic Scholar)
Source: Crossref
Added: January 19, 2020

2012 chapter

Leveraging Game Design to Promote Effective User Behavior of Intelligent Tutoring Systems

In Intelligent Tutoring Systems (pp. 597–599).

By: M. Johnson*, T. Okimoto* & T. Barnes*

TL;DR: A mobile device application that will leverage game-play mechanics to incentivize optimal spacing for second language vocabulary acquisition and the collection and analysis of user log-data is proposed to investigate the effects of pervasive studying, studying vocabulary words for short intervals, many times throughout a day. (via Semantic Scholar)
Source: Crossref
Added: January 19, 2020

2012 conference paper

Maximizing learning and guiding behavior in free play user generated content environments

Proceedings of the 17th ACM annual conference on Innovation and technology in computer science education - ITiCSE '12. Presented at the the 17th ACM annual conference.

By: A. Boyce*, A. Campbell*, S. Pickford*, D. Culler* & T. Barnes*

Event: the 17th ACM annual conference

TL;DR: Effective strategies for meeting the learning potential and effectively guide user behavior in a constructivist free play environment are presented, and an example implementation and results of a study are presented. (via Semantic Scholar)
Source: Crossref
Added: January 19, 2020

2012 conference paper

Outreach for improved student performance

Proceedings of the 17th ACM annual conference on Innovation and technology in computer science education - ITiCSE '12. Presented at the the 17th ACM annual conference.

By: K. Doran*, A. Boyce*, S. Finkelstein* & T. Barnes*

Event: the 17th ACM annual conference

TL;DR: It is demonstrated that students' language arts and math classroom performance have improved with participation in this apprenticeship, and a curriculum for computer science outreach using Game Maker is presented. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Source: Crossref
Added: January 19, 2020

2012 chapter

Program Representation for Automatic Hint Generation for a Data-Driven Novice Programming Tutor

In Intelligent Tutoring Systems (pp. 304–309).

By: W. Jin*, T. Barnes*, J. Stamper*, M. Eagle*, M. Johnson* & L. Lehmann*

TL;DR: A new technique to represent, classify, and use programs written by novices as a base for automatic hint generation for programming tutors is described, and it is shown that the algorithms can be used to generate hints over 80 percent of the time. (via Semantic Scholar)
Source: Crossref
Added: January 19, 2020

2012 conference paper

Supporting an Interval Training Program with the Astrojumper Video Game

Electronic Proceedings of Meaningful Play 2012. Presented at the Meaningful Play 2012, East Lansing, MI, USA. https://meaningfulplay.msu.edu/proceedings2012/mp2012_submission_118.pdf

By: A. Nickel, H. Kinsey, T. Barnes & Z. Wartell

Event: Meaningful Play 2012 at East Lansing, MI, USA on October 18-20, 2012

Source: NC State University Libraries
Added: December 25, 2021

2012 conference paper

Table tilt

Proceedings of the International Conference on the Foundations of Digital Games - FDG '12, 242–245.

By: E. Powell*, R. Brinkman*, T. Barnes* & V. Catete*

Contributors: E. Powell*, R. Brinkman*, V. Catete* & T. Barnes*

Event: the International Conference

TL;DR: Table Tilt is presented, a two-minute ice-breaker game for 2--6 players with iPhones or iPods that was built to facilitate team building and help individuals build social capital. (via Semantic Scholar)
Sources: Crossref, ORCID
Added: January 19, 2020

2012 chapter

Using Individualized Feedback and Guided Instruction via a Virtual Human Agent in an Introductory Computer Programming Course

In Intelligent Tutoring Systems (pp. 612–614).

By: L. Lehmann*, D. Wilson* & T. Barnes*

TL;DR: An automated system to keep the students informed of their progress in how well they understand the knowledge components of a course in a timely manner along with providing customized help via a virtual human agent to increase their performance on tests is proposed. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Source: Crossref
Added: January 19, 2020

2011 journal article

Astrojumper: Motivating Exercise with an Immersive Virtual Reality Exergame

Presence: Teleoperators and Virtual Environments, 20(1), 78–92.

By: S. Finkelstein*, A. Nickel, Z. Lipps, T. Barnes, Z. Wartell & E. Suma*

TL;DR: The results demonstrate that Astrojumper effectively motivates both children and adults to exercise through immersive virtual reality technology and a simple, yet engaging, game design. (via Semantic Scholar)
Source: Crossref
Added: January 28, 2021

2011 conference paper

Automatic Generation of Proof Problems in Deductive Logic

Proceedings of the 4th International Conference on Educational Data Mining (EDM 2011), 289–294. Eindhoven, Netherlands.

By: B. Mostafavi, T. Barnes & M. Croy

Event: 4th International Conference on Educational Data Mining at Eindhoven, Netherlands on July 6-8, 2011

Source: NC State University Libraries
Added: December 25, 2021

2011 conference paper

BeadLoom Game

Proceedings of the 6th International Conference on Foundations of Digital Games - FDG '11. Presented at the the 6th International Conference.

By: A. Boyce*, K. Doran*, A. Campbell*, S. Pickford*, D. Culler* & T. Barnes*

Event: the 6th International Conference

TL;DR: This work augmented the BeadLoom Game with a competitive high score table, a creative custom puzzle mode, and a social network framework to show that through a combination of creative and competitive game modes the authors are able to have the highest motivation for the largest number of different players. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Source: Crossref
Added: January 19, 2020

2011 journal article

Enhancing the Automatic Generation of Hints with Expert Seeding

International Journal of Artificial Intelligence in Education, 21(1-2), 153–167.

By: J. Stamper, T. Barnes & M. Croy

Source: NC State University Libraries
Added: December 25, 2021

2011 chapter

Experimental Evaluation of Automatic Hint Generation for a Logic Tutor

In Lecture Notes in Computer Science (pp. 345–352).

By: J. Stamper*, M. Eagle*, T. Barnes* & M. Croy*

UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Source: Crossref
Added: January 20, 2020

2011 conference paper

Experimental evaluation of BeadLoom game

Proceedings of the 16th annual joint conference on Innovation and technology in computer science education - ITiCSE '11. Presented at the the 16th annual joint conference.

By: A. Boyce*, A. Campbell*, S. Pickford*, D. Culler* & T. Barnes*

Event: the 16th annual joint conference

TL;DR: The results from two summer camps show that through the addition of game based objectives, BeadLoom Game teaches Cartesian coordinates as well as the VBL but also teaches the computational thinking practices of iteration and layering. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Source: Crossref
Added: January 19, 2020

2011 conference paper

GameChanger

Proceeding of the 1st international workshop on Games and software engineering - GAS '11. Presented at the Proceeding of the 1st international workshop.

By: J. Payton*, E. Powell*, A. Nickel*, K. Doran* & T. Barnes*

Event: Proceeding of the 1st international workshop

TL;DR: The GameChanger middleware provides programming abstractions that are specific to social exergame mechanics, elevating their description so that even non-expert programmers can create interesting social exergames that utilize mobile phones and sensing technology to integrate physical activity into gameplay. (via Semantic Scholar)
Source: Crossref
Added: January 19, 2020

2011 journal article

Learning Cultural Conversational Protocols with Immersive Interactive Virtual Humans

International Journal of Virtual Reality, 10(4), 25–35.

By: S. Babu*, E. Suma*, L. Hodges* & T. Barnes*

TL;DR: The results of the subjective evaluation suggest that participants who trained with the virtual humans performed significantly better than the participants who studied from literature, and there were no significant differences in positive or negative affect between conditions. (via Semantic Scholar)
Source: Crossref
Added: January 19, 2020

2011 chapter

Leveraging Card-Based Collaborative Activities as Culturally Situated Design Tools

In Communications in Computer and Information Science (pp. 232–236).

By: D. McCrickard*, D. Townsend*, W. Winchester* & T. Barnes*

TL;DR: This paper describes two examples of virtual card games serving as Culturally Situated Design Tools (CSDTs) for young people, which have promise in helping people to learn by connecting principles from computing with aspects of their heritage or gender. (via Semantic Scholar)
Source: Crossref
Added: January 20, 2020

2011 conference paper

Snag'em: Creating Community Connections through Games

2011 IEEE Third Int'l Conference on Privacy, Security, Risk and Trust and 2011 IEEE Third Int'l Conference on Social Computing. Presented at the 2011 IEEE Third Int'l Conference on Privacy, Security, Risk and Trust (PASSAT) / 2011 IEEE Third Int'l Conference on Social Computing (SocialCom).

By: E. Powell*, F. Stukes*, T. Barnes* & H. Lipford*

Event: 2011 IEEE Third Int'l Conference on Privacy, Security, Risk and Trust (PASSAT) / 2011 IEEE Third Int'l Conference on Social Computing (SocialCom)

TL;DR: The design of Snag'em is discussed, the use of game mechanics to engage academic community members in social interaction, and the results of two preliminary studies along with the design implications of each are discussed. (via Semantic Scholar)
Source: Crossref
Added: January 19, 2020

2011 conference paper

Social user generated content's effect on creativity in educational games

Proceedings of the 8th ACM conference on Creativity and cognition - C&C '11. Presented at the the 8th ACM conference.

By: A. Boyce*, K. Doran*, A. Campbell*, S. Pickford*, D. Culler* & T. Barnes*

Event: the 8th ACM conference

TL;DR: Custom Puzzle mode to BLG was added so players can create, share, and rate user-generated puzzles, and it is shown that this mode increases the creativity and complexity of student work. (via Semantic Scholar)
Source: Crossref
Added: January 19, 2020

2011 conference paper

The EDM Vis Tool

Electronic Data Mining, 349–350.

By: M. Johnson, M. Eagle, L. Joseph & T. Barnes

Event: EDM 2011

Source: NC State University Libraries
Added: December 25, 2021

2011 journal article

The STARS Alliance

ACM Transactions on Computing Education, 11(3), 1–25.

By: T. Dahlberg*, T. Barnes*, K. Buch* & A. Rorrer*

TL;DR: A positive effect of participation in the STARS Leadership Corps (SLC) is found on important student success variables, including self-efficacy, perceived social relevance of computing, grade point average, and commitment to remain in computing. (via Semantic Scholar)
Source: Crossref
Added: January 19, 2020

2010 journal article

Applying service learning to computer science: attracting and engaging under-represented students

Computer Science Education, 20(3), 169–180.

By: T. Dahlberg*, T. Barnes*, K. Buch* & K. Bean*

author keywords: broadening participation; diversity; computing efficacy; computing identity
TL;DR: A computer science course that uses service learning as a vehicle to accomplish a range of pedagogical and BPC goals: to attract a diverse group of students and engage them in outreach to younger students to help build a diverse computer science pipeline. (via Semantic Scholar)
Source: Crossref
Added: January 19, 2020

2010 conference paper

Astrojumper: motivating children with autism to exercise using a VR game

Proceedings of the 28th of the international conference extended abstracts on Human factors in computing systems - CHI EA '10. Presented at the the 28th of the international conference extended abstracts.

By: S. Finkelstein*, A. Nickel*, T. Barnes* & E. Suma*

Event: the 28th of the international conference extended abstracts

TL;DR: Astrojumper, a stereoscopic virtual reality exergame which was designed to fit the needs of children with autism, is developed, which uses electromagnetic trackers and a 3-sided CAVE to present virtual space-themed stimuli to the user, who must use physical movements to avoid collisions and gain points. (via Semantic Scholar)
Source: Crossref
Added: January 19, 2020

2010 journal article

Automatic hint generation for logic proof tutoring using historical data

Journal of Educational Technology & Society, 13(1), 3–12.

By: T. Barnes & J. Stamper

Source: NC State University Libraries
Added: December 25, 2021

2010 conference paper

BeadLoom Game: using game elements to increase motivation and learning

Proceedings of the Fifth International Conference on the Foundations of Digital Games (FDG '10), 25–31.

By: A. Boyce* & T. Barnes*

Event: the Fifth International Conference

TL;DR: The BeadLoom Game is created by adding game elements to the VBL to motivate students, exposes them to more complex computing-related math concepts, and increases the chance that students will continue using the tool beyond assigned class time. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Source: Crossref
Added: January 21, 2021

2010 chapter

Enhancing the Automatic Generation of Hints with Expert Seeding

In Intelligent Tutoring Systems (pp. 31–40).

By: J. Stamper*, T. Barnes* & M. Croy*

Source: Crossref
Added: February 24, 2020

2010 chapter

Intelligent Tutoring Systems, Educational Data Mining, and the Design and Evaluation of Video Games

In Intelligent Tutoring Systems (pp. 215–217).

By: M. Eagle* & T. Barnes*

TL;DR: This work explores the use of intelligent feedback in games as well as the potential pitfalls; it concludes with a proposed study designed to explore the differences between intelligent tutoring systems and educational video games. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Source: Crossref
Added: February 24, 2020

2010 conference paper

Lessons from a course on serious games research and prototyping

Proceedings of the Fifth International Conference on the Foundations of Digital Games - FDG '10. Presented at the the Fifth International Conference.

By: A. Chaffin* & T. Barnes*

Event: the Fifth International Conference

TL;DR: The structure, format, and outcomes from an experimental course in serious games research and prototyping conducted at the University of North Carolina at Charlotte are presented. (via Semantic Scholar)
Source: Crossref
Added: January 19, 2020

2010 chapter

Novel Derivation and Application of Skill Matrices

In Handbook of Educational Data Mining (pp. 159–172).

By: T. Barnes

Source: Crossref
Added: January 19, 2020

2010 conference paper

SNAG: social networking games to facilitate interaction

Extended abstracts on Human factors in computing systems - (CHI EA '10), 4249–4254.

By: E. Powell*, S. Finkelstein*, A. Hicks*, T. Phifer*, S. Charugulla*, C. Thornton*, T. Barnes*, T. Dahlberg*

Event: the 28th of the international conference extended abstracts

TL;DR: SNAG, (Social Networking and Games), a suite of mobile and Internet games to facilitate social networking within a professional community and Snag'em, a game that helps conference attendees build meet one another and track their new contacts. (via Semantic Scholar)
Source: Crossref
Added: January 21, 2021

2010 conference paper

SNAG: using social networking games to increase student retention in computer science

Proceedings of the fifteenth annual conference on Innovation and technology in computer science education - ITiCSE '10, 142–146.

By: S. Finkelstein*, E. Powell*, A. Hicks*, K. Doran*, S. Charugulla* & T. Barnes*

Event: the fifteenth annual conference

TL;DR: SNAG is a suite of mobile and Internet games which aim to facilitate social networking between members of a group, and can be used in either a conference setting or within a university. (via Semantic Scholar)
Source: Crossref
Added: January 21, 2021

2010 chapter

Towards the Creation of a Data-Driven Programming Tutor

In Intelligent Tutoring Systems (pp. 239–241).

By: B. Mostafavi & T. Barnes*

TL;DR: This work will write a program to construct state graphs for each student's performance, eventually resulting in a Markov decision process that represents different approaches to writing the target program, and providing feedback to students. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Source: Crossref
Added: February 24, 2020

2010 chapter

Using Markov Decision Processes for Automatic Hint

In Handbook of Educational Data Mining (pp. 467–480).

By: T. Barnes, J. Stamper & M. Croy

UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Source: Crossref
Added: January 19, 2020

2010 chapter

Visualizing Educational Data from Logic Tutors

In Intelligent Tutoring Systems (pp. 233–235).

By: M. Johnson* & T. Barnes*

TL;DR: A data visualization tool that offers insights into the way students solve procedural domain problems is proposed and two methods of evaluation are suggested for ensuring the tool is effective at aiding educators to better understand student learning. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (OpenAlex)
Source: Crossref
Added: February 24, 2020

2009 journal article

The STARS Leadership Corps: An innovative computer science learning community

Learning Communities Journal, 1(2), 5–18.

By: T. Barnes, T. Dahlberg, K. Buch & K. Bean

Source: NC State University Libraries
Added: December 25, 2021

2008 chapter

Toward Automatic Hint Generation for Logic Proof Tutoring Using Historical Student Data

In Intelligent Tutoring Systems (pp. 373–382).

By: T. Barnes* & J. Stamper*

TL;DR: The feasibility of this approach to automatically generate hints for an intelligent tutor that learns is demonstrated by extracting MDPs from four semesters of student solutions in a logic proof tutor, and the probability that they will be able to generate hints at any point in a given problem is calculated. (via Semantic Scholar)
UN Sustainable Development Goal Categories
16. Peace, Justice and Strong Institutions (OpenAlex)
Source: Crossref
Added: February 24, 2020

2006 chapter

“What Would You Like to Talk About?” An Evaluation of Social Conversations with a Virtual Receptionist

In Intelligent Virtual Agents (pp. 169–180).

By: S. Babu*, S. Schmugge*, T. Barnes* & L. Hodges*

TL;DR: Investigating the relative popularity of Marve's social conversational capabilities and his role-specific messaging tasks, as well as his perceived social characteristics, indicates that users are interested in interacting with Marve, use social Conversational conventions withMarve, and perceive and describe him as a social entity. (via Semantic Scholar)
Source: Crossref
Added: August 28, 2020

2005 chapter

Experimental Analysis of the Q-Matrix Method in Knowledge Discovery

In Lecture Notes in Computer Science (Vol. 3488, pp. 603–611).

By: T. Barnes*, D. Bitzer n & M. Vouk n

TL;DR: The q-matrix method can perform fully unsupervised clustering, where the number of clusters is not known in advance, and yields better error rates than factor analysis, and is comparable in error to cluster analysis. (via Semantic Scholar)
Sources: Crossref, NC State University Libraries
Added: August 6, 2018

2005 chapter

Marve: A Prototype Virtual Human Interface Framework for Studying Human-Virtual Human Interaction

In Intelligent Virtual Agents (pp. 120–133).

By: S. Babu*, S. Schmugge*, R. Inugala*, S. Rao*, T. Barnes* & L. Hodges*

TL;DR: This work presents Marve (Messaging And Recognition Virtual Entity), a prototype of a real-time embodied, interactive, autonomous, virtual human interface agent framework, and a preliminary empirical study of the basic elements of Marve, including interaction response times, recognition of friends, and ability to learn to recognize new people. (via Semantic Scholar)
Source: Crossref
Added: February 24, 2020

1997 journal article

Efficient generation of graphical partitions

DISCRETE APPLIED MATHEMATICS, 78(1-3), 17–26.

By: T. Barnes n & C. Savage n

author keywords: degree sequences; integer partitions
TL;DR: This is the first algorithm shown to achieve such efficiency for generating G(n), and the direct approach differs from earlier ‘generate and reject’ schemes and the ‘interval/gap’ approach. (via Semantic Scholar)
UN Sustainable Development Goal Categories
4. Quality Education (Web of Science)
Sources: Web Of Science, NC State University Libraries
Added: August 6, 2018

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